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SAVING THROW | TOTAL | = | BASE | + | STAT MOD | + | MAGIC MOD | + | MISC MOD |
---|---|---|---|---|---|---|---|---|---|
FORTITUDE | 44 | = | 24 | + | 15 | + | -- | + | 5 |
REFLEX | 36 | = | 21 | + | 10 | + | -- | + | 5 |
WILL | 39 | = | 24 | + | 10 | + | -- | + | 5 |
AC | = | Base | + | DEX MOD | + | SIZ MOD | + | ARMOR | + | NATURAL | + | MISC |
---|---|---|---|---|---|---|---|---|---|---|---|---|
42 | = | 10 | + | 10 | + | 0 | + | 0 | + | 5 | + | 17 |
VARIANT AC | FORMULA | = | ADJUSTED AC |
---|---|---|---|
FLAT FOOTED | Subtract DEX mod and similar bonuses | = | 42 |
TOUCH | Excludes Shield, Enhancement Bonus | = | 42 |
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MELEE BONUS | = | BASE ATTACK | + | STR MOD | + | SIZE MOD | + | MISC |
---|---|---|---|---|---|---|---|---|
47 | = | 27 | + | 15 | + | 0 | + | 5 |
RANGED BONUS | = | BASE ATTACK | + | DEX MOD | + | SIZE MOD | + | MISC |
42 | = | 27 | + | 10 | + | 0 | + | 5 |
WEAPON/ATTACK FORM | ATTK+ | DMG+ | DMG | CRIT | RANGE |
---|---|---|---|---|---|
Unarmed Attacks | +50 | +18 | 1d10 | 19-20/x2 | -- |
THESE NEED REDONE:
FULL ATTACK UNARMED: +53/+53/+48/+43/+38
FULL ATTACK UNARMED w/HASTE: +54/+54/+54/+49/+44/+39
FULL ATTACK UNARMED w/BULL'S STRENGTH: +55/+55/+50/+45/+40
FULL ATTACK UNARMED w/HASTE & BULL'S STRENGTH: +56/+56/+56/+51/+46/+41
FLURRY OF BLOWS: +51/+51/+51/+46/+41/+36
FLURRY OF BLOWS w/HASTE: +52/+52/+52/+52/+47/+42/+37
FLURRY OF BLOWS w/BULL'S STRENGTH: +53/+53/+53/+48/+43/+38
FLURRY OF BLOWS w/HASTE & BULL'S STRENGTH: +54/+54/+54/+54/+49/+44/+39
SURGED FLURRY: +52/+52/+52/+47/+42/+37
SURGED FLURRY w/HASTE: +53/+53/+53/+53/+48/+43/+38
SURGED FLURRY w/BULL'S STRENGTH: +54/+54/+54/+49/+44/+39
SURGED FLURRY w/HASTE & BULL'S STRENGTH: +55/+55/+55/+55/+50/+45/+40
GRAPPLE CHECK: +54
GRAPPLE CHECK w/BULL'S STRENGTH: +56
GRAPPLE CHECK w/HASTE: +55
GRAPPLE CHECK w/BULL'S STRENGTH & HASTE: +57
SKILL NAME | KEY | SKILL MOD | = | KEY MOD | + | RANKS | + | MISC MOD |
---|---|---|---|---|---|---|---|---|
Appraise | INT | 33 | = | 23 | + | 5 | + | 5 |
Autohypnosis | WIS | 31 | = | 10 | + | 10 | + | 11 |
Balance | DEX | 40 | = | 10 | + | 21 | + | 9 |
Bluff | CHA | 60 | = | 10 | + | 45 | + | 5 |
Climb | STR | 45 | = | 15 | + | 25 | + | 5 |
Computer Use | INT | 33 | = | 23 | + | 5 | + | 5 |
Concentration | CON | 70 | = | 15 | + | 50 | + | 5 |
Craft (Alchemy) | INT | 79 | = | 23 | + | 25 | + | 30 |
Craft (Armorsmithing) | INT | 33 | = | 23 | + | 5 | + | 5 |
Craft (Bowmaking) | INT | 33 | = | 23 | + | 5 | + | 5 |
Craft (Gemcutting) | INT | 33 | = | 23 | + | 5 | + | 5 |
Craft (Leatherworking) | INT | 33 | = | 23 | + | 5 | + | 5 |
Craft (Stonemasonry) | INT | 33 | = | 23 | + | 5 | + | 5 |
Craft (Tattoo Artist) | INT | 31 | = | 23 | + | 3 | + | 5 |
Craft (Weaponsmithing) | INT | 33 | = | 23 | + | 5 | + | 5 |
Decipher Script | INT | 38 | = | 23 | + | 10 | + | 5 |
Demolitions | INT | 33 | = | 23 | + | 5 | + | 5 |
Diplomacy | CHA | 47 | = | 10 | + | 10 | + | 27 |
Disable Device | INT | 53 | = | 23 | + | 25 | + | 5 |
Disguise | CHA | 50 | = | 10 | + | 35 | + | 5 |
Drive | DEX | 20 | = | 10 | + | 5 | + | 5 |
Escape Artist | DEX | 50 | = | 10 | + | 35 | + | 5 |
Forgery | INT | 48 | = | 23 | + | 20 | + | 5 |
Gather Information | CHA | 42 | = | 10 | + | 25 | + | 7 |
Handle Animal | CHA | 20 | = | 10 | + | 5 | + | 5 |
Hide | DEX | 60 | = | 10 | + | 45 | + | 5 |
Intimidate | CHA | 41 | = | 10 | + | 20 | + | 11 |
Investigate | INT | 29 | = | 23 | + | 1 | + | 5 |
Jump | STR | 50 | = | 15 | + | 26 | + | 9 |
Knowledge (Arcana) | INT | 105 | = | 23 | + | 51 | + | 30 |
Knowledge (Anatomy) | INT | 43 | = | 23 | + | 15 | + | 5 |
Knowledge (The Planes) | INT | 38 | = | 23 | + | 10 | + | 5 |
Knowledge (Religion) | INT | 33 | = | 23 | + | 5 | + | 5 |
Knowledge (Undead) | INT | 38 | = | 23 | + | 10 | + | 5 |
Knowledge (Streetwise) | INT | 38 | = | 23 | + | 10 | + | 5 |
Knowledge (Nobility and Royalty) | INT | 33 | = | 23 | + | 5 | + | 5 |
Knowledge (Space) | INT | 38 | = | 23 | + | 10 | + | 5 |
Knowledge (History) | INT | 38 | = | 23 | + | 10 | + | 5 |
Knowledge (Local) | INT | 43 | = | 23 | + | 15 | + | 5 |
Knowledge (Geography) | INT | 33 | = | 23 | + | 5 | + | 5 |
Knowledge (Politics) | INT | 33 | = | 23 | + | 5 | + | 5 |
Knowledge (Psionics) | INT | 35 | = | 23 | + | 5 | + | 7 |
Knowledge (Earth/Life Sciences) | INT | 45 | = | 23 | + | 15 | + | 7 |
Knowledge (Technology) | INT | 38 | = | 23 | + | 10 | + | 5 |
Knowledge (Tactics) | INT | 29 | = | 23 | + | 1 | + | 5 |
Knowledge (Physical Sciences) | INT | 33 | = | 23 | + | 5 | + | 5 |
Knowledge (Behavioral Sciences) | INT | 29 | = | 23 | + | 1 | + | 5 |
Knowledge (Business) | INT | 29 | = | 23 | + | 1 | + | 5 |
Listen | WIS | 62 | = | 10 | + | 45 | + | 7 |
Move Silently | DEX | 60 | = | 10 | + | 45 | + | 5 |
Navigate | INT | 33 | = | 23 | + | 5 | + | 5 |
Open Lock | DEX | 50 | = | 10 | + | 35 | + | 5 |
Perform (Dancing) | CHA | 20 | = | 10 | + | 5 | + | 5 |
Pilot | DEX | 20 | = | 10 | + | 5 | + | 5 |
Profession (Gambling) | WIS | 30 | = | 10 | + | 15 | + | 5 |
Psicraft | INT | 44 | = | 23 | + | 15 | + | 7 |
Repair | INT | 33 | = | 23 | + | 5 | + | 5 |
Research | INT | 33 | = | 23 | + | 5 | + | 5 |
Ride | DEX | 37 | = | 10 | + | 20 | + | 7 |
Search | INT | 58 | = | 23 | + | 30 | + | 5 |
Sense Motive | WIS | 60 | = | 10 | + | 45 | + | 5 |
Sleight of Hand | DEX | 66 | = | 10 | + | 45 | + | 11 |
Spellcraft | INT | 140 | = | 23 | + | 51 | + | 66 |
Spot | WIS | 60 | = | 10 | + | 41 | + | 9 |
Stabilize Self | CON | 30 | = | 15 | + | 10 | + | 5 |
Survival | WIS | 30 | = | 10 | + | 15 | + | 5 |
Swim | STR | 25 | = | 15 | + | 5 | + | 5 |
Treat Injury | WIS | 40 | = | 10 | + | 25 | + | 5 | Truespeak | INT | 78 | = | 23 | + | 50 | + | 5 |
Tumble | DEX | 54 | = | 10 | + | 35 | + | 9 |
Use Magic Device | CHA | 25 | = | 10 | + | 10 | + | 5 |
Use Psionic Device | CHA | 25 | = | 10 | + | 10 | + | 5 |
Use Rope | DEX | 20 | = | 10 | + | 5 | + | 5 |
FEAT | DESCRIPTION |
---|---|
Legendary Trait | Intelligence +1/6 levels |
Blooded | +2 Init and Spot; Immune to Shaken condition |
Quick Learner | +1 skill point/character level |
Unarmored Defense Focus | +2 AC unarmored |
Unarmored Defense Specialization | +4 AC unarmored |
Unarmored Defense Mastery | +6 AC unarmored |
Alertness | +2 Listen & Spot checks |
Leadership | Gain Cohort & Followers |
Technical Proficiency | Use high tech stuff |
Weapon Mastery | Unarmed Attacks |
Weapon Mastery | Light Blades |
Weapon Mastery | Heavy Blades |
Overwhelming Critical | Heavy Blades |
Devestating Critical | Heavy Blades |
Iron Palm | Useless fighting feat |
Two Weapon Fighting | Lessen penalties & one off hand attack |
Improved Two Weapon Fighting | Two off hand attacks |
Greater Two Weapon Fighting | Three off hand attacks |
Perfect Two Weapon Fighting | Off hand attacks equal to main hand |
Improved Unarmed Strike | Not subject to AoO w/unarmed attk |
Improved Grapple (Virtual) | Not subject to AoO for grapple, +4 grapple checks |
Clever Wrestling | Variable bonus vs differing sized opponents |
Cleave | Drop a foe, free attack on another target |
Combat Reflexes | 1 extra AoO per DEX mod |
Improved Combat Reflexes | Unlimited AoO per round |
Improved Initiative | +4 initiative |
Dodge | +1 to AC vs one opponent |
Mobility (Virtual) | +4 AC vs AoO for moving |
Sneak Attack Training x3 | +3d6 sneak attack |
Crippling Strike | 1 point STR dmg with sneak attack |
Opportunist | As rogue class feature |
Arcane Strike | +2 hit, +1d6 dmg per spell level sacrificed |
Brandish Magical Might | Add INT mod to checks for overcoming SR |
Arcane Manipulation | Break down slots into equal lesser slots |
Eschew Materials | No need components < 1 gp |
Ignore Material Components | No need material components |
Craft Magic Items | Create magic items: Attune Gem Brew Potion Craft Bonding Item Craft Power Bonding Item Craft Golem (max hp) Craft Magic Arms and Armor Craft Rod Craft Spelljammer Helm Craft Wand Craft Wondrous Item Forge Ring Implant Spellware/Dweoware Scribe Scroll |
Craft Epic Magic Items | Create epic magic items |
Epic Spellcasting | Able to cast Epic spells |
Combat Casting | +4 on Concentration to cast defensively |
Improved Combat Casting | Do not incur AoO when casting |
Improved Metamagic | -1 level of metamagic cost |
Still Spell | Cast w/o somatic component |
Silent Spell | Cast w/o verbal component |
Quicken Spell | Cast as a free action |
Maximize Spell | Cast to max effects |
Heighten Spell | Increase Spell Level |
Song of the Dead | Use Mind-Affecting spells vs Undead |
Truename Training | Truespeak as class skill |
Weapon Group Proficiency | Basic Weapons |
Weapon Group Proficiency | Crossbows |
Weapon Group Proficiency | Bows |
Weapon Group Proficiency | Spears and Lances |
Weapon Group Proficiency | Flails and Chains |
Weapon Group Proficiency | Maces and Clubs |
Weapon Group Proficiency | Heavy Blades |
Weapon Group Proficiency | Light Blades |
Weapon Group Proficiency | Picks and Hammers |
Weapon Group Proficiency | Firearms |
Armor Proficiency | Light |
Armor Proficiency | Medium |
Armor Proficiency | Heavy |
Shield Proficiency | Duh |
FLAWS |
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Bad Reputation Black Sheep of the Family Branded Curiosity Dark Secret Dislike of Nobility Fool With Money Harbinger of Ill Omen Hedonistic Hot-headed Hunted Impious Intolerance: Bullies Intolerance: Arrogance Intolerance: Lawful Good types Irritating Personality: Extremely Sarcastic Jealous Lover Misfortunate Nightmares No Retreat Overconfident Overzealous Phobia, Minor: Heights Powerful Enemy: Family Powerful Enemy: Strahd Von Zarovich Proud Qualm: Chivalrous Courtesy Qualm: Honorable Challenge Qualm: Will not kill an innocent Qualm: Never desert friends and close allies Qualm: Always keep word Reaction Penalty Reckless Righteous Stubborn Weakness: Alcohol Weakness: Gambling Weakness: Damsels in Distress |
GEAR/ITEM | DESCRIPTION |
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ADDITIONAL NOTES/ERRATA |
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Quick Reference Info
Sneak Attack +13d6 +1 STR damage
Caster Level 30th
Unlimited AoO
Evasion (No dmg on successful REF save, full on failed)
Surge 1/day: +20 spd, +2 haste AC bonus, -1 Flurry penalty; 20 rnds
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Rogue Class Abilities
Sneak Attack +3d6
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Assassin Class Abilities
Sneak Attack +1d6
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Epic Infiltrator Class Abilities
Sneak Attack +1d6
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Thief-Acrobat Class Abilities
Fast Acrobatics: Ignore -5 penalty for Balance, Climb, and Tumble checks at accelerated speed. |
Brawler Class Abilities
Sneak Attack +2d6
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Wizard King Class Abilities
1) Increased Spell Power: Necromancy +2 save DC
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Spell Addict Class Abilities
Wild Casting [Ex]: Concentration check DC 12 + (2xSL) or fail each cast. If fail by 5+, 1 dmg/SL
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Blood Magus Class Abilities
Blood Component [Su]: 1 hp damage increase CL by 1, free action
Scarification [Ex]: Scribe Scroll on self, up to 6 spells
Blood Draught [Ex]: Brew/Store potions in bloodstream, up to 44, standard action to use
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Archmage Class Abilities
Arcane Reach [Su]: 30 ft range for touch spells
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Eldritch Master Class Abilities
Detect Magic [Sp] at will
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Psion (Nomad) Class Abilities Discipline 1: Psychoportation
Sciences
Devotions
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Chosen of Mystra Template Abilities
+10 enhancement bonus to Constitution
Bonus Spells [Sp]: Usable 1/day each
Spell Immunities [Su]:
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Divine Characteristics
Maximum Hit points per hit die
+ 5 Divine bonus to AC (including Touch)
Damage Reduction 15/epic
Immunities:
Divine Aura [Ex]:
Senses:
Communication:
Domain Based Spell-like Abilities:
Domain Granted Powers:
Salient Divine Abilities:
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Gremik [ Pseudodragon Familiar]
HD: As Master ( 48 HD/483 hp )
Poison [Ex]
Blindsense [Ex]
Telepathy [Su]
Skills
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Deific Familiar [ Rats ]
HD: As Master ( 48 HD/483 hp )
Skills
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