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 Sith Runes
 
 
  The Arabat Rune: Rune of Mind. 
                  Force: Light Side 
                  State: Spiritual 
                  Traits: Healing. 
                  Power: Medium 
                  Direction: Patriarch 
  The Bizor Rune: Rune of Life 
                  Force: Dark Side 
                  State: Physical 
                  Traits: Find, discover, reveal 
                  Power: Medium 
                  Direction: Matriarch 
 
The Cilie Rune: Rune of Life 
                Force: Dark Side 
                State: Spiritual 
                Traits: Protect, Defend, and Repel 
                Power: Strong 
                Direction: Matriarch 
 
The Dinara Rune: Rune of Death. 
               Force: Dark Side 
               State: Physical 
               Traits: Damage, Hurt. (Used to do damage any living being or 
               object. Used to hurt living organisms)
               Power: Strong 
               Direction: Patriarch 

The Eloy Rune: Run of Power 
              Force: Neutral 
              State: Physical 
              Traits: Hurt, injure, inflict pain 
              Power: Strong 
              Direction: Matriarch 

 The Felana Rune: Rune of Death 
                Force: Dark Side 
                State: Spiritual 
                Traits: Attack, Destroy and Kill. (Used to destroy any object, the 
                object is defined by the other runes used in conjunction with the 
                Felana Rune. [Used to Kill any living creature the runes specify.] ) 
                Power: Medium 
                Direction: Patriarch 
 
The Gaarn'vel Rune: Rune of the Mind. 
                Force: Dark Side 
                State: Spiritual 
                Traits: Memories. (Used with other runes the user can destroy, 
                extract, create or erase 
                the memories of the being the rune magic is used on.)
                Power: Medium 
                Direction: Patriarch 
 The Hebr Rune: Rune of Life 
               Force: Light Side 
               State: Physical 
               Traits: Heal, Repair and Rebuild. (Used to heal physical wounds to a 
               living organism. Can repair physical object or rebuild them) 
                Power: Medium 
                Direction: Matriarch 
 The Inanna Rune: Rune of Death. 
              Force: Neutral 
              State: Spiritual 
              Traits: Damage, Hurt. (Used to damage or hurt to the Mind a living 
              organism. Used to damage or hurt any spirit being)
              Power: medium 
              Direction: Matriarch 
 The Juul'dar Rune: Rune of Mind 
              Force: Light Side 
              State: Spiritual 
              Traits: take, withdraw, extract, to remove from something or some 
              place. 
              Power: Medium 
              Direction: Patriarch 

The Kilthor Rune: Rune of  Power 
               Force: Light Side 
               State: Spiritual 
               Traits: Direction, Defines Potency of Rune 
               Power: Strong 
               Direction: Matriarch 
  The Lazur Rune: Rune of Life 
              Force: Dark Side 
              State: Physical 
              Traits: Revive, bring back from the dead, make alive (warning only use 
              with Nezerith Rune or you will only revive the body of the target 
              subject). 
              Power: Full 
              Direction: Matriarch 
The Massass Rune: Rune of Mind. 
             Force: Light Side 
             State: Physical 
             Traits: Sight. (Used to direct Rune Magic in the direction specified by 
             the Rune user. Effects the sight of the target object.)
             Power: Strong 
             Direction: Patriarch 
The Nezerith Rune: Rune of Life 
              Force: Dark Side 
              State: Spiritual 
              Traits: Revive, bring back from the dead, make alive (warning only use 
              with Lazur Rune or you will only revive the mind of the target 
              subject). 
              Power: Full 
              Direction: Patriarch 

The Omifar Rune:  Rune of Mind 
              Force: Light Side 
              State: Spiritual 
              Traits: See, observe, look at object or places that cannot be seen by 
              the rune user at his or her present location. 
              Power: medium 
              Direction: Matriarch 

The Pharnzerv Rune: Rune of Power 
             Force: Dark Side 
             State: Physical 
             Traits: Increases power to any rune in the direction of the users minds 
             eye 
             Power: Medium 
            Direction: Matriarch 

The Queli'dath Rune: Rune of Power 
              Force: Light Side 
              State: Physical 
              Traits: Ice, Cold and Freeze. (Used to keep an object cold. Make Ice 
              or used to freeze any object or living being.) 
              Power: Weak 
              Direction: Patriarch 

The Rele'kelnar Rune: Rune of Power 
             Force: Dark Side 
             State: Physical 
             Traits: Explode. (Used to explode any object specified by the rune user) 
             Power: Strong 
              Direction: Patriarch 

The Sith Master Rune: Rune of Power. 
              Force: Dark Side 
              State: Spiritual 
              Traits: Increase, and Power. (Used to magnify the Power of any Rune)
              Power: Strong 
              Direction: Matriarch and Patriarch 
The Telamath Rune: Rune of Life. 
              Force: Light Side 
              State: Physical 
              Traits: Create, Bring into existence (Used to create an object or 
              creature). 
              Power: weak 
              Direction: Patriarch 

The Ur Rune: Rune of Power 
              Force: Light Side 
              State: Physical 
              Traits: Protect, Defend and Repel 
              Power: Medium 
              Direction: Patriarch 

The Velinar Rune: Rune of Power 
             Force: Dark Side 
             State: Physical 
             Traits: Fire, Heat, and Burn 
             Power: Weak 
             Direction: Patriarch 

The Wist'elina Rune: Rune of Power. 
              Force: Dark Side 
              State: Physical 
              Traits: Destroy, kill any object 
              Power: Strong 
              Direction: Matriarch 

 The Xerilof Rune: Rune of Mind 
              Force: Light Side 
              State: Spiritual 
              Traits: create illusion, used to disguise the spell user or any other object 
              the rune user designates. 
              Power: Medium 
              Direction: Patriarch 

The Yazimel Rune: Rune of  Mind 
              Force: Dark Side 
              State: Physical 
              Traits: create a illusion that becomes physical to the target victim or 
              person. (Can be use to kill someone in a crowd of people without the 
              crowd becoming aware). 
              Power: Medium 
              Direction: Matriarch 

The Ziggra'nar Rune: 
              Force: Light Side 
              State: Physical 
              Traits: Modify physical form (can be done to the rune user or the target 
              object). 
              Power: Strong 
              Direction: Patriarch 

The Swatak'Hatrata Rune: Rune of Death 
              Force: Dark Side 
              State: Physical 
              Traits: Hide, cover, or make blind to. 
              Power: Strong 
              Direction: Matriarch 

The Vala'noria Rune: Rune of the Mind 
              Force: Light Side 
              State: Spiritual 
              Traits: Used to define the target that a specific rune spell will be 
             directed at. (this may be determined my the Rune user or the rune spell 
              itself.) 
              Power: weak 
              Direction: Patriarch 

The Korribunious Rune: Rune of Power 
              Force: Dark Side 
              State: Physical 
              Traits: Increase, and Power. (Used to magnify the Power of any Rune) 
              also adds balance to large rune structures. 
              Power: Strong 
              Direction: Matriarch and Patriarch 

The Pac'mor'ah Rune: Rune of the Mind 
              Force: Dark Side 
              State: Spiritual 
              Traits: Used to define the target that a specific rune spell will be 
              directed at. (this may be determined by the Rune user or the rune spell 
              itself.) 
              Power: Strong 
              Direction: Matriarch 

The Gilta'des'Veratatious: Rune of Death 
              Force: Dark Side 
              State: Physical 
              Traits: Smash, crush, mangle or disfigure 
              Power: Medium 
              Direction: Patriarch 

The Lith'valor Rune: Rune of Life 
              Force: Light Side 
              State: Physical 
              Traits: Blight, Plague, give disease to a person, animal or family line. 
              Power: Weak 
              Direction: Matriarch 

The Doth'natoria Rune: Rune of Power 
              Force: Light Side 
              State: Spiritual 
              Traits: Create mind, give intelligence to. (Used for giving a creation the 
              ability to think, can also be used on objects.)
              Power: weak 
              Direction: Patriarch 

The Amriatatio Rune: Rune of Life 
              Force: Light Side 
              State: Physical 
              Traits: Drowned, smother, stop from breathing 
              Power: Medium 
              Direction: Matriarch