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Duration

Continuous with Contact: As long as the hero remains within the effective range of the Stimulus, the Effect continues. When the hero is insulated or moved away from the Stimulus, the Effect immediately ceases. Lost Health points are returned at a rate of 2 per turn. If death has occurred, the hero now has the possibility of being revived.
Limited Duration with Contact: The Effect begins immediately upon contact with the Stimulus. However, the Effect only functions for a limited amount of time. After that time elapses, the hero is assumed to have either built up a temporary immunity to the Stimulus or the Stimulus has discharged its Effect. In either case, the Stimulus cannot further affect the hero. Duration is 1-100 turns after initial Contact. The Judge makes a random die roll to determine this.
Number of Turns
1D100

Limited Duration After Contact: The Effect is continuous with Contact and also lasts for a limited time after the hero is no longer exposed to the Stimulus. Duration is 1-100 turns after the hero's contact with the Stimulus is broken. The Judge may either randomly determine this or develop his own criteria.
Number of Turns
1D100


Permanent: The Stimulus does its full damage to the hero, even when exposure to the Stimulus has been interrupted. In this case, the Stimulus sets off a bodily self-destruction sequence that must continue to its full extent. In the case of Power Negation, the hero's Powers are permanently lost. Incapacitation results in the hero reaching 0 Health points and lapsing into a coma lasting 1-10 days.
Number of Days in Coma
1D100
After that time, he may regain his Health at the normal rate. Fatal results in the death of the hero as both Health and Endurance drop to 0. The hero can be revived, however, and will eventually recover if revival occurs.