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Leuthilspar


Leuthilspar, Capital of the Principality of Evermeet
  1. Harbor: Leuthilspar's harbor is deep and well-sheltered. A harbor chain may be raised to prevent the approach of hostile vessels.
    A/ The River Ardulith: Evermeet's great river flows to the sea here, emptying into Leuthilspar's deep harbor. Ardulith is constantly filled with elven boats and small ships. The flow of the river is gentle and steady despite the river's size.
  2. Docks: The docks here are unlike those in human cities. Piers and shore facilities are stone, wood, or organic material magically grown and sculpted from the sea floor. Several elven vessels are constantly docked here, although the majority of the elven fleet remains anchored at Siiluth most of the time.
  3. Diamond Road: The main thoroughfare of Leuthilspar is this broad street magically crafted from gleaming, diamond-like crystal. The crystalline surface gleams brightly and appears to be glassy-smooth. But it is not especially treacherous underfoot, so that elves, horses, and other travelers may move along it without hazard.
  4. Greenmeadow: Evermeet elves do not stable their moon-horses when visiting cities. Instead, they allow them to run free in common herds in such areas as the Greenmeadow, a pleasant stretch of grass and small groves. Here, the horses meet, socialize, communicate, and eat, and return to their elven companions when summoned. At any time, a herd of as many as 100 moon-horses can be found here.
  5. Hall of the Ancients: This vast hall houses the remains of elven heroes, both recent and ancient. The long, echoing chambers of this building contain numerous crypts, shrines, plaques, and statuary depicting the images of elvenkind's departed defenders. The mortal remains of many legendary elves of Evermeet are kept here, reverently guarded by elven warriors and many magical wards. Also interred here, according to rumor, are numerous legendary elven weapons and enchanted items, along with their owners. No one knows the exact nature of the items and the elves will not divulge secrets to outsiders. Some scholars, claim the rumors to be false, noting that unlike dwarves, elves do not lock away their most important enchanted items, preferring instead to use them in the defense of their race and nations.
  6. House Durothil: Durothil claims to be one of the founding houses of the ancient Gold elven dynasties, and its members never cease letting people know it. Known as a great house of warriors and wizards, Durothil has many of its fighters among Evermeet's army, and has more high magi than any other house. The family's current patriarch is the ancient high mage Ilianaro Durothil, who fought at the siege of Myth Drannor, an ancient Elven city, and carries the house's greatest weapon, the axe Redethemar, which is said to be bound with the spirit of an ancient elven goddess. Durothil's estate in Leuthilspar is a vast wooden structure grown over centuries from a single grove of trees. The manse is said to have numerous secret passages and hidden rooms and holds much treasure and ancient magic.
  7. House Silverspear: This Silver elf house traces its ancestry back to ancient times. Today, Silverspear is an influential, if relatively small house, and is home to many priests and wizards. Because of its ancient lineage and the esteem in which other elves hold the house, members of Silverspear tend to be somewhat less chaotic and wild than other Silver elves. The house's colors are silver and green. Its current matriarch is Tyllaetha Silverspear, a 600-year-old warrior-wizard with a long history of quests and violent adventure. She guards the ancient moonblade Thoerl, long considered a symbol of the household. Silverspear's manse is a chaotic confusion of styles, with several attendant structures built from lumber and quarried stone, not magically grown like other elven buildings. Tyllaetha's study boasts the heads of several evil creatures slain by her, including that of a pit-fiend.
  8. House Aelorothi: This Gold elf family's home is a tall, slender tower, pale blue and veined with green. In ages past, the elves of House Aelorothi served Corellon Larethian and the Seldarine as priests and warrior-clerics. Today their numbers substantially reduced, the Aelorothi still tend the temples of Evermeet, and bless the elven fighters and sailors. The family possesses several valuable clerical magical items, including two rods of resurrection, and the legendary staff of Rumathil.
  9. House Symbaern: Symbaern is a very old Gold elf family. It is another house that managed to survive the destruction of Myth Drannor. The home is a low, silvery-white dome surrounded by various small towers and villas. The house patriarch is the millennia-old wizard Yalathanil, a thin-framed elf who spends much of his time in seclusion. The house has been quiet and relatively inactive for the past 200 years, although its warriors are widely considered some of the finest in service. Yalathanil once wielded a powerful enchanted staff said to be capable of changing the outcome of dire events, and even of sending the wielder back in time a few minutes to refight battles, cast spells, or avert disasters. No one knows the staff's true powers, or whether it still exists.
  10. House Evanara: House Evanara's current leader is fighter-wizard Nylaathria, an elven woman of exceptional wisdom and insight. Evanara is a relatively insular Gold elf house that has few contacts with the outside world. Many war wizards come from this house. The Evanara home is a series of small villas in a vast, grassy compound where many moonhorses roam freely.
  11. House Alenuath: The members of this gold elf house are scattered throughout Evermeet, for they are hunters, rangers, and loners. These are unusual qualities for the gregarious Gold elves. Haramara Alenuath, the house's legendary founder, is said to have slain a red dragon with a single arrow. Her bow is an important artifact of the house and is borne by the current leader, Thalanil Alenuath. Harmara's bow is not magical but is an ancient and magnificently crafted weapon. The Alenuath manse in Leuthilspar is a small structure decorated in house colors. Except for servants, it is often left unoccupied for long periods. The servants (most are Silver elves) consider Alenuath a good house to work for, since while the family is off adventuring, they can generally do as they please.
  12. House Nightstar. Nightstar is a Silver elf house that moved to Evermeet after the fall of Myth Drannor. The Nightstar house is a combination of styles, with magically grown wood and stone meetings in pleasing harmony. Halaema Nightstar and her twin sister, Saelihn, currently lead the household. Despite their relative youth (300 years old), they are bright, resourceful, and enlightened females who have overseen a surprising comeback for the once-decimated family. Today, Nightstar warriors and sailors serve Evermeet faithfully. Several of their agents roam about, gathering information for the Coronal, and aiding their elven brothers and sisters in need.
  13. House Amarillis. This estate is a walled castle of exotic design, with many towers, crenelated walls, domes, cupolas, and parapets. The descendants of the Silver elf heroine Kethryllia are a mercurial lot, happy and carefree at one moment, grim and cynical the next. Elves of many different classes come from this house, such as warriors, wizards, priests, and rogues. Amarillis has no real leader or elder but continues in typically chaotic Silver elf fashion. The family is also known for its restlessness and wanderlust, and many members leave Evermeet. Despite the Amarillis family's disorganized nature, its members are loyal to each other. Should a member of the house be threatened, kin will appear, as if by magic, to defend their fellow.
  14. House Nierdre. Once one of the leading Gold elf families of Myth Drannor, Nierdre suffered greatly during the city's fall. Only two house members escaped to follow a handful of other survivors to Evermeet. Lord Maiele Nierdre now leads the house, wielding the enchanted axe Uthula. Their manse is a low, sprawling affair with many rooms and attached buildings. The entire complex is wrought of an unidentifiable, shiny black stone that is rarely used in elf construction.
  15. House Eroth. The Eroth used to make their livings as rangers, scouts, and guides, but, there have been few such opportunities. Today, Eroth serve as woodsmen and scouts for the Coronal's army. The house is a very devout one, revering Corellon Larethian, Angharradh, and Rillifane Rallathir. Members are typical Silver elves, known for their rather roguish and independent views. For example, they treat the Valishar with considerable love, respect, and admiration, while at the same time they refuse to acknowledge his authority over the entire elven nation. Rhysanus values Eroth's service and does not seem to mind their failings. Eroth's elders are Tanithil Eroth and his sister Anaharae, both skilled rangers rumored to be in personal service to the Coronal. They manage their house affairs from an estate consisting of several small stone buildings, connected by underground passages.
  16. House Korianthil. House Korianthil is a warrior house with many blade dancers and war wizards. Its current leader is Hatharal Korianthil, a war wizard with extensive experience as a mercenary. Korianthil family members are also known as beast masters and trainers. Their horses, hunting hawks, and dogs were considered the some of the finest. Today, the family continues its practices, training animals for the nobility, and the army.
  17. House Hawksong. This Silver elf house has produced many fine hunters and minstrels. Their manse in Leuthilspar consists of three tall towers connected by skybridges. Many Hawk songs also serve as eagle and Pegasus-riders. Hawksong's leader is a distinguished minstrel-warrior named Tiatha. No one has seen her in a decade, although the family claims she is alive and well. Outsiders are strictly forbidden from entering the Hawksong tower complex, although the house maintains good relations with Nightstar and Ahmaquissar, and members of those houses visit frequently. Tiatha Hawksong is said to control the mysterious Gem of Clarata, which numbers inter-planar travel, jar-seeing, telepathy, and healing among its numerous legendary powers.
  18. House Raerdrimne. This pleasant structure is shaded deep in a grove of trees and houses the last 20 Gold elves who escaped from the mainland to keep the house of Raerdrimne alive. Today, the house is relatively quiet. Most of its members are more than 700 years old and spend much of their time resting in reverie or creating fine works of art. Raerdrimne statuary, jewelry, paintings, and ceramics are prized throughout Evermeet, and each piece requires months or years of painstaking craftsmanship. Tragically, every survivor knows that Raerdrimne is dying. No children have been born to the house in centuries, and most house members have progressed down their road of life to a point where they can look forward only to departure and union with the Seldarine. The house has a long and heroic history. Members of this house once helped turn aside a goblin invasion that threatened to destroy the entire elven nation. Though it will linger on for only another two centuries or so, a relatively brief time in elven terms, the family will long be remembered.
  1. House Ahmaquissar. This house is infamous throughout Evermeet and many places on the mainland as a haven for rogues and other never-do-wells. Many Ahmaquissar are minstrels, traveling actors, confidence tricksters, and thieves. While few are outright evil, many are highly chaotic with flexible morals. The rogues of Ahmaquissar are tolerated on Evermeet, so long as their tricks do not cause more than a minor nuisance. Many members of the family chafe at such restrictions, often venturing to human lands to raise a ruckus, then returning to Arethane and Evermeet, beyond the reach of human authority. House leader Lysanthir Ahmaquissar has several estates throughout the island, so this pleasant wood-and-marble building is often occupied by lesser family members who pass their time hosting feasts, gambling, and carrying on.
  2. House LeQuella. This long, rectangular building is magically made from light-colored wood and sprouts thick green leaves for the roof and doorways. LeQuella is a Silver elf family, although it has many members with Green elven ancestry. The family is known for its outlandish dress that is unusual even for Green elves. This building is the scene of many wild discussions, arguments, and good-natured fighting between members of this contentious, but ultimately close-knit and loyal family. LeQuella's matriarch is a sorceress named Huquethae, who oversees her chaotic family with wisdom and good humor. She is said to own a wondrous chimera-shaped automaton capable of flight, teleportation, and combat.
  3. House Shaelara. This Gold elf house was a recent arrival from the mainlands and brought many new citizens who had yet to completely fit in with Evermeet's ancient society. This attractive mansion of gray and white stone was magically grown less than a decade ago, and house patriarch Uthorim Shaelara has had his hands full keeping his relatively young family from getting into trouble. Most Shaelara are fewer than 100 years old and are still quite adventurous and rowdy. Although they are Gold elves, Shaelara originated in a rough region, where fights and adventures were common. Slowly but surely, the Shaelara have been improving their behavior, but they still cause incidents that disrupt the calm life of Evermeet. A recent brawl with Silver elves at the Green Sword tavern is but one example of Shaelara's boisterous behavior.
  4. Dhoelath's Tower. This tower is one of the most prominent features of this part of the city. It is crafted entirely of smooth, polished green marble, veined in black and white. The roof is jet black marble that is highly reflective. Several windows and balconies are visible along the tower's length. Dhoelath is an important high mage and is one of the city's best-known defenders. He is known to be old and reclusive, but he possesses many of the secrets of high magic, and occasionally takes on a pupil or assistant.
  5. The Green Sword Tavern. A popular spot with young Silver elves, the Green Sword is often the scene of excessive celebration and late-night parties, activities that are relatively uncommon in Leuthilspar. Tavern-keeper Halanaestra is a female elf of mixed Green-Silver (and possibly a bit of Sea elf) heritage and was once a celebrated beauty and dancer. Today she is still a relatively free-spirited woman, sometimes leaving the tavern in the hands of her dour cousin Halamar for days while she travels or visits friends. The tavern gets its name from a large sword mounted high on the wall behind the counter. Its metal is tinted a strange green. Legend holds that the sword once belonged to a powerful green dragon. The blade is too heavy for even the strongest warrior to handle alone.
  6. Spirit Lodge. Rivalries between Green elf tribes are suspended by unspoken agreement while in Leuthilspar. Those Green elves who visit the city usually stay here at this long lodge building. Grown from several different trees, the woods combine into pleasing whorls, spirals and patterns, and the exterior is painted with Green elf spirit designs. The lodge is almost always occupied, and is a place of great activity, with continual feasting, dancing, and celebrating. The lodge is located in a heavy stand of trees, well away from city streets, so the noise from these activities rarely if ever disturbs anyone.
  7. Shialaevar's Home. This noted high mage is much more sociable than the reclusive Dhoelath. She is tall and near-skeletally thin, with deep-set eyes and a surprisingly offbeat sense of humor. Her home is a pleasant construct of magically regrown trees with bark-like walls and roofs. Shialaevar is a popular guest at nobles parties, and a frequent visitor of the Coronal at his palace. Her home is decorated with colored flags she places outside her windows each morning. No one really knows the significance of the flags and she has remained silent as to their meaning. Some speculate they are some sort of signal to the gods and goddesses.
  8. Throleatha's Public House. This quiet, reserved eating and drinking house is very popular with the Gold elves. Nobles often visit here to discuss important matters, since there are several secluded rooms and booths that can provide privacy if needed. Silver and Green elves are tolerated, but rarely come here because of the subdued atmosphere. Throleatha is a Gold elf sorceress who still sometimes works for the Royalty, contacting important noblemen or communicating with agents on the mainland.
  9. The Ruby Way. This street is not actually paved in ruby, but in reddish crystal that resembles the gemstone. Like the Diamond Road, it appears slick and smooth, but is neither slippery nor treacherous.
  10. Sunstone Commons. This star-shaped open area forms a common meeting place for the City's elves. Speeches are given here, news is communicated by criers, and elven merchants sell their wares. Wine and food vendors often set up temporary booths here, and the commons are crowded with visitors at all hours of the day and night. In the evening, the commons are lit by large sunstones. In the exact center of the commons, a large statue of Corellon Larethian stands watch over the throngs of elves that surround it.
  11. Fountain of Stars. This fountain, a gleaming white construction with images of birds, trees, flowers, and other natural wonders, is said to have been a gift to King Zaor from the goddess Sehanine herself. Some who gaze into its waters are said to receive a vision of the future.
  12. Temple of the Seldarine. This complex con sists of a large central building and several surrounding parks and shrines, secluded by ever greens and poplars. The main building is a large dome, containing separate halls dedicated to the worship of the individual Seldarine gods, and a main central chamber with images of and altars to them all. A staff of priests and priestesses maintains the complex and performs rituals and ceremonies. This temple was primarily created by and is maintained by the Gold elves, so the goddess Angharradh is not included among the Seldarine. The Silver elves seem to accept this with good grace, and none have raised a fuss about it so far.
  13. Temple of Corellon Larethian. This smaller temple is dedicated exclusively to the worship of the leader of the Seldarine Pantheon. It is a pleasant building, with twin spires and a central hallway, leading to a large statue of the god. Corellon Larethian's high priest, Rathal Evanara, lives here with but two acolytes. The three can often be found maintaining the grounds, planting, pruning, and gardening.
  14. Temple of Sehanine. Near Corellon Larethian's temple is another temple dedicated to his consort, Sehanine Moonbow. It is similar to his in design and construction, and is tended by a trio of Sehanine's priestesses, led by Soliania Durothil.
  15. The Glade. This pleasant stretch of trees and meadows features a small stream and lake. It is considered the most peaceful place in the city. Sylvan races such as centaurs and fauns stay in the glade when visiting Leuthilspar, so that the relative hustle and bustle of the elven settlement will not disturb them unduly.
  16. Rillifane's Grove. This grove of ancient oak trees is considered sacred by the Green elves who often travel here for ceremonies, marriages, funerals, and other important events. Several spirits are said to guard the grove, and both Gold and Silver elf priests sometimes come here to commune and receive messages from the Seldarine.
  17. The Sacred Oak. This oak is said to have come from Arvandor itself. The Green elves claim that it was the first tree on Evermeet. It is held in great veneration by all of the island's elves. Lovers often come here at night to make secret vows, witnessed by only the tree and the Seldarine. The Late queen visited this spot once a year on Agelong to reaffirm her dedication to the gods and to assure her people that the island still remained free and independent.
  18. Armorer. Tamnaeuth is a very old elven armorer who crafts excellent swords, mail, and plate armor for nobles and influential elves. He does not charge money for his crafts but selects his own clients. If an important elf accepts one of his items, it enhances his reputation. Clients keep Tamnaeuth supplied with food, clothing, and other essentials. His works are famous in Evermeet and beyond. The items are often enchanted, and many have become legendary.
  19. Shrine of the Black Sword. These quiet gardens feature tall, unadorned columns of black marble leading to a small crystal pyramid, and act as a memorial to all those Tel`Quessir slain throughout elven history. Each year at Fallrite, nobles visit the shrine in solemn procession, singing and chanting, burning incense in memory of the fallen. During the rest of the year, the shrine generally remains unvisited, although occasionally elves will visit to memorialize dead relatives or ancestors. The garden is tended by a lone gardener who lives in a small cottage nearby.
  20. Thaola's Wineshop. This soft-spoken elven woman sells fine elven vintages here. She has a single bottle of wine from ancient Myth Drannor, generally considered to be beyond price. Thaola has been saving it for a special occasion, but nothing in her life has struck her as special enough yet.
  21. Clothier. Shael, a former windrider, settled down after a life of adventure and now crafts fine clothing for the nobles of Evermeet. Often patronized Royalty and members of the Council of Matrons, Shael actually charges very little for his tunics, cloaks, hats, shoes, gloves, and other items. He prefers to live off the largess of his clients, who send him gifts, invite him to their estates, and keep him living in luxurious style.
  22. Jeweler. Nushala LeQuella is the most celebrated craftswoman in Leuthilspar, creating rings, brooches, diadems, bracelets, torcs, and other works of art for nobles and commoners alike. She is now more than 600 years old, and her output is low (she spent more than 18 months crafting a simple ring for the late Queen), but the respect and esteem in which the other elves hold her are enormous.
  23. Guardian Trees. These towering trees surround Amlaruil's palace. Each is more than 50 feet in diameter and contains rooms, corridors, and passageways. Units of Gold elf warriors occupy the trees, keeping a lookout for unauthorized visitors. Giant eagles often roost at the tops of these gigantic (500 feet tall or higher) trees, and their riders are billeted nearby for quick action should the need ever arise.
  24. Moonstone Palace. If Leuthilspar is the heart of the isle of Evermeet, then this palace is the heart of Leuthilspar. This vast, gleaming structure of white, silver, and gold stands watch over the city below from pleasant, forested heights. The palace, home to Coronal Zaoruil Moonflower, is an enormous construction featuring tall, slender towers, walls, keeps, small domes and cupolas, landing platforms for flying troops, buttresses, high walkways, and numerous sub-structures that are all clustered around the huge central dome that is crafted of alabaster and marble and roofed in gold. The palace grounds are extensive, with many small parks, sacred groves, lakes, statuaries, hedge mazes, and gardens. Several smaller buildings surround the palace, each as elaborate and luxurious as the home of a human monarch. These grounds are constantly patrolled by Gold elf warriors, for it is here that the late King Zaor met his end at the hands of an assassin.

    Inside, the palace is an endless wonderland of broad corridors, high-ceilinged rooms, and galleries gleaming in black, white, and silver. Private rooms rival the most lush accommodations of the human world, and vast crystal windows give views of Leuthilspar below, as well as the ocean and forests beyond the palace. Zaoruil Moonflower lives here in magnificent isolation, meeting with his regents, nobles and important persons, governing the island with the assistance of the Council of Matrons, and Royal Council and a Special advisor posted to Evermeet by the Valishar Rhysanus, all helping the young coronal to see to the welfare of his people. His servants are actually nobles who love and protect him fiercely, selected from among legions of willing volunteers. The guards who serve him will lay down their lives without a second thought. No one knows what Zaoruil does here when he is not dealing with others, for he lives apart and alone, save for his Nannies and Regents.

    Several other important individuals make their homes here. The Council of Matrons often spends extended periods of time in the palace considering important issues. A number of high magi also stay here in several towers devoted exclusively to their use and work. Nobles are often invited to spend time with the young Coronal.

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