Some Info From Terminator Dawn Of Fate
Plasma Baton:Plasma Batons are advanced hand-to-hand weapons.Created for skilled fighters.The baton is made of titantium and fitted with a plasma emitter.Battons trigger an agressive electrical discharge when machines are struck.
AP50:The AP50 is the standard issue sidearm across the ranks.The dual auto-pistols shoot 50 caliber rounds formed of depleted uranium for maximum impact to metallic bodies.
PLM40:Plasma rifles in the 40-watt range were adapted years ago from salvaged enemy rifles.These heavy duty weapons have envolved into the primary weapon for machine infantry.
Canister Bomb:Canister Bombs are thrown explosives with a shaped charge built to do huge damage to a wide area.They are triggered to detonate on contact.
C4 Explosive:C4 explosives must be set on a wall or floor,then remotely triggered.After placing an explosive,you automatically equip the C4 Detonator to trigger the device.
Turret Gun:The heaviest Tech Com weapon available shoots plasma rounds from a staztionary platform.You will find them posted around the entry points of most bases.The gun will eventually overheat if fired for to long.Allow it to cool or it will shut down.
Armor:Keviar body armor plates are held together with woven lengths of titanium threading to provide soldiers protection in the fight against Skynet.
Medi-Pak:Medi-Paks will heal you alittle bit but not fully.It holds everything to heal an injury.It will heal only one injury and that is it .Then you must have another if you are once again injured.
Baton Plasma Sword:A strong offensive sword only for the higher ranks and very skilled fighters.This weapon is deadly to both machines and humans so be careful with this weapon.
Gernades:Small explosive with a little range of killing area.Not as much damage as a canister bomb but cost less money.
Sniper Rifle:Medium term range weapon keep you about 100 yards away from the battle feild but machines dont take alot of damage from this weapon.
M-60:Fast firing weapon and can take down multiple machines due to the fast firing.Nothing really wrong with this weapon but it uses alot of ammo.
M-16:Old U.S. main weapon not very strong against machines but if you are left with just this you can trust it.
Flame-thrower:Very strong against machines but has to be used up close and if shot in the canisters then it explodes andanything in a 5 yard radius goes with it.
Mines:Strong against Skynet tanks and infantry machines if one steps on it.
Flares:Used to locate your units and if last resort shoot this at a machine and watch whats happens.
Gatlin Gun:Very strong against any Skynet units but wastes alot of ammo.
Artillery:Used for bases and is strong against on coming attacks.The more you have the better but they are very high in price.
Smoke Gernades:Helps very little to hide alittle but with Skynet machines they can see so i wouldnt waste using one to hide i would use one if i was out of flares.
TNT:Takes awhile to set up to use but is very handy when out of C4.Also it is almost as powerful and even more powerful if you put more sticks together.
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