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Vamp Design...
                                                                                                                        Vamp Clan's Mod Team

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Welcome, Feel free to roam the site and seek information.

News:
Date Posted 3.25.2003
Posted by .:.VampGrim
Support for French has been added.  Next I will do Spanish.

Date Posted 3.23.2003
Posted by .:.VampGrim
Soon I will add support for French. Other languages will be added slowly as well.

Date Posted 3.22.2003
Posted by .:.VampGrim
Changed the design a tad.

Date Posted 3.20.2003
Posted by .:.VampGrim
Site Redesigned!!
Reason for a new design? Well I thought it wasn't really looking the best it could.
NEW SCREENSHOTS ADDED!!!!

Date Posted 3.02.2003
Posted by .:.VampGrim

NEW SCREENSHOTS ADDED!!!!

Posted by .:.VampFlashRam
FlashRam now is making Baldurs Gate again, and he has finished 7 of the 8 exterior areas.

Date Posted 2.08.2003
Posted by .:.VampFlashRam
Changes have been made - Vamp First Sword has chosen to make Baldurs Gate, instead of FlashRam.


Date Posted 1.30.2003
Posted by .:.VampShei'Saidor
Beregost-areas include
-Feldepost's Inn
-Burning Wizard Inn
-Thunder Hammer Smithy
-Jovial Juggler inn
-Beregost barracks *new feature from bg1, it should have barracks*
-And thee grand nobles mansion Gerard
-High Hedge has been completed
-Beregost Temple has been completed

All empty houses, or those "300 dc locked house doors" are all for sale. The system for buying these houses is still undecided.

Warning! This is not a world of chaos, there will be repercussions for attacking a Beregost Guard, and BEWARE! The flaming fist are a force to think twice about messing with.

Date Posted 1.28.2003
Posted by .:.VampFlashRam
This persistent world is based on the sword coast in the Forgotten Realms setting. On the time it is hosted all of the areas from Baldurs Gate to Athkatla will be finished, with a massive amount (i'm speculating about 10x as many as I've seen on any other PW) of dungeons, cities and plots.
Athkatla alone (which is almost finished) has more adventure in it then any PW I've seen to date.

Some of our main concerns with this PW are thick and richly detailed plot lines. Every dungeon or adventure one goes on will be interesting and have a plot to it. We want this whole world to feel like Pen and Paper. Each race starts in one of their races cities. This will spread PC's out quite a bit. We feel this is condusive to role-play, since a PC to PC meeting will be more dramatic and much more rare then other servers. This will lead to more role-play when they do encounter one another. Also, since plot is such a huge concern of ours....PC's will actually have things to role-play about. Any dungeon or adventure will be stocked with things that require a group decision....or could lead to an inter party argument.


This world is tailor made to make PC's the most important thing on the world. PC's will be able to dramatically change and shape the world. There are NO....I repeat....NO plot characters in this world. Important PC's are well guarded and (in the case of the larger cities like Athkatla) murder will lead to one being hunted by the city enforcers (like the cowled wizards in Athkatla). Merchants and important NPC's are protected by the Radiant heart and similar organizations who will resurrect those who have been killed....unless they are killed by a spell such as destruction or are "chunk death" as in BG2. In such a case that NPC is dead for good.


PC's can join or start their own guilds if they are of an appropriate level (at 12th level a PC can own a stronghold and begin building his/her personal guard. There are many areas that will be "for sale") A PC can start his own order...or join one of the many already in the game. (the Cowled wizards, the harpers, the shadow thieves, the Order of the Radient Heart...just to name a few)
There is no respawn in this world. After much intense debate it was decided that this goes against all that Dungeons and Dragons stands for. If a character dies and is not resurrected within three days game time, that character is gone forever. Item Level Restrictions are not on in this world, Enforce legal characters will be. All items found in game will be from BG1 or BG2...or directly taken from a Dungeon Masters guide. Resting can be done once every 8 hours.

Date Posted 1.25.2003
Posted by .:.VampGrim
Site launched, and moving to quickly for me to keep up. I love it!

 

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