Directions

The Travelers and Divinity of Time

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Directions List:

WEB VERSION: 

Newbie Areas:

Mud School - u, 3n (start here and run til lvl 6)

Graveyard –8s, 2e, s, open grate, s - *Note: The key loads on the Sexton

Aerial Castle – s, 2u, enter island, 4n

Newtonia 1s, 7w, 3s, 1e, 1s, 1e, 2s, 1w, 4s 

Chess Match – n, enter chess

Mushroom Caves: 1s, 5e, 3n, 2e, d, 4n, d, n

The Mighty Tree – s, 13w, climb tree

Kilderry – s, 4w, 3n, 3w

Gangland: 1s, 3w, 5s, e

Novice Areas:

Seaport of Sanderling – 4s, 2e, 2s, 4w, n

Dreamland *beginning*  - 1s, 4w/e, 3n, 2e/w, 1n, 3e
Midsummer Night in Dreamland - 1s, 4w/e, 3n, 2e/w, 1n, 7e, 2s, 2w
Crooked House in Dreamland - 1s, 4w/e, 3n, 2e/w, 1n, 7e, 1s, 1e, 1s, 1e, 1n, 1e, 2s, 1w,1s
Fairytaleland in Dreamland - 1s, 4w/e, 3n, 2e/w, 1n, 7e, 1n, 1e, 1n, 3e, 1s
Temple of Bendlflax in Dreamland - 1s, 4w/e, 3n, 2e/w, 1n, 7e, 1n, 1e, 1n, 1e, 1n

Gnome Village 1s, 7w, 3s, 1e, 1s, 1e, 2s, 1e 

Hobgoblins – From Gnome Village Entrance, 6e, n, 2e

High Seas – 4s, 2e, 2s, 10e

Sorpigal Sewers – From Gangland Entrance, s, e, s, e, s, e, s, w, 5s, d

Enchanted Woods – s, 4w, 3n, 2e, n, 7e, 2s, 2w, n

Mayfair and Underneath Gnomes – From Gnome Village Entrance, 2e, 3n, 4w, d, enter ramp

S.Apiary – s, 4w, 3n, 2e, n, 3w, n

N.Apairy: 1s, 4w/e, 3n, 2e/w, 1n, 3w, 8n (aggro/poison +20 recommended)

Astoria – s, 5e, 3n, 2w, 6n, 3e, open gate, n – *Note: The key to the gate loads on the wandering pilgrim

 

Delcim Section (Astoria)
1s, 4w/e, 3n, 2e/w,6n,3e,1n, 2w, 1n

Marok Section (Astoria)
1s, 4w/e, 3n, 2e/w,6n,3e, 1n, 2w, 5s

Sarina Section (Astoria)
1s, 4w/e, 3n, 2e/w,6n,3e,1n, 5w, 1s, 1w

Unused Road to Castle (Astoria)
1s, 4w/e, 3n, 2e/w,6n,3e,1n, 5w, 2n, 1e, 1n, 1w, after Unlock gate

Cave Mouth (Astoria)
1s, 4w/e, 3n, 2e/w,6n,3e,1n, 5w, 2n, 1e, 4n, 1w

The Universe – From Aerial Castle Entrance, 8n, e, 5u, open portal, 4n

 

Intermediate:

Arachnos – s, 13w, s, w, u - *Note: This area is not currently in                  

Lizard Caverns – s, 7e, 4s, 3w

Morrowindl – 4s, 2e, 2s, 7w, n    

Aborlon – From Morrowindl Entrance, 3n, 2w, 2u, 5n, d, n, open grand - *Note: Key loads on owl          

Mound of the Minotaurs – s, 7e, 4s, enter mound

Palm Tree (In Maze): 1s, 7e, 4s, enter mound, 5s, 1w, 3s, 1e, 2s, 1e 
Dark Lair (In Maze): 1s, 7e, 4s, enter mound, 5s, 1w, 3s, 3e

Centaur Woods – s, 13w, s, 3w, 2n, e, u

Forest (in Centaurs) AGGRO 1s, 13w, 1s, 3w, 2n, 1e, u, 3w, 2n, 1w, d

Rivendell – s, 7w, 4n        

Elemental Canyon – s, 17e, 5s, w, 2n - *Note: This area is not currently in

Mines of Moria – 4s, 2e, 4s, w, n      

Newt Nativity -          Note: This area is not currently in

Tower of High Sorcery – s, 7e, 10n, 2e, 4n, 5e, 2n, 3s, w, s, n, enter rock - *Note: Watch out for aggro shadow guardians

Chapel Catacombs – From Graveyard Entrance, 4s, open door, s, open altar,d - *Note: Key loads on priest 

Swamps – 1s, 11w, 2s, 1w, 1s, 1e, 4s

Lost City of Thalos – s, 20e, 4s, 2e 

Krys'kath Kingdom – From Desolate Swamp Entrance, 4s, 5w, n

Loch Fin – s, 5e, 3n, 2w, 6n, 5e, s, 5e, s, e, 2n

Loch Fin long Dirs to Eastern Crossing --  1s, 17e, 2n, 1e, 2n, 1w, 6n

St. Collins – s, 8w, 4s, 2e, 4s, open mesh, e, n, open gate, s

Behind the Mirror – From Aerial Castle Entrance, 7n, e, u, s, enter mirror

Kryzhtyn's Rock 

New York City – From Mirror Entrance, 4w, n, open car - *Note: Key loads on Michael

Rainbows Edge- s, 20e, 3n *Note- Key loads with guards

Silverdale – s, 7e, 10n, 2e, 8n, enter town

Trail to Mintia – s, 7e, 10n, 2e, 4n, 4e, 2n, 3e, s

Sedrytes Gates (In Swamps): 1s, 11w, 2s, 1w, 1s, 1e, 9s, 5w, 1n

Echo Caves: Long Dirs - 1s, 4w or e, 3n, 2 west or east,6n, 5w, 1s, 3w, 1s, 4w, 1n

Archipelago Island: (in Sea of Dreams) 1s,8w, 9s, 9e, 4s

Pixies: 1s, 7w, 2s, 1e, 1s, 1e, 2s,11w

Barren Sea in (Tundra): 1s, 7e, 10n, 2e, 7n, 4w, 7n, 3e

Sea of Dreams - 1s, 8w,9s, 1e, 1s
Archipelago Island: (in Sea of Dreams)- 1s,8w, 9s, 9e, 4s

Advanced

Castle of Dark - 1s, 12w, 3n, 1w, 1n

Drow City – s, 7e, 4s, 2e, s, 2e, d, open fox

Everwinter – s, 7e, 10n, 2e, 4n, 4e, 2n, e, 2n

Hill Giants – s, 7e, 10n, 2e, 5n, 3w, n

Khromillidor: 1s, 7e, 10n, 2e, 5n, 1w, 1n

Mantari Tower – s, 7e, 10n, 2e, 7n, 2w, 5n, 2w

The Blight

Castle of the Light – s, 12w, 3n, e, 4u

Druid's Keep – s, 8w, 7n, e, open knot, d

Druid's Keep Long Dirs -- 1s, 13w, 2n, 3e

Etemophobia ( Giant Forest ) – s, 13w, 6n

Paradise – From Behind the Mirror Entrance, 9w, open gateway - *Note: Key loads on bears

Pridith – 4s, 2e, 2s, 15w, n, 2w

Mount Parnassus 1s, 7e, 10n, 2e, 4n, 4e, 2n, 1w, 1n (Need Fly) Aggro, Good HARD 

Orcish Hordes – s, 7e, 3n, 2e (I think)

Ruins of Damar – s, 13w, 2n, 2w, 3n, open gate, n - *Note: Key is on guard

Tarin -

Sienna Carnival – Moves along the road, portal to tabasco

Cloud Giants – From Hill Giants Entrance, 3n, 3e, n, open gate - *Note: Key loads on guards

Crystal Castle: 1s, 7e, 10n, 2e, 10n,4e

Evermist – From Enchanted Forest Entrance, 4n, w, n, open waterfall, 3d

Naiad's Pool – From Druid’s Keep Entrance, 7e, d

Paradise Mall – From Paradise Entrance, 4w, s

Charwarma Forest – s, 7e, 10n, 2e, 7n, 3e, n

Northern Frozen Sea

Clock Tower of Bale'Nor – s, 13e, 3n

Troglodyte Caves

Charwa Forest: 1s, 7e, 10n, 2e, 7n, 2e

Zyekia s 7e, 3s, e, n, e, n, e, e, 2n, e, 5n 

Expert:

Iceberg Palace – From Tundra Entrance, 3w, 2e, s, w, enter iceberg           

Afterlife – 9s, e, s, 2e, 2s, 3e, s, w, s, enter cathedral, enter portal                  

Vhryllian Cleft           

Wastelands/Underworld – s, 25e, 8n

Castle of Thelia – s, 13w, s, 3w, 3n       

Olympus- s,7e, 10n, 2e, 4n, 4e, 3n                 

Sorpigal Museum – 9s, e, s, open east gate, 2e, 2s, 2w, n   

The Tundra - s, 7e, 10n, 2e, 7n, 4w, 3n    

Camp in Tundra (in tundra) 1s, 7e, 10n, 2e, 7n, 4w,9n 4w

Duergers: (in tundra) 1s, 7e, 10n, 2e, 7n, 4w, 15n

Main/Auxillary Matrix

Nightmare Mansion – From Carnival Entrance, 8n, 4w, enter gates   

Draconia – s, 17e, 2n, e, n, 2e,n          

Harpies in the Clouds

Negative Astral Plane

Stargazer's Castle -  1s, 20e, 3n

The Dark Castle  -    

Zombie Cathedral – From Tundra Entrance, n, w, 6n, w, u,    

Nethrol               

Pikipski: 1s, 11w, 2s, 1w, 1s, 1w, 1s, 1w, 1n, 3w            

Positive Astral Plane 

Qritcil Clutch - s,4w,3n,2e,6n,4w,s,2w,n     

Shaolin Monastary – s, 13w, 17n, e, 2n

Valhalla – From Tundra Entrance, 3w, 2e, n, w, n, e, enter ship, open bark, e, 2u, n          

Island Spire of Pseudaluce

 

Veteran/Suicidal:

Antmen Village

Death Kingdom

Demon Dryads

Enfania 1s, 11w, 2s, 1w, 1s, 1w, 1s, 1w, 1n, 2w, 4n, enter bush, 2e

Hu'uti Headhunters

Klingon Homeworld

Myrnhael Keep

Birdman's Castle

City of Zamar – s, 17e, 5s, w, 2s, w, s, 2w, n, w, 15s, 20w, open gate, n

Ironforge – s, 7e, 3n, e, n, open portcullis, n, open portcullis, n

Kingdom of Naryia

Meresis Mermen

Shyntoa's Diary of the Daine – From Museum Entrance, n, 3e, 6n, 2w, enter book

Starship Enterprise – From Universe Entrance, 2e, 2n, e, d, e, enter enterprise

Chaos Realm

Lizard Rock

Assassin's Guild

Githyanki

Lower Enfans

Pikipsi Dungeons

Battlefield of Jundlehem

Crystal Dungeon – From Crystal Keep Entrance, 2e, 2n, 3e, n, open cellar, d

The Tower of Phyraz

Circle of Five

Pikipski: 1s, 11w, 2s, 1w, 1s, 1w, 1s, 1w, 1n, 3w

 

Service Areas for Characters:

Skillmaster (near Gnomes) 1s, 7w, 3s, 1e, open door, 1n 

1s, 8w, 9s, 1e, 1s, 1w, 1n Jacques DeMornay (Pal Quest)

2e, 1n, 1e, u - Timewarp Clanhall

Casino:  s 3w 4s e n '

 

 

 

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Last modified: Wednesday November 3, 2005.