HOME ]||[ Contact Us

Forums ]||[ About Us

Credits ]||[ FAQ


Ghost in the Shell

* Alignments
* Races
* Templates
* Core Classes
* Prestige Classes
* Skills
* Feats
* Traits
* Flaws

* Weapons
* Armor
* Equipment
Arcane Spells
* Divine Spells
* Domains
* Psionic Powers
* Character Sheet
* Cheat Sheet
* Articles
* Art Gallery


* Descent


{Drow Campaign}

The Land

{d20 High Fantasy}

Storm Riders

{Rhy'Din Guild Site}

* Link to Us

Gaming community, Forums & chat, Directory, Online Flash Gaming and much more...

Site Title

The following Feats are open to all psionically able characters unless otherwise stated. If you wish to select more than your normal allotment of Feats, then visit the General Flaws page in order to "purchase" Flaws that will allow for you to select more Feats.

Delay Power
You can manifest powers that trigger a set duration after manifestation, anywhere from 1 to 5 rounds later. The power activates at the beginning of the round you delayed it to. Only area, personal, and touch powers may be affected by this feat. A delayed power may be negated any time during the delay before it sets off, and can be detected normally in the area or on the target during that time by those able to detect such things. A delayed power costs a number of PSP's equal to it's standard cost +30.

Enlarge Power
You can manifest powers at an increased range, effectively doubling the distance. An enlarged power costs 10 + the base cost in PSP's.

Extend Power
You can manifest powers to last twice their normal duration. Powers with a concentration, instantaneous, or permanent duration cannot be Extended. An Extended power costs an extra 10 PSP's.

Master Dorje
You can manifest a power stored in a dorje without expending a charge. Instead, you pay for the imbedded power with your own PSPs, spending the normal amount required plus 20. When all the charges of a dorje are exhausted, the dorje becomes inert; thus, this feat no longer affects that individual dorje.

Maximize Power
You can manifest a power to maximum effect. All variables and numerical effects are at the maximum possible. Powers without variable effects are not maximizible. This costs an extra 30 PSP's to use.

Persistent Power
(PRE: Extend Power)
Make one of your powers last all day, 24 full hours. The power must have a personal or fixed range; you can't use this on a power with a variable range, or on a power with an instantaneous duration. Note that you must concentrate on some powers to manifest them, even with this power up. Using this costs and extra 40 PSP's.

Quicken Power
Manifesting a quickened power is a free action. You can perform another action, even manifest another power, in the same round as you manifest a quickened power. You may only manifest one quickened power per round. A power whose manifest time is more than one round cannot be quickened. Using this power costs an extra 40 PSP's.

Twin Power
You can manifest a power simultaneously with another just like it. Basically, manifesting a power boosted by this option makes it take effect on the target twice, making the target take two separate saves, and taking damage and such from each separately. A Twinned power costs 40 extra PSP's to manifest.

Page Last Updated March 25th, 2005


Sign up for PayPal and start accepting credit card payments instantly.

1998-2013 All rights reserved The Roleplay Nexus.
The domain name http://www.roleplaynexus.com and all its subdirectories [Descent Into Darkness - Drow Campaign of the Forgotten Realms, Zartenoth - Land of the Coming Storm, Storm Riders of Zartenoth] belong to Lisa Lassiter and all are protected by federal laws. Any duplication in part or in full, without written consent is a violation of these laws. The visuals, such as graphics, backgrounds and music have their own Copyrights and were free to use with permission.
The majority of the d20 material gathered and contained within are property and copyrighted to various roleplay companies such as Wizards of the Coast, which is a Hasbro® owned company with its own Terms & Conditions to follow (see the Open Gaming License). Any pictures not specifically stating otherwise are property of Lisa Lassiter, having been commissioned by various artists. The artists hold the respective copyrights in most cases, and you need both the express written permission of ourselves and the artist in question to use such graphics. If you wish to use any information on this site (that we have deemed of our own creation as opposed to Open Gaming Material and material otherwise copyrighted to someone else) please contact the webmasters and all respective creditors mentioned in this statement. Thank you.
This is a non-profit site, and commercial use is prohibited.