Ah, now here comes the fun part:Character Creation. Before we get started here, grab yourself a
copy of the character creation sheet HERE. I also suggest you print this out,
and use the back for calculating the number of points in each category.
You go that done? Okay, onto the REAL creation part. Choose a race you want to use, and
select the races base stats from the choices below. Stats become maxed out at 50.
Oh, yeah. If you want to leap directly to the sections for the first or second class-change, just jump
through the mystical portals known as HyperLinks!
First class change
Second class change
Okay, you can proceed with your life.
SQUIRREL
CHARISMA:7
CHARM:5
INTELLIGENCE:4
EVADE:4
AIM:4
STAMINA:4
HEALTH:4
ARM STRENGTH:4
LEG STRENGTH:4
STARTING SKILLS:Motivation +2 if you become a motivator.
FLYING SQUIRREL
CHARISMA:4
CHARM:3
INTELLIGENCE:3
EVADE:5
AIM:5
STAMINA:5
HEALTH:4
ARM STRENGTH:6
LEG STRENGTH:6
STARTING SKILLS:Vision +2
CHIPMUNK
CHARISMA:4
CHARM:4
INTELLIGENCE:10
EVADE:3
AIM:2
STAMINA:3
HEALTH:3
ARM STRENGTH:3
LEG STRENGTH:2
STARTING SKILLS:Quick Learner, and one other non-class specific skill of your choice
So there you have the race overlays. Copy down the stats for the race you want on the back of your
worksheet. Now it's time for us to add Overlays. Overlays are additional stats that you "Put over" or add
to your character. Each of the four classes has his own unique overlay. During this process, you are also
given 5 points to put into whatever atributes you want, and may add one non-class exclusive skill to your list.
MOTIVATOR
CHARISMA +5
CHARM +3
INTELLIGENCE +3
EVADE +1
AIM +0
STAMINA +1
HEALTH +0
ARM STRENGTH +0
LEG STRENGTH +1
STARTING SKILLS:Motivation
FIGHTER
CHARSIMA +1
CHARM +0
INTELLIGENCE +0
EVADE +3
AIM +1
STAMINA +4
HEALTH +2
ARM STRENGTH +2
LEG STRENGTH +2
STARTING SKILLS:None
SCOUT
CHARISMA +1
CHARM +1
INTELLIGENCE +2
EVADE +1
AIM +2
STAMINA +1
HEALTH +1
ARM STRENGTH +1
LEG STRENGTH +1
STARTING SKILLS:Vision +1
STUDENT
CHARISMA +1
CHARM +0
INTELLIGENCE +4
EVADE +0
AIM +1
STAMINA +1
HEALTH +0
ARM STRENGTH +1
LEG STRENGTH +0
STARTING SKILLS:Any single extra non-class exclusive skill of your choice
Okay, so you have your basic character created. This is good. You've added an extra skill
to your character, and everything is spiffy. Most of the work involved in boosting your characters
stats is done by killing enemies:For every 2 enemies you defeat, you gain one point to add to any stat.
However, when you reach class change(Which involves a really tricky mission,
to be found in Chapter 15), you get a new overlay to add to your existing character. You won't need
these overlays for quite a while, so I guess you can leave now.
You stayed. I'm touched. Anyway, the following overlays are for the first class change.
You get 5 points to put into whatever skills you want, like before.
LEADER
CHARISMA +3
CHARM +2
INTELLIGENCE +2
EVADE +1
AIM +2
STAMINA +2
HEALTH +1
ARM STRENGTH +1
LEG STRENGTH +1
ADDITIONAL SKILLS:Motivation is boosted by +1
MANIPULATOR
CHARISMA -3
CHARM +4
INTELLIGENCE +3
EVADE +1
AIM +1
STAMINA +2
HEALTH +1
ARM STRENGTH +1
LEG STRENGTH +1
ADDITIONAL SKILLS:Manipulation
WARRIOR
CHARISMA +1
CHARM +0
INTELLIGENCE +1
EVADE +3
AIM +2
STAMINA +3
HEALTH +1
ARM STRENGTH +3
LEG STRENGTH +2
ADDITIONAL SKILLS:None
SQUIRZI TRAINEE
CHARISMA +3
CHARM +0
INTELLIGENCE +3
EVADE +3
AIM +3
STAMINA +2
HEALTH +4
ARM STRENGTH +1
LEG STRENGTH +3
ADDITIONAL SKILLS:Squirzi Arts
PILOT
CHARISMA +1
CHARM +0
INTELLIGENCE +4
EVADE +2
AIM +2
STAMINA +2
HEALTH +1
ARM STRENGTH +1
LEG STRENGTH +1
ADDITIONAL SKILLS:Piloting
SPY
CHARISMA +1
CHARM +0
INTELLIGENCE +4
EVADE +2
AIM +2
STAMINA +2
HEALTH +1
ARM STRENGTH +1
LEG STRENGTH +1
ADDITIONAL SKILLS:Spy
STUDENT OF SPACE/TIME
CHARISMA +2
CHARM +0
INTELLIGENCE +7
EVADE +1
AIM +1
STAMINA +1
HEALTH +1
ARM STRENGTH +0
LEG STRENGTH +0
ADDITIONAL SKILLS:None
STUDENT OF TACTICS
CHARISMA +2
CHARM +0
INTELLIGENCE +7
EVADE +1
AIM +1
STAMINA +1
HEALTH +1
ARM STRENGTH +0
LEG STRENGTH +0
ADDITIONAL SKILLS:None
Okey-dokey, you now have a class 2 character. Congratulations. I guess you can go back to
the Table of Contents.
And now, we go to the beauty of the second class change. Strong classes become stronger,
weak classes become even stronger than the strong classes that are stronger, and you finally
get to do something with the student. The following overlays are for all sixteen of the spiffy
new classes!
ASSISTANT BRIGADE LEADER
CHARISMA +1
CHARM +0
INTELLIGENCE +7
EVADE +1
AIM +1
STAMINA +3
HEALTH +0
ARM STRENGTH +0
LEG STRENGTH +0
ADDITIONAL SKILLS:Motivation is boosted by +1, Politics is gained
MULTI-UNIT LEADER
CHARISMA +3
CHARM +0
INTELLIGENCE +3
EVADE +1
AIM +1
STAMINA +2
HEALTH +1
ARM STRENGTH +1
LEG STRENGTH +1
ADDITIONAL SKILLS:Motivation is boosted +2
MASTER MANIPULATOR
CHARISMA +0
CHARM +5
INTELLIGENCE +3
EVADE +1
AIM +0
STAMINA +3
HEALTH +0
ARM STRENGTH +0
LEG STRENGTH +0
ADDITIONAL SKILLS:Manipulation +2
MASTER MOTIVATOR
CHARISMA +4
CHARM +0
INTELLIGENCE +3
EVADE +1
AIM +3
STAMINA +2
HEALTH +1
ARM STRENGTH +0
LEG STRENGTH +0
ADDITIONAL SKILLS:Manipulation +1, Motivation +1
MUNITIONS EXPERT
CHARISMA +0
CHARM +0
INTELLIGENCE +4
EVADE +1
AIM +1
STAMINA +3
HEALTH +1
ARM STRENGTH +1
LEG STRENGTH +1
ADDITIONAL SKILLS:Munitions Handling
ASSASSIN
CHARISMA +0
CHARM +0
INTELLIGENCE +4
EVADE +4
AIM +3
STAMINA +3
HEALTH +2
ARM STRENGTH +2
LEG STRENGTH +4
ADDITIONAL SKILLS:Multi-weapon use
SQUIRZI MASTER
CHARISMA +4
CHARM +0
INTELLIGENCE +4
EVADE +5
AIM +2
STAMINA +4
HEALTH +2
ARM STRENGTH +4
LEG STRENGTH +5
ADDITIONAL SKILLS:Squirzi Masterdom level 5
SQUIRZI TEACHER
CHARISMA +4
CHARM +0
INTELLIGENCE +4
EVADE +3
AIM +0
STAMINA +4
HEALTH +2
ARM STRENGTH +1
LEG STRENGTH +5
ADDITIONAL SKILLS:Squirzi Masterdom level 3
RECON PILOT
CHARISMA +1
CHARM +0
INTELLIGENCE +4
EVADE +2
AIM +2
STAMINA +2
HEALTH +1
ARM STRENGTH +1
LEG STRENGTH +1
ADDITIONAL SKILLS:Recon Piloting
COMBAT PILOT
CHARISMA +1
CHARM +0
INTELLIGENCE +4
EVADE +2
AIM +2
STAMINA +2
HEALTH +1
ARM STRENGTH +1
LEG STRENGTH +1
ADDITIONAL SKILLS:Combat Piloting
DIPLOMAT
CHARISMA +4
CHARM +4
INTELLIGENCE +3
EVADE +1
AIM +0
STAMINA +3
HEALTH +0
ARM STRENGTH +0
LEG STRENGTH +0
ADDITIONAL SKILLS:Diplomacy
MASTER OF DISGUISE
CHARISMA +0
CHARM +4
INTELLIGENCE +3
EVADE +1
AIM +0
STAMINA +2
HEALTH +0
ARM STRENGTH +1
LEG STRENGTH +1
ADDITIONAL SKILLS:Disguise
SPACE MANIPULATOR
CHARISMA +2
CHARM +0
INTELLIGENCE +7
EVADE +1
AIM +1
STAMINA +1
HEALTH +1
ARM STRENGTH +0
LEG STRENGTH +0
ADDITIONAL SKILLS:Space Manipulator
TIME MANIPULATOR
CHARISMA +2
CHARM +0
INTELLIGENCE +7
EVADE +1
AIM +1
STAMINA +1
HEALTH +1
ARM STRENGTH +0
LEG STRENGTH +0
ADDITIONAL SKILLS:Time Manipulation
COMBAT COORDINATOR
CHARISMA +6
CHARM +0
INTELLIGENCE +2
EVADE +1
AIM +1
STAMINA +1
HEALTH +1
ARM STRENGTH +0
LEG STRENGTH +0
ADDITIONAL SKILLS:Motivation +2
TACTICIAN
CHARISMA +2
CHARM +0
INTELLIGENCE +3
EVADE +1
AIM +1
STAMINA +1
HEALTH +1
ARM STRENGTH +3
LEG STRENGTH +3
ADDITIONAL SKILLS:Any other class-exclusive skill for Fighters, after spending some
time at the Squirrel Brigade HQ(Amount of time is up to the narrator's discretion
That's it. There are no more class changes, at least until the expansion pack, in which there
SHOULD be at least one more class change, providing 32 more classes, though the expansion
pack won't be out for a few more months. You've almost finished the entire unit-creation
thingy, and can get on to blowing stuff up