Have a Goal!
When going to the Plane of Sky, one should go with a goal in mind. Most people don’t go with the express purpose
of seeing how high they can get, it’s usually to complete pieces for people’s epic quests. The mage epic is probably
the hardest, seeing as it involves getting to the eighth island. Mages also have some epic quest related MOBs in the
efreeti quest room. Monks have epic MOBs on island two, and necros have epic MOBs on island four. Also, warriors need
blades from The Spirroc Lord for their epic. Because of this, often the purpose of going to sky is to farm epic pieces
from a particular island. Often, MOBs like Noble Dojorn are completely skipped, because they don’t really have to be
done.
A raid to farm blades off The Spirroc Lord might see people getting as far as possible and then camping in a non-aggro
spot so they can come back fresh the next day and farm The Spirroc Lord using a popular, yet questionable tactic
mentioned above. A raid to the eight island for mage pieces could take several days. Be sure of what your goal is
though before the raid is planned. Otherwise, everybody’s going to start bitching at each other about what to do,
where to go, etc. once they’re inside the plane, and that’s no good at all.
Where Are The Maps?
There are some maps out there for sky. Almost all of them are excruciatingly bad. They don’t give an accurate
picture of the way the islands are set up. The best way to do it is just jump in and experience it for yourself. Best
place to look for sky maps is probably at http://www.eqmaps.com.
What About All The Quests?
There are so many quests in sky that it’s simply mind-boggling. Trying to remember them all or what pieces are for
what quests is almost impossible. Almost all items dropped in sky have to do with quests. Don’t let confusion rule
and items rot! Be prepared and bring a chart listing what items go with what class/quest. If you have Microsoft Excel,
there’s a great spreadsheet that careful outlines what is what. This is pretty much required reading for sky and
whoever is in charge of lottos. You can find it at http://www.graffe.com/quests/plane_of_sky/Air_Quest_Items.xls.
What About All The Quests?
What If We All Get Wiped Out Up There?
This is where things get interesting. There are two instances where you're really screwed. Either you fall off an
island and out of the zone or you all get wiped out on an island. Take a word of advice. Keep a cleric and necro (with
Summon Corpse) camped on the first island and a cleric and necro (with Summon Corpse) on whatever current island you're
on. Let's say you get wiped out on island four (non-aggro). The cleric logs in, resses everybody, and you're back in
business. That's the easy recovery, but let's talk about the harder instances.
Let's say you all get wiped out on the Azarack Island. Try to get an invisible necro and cleric camped on the island
before you get wiped. That way, the pair can log in, res a body while wanderers are away, invite them to the party, then
be invised by the necro. Keep rinsing and repeating until you have enough people that the necro and cleric can camp out
and let the others take over with that process. On the case of something like Bzzazzt Island, you don't have this
luxury. In a worst case scenario like this, you need to have everybody bite the bullet, buy new stones, zone up again
like they did at the start, with enough money for coffins. They buy coffins from the Key Master, necros summon all the
corpses down, then res 'em, then you all start climbing back up again.
If you fall off an island, this process is more complex. A party must be formed in the raid, consisting of one necro
and one wizard (not KoS in Erudin preferred), and space for the fallen party member (the wizard must be the party leader
so he can invite). The player who fell off the island buys a stone for the trip back and the wizard invites them to the
party. The wizard ports them back into Plane of Sky. Log in a camped cleric on the first island. Have the wizard and
the player who fell off the island duel each other. The one who dies gets immediately Revived by the cleric on island
one. Immediately after, the necro high above with the rest of the raid, summons their corpse. Finally, another cleric
high above with the rest of the raid revives the player again using the summoned corpse and voila, they're back on the
island. The cleric on the first island then meds up, duels the remaining party member, kills them, Revives them, and the
Wizard is Summoned/Revived by the necro/cleric combo up with the rest of the raid. The cleric on island one can then
camp and the rescue party can be dismantled so people can join their original parties.
A word of caution though here - you must be quick. If you don't revive/summon/revive quickly, you won't be able to
revive the second time. The ability to revive is very short, only about three minutes. If the necro or clerics go
linkdead in this relatively short time, it throws a serious wrench into the works. This also means that nobody should
be killed unless the necro and both clerics are sure to have enough mana to do their work as soon as the player dies.
What If We Don't Get Enough Keys To Take Everybody Up To The Next Island?
This process is similar to the above discussion about falling off islands. This is the prime reasoning behind giving
key pieces to necros with the summoning ability and clerics. They can at least go up and bring up the ones who don't
have keys using this method.
Before going up to the next island, have a necro (with key) group with the players who don't have keys. Then have the
necro and a cleric (also with key) go up to the next island. Have a keyless member die to a duel, get revived a cleric
down below, summoned by the necro above, and revived again by the cleric above with the necro. Rinse and repeat until
those keyless members are up. This means you can do five keyless members for each necro with a key. Any more keyless
members than that and you should probably wait for respawns for more key pieces.
Editor's Note: The guide listed that after rezzing there was only a 3minute window to revive. I can safely say this is not true.
What About Faction Issues?
Nothing killed in Plane of Sky results in a loss of any faction. You can come back repeatedly and everything that
was non-aggro before will still be non-aggro. Some MOBs connected to epic quests give out faction losses, but these
are usually faction losses specific to that epic and are not harmful for others to partake in.
Can Two Raids Co-Exist In Plane of Sky At Once?
It's not too much of a problem but there is one issue that might become a problem and that's Sirran. Let's say a
party of people up on island five spawn Sirran The Lunatic. Sirran must stay there for 45 minutes before depopping.
That means that if a new raid comes into the zone and kills the Thunder Spirit Princess, Sirran will not pop while the
other Sirran is up on island five. The party of raiders on island one is effectively screwed as a result. Working out
who's getting Sirran when should be an issue and it can totally ruin a raid high above that's been going for days.