The Soul Reaving (Soul Thaumaturgy)
Ranks
Level 1-3: Student
Level 4-6: Soldier
Level 7-8: Master
Level 1
Basic Summoning Circle
The learning Thaumaturgist learns the runes and symbols needed to draw and control
the spirits and ghosts that thrive throughout the galaxy. A piece of chalk or charcoal is
all that is needed for this. Once drawn, the circle affects the reality of the localized
environment, giving spirits strength and power. There are a variety of summoning
circles, each one for a specific use.
For the typical summoning to draw a spirit or
ghost for use in later spells, a large circle six feet in diameter is used. For simply
strengthening malicious spirits, a tiny symbol called a hex is created. For the
grandest spells that require multiple users, a massive grand circle that is
an extraordinary 20 feet wide is used.
Summon: Poltergeist
The simple poltergeist is a spirit of malevolence, drawn together by the summoner
into an annoying and, when the summoner perfects the technique, a potentially
dangerous creature. The weakest poltergeists use a combination of telepathy
and the spoken word to drive enemies to distraction. As they become stronger
through better performed techniques, the poltergeist gains a decent amount
of telekinetic strength that can be used to move items or sent objects flying
at a specific person.
Being quite weak, the poltergeist requires negative emotions to feed upon and
strengthen. If the poltergeist is bound to a specific place, the easiest way
to remove the spirit is to simply stay away for a long length of time. If bound
to a person, the spirit must be excised by having the person learn to control
negative emotions and become a peaceful person. This can prove difficult,
perhaps impossible, for a dark sider or another who relies on negative or
apathetic behaviors.
Note: To bind a poltergeist to a specific person requires tattooing that
person with a small hex mark. Once made, the hex mark is permanent
until the person can release all their negative emotions.
Level 2
Ghost-sight:
The ghosts and spirits of the galaxy live in a mirror of
the living world. By studying the deceased, a Thaumaturgist can look
beyond the living and gaze at through that of the dead. Lights reverse,
darkness becomes visible. This is helpful for finding locations where
spiritual energy is especially strong, which aides in summoning.
Likewise, Ghost-sight is useful for seeing in absolute darkness.
Sudden illumination does not prove damaging, since the
ghost world simply sees its antithesis: darkness.
A Thaumaturgist using Ghost-sight has eyes that flicker and flash
with a ghostly
pearlescent light that fills the pupil and the iris. Thoselooking through the ghost world see the living as skeletons that
seem to grow in and out of contrast with each step or heartbeat.
Ghost-speech:
In order to properly control and command
spirits and ghosts, a magical language was conceived and
developed. Using a combination of the will, the written word,
and the spoken word, the summoner can force or persuade
a spirit or ghost to follow a specific order.
Words of power, a variation of the Ghost-speech, grant the
summoner to impart a portion of their will and strengthen a
spirit. Only by learning and actively summoning spirits does
one learn the list of words of power. Words of power never
work for others, each is created to contour around the living
soul.
Level 3
Ghost Essence:
As the summoner continues to train and
understand the dynamics of controlling ghosts and spirits,
they learn how to bring the very essence of the ghost into
the material world. Some call this essence ectoplasm, while
others insist to call it anything from just Essence to other
names that focus on certain properties.
Reducing a spirit to its basic essence creates an ingredient
necessary in Soul Thaumaturgy.
Ghost-flame: The first use of Ghost Essence is to provide
simple illumination. The flame is heatless, and appears from an
outstretched hand. The flame can float wherever the summoner
wishes it, which gives it great versatility.
Other than illumination, the ghost-flame can do no harm or
damage to any enemy.
Level 4
Advanced Summoning Circle:
Much like the basic circle, the advanced circle is used in
the ceremonies that provide Soul Reapers their powers.
Instead of using chalk or charcoal, the summoner can
draw upon their connection with the magical forces to
create a circle of flames or ice.
The circle is raised instantly, unlike the slow preparation
that a drawn circle requires.
Summon: Spectral Eyes:
Using a summoning circle and a small
amount of their own blood, the summoner can create bind
an entity to serve as an extra pair of eyes. Using this
pair of nearly invisible eyes, the summoner can see
around corners or any place where they'd otherwise be
useful.
Shadow of the Ghost-world:
The summoner draws upon his skills to draw actual
space from the dead world. Upon contacting the matter,
energy, and other forces of the material world, it becomes
a cloying mass of darkness that seems to grow and fill
spaces in a relatively quick amount of time.
Any source of light (except Force-created or Ghost-flame)
caught within the the shadows seems to become absorbed
and lose its intensity immediately. This affect becomes
apparent after a one foot radius
Any source of sound likewise is absorbed. The three foot
radius allows for beings within a close distance of each
other to hear with only moderate difficulty.
The creator of the shadow seems to have no problem
with the above. All lights and speech is unaffected, as
is that of anyone he consciously chooses.
Level 5
Summon: Spectral Hearing:
Much like Spectral Eyes, but for hearing and auditory spying.
Screams of the Ghost:
Often a summoner comes upon...problems. In order to quickly escape
a pursuer or law enforcement, the summoner can draw upon the
anguish of spirits to produce a din that is likened to both one's
most intense personal suffering as well as the suffering of dozens
of others few into that person.
Upon activation, the spell is affective in a 50 foot radius and automatically
causes all regular non-Force Users to drop into a semi-comatose state.
Force Users may attempt to focus themselves, but must focus longer for
even the simplest tasks.
The screams are heard both through the ears and within the mind as well
as thought images of suicides, murders, betrayals, and every other negative
event that came to those that now reside as spirits and ghosts.
Ghost-shield:
Basically an energy field powered by the partially materialized
bodies of spirits and ghosts. Depending on the level of the
summoner, the shield become as powerful as a personal shield
projected from a small generator.
The summoner must mentally decide whether to employ particle,
ray, or ion shielding.
Level 6
Spectral Servant:
A ghostly creation of a summoner, these creations serve as both spies
and messengers. Able to become nearly solid enough to pass for a
mortal being, they can also become transparent but for some heat
dissipation.
They weaken to nearly the point of destruction in direct sunlight, but
can resist artificial lights for a considerable amount of time before weakening.
A weakened servant is visible as a smoky humanoid, usually incapable of nothing
but floating a foot from the floor.
They're incapable of any form of violence, though many of the older ones become
practiced deceivers.
Shadow-weapon:
Using a fist full of powdered Essence and a simple mental command, the summoner
can create an eerie weapon. Anything from a dagger to a massive sword to a simple
staff can be created. Being of spirit-stuff, it is only temporary, lasting for more than
an hour per level past six.
The shadow weapon can easily resist lightsabers and actually absorb projected Force
energies. The weapon general is a shimmering black, with pearlescent veins that glow
with a soft light. Strong as Mandalorian iron and light like a feather, they have no actual
mass, yet behave just like a solid object.
The summoner, when finished, simply mentally prods a portion of the weapon, which evaporates
into reconstituted essence and returns to the ghost world.
Level 7
Ghost-venom:
Sith poisons, like the one that infected Ulic Qel-Droma and drove him to
use the dark side, are available in a variety of affects and uses. Depending
on the use, they or called poisons, venoms, or toxins. Created by
transmutation as well as traditional blending of ingredients, they
are mandatory for any alchemist and useful for any other Sith looking
to create chaos.
Ghost venom is created by transmuting equal portions of blood (sentient-only)
and ghost essence. Together, they are prepared and left to brew on a low heat
for two weeks.
The result is a liquid that seems to absorb all available light. Depending on the
preparation, it can do countless things: draw a dark spirit into an enemy, paralyze,
murder, or even mutate the enemy into a mass of rotting flesh.
Cloak of a Thousand Shrieks:
By binding multiple spirits into the material world in the form of a cloak,
the summoner can form an item of untold value. Able to form into grasping
tendrils, wings capable of flight, armor on par to light Sith armor, or many
other things, the cloak is usually in the form of a swirling black cloud that
vaguely resembles an article of clothing.
Being made of spirits, the cloak is "alive" with activity. It seems to move
of its own accord when not under the direct control of the summoner, as well
as moan in a variety of pitches and volumes. Such affects are extremely
unnerving to most people, and it is said that the highest summoners can
cause their cloak to use the Screams of the Ghost ability.
Undead Warrior:
Necromancy in its truest form hasn't been performed in millennia. Even before
the Jedi Schism that eventually lead to the formation of the Sith Empire, the
arts had been alive in the rituals of the Sith race.
The summoner is able to create an undead creature of nearly mindless intelligence.
Basically a spirit inhabiting a corpse, they are nearly indestructible and able to survive
anything short of atomization. They have considerable strength when the body is fresh,
but decomposition quickly reduces the attribute. A skeletal warrior has the equivalent
strength of a 12 year old boy.
The ritual to create undead warrior depends of strength and connection to the magics
that power Thaumaturgy. Much like the Force, certain people just are stronger and
better at certain things.
The lifespan of an Undead Warrior is nonexistent, being undead and already on
the path. The bones are impervious to nature, but any weapon can destroy them.
Level 8
Soul Scream:
The summoner can pierce reality and open the ghost realm directly upon a
sentient being. Unless the being can resist the inherent forces, he loses his
soul, which is cannibalized by dark forces and becomes useless.
The soulless husk can either be used directly to provide a host for another
living soul, or for dark spirits and ghosts.
Soul Reaver:
By using a Soul Gem and a large amount of essence, a summoner can create
a permanent weapon with all the abilities of one along with the ability to transmute
it into a few others that follow the basic shape of the original.
Undead Master:
The perfect melding of dark spirit and dead body creates this breed of undead.
Potentially powerful Dark Jedi, Sith, or any other dark Force sect, they
employ the Force as well as the magics of the long dead Sith race.
They require a living meal of a sentient being's heart and brain once a
month (30 days) or quickly become the mindless lesser undead hordes
that are usually created.
Very valuable as a lieutenant to command the countless hordes of a
summoners necromantic army.
(Generally speaking, an Undead Master is given a Force rank of 6 or 7, depending
on the ceremonies involved. The only requirements are two things: the body must be
Force sensitive [or made Force sensitive], and an
appropriate spirit is required.
It is generally a good idea to perform the ceremony where a great Sith Lord or
Dark Jedi
was killed.)
Multiple Sorcerer Powers:
Ghost Bomb:
The ghost powered equivalent to the thought bomb used on Ruusan during the
days of Darth Bane, multiple thaumaturgist can combine their powers to create
a weapon capable of tearing the souls from thousands of people and calcifying them
in the air over their bodies.
Summoners with a Soul Gem filled with souls have greater access and flexibility to the
above abilities.
Spirit Nexus:
Locating a powerful surge of spirits, the summoners can work together to form a
point where spirit world meets material world. Here, an unlimited supply of spirits
are available.
This spell is extremely taxing on the spirit world, and unforeseen consequences can
and do occur.