MECHA NAME: ISG-018 Proto Mark Ⅱ COST: 291 WEIGHT:
58.3
MP TOTAL BONUS: +167%
CONFIGURATION MV MR LAND MA FLIGHT MA AQUA MA
Humanoid -1 5/8 8
CP: 4 SENSOR
SYSTEMS TONS: 1.5
SENSOR LOC RANGE COMM KILLS CP EFF SPACE COST
Striker H 4km 800km 1 1 2
Back ups
T 1km 300km 2 2 2
CP: 30 MOVEMENT
SYSTEMS TONS:
2.5
SYSTEM MA LOC KILLS CP EFF SPACE COST
Thruster
2 Torso 1 6 6
Thruster
3 LL 1 6 6
Thruster
3 RL 1
6 6
GES 4 LL
1
6 6
GES 4 RL
1
6 6
CP: 97 SERVOS & ARMOR TONS: 44
SP DC KILLS LOC CLASS MELEE+ SPACE COST ARMTYPE AbC COST
2
1 10 Head SH
- 10 10 LW/s
- 2
2
1 20 Torso SH
- 20 20 LW/s - 2
2
1 10 L. Arm AH
+2 10 10 LW/s
- 2
2
1 10 R. Arm AH
+2 10 10 LW/s
- 2
2
1 12 L. Leg MH
+5 12 12 LW/s
- 2
2
1 12 R. Leg MH
+5 12 12 LW/s - 2
2
1 - Pod AH
- 18 9 LW/s
- 2
CP: 13 WEAPONS TONS: 5
WEAPON WA RANGE DAMAGE SHOTS KILLS LOC CP EFF SPACE
COST NOTES:
Right Hand
+0 melee 1+2k na 1 RA 1 1.5 Quick
& Handy
Left Hand
+0 melee 1+2k na 1 LA 1 1.5 Quick
& Handy
1.0 GHz Beam Saber +1
melee 4 ∞ 4 1H 4 4
1.5 GHz Beam
Cannon +1 10 6 ∞ 4 1H 6 6 WT=2
POWERPLANT XS MV MA MP COST
4.0 GHz
Supercharged 5 +2 +2 +67% +x.3
CONTROL SYSTEM M-POOL COST
Virtual +33% +x.05
HYDRAULICS SPACE MELEE LIFT COST
Standard
- -
X1 -
SYSTEM NOTES SPC EFF COST
Enviro Space +x.05
Enviro Desert +x.05
Enviro Under
Water +x.05
NeuroSink +2MV, +67%, +1WA, +x.5
CP: 1.5 ADDITIVE
SYSTEMS TONS:
-
CREW LOC ENCLOSURE NOTES CP EFF SPC COST
One H Armored
-
SYSTEM LOC NOTES K CP EFF SPACE COST
Lift Wire H
.1
Antitheft Code
Lock
H .4
Escape Pod H Brings
combat data also.
1 1
ISG-018 Proto Mark II is just the same as the ISG-017 Proto but without the cumbersome remote system. In its place though is the much more remarkable, and some what scary, NeuroSink. The NeuroSink system allows the brain to control the mekton with little input from the human body. With interface at a much more intense level, the pilot can control the mekton as never before allowed. The NeuroSink is believed to have no limit to the amount of interface, and the instant transmission of data right into the brain allows for nearly flawless reactions and fluid movements. But it comes with a consequence, after a while the mind starts to overload from the stress, it seems the real weakness of the NeuroSink system, is the human pilot. Just another step in Dublin Electronics project “Phantasma”.