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Capsule Corp.

Moves List

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Technical Attacks

Technical Attacks

  • BLOCK- A defensive maneuver used to prevent damage taken from an attack.(must type before opponent types ::hit::).All fighters know from the start.
  • FADE- The ability to blur out of sight. (Can not be attacked. Must appear in a specific location before being able to attack. EX:(long distance) ::appears far away:: (close distance) ::appears by [opponents name]:: All fighters know from the start.
  • SENSE- The ability to locate faded opponents. Must type ::senses ki [close,far away]:: to attack faded opponent.Learn from any Master, takes 3 days. Androids 17 and 18 can not learn. (Opponent automatically appears where you sense him/her)(Androids can not be sensed)
  • FLY- The ability to fly. Once you are in the air you may move by typing ::goes high::, ::goes low::, ::goes far::, ::goes close::. Opponents on the ground may not use close range attacks if you are high in the air. Traveling on planets takes 1 day. Learn by self, takes 3 days. Must have 5,000PL
  • MULTIFORM- (charge once times the total number of forms.) The ability to split into multiple forms. Type the attack then ::hit:: + [enter] for every form . If used against more than one opponent at a time then each form takes on a different opponent. The first ::hit:: does damage to the strongest opponent, the second ::hit:: does damage to the second strongest opponent, and so on. AP is divided by the number of forms. Learn by self, takes 3 days.(Nameks, Tein, Janemba, and Cell only.)
  • SOLAR FLARE- A move that uses the sun to blind the opponent(s) for 3 moves. May flee from battle during the 3 moves.You do not need to type ::hit:: after using the move.(To use you must know how to fly). Type ::flies in front of sun:: + [enter] before using move. Opponent may block this move if ::block:: is typed before the move is used.(can only be used during the day time.) Learn from Master Roshi, takes 3 days. Can not use more than once a day.( good characters and Cell only.)
  • MOONSHINE BLAST- (charge 2 times) The ability to create a unique ball of energy that illuminates the area with artificial moonlight. All Saiya-Jins with tails in that location transform into Oozaru for 30 min. Learn from King Vegeta,takes 2 days.
  • TELEPATHY- The ability to talk in chats to people in other locations during a fight.(Can use if with King Kai or learn from King Kai, takes 3 days.
  • INSTANT TRANSMISSION- The ability to move or travel at the speed of light. Used just like fade, except you can not be sensed. Charge is not lost when used. May take other people to different locations if you are touching them.(type ::touches [person1s name]::) Can only travel to a location previously visited or to the location of another person. Traveling to other locations is instantaneous. Learn on Planet Yardok, takes 3 days. Must have PL 25,000 (Goku only)
  • KAIOKEN X 10- (charge 2 time)The ability to raise your power level beyond its Max.. Multiply Max. PL by 1.25. User loses 5% of health. Cannot be used as a SSJ. Learn from Master Roshi, takes 5 days.(Must have 15,000PL)
  • KAIOKEN X 20- (charge 4 times) The ability to raise your power level beyond its Max..Multiply Max. PL by 1.5. User loses 10% of health. Cannot be used as a SSJ. Learn from King Kai, takes 5 days. (Must have 30,000PL and must already know Kaioken x 10)
  • MUSCLE GROWTH- (charge 2 times) The ability to increase muscle size. All physical attacks are multiplied by 1.25. Must type big in front of attack. EX: ::big punch::. Learn by self, takes 5 days. Must have 20,000PL.
  • GIANT GROWTH- (charge 4 times)The ability to increase the size of body. All physical attacks are multiplied by 1.5. Must type giant in front of attack. EX: ::giant punch::. Learn by self, takes 5 days to learn. Must have 30,000PL.(King Cold, Freiza, Coola ,Nameks, Zarbon, Garlic Jr,. Majin Buu, and Cell only)
  • REJUVINATION- (regain 5% health for every time used.) The ability to heal yourself during or after a fight. (Nameks, Garlic Jr., and Cell know from the start)
  • BURNING ATTACK- (charge 3 times) The ability to create a bright ball of energy from your hands that distracts opponent away from your sword. Must have sword put away before using this attack. After attack is used you may take out sword and use sword up to 5 times in a row. Opponent may not block or fade from sword for those 5 times. Opponent may still attack. Learn by self, takes 3 days. Must have 15,000PL (Future Trunks only)
  • ABSORB- The ability to absorb power from energy attacks and from people. User gains health equal to the amount of damage the ki attack does. If you defeat an opponent you may drain him/her of their remaining energy they die (opponent must have less than 5% health). You may have more than 100% health but your Max. PL does not change. (Androids 19, 20, and Artificial 17 know from start.)
  • ASSIMILATION- The ability to suck up your opponent into your body. Can only use if opponent has less than 5% health. Cell gets the opponents Max. PL added to his own. Majin Buu gets the opponents Max. PL added to his own and learns all the opponents attacks. Opponent does not die but he/she may not participate in RPG until he/she is spit out.(If user has less than 5% health, he automatically spits out all assimilated opponents.) (Cell, Bebi, and Majin Buu know from the start.)
  • FUSION- The ability to fuse with another fighter. Add both fighters Max.PL. All fusions are permanent (Saiya-Jins separate after 30 min.) You may only fuse with fighters of your own race. Only the stronger fighter gets to use the fused character. The weaker fighter may not participate in RPG and is no longer a member, the weaker fighters character may not be picked until the fused character is no longer a member. Saiya-Jins fuse differently. Both fighters must have close to the same Max. PL and both must know how to fuse. Learn from Guru, takes 5 days. PL Needed-25,000
  • HIDDEN POWER- (charge 5 times then yell) A mysterious technique known by all Saiya-Jins that allows you to dramatically raise your power level by using intense internal rage. May only use when under extreme emotional stress. EX: the murder of a close friend or family member in the RPG. Multiply Max. PL by 1.25 (Gohan multiplies by 1.5). The PL gained is kept after fight (saiya-jins only) (Must be there when they die)
  • CHANGE BEAM- (charge 5 times) The ability to switch characters with opponent. Both fighters switch characters,PL,and moves. Learn by self, takes 5 days to learn. Must have 20,000PL.(Changelings only.)
  • PORTAL-can attack, jump through it, and throw items though it (Janemba and Buu [only] knows from the start) [can't use to find Dragonballs or go to a different location] can be used as a defensive move to back fire all attacks, making attacker take damage.
  • TELEPORT-(like Instant Transmission) but Majin Buu and Adult Janemba know for the start [can't use to find Dragonballs]
  • REGENERATE-the ability to restore limbs and body parts (Nameks, Cell, and Buu only)
  • REFLECT-(charge 3 times) the abiltiy to make a shield of ki, that reflects any ki attacks back at opponent. If attack is reflected, does damage to user of attack. Can't attack while using it. (unless stronger than the shield) Learn by self (5 days) PL needed-15,000
  • TRANSDIMENSIONAL TELEPORTATION- The ability to teleport between different dimensions. Must have 50,000pl, must learn in Heaven or Hell (takes 10 days)
  • GALACTICAL DOME- The ability when Janemba puts a big glass object in the spirit world, can be used anywhere. Janemba knows from start. (attacks can't break it)
  • ZANZOUKAN- The ability to fade, but your image still stays there, forcing the opponent to attack the image, causing no damage. Learn by self, takes 2 days. Must have 5,000pl. (can be used to attack with weapons)
  • SPIT- The ability used by Dabura to spit on his opponent and they turn to stone, until he dies (vicitm must be down to 50% hp). (Dabura only) Dabura starts with it.
  • SENSE ALL- The ability to sense everyone in the chatroom, and they are unable to fade from then on. Learn by self, takes 4 days. Must have 20,000pl.
  • TRANSFORM- This is what makes you change into your next form. EX.- ::transforms into (form)::
  • KAI KAI TELEPORTATION- The ability to transport you and up to 5 other people anywhere instantly and you dont have to be touching them to transport them. Learn by self, takes 11 days. Must have 30,000pl
  • CUBE FADE- the ability to fade into hundreds of tiny cubes and appear and re-assemble in another place, sort of like a instant transmission/transdimentional teleporation.learn in Janemba's Dimention takes 5 days. Evil Characters only. (must have 15,000 PL)
  • MAJIN- the ability to take over any evil character with magic. Babidi and Bibidi know from start, them only. (When a majined character learns a new transformation [SSJ, Adult, Hyper etc.] spell wheres off, (Only character with evil in their heart can go Majin, must agree to go[can only go majin ONE time and ONE time only])
  • REVIVE- the ability to bring any person back to life (must be there when they die, or it can't work) Only Janemba, Kaoishin, Kabito, and Buu know from start.
  • REBUILD- the ability to rebuild yourself, and recover by 5% HP Metal Coola learns from start.
  • KAMAKAZIE-AP=100%(charge 9 times)-A huge blast destroying everything and everytone including the planet that is on the plkanet includeing the person that used it,takes 7 days to learn (must have 60,000 pl) [everyone can learn)
  • HIDE KI - The ability to hide your energy from scouters, YOU CAN BE SENSED, but scouters wont work(must have 15,000 pl, learn from any master WITH MOVES)(tein knows this from the start)