| Element | Grid Rank | Description | Other |
| Shockblade | 1±7 | Imbue one ally's weapon with Lightning qualities. | |
| BoltStrike | 2±6 | Strike one enemy with Lightning. | can Shock |
| MindFlare | 3±5 | One ally temporarily deals 1/3 more Magic damage. | |
| Blitzhammer | 4±4 | Imbue all allies' weapons with Lightning qualities. | Party-effect |
| MindMelt | 5±3 | One enemy temporarily deals 1/3 less Magic damage. | |
| ChainLightning | 6±2 | Bolt of Lightning travels from one enemy to the next. | Party-effect; can Shock |
| Hero's Grave | 7±0 | One ally rejoins battle at full HP! | |
| Lucid Blast | 8±0 | Rays of light damage all foes. | Party-effect; can Blind |
| *Quetzalcoatl | 8±1 | Summon the God of Lightning to punish your enemies! | |
| Fireshot | 1±7 | Imbue one ally's weapon with Fire qualities. | |
| Combustion | 2±6 | One enemy spontaneously combusts. | can Burn |
| TigerClaw | 3±5 | One ally temporarily deals 1/3 more physical damage. | |
| Pyromania | 4±4 | Imbue all allies' weapons with Fire qualities. | Party-effect |
| Haste | 5±3 | Temporarily double one ally's Speed. | |
| FlameTower | 6±2 | Burn baby burn! | Area-effect (med.); can Burn |
| FalconHit | 7±1 | Temporarily boost one ally's Accuracy to 99%. | |
| Volcano | 7±2 | Bury opponents under an unexpected lava-flow. | Party-effect; often Burns |
| Flare | 8±0 | Bright flash of light. | Party-effect; can Blind/Burn |
| Cure | 1±6 | Restore some HP and heal status-effects. | |
| Hypnosis | 1±7 | Put enemies to sleep. | Party-effect: Sleep |
| HealAll | 2±6 | Restore some HP for all. | Party-effect |
| Landslide | 3±5 | Bury opponents under a metric buttload of rock. | Party-effect; can Concuss |
| PaperSkin | 3±5 | One enemy temporarily takes 1/3 more physical damage. | |
| TitaniumSkin | 5±3 | One ally temporarily takes 1/3 less physical damage. | |
| Whirlwind | 5±4 | Junior Birdman enemies! | Ray-effect; can Concuss |
| *Velociraptor | 6±1 | Summon a 'Raptor to maul your enemies! | requires <½ max HP |
| JurassicRhythm | 7±1 | Feel de Rhythm! Prehistoric drumbeat temporarily increases one ally's Agility. | |
| IceLance | 1±7 | Imbue one ally's weapon with Water qualities. | |
| Energize | 1±7 | Restore some HP. | |
| AquaBeam | 2±6 | High-pressure blast of water. | |
| FlashFreeze | 2±6 | One enemy freezes over. | can Chill |
| Heal | 2±6 | Restore more HP. | |
| PaperTiger | 3±5 | One enemy temporarily deals 1/3 less physical damage. | |
| Wavestrike | 4±4 | Imbue all allies' weapons with Water qualities. | Party-effect |
| HealPlus | 4±4 | Restore full HP. | |
| Revive | 6±2 | One ally rejoins battle with partial HP. | |
| DeepFreeze | 6±2 | Freeze the entire battlefield! | Party-effect; can Chill/Freeze |
| Geyser | 6±2 | Toss enemies with a high-pressure gout of water from underground. | Party-effect; can Concuss |
| GravitonRay | 1±7 | Skewer foes with a ray of antigravity. | Ray-effect |
| Lunar Eclipse | 2±0 | Invoke the Blood Moon! | Instant kill; can Frighten/Depress |
| Magic Wedge | 3±5 | One enemy temporarily takes 1/3 more Magic damage. | |
| Gravitic Sphere | 6±4 | Crush one foe and all nearby in a supergravity dome. | Area-effect (small) |
| Magic Wall | 6±3 | One ally temporarily takes 1/3 less Magic damage. | |
| Black Mist | 6±2 | Envelop enemies with a black fog. | Party-effect; can Blind/Depress |
| Turnabout | 7±1 | Shift all Status-effects onto your enemies. (So there!) | Party-effect (both sides) |
| RollingThunder | 8±1 | Static-shock all enemies. | Party-effect; can Shock |
| Dark Sun | 8±0 | Strike enemies with a black sunbeam. | Party-effect; can Depress |
| Tonic | 1±0 | Restores 100 HP. | Consumable |
| Bandage | 2±0 | Heals Concussions. | Consumable |
| Heat-ray | 2±0 | Removes Chills. Downgrades Freezes. | Consumable |
| Aloe | 2±0 | Heals Burns. | Consumable |
| Eyedrop | 2±0 | Cures Blindness. | Consumable |
| Grounding Rod | 2±0 | Removes Shocks. | Consumable |
| Potion | 3±0 | Restores 200 HP. | Consumable |
| Stimulant | 4±0 | Cures Depression. | Consumable |
| Chutzpa | 4±0 | Removes Fear. (Don't take too much at once!) | Consumable |
| Antivenin | 4±0 | Removes Poisons. | Consumable |
| Tranquilizer | 4±0 | Calms Rages. (Again, don't take too much at once.) | Consumable |
| Memory Crystal | 4±0 | Removes Confusion. | Consumable |
| Elixir | 5±0 | Restores 500 HP. | Consumable |
| Sanctuary | 7±0 | Gradually restores full HP; halves all damage taken until restored. | Consumable |