| Skew
| Description
|
| -100% to -50%
| No one will fight or can fight, a world with a -100% Combat Skew is enitirly made of passive and docile creatures. Idyllic environments and settings where characters play docile, gentle creature (like elves, pixies or maybe even ghosts) are likely to have this level or Skew. Games where magic and technology are incredibly advanced might have this extreme level of pacivity, as physical confrontation becomes considered obsolete. (Example: The Eloi in The Time Machine)
|
| -40% to -20%
| A modern day world, where diplomacy and human life are highly valued, or a game full of characters from a repressed population would likely be skewed this way toward combat. People generally avoid fighting at all cost, with the exception of criminals and law enforcement, who have a keen and noticeable edge over common people. Combat in these world rarely result in death or serious injury. (Example: Modern America)
|
| -10% to 0
| Combat is rare and taboo to society, and people are generally of the genteel variety. Combat training is rare, but not unfindable and the physically powerful are still intimidating opponents. Most active classes of society can still defend themesleves, even if they do so very poorly. (Example: Turn of the Century Europe)
|
| +10%
| Military prowess is a highly respected trait that even non-combatants are forced to admire and compensate for. Violent death is outside the norm but not considered shocking or morally wrong. People are generally militant and passionate, and often highly patriotic. Physical prowess becomes more important, and organized fighting (duels/gladiatorial arenas) are probably common. (Example: Ancient Rome)
|
| 20% to 40%
| Everyone knows the basics of fighting, and no class of society is completly untouched by combat. Desputes can easily erupt into violent conflict, and martial death is considered favorable to dieing of old age. Cowardice and physical weakness are consciously taboo, and most members of active society are trained in martial arts at a young age. Ruling powers are probably militant and wars are common. (Example: Feudal Europe)
|
| 50% to 100%
| Most people are accomplished fighters, and violent death is in no way taboo or unnatural. Thier is no distinction between violent and non-violent conflict resolution, except that sometime violence is preferred. Most people are naturally brave and aggressive, and warrior classes dominate society. (Example: Martial Arts Films)
|