Character Sheet

NAME: Vesz'aun Auvryath
RACE: Drow
TEMPLATE: None
GENDER: Male
AGE: 92
EYES: Crimson
HAIR: White
SKIN: Dark Grey
SIZE: Medium
HEIGHT: 5'6"
WEIGHT:
SPEED: 30 ft
CLASS LEVEL HD
1)Rogue 10 6
2)Wizard 1 4
3)Bladesinger 10 10
4)Fighter 1 10
5)
6)
7)
8)
9)
10)
11)
ALIGNMENT: NE
CHAR LEVEL: 22
EXPERIENCE: 241,000
FEAT POOL: 0
SKILL POINTS: 0/303
HIT POINTS: 284
DMG REDUCT: --
SPELL RESIST: 33
PSION RESIST: 23
SPELL POINTS/Ar: 131
SPELL POINTS/Di: --
POWER POINTS: --

STAT VALUE MOD
STR 18 +4
DEX 30 +10
CON 20 +5
INT 25 +7
WIS 16 +3
CHA 16 +3
APP 20 +5
STR FEAT VALUE
OVER HEAD: 400
OFF GROUND: 800
PUSH/DRAG: 2000
LT LOAD: 133
MED LOAD: 266
HVY LOAD: 400
XXXXXXXXXXXXXXX XXXX
MONEY AMOUNT
COPPER
SILVER
ELECTRUM
GOLD 105,440
PLATINUM
( )
( )

SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 13 = 8 + 5 + - + -
REFLEX 24 = 14 + 10 + - + -
WILL 15 = 12 + 3 + - + -

AC
AC = Base + DEX MOD + SIZ MOD + ARMOR + NATURAL + MISC
33 = 10 + 10 + 0 + 0 + 0 + 13

+1 dodge bonus to AC vs 1 opponent/round
+4 AC vs AoO when moving through a threatened area

VARIANT AC FORMULA = ADJUSTED AC
FLAT FOOTED Subtract DEX mod and similar bonuses = 33*
TOUCH Excludes Shield, Enhancement Bonus = 33

SHIELD/ITEM BONUS WT PEN SP. FAIL
INITIATIVE = DEX MOD + MISC
14 = 10 + 4

MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
22 = 18 + 4 + 0 + -
RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
28 = 18 + 10 + 0 + -

WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
Thinblade

 

SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
Appraise INT 10 = 7 + 3 +  
Balance DEX 15 = 10 + 3 + 2
Bluff CHA 28 = 3 + 25 +  
Climb STR 5 = 4 + 1 +  
Concentration CON 29 = 4 + 25 +  
Craft (Alchemy) INT 22 = 7 + 15 +  
Decipher Script INT 10 = 7 + 3 +  
Diplomacy CHA 11 = 3 + 4 + 4
Disable Device INT 10 = 7 + 3 +  
Disguise CHA 7 = 3 + 4 +  
Escape Artist DEX 30 = 10 + 20 +
Forgery INT 7 = 7 + 0 +  
Gather Information CHA 13 = 3 + 10 +  
Handle Animal CHA 4 = 3 + 1 +  
Heal WIS 3 = 3 + 0 +  
Hide DEX 20 = 10 + 10 +
Intimidate CHA 6 = 3 + 1 + 2
Jump STR 7 = 4 + 1 + 2
Knowledge(Arcana) INT 17 = 7 + 10 +  
Knowledge(Local) INT 17 = 7 + 10 +  
Listen WIS 20 = 3 + 15 + 2
Move Silently DEX 20 = 10 + 10 +
Open Lock DEX 15 = 10 + 5 +
Perform(Dance) CHA 8 = 3 + 5 +  
Perform(Sing) CHA 4 = 3 + 1 +  
Perform(Sexual Techniques) CHA 18 = 3 + 15 +  
Profession(Courtesan) WIS 5 = 3 + 2 +  
Ride DEX 10 = 10 + 0 + -
Search INT 25 = 7 + 15 + 2
Sense Motive WIS 28 = 3 + 25 +  
Sleight of Hand DEX 18 = 10 + 6 + 2
Spellcraft INT 20 = 7 + 11 + 2
Spot WIS 21 = 3 + 14 + 4
Survival CON 5 = 3 + 2 +  
Swim STR 5 = 4 + 1 +  
Tumble DEX 25 = 10 + 15 +
Use Magic Device CHA 13 = 3 + 10 +  
Use Psionic Device CHA 4 = 3 + 1 +  
Use Rope DEX 11 = 10 + 1 +

+4 Synergy bonus to Disguise Checks to act in character
+2 Synergy bonus to Appraise checks with Alchemical substances
+2 Synergy bonus to Use Rope checks involving Bindings
+2 Synergy bonus to Survival checks when following tracks
+2 Synergy bonus to Use Magic Device checks involving scrolls

FEATS
  • Blooded
  • Legendary Trait (DEX)
  • Quick Recovery
  • Weapon Finesse
  • Improved Weapon Finesse
  • Improved Initiative
  • Dodge
  • Mobility
  • Blind-Fight
  • Elusive Dance
  • Deft Opportunist
  • Combat Reflexes
  • Improved Combat Reflexes (nonepic)
  • Greater Combat Reflexes
  • Improved Combat Reflexes (epic)
  • Canny Opportunist
  • Opportunistic Tactician
  • Exploit Adjustment
  • Karmic Strike
  • Combat Expertise
  • Unarmored Combat Focus
  • Unarmored Combat Specialization
  • Unarmored Combat Mastery
  • Combat Casting
  • Arcane Strike
  • Eschew Materials
  • Empower Spell
  • Extend Spell
  • Practiced Spellcaster (Wizard)
  • Craft Magic Items [Scrolls, Potions, Weapons/Armor, Rods, Wands, Wondrous]
  • FLAWS
  • Vain (2)
  • Impulsive (2)
  • Lone Wolf (2)
  • Blasphemous (2)
  • Cruelty (2)
  • Foresworn from Armor (6)
  • No Familiar (4)
  • Intolerance - Lolthites (2)
  • Criminal Record [ Ched Nasad, Menzo, Sshamath ] (5)
  • Poor Reputation [ + Bounty and Wanted ] (6)
  • Debt of Honor [ Substantial; 3 remaining ] (4)
  • Curse {Fixed; formerly 5 pts}
    42 Points Total
  • MAGIC ITEMS
    Body Slot Breakdown
    • Head: Vacant
    • Face: Vacant
    • Ear (R): Earring of Eloquence, Greater
    • Ear (L): Vacant
    • Neck: Choker of Resistance +5
    • Back: Vacant
    • Torso, Primary: Vacant
    • Torso, Secondary: Vacant
    • Arm (R): Armband of Retribution
    • Arm (L): Armband of Natural Armor +5
    • Wrists (R&L): Bracers of Armor +8
    • Hand (R): Glove of the Master Strategist
      • Finger: Ring of Sustenance
      • Finger: Ring of Protection +5
      • Finger: Ring of Freedom of Movement
    • Hand (L): Glove of the Master Strategist
      • Finger: Ring of Disease Immunity
      • Finger: Ring of Proof Against Poison
      • Finger: Bone Ring (50 charges)
    • Waist: Belt of Many Functions*
    • Legs: Vacant
    • Ankle (R): Vacant
    • Ankle (L): Vacant
    • Feet: Shaundakul's Boots

    Earring of Eloquence, Greater
    +10 bonus to Bluff, Diplomacy, Perform (vocal) skill checks

    Choker of Resistance +5
    +5 Resistance bonus to all saving throws

    Armband of Retribution
    Damage from attacks vs. wearer are divided evenly between wearer and attacker
    +2 Profane bonus to AC

    Armband of Natural Armor +5
    +5 enhancement bonus to Natural Armor

    Bracers of Armor
    +8 Armor bonus
    +5 Enhancement Bonus
    100% Fortification
    Comfort

    Glove of the Master Strategist
    Acts as a Glove of Storing (Thinblade in right, Staff left)
    True Strike 1/day each

    Ring of Sustenance
    No need for food/drink
    Only need 2 hours sleep

    Ring of Protection +5
    Grants a +5 deflection bonus to AC

    Ring of Freedom of Movement
    Continual Freedom of Movement effect

    Ring of Disease Immunity
    Immune to all diseases

    Ring of Proof Against Poison
    Grants Immunity to Poison

    Bone Ring
    [ 50 Charges ]
    Energy drain or ability drain prevented for 1 charge/level or point

    Belt of Many Functions
    +6 Enhancement bonus to all ability scores
    Many Pockets (Extradimensional Storage, 640 lbs)

    Shaundakul's Boots
    Speed +10 feet
    Double speed 1/day for 5 minutes
    Find the Path 1/Week

    Adamantine Elven Thinblade +5
    - Metalline: Change metal type as a standard action
    - Sure Striking: Considered Aligned as needed
    - Collision: +5 damage per hit
    - Living Metal: Heals damage to blade
    - Spellblade: Immune to Feeblemind
    - Finder: +4 Search, Spot, Survival in underground settings
    - Ignores up to Hardness 20 when Sundering (base metal)
    - Hardness 20/Hit Points 57
    Spellcasting Service: CON booster (+5 Inherent bonus)
    Spellcasting Service: DEX booster (+5 Inherent bonus to DEX)
    Spellcasting Service: INT booster (+5 Inherent bonus to INT)
    Spellcasting Service: WIS booster (+1 Inherent bonus to WIS)
    Spellcasting Service: CHA booster (+1 Inherent bonus to CHA)

    ADDITIONAL NOTES/ERRATA
    Quick & Dirty Summary

    Sneak Attack +5d6

    Uncanny Dodge
    Improved Uncanny Dodge
    Evasion
    Opportunist (1/day REF save to avoid melee damage)

    No AoO provoked from one opponent (same as designated Dodge target)

    Unlimited Attacks of Opportunity per Round
    +4 attack bonus to all AoO
    Can make AoO even when Flat-footed
    3 AoO per provocation (Full/-5/-10)

    Extra Conditions that provoke from opponent:

  • Anyone that hits self in melee (take -4 AC penalty to enact)
  • Draws a weapon
  • Readies or looses a shield
  • Attempts a Feint
  • 5-foot step
  • Dismiss a spell*
  • Redirect a spell*
  • Cast a quickened or swift spell*
  • Turn/Rebuke Undead (and similar turning/rebuking)* * Denotes that action is lost unless succeed at Concentration check (DC 10 + damage dealt)

  • Drow Traits
    Darkvision 120'
    SR 11 +1/Character Level
    +2 racial bonus on Will saves vs. spells and spell-like abilities
    +2 racial bonus to saves against enchantment spells or effects
    Immunity to Sleep spells and effects
    Spell-like abilities (Usable 1/day each as caster of Character level)
    • Dancing Lights
    • Darkness
    • Faerie Fire
    • Detect Good
    • Detect Magic
    • Levitate

    Light Blindness
    RogueAbilities
    Uncanny Dodge
    Improved Uncanny Dodge
    Evasion
    Trapfinding
    Trap Sense +3
    Sneak Attack +5d6
    Special Ability: Opportunist
    Bladesinging Notes
    Bladesong Style: +1 dodge AC bonus/INT mod/class lvl when one hand free (+7)
    Lesser Spellsong: Take 10 on Casting Defensively
    Song of Celerity: 1/Round quickened* spell cast from limited spell list w/Full Attack
    Greater Spellsong: 1 extra attack at highest -2 w/Full Attack
    Languages Known
    Drow
    Undercommmon
    Drow Sign Language
    Common
    Draconic
    Elven
    Dwarven
    Goblin
    Abyssal
    Infernal
    Alchemical/Herbal Concoctions & Items
    - Antitoxin: (2 doses) +5 alc bonus to Fort saves vs poison for 1 hour
    - Hastening Oil (10 doses)
    - Stinging Smoke (1 dose)
    - Catmint Potpourri (1 dose)
    - Wolf's Bane (2 doses)
    - Xanapher's Toil (4 doses)
    - Ashen Powder (2 doses)
    - Flash Powder (2 doses)
    - Jellyfish Paste (2 doses)
    - Shock Freeze (2 doses)
    - Tripvine (2)
    - Yellow Dust (2 doses)
    - Blood Decoy (4)
    - Salt Tablet (25 doses)
    - Water Additive (5 doses)
    - Acacia (8 doses) Cure Light Wounds 1d8+1
    - Belladonna (4 doses) Cure Lycanthropy; Ingested Poison DC 18 1d4 CON/1d4 CON
    - Broom/Besom (2 doses) Cures 1d3 temp DEX damage
    - Deirdre's Tears (2 doses) Confers Water Breathing for one minute
    - Elderberry (2 doses) Neutralize Poison
    - Eyeblight (2 doses) Dust thrown in face blinds for 2d4 rnds, REF save DC 15 to avoid
    - Hawthorn (4 doses) Restores Sobriety
    - Henbane (2 doses) Cures Deafness
    - Ignis Weed (10 doses) Grants Rage ability for 2 rounds
    - Mandrake (2 doses) INT boost 1d4+1 for 1 hour
    - Monkshood (4 doses) Keeps Lycanthropes from approaching closer than 10 ft
    - Monkshood (4 doses) Keeps Vampires from approaching closer than 10 ft
    - Mugwort (2 doses) Immunity to poison for 1 hour
    - Mugwort (1 dose) Heal as the spell
    - Mullein (10 doses) Reduces DC of crafting other herbal items by 2 for two hours
    - Skullcap (10 doses) Blow in face of Raging person, brings victim out of Rage/Frenzy
    - Witch Hazel (5 doses) Grants +1 WIS for one hour
    - Wormwood (5 doses) Overcomes Nauseated Condition

    Poisons
    - Mummy Dust (4 doses) (Injury DC 14, 1d4 CON/1d6 CON)
    - Blackrot (4 doses) (Injury DC 17, 1d4 DEX/1d4 DEX)
    - Shellfish Toxin (2 doses) (Injury DC 22, 4d4 STR/2d4 STR)
    - Hemlock (4 doses) (Ingested Poison DC 16, 2d12 hp/2d6 CON)
    - Cyanide (1 dose) Injury DC 21 2d8 CON/1d8 CON* permanent)

    Drugs
    - Kammarth ( 4 doses) Initial: Expeditious Retreat 1d4+1 Minutes, Secondary +2 alc bonus to DEX for duration
    - Ziran (2 doses) Dazed for 1 rnd, then +2 alc bonus to DEX for 1d3 hours. -2 CON after wears off
    - Crystal Haze (1 dose)
    - Black Out (5 doses)

    Miscellaneous Items
    - Appraisal Kit, Masterwork (20 uses) +3 Circumstance bonus to Appraise checks
    - Identification Kit, Masterwork (20 uses) +2 circumstance bonus to id potions
    - Thieve's Tools, Masterwork
    - Jailbreak Tools
    - Chortle Bomb: (2) Fort save DC 16 or painful laughter/choking. no other action 1d4 rnds
    - Rust Orb (1)
    - Holly Wand (2) (Makes holder immune to Bestow Curse)
    - Smokestick (2)
    - Sunrod (5)
    - Thunderstone: (2)
    - Concealing Ring: Holds 1 dose poison
    - Fire Gloves: Absorb 1d10 fire damage/rnd
    - Scrollcase, Adamantine
    - Acid (5 flasks)
    - Armor Cracker (5)
    - Armor Crippler (4)
    - Caltrops (5 bags)
    - Finger Blade
    - Blossoming Lockbreaker (5)
    - Lockbreaker, Magnetic
    - Marbles (3 bags)
    - Pin Ring
    - Underhold Claws
    - Breath Bag (5)
    - Hunting Horn
    - Tourniquet
    - Water Pack
    - Waterskin (2)
    - Web Net
    - Masterwork Manacles w/ Amazing Lock
    - Crowbar
    - Rumblestick (20)
    - Garrote, Wire (10)
    - Garrote, Locking (2)
    Spells Prepared
    NOTE: Caster Level 11th, Effective Caster Level 15th
    • 1st-Level Spells
      • Expeditious Retreat*
      • Mage Armor*
      • Magic Weapon*
      • Shield*
      • True Strike*
      • Kauper's Skittish Nerves*
      • Drug Resistance
      • Extract Drug
      • Anticipated Attack
      • Comprehend Languages
      • Elemental Weapon
      • Web Walking
      • Alarm
      • Charm Person
      • Chromatic Orb
      • Grease
      • Identify
    • 2nd-Level Spells
      • Blur*
      • Bull’s Strength*
      • Cat’s Grace*
      • Mirror Image*
      • Protection from Arrows*
      • Masochism
      • Sadism
      • Melf's Acid Arrow
      • Bear's Endurance
      • Blink
      • Assassin's Strike
      • False Life
      • Fox's Cunning
      • Monk's Fighting Grace
      • Unseen Trickster
      • Vigilant Guardians
      • See Invisibility
    • 3rd-Level Spells
      • Displacement*
      • Greater Magic Weapon*
      • Haste*
      • Keen Edge*
      • Improved Mage Armor*
      • War Mastery*
      • Reverse Arrows*
      • Wall of Chains
      • Bolt of Conjuration
      • Bone Arrow
      • Dispel Magic
      • Fireball
      • Lightning Bolt
      • Gaseous Form
      • Zone of Visibility
      • Gentle Repose
      • Nondetection
    • 4th-Level Spells
      • Dimension Door*
      • Fire Shield*
      • Improved Invisibility*
      • Stoneskin*
      • Baneblade*
      • Vitriolic Flames
      • Bestow Curse
      • Contaigon
      • Dimensional Anchor
      • Lower Spell Resistance
      • Ice Storm
      • Otiluke's Resilient Sphere
      • Polymorph
      • Remove Curse
      • Scrying
      • Summon Monster IV
      • Globe of Invulnerability, Lesser

    Spellbook
    • 1st-Level Spells
      • Expeditious Retreat*
      • Mage Armor*
      • Magic Weapon*
      • Shield*
      • True Strike*
      • Kauper's Skittish Nerves*
      • Drug Resistance
      • Extract Drug
      • Anticipated Attack
      • Comprehend Languages
      • Elemental Weapon
      • Web Walking
      • Alarm
      • Charm Person
      • Chromatic Orb
      • Grease
      • Identify
    • 2nd-Level Spells
      • Blur*
      • Bull’s Strength*
      • Cat’s Grace*
      • Mirror Image*
      • Protection from Arrows*
      • Masochism
      • Sadism
      • Melf's Acid Arrow
      • Bear's Endurance
      • Blink
      • Assassin's Strike
      • False Life
      • Fox's Cunning
      • Monk's Fighting Grace
      • Unseen Trickster
      • Vigilant Guardians
      • See Invisibility
    • 3rd-Level Spells
      • Displacement*
      • Greater Magic Weapon*
      • Haste*
      • Keen Edge*
      • Improved Mage Armor*
      • War Mastery*
      • Reverse Arrows*
      • Wall of Chains
      • Bolt of Conjuration
      • Bone Arrow
      • Dispel Magic
      • Fireball
      • Lightning Bolt
      • Gaseous Form
      • Zone of Visibility
      • Gentle Repose
      • Nondetection
    • 4th-Level Spells
      • Dimension Door*
      • Fire Shield*
      • Improved Invisibility*
      • Stoneskin*
      • Baneblade*
      • Vitriolic Flames
      • Bestow Curse
      • Contaigon
      • Dimensional Anchor
      • Lower Spell Resistance
      • Ice Storm
      • Otiluke's Resilient Sphere
      • Polymorph
      • Remove Curse
      • Scrying
      • Summon Monster IV
      • Globe of Invulnerability, Lesser