
Name: Elephander
Level: 4
Height: 10.8 meters
Length: 21.6 meters
Weight: 180 tons
Full Speed: 130 kilometers per hour
Weapons: Twin forward facing 40mm cannons(below cockpit), two 60mm machine guns(nose mounted), 80mm anti-aircraft cannons and 75mm Cannon(back mounted on same base), two 30mm cannons(back mounted, on either side), 80mm cannon with two 30mm cannons(mounted on underside), Iron Claw(nose mounted), Shield(depends on parts), Various Changable parts
Description
One of the largest zoids for it's level. Though it is slow, it makes up for this with many weapons and very thick armor. The Elephander is a unique zoid capable of changing various parts to suit it's needs. To change parts, you must return to the transport and RP changing them. Below is a description of the various parts it has to offer.
Trunk Parts
Normal - The normal parts for the end of the trunk, or the nose, contains two 60mm machine guns and a claw. To get a good idea of the size of the claw, it's capable of lifting the Liger Zero off the ground. Combined with being able to lift the zoid into range of most of it's weapons, this can be quite deadly.
Shield/Blade - The Shield/Blade parts are also quite powerful. The shield from this part is stronger then that of the one from the ears. It could possibly even take a CPC blast before going down, though you may not want to test this theory. This shield only cover the front half of the Elephander. The blade from this part is made of pure energy, and is capable of cutting through most armor. When this part is equipped, the shield producing ears cannot be equipped.
Land Radar - This radar allows the Elephander to sense underground. This makes it capable of detecting zoids who have burrowed underground. But it can be destroyed with a few shots.
Ear Parts
Normal - The normal ear parts only contain a shield. This shield is very strong, but like most, only covers the front of the Elephander. This is the easiest shield to disable by simply blowing off one ear.
Missile Launcher - Each of these ears contains a 6-shot missile launcher. They fold out-and-down to fire each one. As with the Normal ears, they can be destroyed by just being blown off.
Radar - These ears do not serve as any kind of defense or offense. However, they increase the Elephanders noise sensors greatly. This can help against zoids with noise suppressors.
Cockpit Parts
Normal - Just a normal cockpit.
Blade - This cockpit features a sharp blade coming from the top of it. Not much use.
Tusk Parts
Normal - These tusks project downward and suddenly turn to face foreward. They are very sharp.
Curved - These tusks curve instead of change suddenly. Not much different than the normal tusks.
Back to Zoids List
Back to Main Page