MECHA NAME: ISG-021 Typhus COST: 4,842 WEIGHT: 112.6
MP TOTAL BONUS: +200%
CONFIGURATION MV MR LAND MA FLIGHT MA AQUA MA
Humanoid -2 5/8
14
Without Kernels 2 5/8
14
CP: 4.5 SENSOR
SYSTEMS TONS: 1.5
SENSOR LOC RANGE COMM KILLS CP EFF SPACE COST
Striker
H 4km 800km 1 1 2
Back ups
T 1km 300km 2 +.5 -1
1 2.5
CP: 76 MOVEMENT
SYSTEMS TONS:
3
SYSTEM MA LOC KILLS CP EFF SPACE COST
Thruster 4 Pod
1 +5 -10 18 33
Thruster
4 Torso 1 +5 -10
2 17
Thruster 3 LL
1
6 6
Thruster 3 RL
1
6 6
GES 3 LL 1 +1 -2 6 7
GES 3 RL 1 +1 -2 6 7
CP: 161.75 SERVOS & ARMOR TONS: 54.5
SP DC KILLS LOC CLASS MELEE+ SPACE COST ARMTYPE AbC COST
5
4 10 Head SH
- 10 10 HSTR/b 1/5 11.25
5
4 20 Torso SH
- 20 20 HSTR/b 1/5 11.25
5
4 10 L. Arm AH
+2 10 10 HSTR/b 1/5 11.25
5
4 10 R. Arm AH
+2 10 10 HSTR/b 1/5 11.25
5
4 12 L. Leg MH
+5 12 12 HSTR/b 1/5 11.25
5
4 12 R. Leg MH
+5 12 12 HSTR/b 1/5 11.25
5
4 - Pod AH
- 18 9 HSTR/b 1/5 11.25
CP: 326.5 WEAPONS TONS: 26
WEAPON WA RANGE DAMAGE SHOTS KILLS LOC CP EFF SPACE
COST NOTES:
Right Hand
+0 melee 1+2k na 1 RA 1 1.5 Quick
& Handy
Left Hand
+0 melee 1+2k na 1 LA 1 1.5 Quick
& Handy
2.5 GHz Beam Saber +1 melee 10 ∞ 5 1H 10 10
2.5 GHz Beam
Cannon +1 13 10 ∞ 5 1H
+2.5 5 10 17.5
5.0 GHz Berserk
Rifle +1 18 20 3 5 1H +4
-8 10 22 WT=1
A.S.M.
+3 80 20 1 1 1H +55
-110 10 175 BR=10
A.M.M. Pod +0 11 10 20 13 WM1 20 20
A.M.M. Pod +0 11 10 20 13 WM2 20 20
1.0 GHz Beam Arm +3 melee
4 ∞ 1 T
+7.5 -15 1
23.5 AF=2
1.0 GHz Beam Arm +3 melee 4 ∞ 1
T +7.5 -15 1 23.5 AF=2
1.0 GHz Beam Arm +3 melee 4 ∞ 1
T +7.5 -15 1 23.5 AF=2
1.0 GHz Beam Arm +3 melee 4 ∞ 1
T +7 .5 -15
1 23.5 AF=2
.75 GHz Beam
Cannon +0 4 3 ∞ 1 SH +.5 1 1 3 WT=1
.75 GHz Beam
Cannon +0 4 3 ∞ 1 SH +.5 1 1 3 WT=1
.75 GHz Beam
Cannon +0 4 3 ∞ 1 SH +.5 1 1 3 WT=1
.75 GHz Beam
Cannon +0 4 3 ∞ 1 SH +.5 1 1 3 WT=1
POWERPLANT XS MV MA MP COST
5.0 GHz Magna
Reac. 5 +3 +3 +100% +x.45
CONTROL SYSTEM M-POOL COST
Virtual
+33% +x.05
HYDRAULICS SPACE MELEE LIFT COST
Standard
- -
X1 -
SYSTEM NOTES SPC EFF COST
Enviro Space +x.05
Enviro Desert +x.05
Enviro Under
Water +x.05
Turbo Charger Turns=1 +x.75
Maneuver Verniers MV+5 5/25 +x.5
NeuroSink +2MV, +67%, +1WA, +x.5
Psi Amp R=3-10 P=∞ D=1 B=1 10 5H/5T +x2.2
CP: 28.5 ADDITIVE SYSTEMS TONS:
.5
CREW LOC ENCLOSURE NOTES CP EFF SPC COST
One H Armored
-
SYSTEM LOC NOTES K CP EFF SPACE COST
Lift Wire H
.1
Antitheft Code
Lock
H .4
Escape Pod H Brings
combat data also.
1 1
Frequency
Transmitter T Required
for kernels. 1
1 10
Weapon Mount #1
T for A.M.M. Pod
+.5 1 1 2.5
Weapon Mount #2
T for A.M.M. Pod
+.5 1 1 2.5
Link of A.M.M.
Pods
T 2
Efficiency for MV
T +10 20
10
CP: 55.4 REMOTE
BUILD INFORMATION TONS: 4/2
CM MV MR APT MP LAND MA FLIGHT MA AQUA MA
MSx2 -1 - -
10 -
SP DC KILLS
SERVO SPC CP ARMR CP SYSTEM NOTES SPC K CP
1 1
4 Body 4 4 SL/s 1
Recharge Recharge all. x1.1
Thrusters MA=10 1 1 1.5
R/C C=20
O=∞ 1 23
WEAPON WA
RNG DMG #SH KILLS LOC CP EFF SPC
COST NOTES
2.0GHz Beam Cannon +0
11 8 5
1 B +3 6
2 11
2.0GHz Beam Shield -3 melee
8 5T 1
B +3.5 7 1
11.5
LOCATION CLASS TYPE DA SP DC AbC SPACE COST NOTES:
Left Arm SH/b -2 12
4 1/5 1 34.6 4Space, all taken
for .75GHz Cannons
REMOTE
UNITS
ISG-021 Typhus is the most technologically advanced mekton of the Integrated Sphere Government. But as powerful as it is, able to wipe out squadrons of mektons in a blink of an eye, able to destroy a platoon of ships in mere moments, able to even sink a colony, the Typhus, the culmination of all mekton technology the Integrated Sphere Government has to offer, is only one phase in project Phantasma. The Typhus contains the multipurpose kernel units, the most advanced of them all. The NeuroSink, the very machine that links the mind with the machine is also present on this terror. And the ultimate of all weapons, the Psi Amp system, able to channel all the mental powers of the pilot and unlock the ultimate force in the entire Sol system, the human mind, can also be found on this gargantuan. Needless to say, this is the most advanced mekton Dublin Electronics will ever produce, on its own...