Vheril Elehwen

NAME: Vheril Elehwen
RACE: Elf
TEMPLATE: None
GENDER: Male
AGE: 240
EYES:
HAIR:
SKIN:
SIZE:
HEIGHT:
WEIGHT:
SPEED: 30 feet
CLASS LEVEL HD
1)Cleric 13 d8
2)Prestige Paladin 15 d10
3) -- --
4) -- --
5) -- --
6) -- --
7) -- --
8) -- --
9) -- --
10) -- --
11) -- --
CHAR LEVEL: 28
ECL: 28
EXPERIENCE:
ALIGNMENT: LG
SKILL POINTS: 186/186
HIT POINTS: 422
DMG REDUCT: 8/--
SPELL RESIST: 27
PSION RESIST: 17
POWER POINTS: --
EAB: 4
ESB: 4


STAT VALUE MOD
STR 26 +8
DEX 16 +3
CON 22 +6
INT 24 +7
WIS 26 +8
CHA 26 +8
STR FEAT VALUE
OVER HEAD:
OFF GROUND:
PUSH/DRAG:
LT LOAD:
MED LOAD:
HVY LOAD:
MONEY AMOUNT
COPPER
SILVER
ELECTRUM
GOLD
PLATINUM
( )


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 37 = 14 + 6 + 5 + 12
REFLEX 27 = 6 + 3 + 5 + 13
WILL 34 = 9 + 8 + 5 + 12

  • Miscellaneous includes ESB & Divine Grace
  • +2 Racial bonus vs Enchantment spells & effects


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    46 = 10 + 2 + 0 + 13 + 8 + 5 + 8

  • Miscellaneous includes +5 Deflection, +2 Sacred, +1 Dodge

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 43
    TOUCH Excludes Armor, Natural = 28


    INITIATIVE = DEX MOD + MISC
    +5 = 3 + 2

  • Miscellaneous includes +2 Competence


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    36 = 20 + 8 + 0 + 8
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    31 = 20 + 3 + 0 + 8

  • Miscellaneous includes +1 Haste bonus, +4 EAB, +3 Luck

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    Azrael +44 +16 3d6 19-20/x2 --

  • +1d6 Fire damage
  • +2d6 damage vs Evil aligned creatures
  • +2d6 damage vs Chaotic aligned creatures
  • +1d6 damage vs Undead (can also Critical hit & Sneak Attack undead normally)
  • Smite Evil 4/day (+8 attack, +28 damage)

    FULL ATTACK AZRAEL: +44/+44/+39/+34/+29


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT = + +
    Autohypnosis WIS = + +
    Balance DEX = + +
    Bluff CHA = + +
    Climb STR = + +
    Concentration CON = + + 30
    Craft( ) INT = + +
    Decipher Script INT = + +
    Diplomacy CHA = + +
    Disable Device INT = + +
    Disguise CHA = + +
    Escape Artist DEX = + +
    Forgery INT = + +
    Gather Information CHA = + +
    Handle Animal CHA = + +
    Heal WIS = + +
    Hide DEX = + +
    Intimidate CHA = + +
    Jump STR = + +
    Knowledge( ) INT = + +
    Listen WIS = + + 2
    Move Silently DEX = + +
    Open Lock DEX = + +
    Perform( ) CHA = + +
    Profession( ) WIS = + +
    Psicraft INT = + +
    Ride DEX = + +
    Search INT = + + 2
    Sense Motive WIS = + +
    Sleight of Hand DEX = + +
    Spellcraft INT = + +
    Spot WIS = + + 4
    Stabilize Self CON = + +
    Survival WIS = + +
    Swim STR = + +
    Tumble DEX = + +
    Use Magic Device CHA = + +
    Use Psionic Device CHA = + +
    Use Rope DEX = + +


    DOMAIN NAME: Strength
    POWER:
    1st:
    2nd:
    3rd:
    4th:
    5th:
    6th:
    7th:
    8th:
    9th:

    DOMAIN NAME: Destruction
    POWER:
    1st:
    2nd:
    3rd:
    4th:
    5th:
    6th:
    7th:
    8th:
    9th:


    FEAT
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All)
    Weapon Focus (Greatsword)
    Epic Weapon Focus (Greatsword)
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Armor Proficiency (Heavy)
    Armor Specialization (Full Plate)
    Shield Proficiency (except Tower)
    Shield Specialization (Heavy)
    Shield Ward
    Mounted Combat
    Dreadful Wrath
    Blind Fight
    Battle Blessing
    Damage Reduction

    ADDITIONAL NOTES/ERRATA
    Quick & Dirty Summary

    Frightful Presence when Full Attack, Charge, Cast spell on enemy (Will save DC 32 or Shaken for 1 minute)

    +18 on checks vs. Bull Rush, Overrun, & Trip
    +8 on checks vs Disarm and Grapple

    Immune to Disease
    Immune to Poison
    Immune to Harmful Gases & Vapors (no need to breathe) Immune to Sleep spells & Effects
    Immune to Mind-affecting powers, spells, & effects
    Immune to Information-gathering powers, spells, & effects (except Metafaculty)
    Immune to Critical Hits & Sneak Attacks
    Immune to Impeded Movement (Web, Slow, Paralysis, etc)
    Immune to Grappling (auto-success on checks)
    Immune to Death spells & effects
    Immune to Energy Drain
    Immune to Negative energy effects

    Skill Tricks

  • Never Outnumbered: Demoralize multiple foes at once
  • Acrobatic Backstab: Move through foe's space to render it flat-foot
  • Nimble Charge: No need for Balance check on difficult terrain
  • Spot the Weak Point: Make next attack a Touch Attack
  • Back on Your Feet: Stand from prone immediately with no AoO

    Persisted Spells

  • Divine Power
  • Divine Favor
  • Elf Traits
    Low-Light Vision
    +2 racial bonus to saves against enchantment spells or effects
    Immunity to Sleep spells and effects
    +2 Racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.
    Cleric Abilities (Spontaneous Domain Casting variant)
    Spontaneous Domain ( )
    Aura of ??
    Cannot cast Evil and Chaotic spells
    Turn Undead 11/day (+8; 32 HD max; 2d6 + 32 HD per use)
    Prestige Paladin Abilities
    Detect Evil at will
    Smite Evil 4/day (+8 attack, +28 damage)
    Divine Grace
    Lay on Hands (Heal 248 damage/day; or Harm undead as melee touch attack)
    Special Mount
    Aura of Courage
    Divine Health
    Remove Disease 3/week
    Languages Known
    Elven
    Common


    GEAR/ITEM
    Magic Items By Body Slot
    • HEAD: Circlet of Rapid Casting
    • FACE: Third Eye Conceal
    • THROAT: Retributive Amulet
    • TORSO: Tunic of Steady Spellcasting, Greater
    • BODY: Barachiel's Embrace (Adamantine Full Plate)
    • WAIST: Belt of Battle
    • SHOULDERS: Cloak of Greater Displacement
    • ARMS: Bracers of the Zohar
    • HANDS: Strongarm Gauntlets
    • RING (R): Ring of Nine Lives
    • RING (L): Ring of Proof vs Poison
    • FEET: Boots of Temporal Acceleration

    Slotless Worn Magic Items
    • Ithuriel's Sight (Helm)
    • Earring of Feather Fall
    • Earring of Sustenance
    • Armband of Adaptation

    "Single Use" Magic Items & Grafts

    • Manual of Quickness of Action +5
    • Manual of Gainful Exercise +4
    • Tome of Clear Thought +5
    • Tome of Leadership & Influence +5
    • Tome of Understanding +5

    Other Magic Items

    • Azrael (Greatsword)
    • Shield
    • Metamagic Rod, Greater (Persistent Spell)


    Ithuriel's Sight (Helmet [modified Scout's Headband])
    [ 6800 gp ]
    Grants +2 Competence bonus on Spot checks continuously.
    In addition, the helmet has 3 charges that renew each day at dawn. You can spend 1 or more charges as a Standard Action to do one of the following:

  • 1 Charge: You gain Darkvision out to 60' for 1 round
  • 2 Charges: You can see invisible creatures and objects (as See Invisibility) for 10 mins
  • 3 Charges: You gain True Seeing for 1 minute

    Third Eye Conceal
    [ 120,000 gp ]
    While worn, this small, faintly glowing white crystal protects the wearer from view by all devices, powers, and spells that detect, influence, or read emotions or thoughts. This power protects against all mind-affecting powers and effects as well as information-gathering by clairsentience powers and effects (except for Metafaculty).

    Earring of Feather Fall
    [ 4,400 gp ]
    Can use Feather Fall at will.

    Earring of Sustenance
    [ 5,000 gp ]
    No need to eat or drink; only need 2 hrs sleep.

    Retributive Amulet
    [ 56,000 gp ]
    This inch-wide disk bears a large red crystal in it's center. Tiny carvings around the crystal show an endless march of angels and demons at war.
    When worn, this amulet provides a +2 Sacred bonus to AC. In addition, when the wearer takes damage from a melee attack made with a natural or hand-held weapon, the damage is divided equally between the attacker and the target. If the damage is an odd number, the extra point of damage goes to the attacker.
    The amulet delivers the same types of wounds upon the attacker that the wearer receives, but only damage to hit points.

    Tunic of Steady Spellcasting, Greater
    [ 90,000 gp ]
    This item, a unique improved version of its lesser counterpart, grants a +30 Competence bonus to all Concentration skill checks.

    Barachiel's Embrace (Adamantine Full Plate)
    [ 295,500 gp + 3,000 gp ]
    This finely crafted suit of armor holds the following enchantments. In addition, he keeps a Greater Crystal of Screening attached:

    • +5 Enhancement bonus to AC
    • Speed [+3 MP]: Constant Haste effect
    • Nimbleness [+1 MP]: +1 Max Dex, Armor Check penalty -2
    • Called [+2000 gp]: Summon anywhere on same plane
    • Comfort [+5000 gp]: Immune to normal temperature extremes
    • Blueshine [+1500 gp]: Item immune to rust & acid effects
    • Freedom [+60,000 gp]: Constant Freedom of Movement
    • Glamered [+2700 gp]: Can change the item's appearance
    • Greater Anchoring [+15,000 gp]: +10 Enhancement bonus on checks vs. Bull Rush, Overrun, & Trip attacks
    • +5 Deflection bonus to AC [+50,000 gp]
    • +5 Natural Armor bonus to AC [+50,000 gp]
    • +5 Resistance bonus to Saving Throws [+25,000 gp]
    • Crystal: -10 penalty to incorporeal touch attacks

    Belt of Battle
    [ 228,000 gp ]
    Grants a +2 Competence bonus to Initiative while worn. In addition, it has 3 charges which are renewed each day. Spending 1 or more charges (as a Swift Action) grants you an extra action which must be taken immediately

  • 1 Charge = 1 Move Action
  • 2 Charges = 1 Standard Action
  • 3 Charges = 1 Full-round Action
    The belt has also been enchanted to grant the following Enhancement bonuses:
  • +6 STR
  • +6 DEX
  • +6 CON
  • +6 INT
  • +6 WIS
  • +6 CHA

    Cloak of Displacement, Major
    [ 50,000 gp ]
    Works as the Displacement spell and lasts for up to 15 rounds a day, split as the user sees fit.

    Armband of Adaptation
    [ 18,000 gp ]
    No need to breathe, immune to harmful gases & vapors (as per Necklace of Adaptation).

    Bracers of the Zohar
    [ 169,000 gp ]
    These bracers confer a +1 Enhancement bonus to AC, and also hold the Soulfire ability and Heavy Fortification ability.

    Strongarm Gauntlets
    [ 9,000 gp ]
    These gauntlets allow the wearer to wield weapons as if he were one size category larger than normal.

    Ring of Nine Lives
    [ 45,000 gp ]
    The ring expends one charge and heals 20 points if the wearer's hit points ever drop to 0. In addition, once per day the wearer can expend a charge to treat a failed saving throw as a success.
    Current charges: 9

    Ring of Proof vs Poison
    [ 27,000 gp ]
    Grants immunity to poison.

    Boots of Temporal Acceleration
    [ 43,000 gp ]
    Once per day as a Swift Action (Command), speed time up as Time Stop. Take two rounds worth of actions then resume acting during your current turn in normal time, but are Shaken for 1 round.

    Azrael (Greatsword)
    [ 213,000 gp + 10,00 gp ]
    This Large-sized adamantine greatsword carries the following enchantments. In addition to those listed below, he keeps a Greater Truedeath Crystal attached to the weapon at all times.

    • +5 Enhancement bonus to attack and damage
    • Holy [+2 MP]: Weapon is Good aligned for DR purposes. In addition, deals +2d6 damage vs all evil aligned opponents.
    • Axiomatic [+2 MP]: Weapon is Lawful aligned for DR purposes. In addition, deals +2d6 damage vs all chaotic aligned opponents.
    • Flaming [+1 MP]: Upon command the weapon becomes sheathed in flame. +1d6 fire damage.
    • Everbright [+2000 gp]: Immune to Rust & Acid
      Standard action 2/day Flash 20 foot burst DC 14 Negates or blinded 1 round
    • Spellblade [+6000 gp]: User immune to one spell (Greater Dispel Magic). Can redirect as Free Action or dissipate.
    • Shadowstrike [+5000 gp]: Once per day, a shadowstrike weapon can reach through the wielder's own shadow to catch foes off guard. When this power is activated (a Swift mental action), 5 feet it added to the user's reach, and the target is denied it's Dexterity bonus to AC for this attack.
    • Truedeath, Gr [10,000 gp]: +1d6 dmg vs Undead; Critical & Sneak Attack undead; Ghost Touch

    Mithral Large Shield
    [ 56,900 gp ]
    This shield, which almost always floats near Vheril, carries the following enchantments:

    • +5 Enhancement bonus
    • Animated [+2 MP]: Floats within 2 feet of wielder when activated.
    • Called [+2000 gp]: Summon anywhere on same plane
    • Blueshine [+1500 gp]: Item immune to rust & acid effects