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Permission to use not granted

NAME: Vesz'aun
RACE: Drow
GENDER: Male
AGE: 92
EYES: Crimson
HAIR: White
SKIN: Obsidian
HEIGHT: 5'6"
WEIGHT: 128
SPEED: 30 feet
ALIGN: CN
CLASS LEVEL HD
1)Rogue 3 d6
2)Wizard (Elf Racial) 1 d4
3)Swashbuckler 3 d10
4)Warblade 2 d12
5)Abjurant Champion 5 d10
6)Bladesinger 10 d10
7) -- --
8) -- --
9) -- --
10) -- --
CHAR LEVEL: 24
ECL: 26
EXPERIENCE: 325,000
FEAT POOL: 0
SKILL POINTS: 0/289
HIT POINTS: 274
DMG REDUCT: --
SPELL RESIST: 35
PSION RESIST: 25
EAB: 2
ESB: 2

STAT VALUE MOD
STR 14 +2
DEX 24 +7
CON 14 +2
INT 24 +7
WIS 10 +0
CHA 14 +2
STR FEAT VALUE
OVER HEAD: 175
OFF GROUND: 350
PUSH/DRAG: 875
LT LOAD: 58
MED LOAD: 116
HVY LOAD: 175
MONEY AMOUNT
COPPER 0
SILVER 0
ELECTRUM 0
GOLD 91,450
PLATINUM 0
( ) --

SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 13 = 9 + 2 + - + 2
REFLEX 21 = 10 + 7 + - + 4
WILL 14 = 12 + 0 + - + 2

AC
AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
24 = 10 + 7 + 0 + - + - + - + 7

VARIANT AC FORMULA = ADJUSTED AC
FLAT FOOTED Subtract DEX mod and similar bonuses = 10
TOUCH Excludes Shield, Enhancement Bonus = 24

SHIELD/ITEM BONUS WT PEN SP. FAIL
- - - - -
INITIATIVE = DEX MOD + MISC
7 = 7 + 0

MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
22 = 18 + 2 + 0 + 2
RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
27 = 18 + 7 + 0 + 2

WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE

SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
Appraise INT 7 = 7 + 0 + 0
Balance DEX 17 = 7 + 8 + 2
Bluff CHA 15 = 2 + 13 + 0
Climb STR 7 = 2 + 5 + 0
Concentration CON 22 = 2 + 20 + 0
Decipher Script INT 12 = 7 + 5 + 0
Diplomacy CHA 22 = 2 + 16 + 4
Disable Device INT 17 = 7 + 10 + 0
Disguise CHA 2 = 2 + 0 + 0
Escape Artist DEX 17 = 7 + 10 + 0
Forgery INT 7 = 7 + 0 + 0
Gather Information CHA 7 = 2 + 3 + 2
Heal WIS 0 = 0 + 0 + 0
Hide DEX 12 = 7 + 5 + 0
Intimidate CHA 4 = 2 + 0 + 2
Jump STR 9 = 2 + 5 + 2
Knowledge(Arcana) INT 12 = 7 + 5 + 0
Knowledge(Local [Underdark]) INT 12 = 7 + 5 + 0
Listen WIS 15 = 0 + 15 + 0
Move Silently DEX 12 = 7 + 5 + 0
Open Lock DEX 17 = 7 + 10 + 0
Perform(Dance) CHA 7 = 2 + 5 + 0
Perform(Singing) CHA 7 = 2 + 5 + 0
Ride DEX 7 = 7 + 0 + 0
Search INT 15 = 7 + 8 + 0
Sense Motive WIS 17 = 0 + 17 + 0
Sleight of Hand DEX 17 = 7 + 8 + 2
Spellcraft INT 24 = 7 + 15 + 2
Spot WIS 15 = 0 + 15 + 0
Survival WIS 5 = 0 + 5 + 0
Swim STR 5 = 2 + 3 + 0
Tumble DEX 27 = 7 + 16 + 4
Use Magic Device CHA 22 = 2 + 20 + 0
Use Psionic Device CHA 7 = 2 + 5 + 0
Use Rope DEX 12 = 7 + 5 + 0

+2 Synergy bonus to Climb checks with a rope
+2 Synergy bonus on UMD checks involving scrolls
+2 Synergy bonus on Disguise checks when observed while acting in char
+2 Synergy bonus on Use Rope checks to bind someone
+2 Synergy bonus on Escape Artist checks to escape from rope bonds
+2 Synergy bonus on Survival checks to find/follow tracks
+2 Synergy bonus on Spellcraft checks to decipher scrolls

FEAT
Armor Proficiency (Light)
Weapon Proficiency (Simple)
Weapon Proficiency (Martial)
Exotic Weapon Proficiency (Hand Crossbow)
Improved Weapon Familiarity (Elven)
Weapon Focus (Rapier)
Weapon Finesse
Dodge
Blind Fight
Robilar's Gambit
Combat Reflexes
Combat Expertise
Combat Casting
Practiced Spellcaster (Wizard)
Scribe Scroll

ADDITIONAL NOTES/ERRATA
Drow Traits
Darkvision 120'
SR 11 +1/Character Level
+2 racial bonus on Will saves vs. spells and spell-like abilities
+2 racial bonus to saves against enchantment spells or effects
Immunity to Sleep spells and effects
Spell-like abilities (Usable 1/day each as caster of Character level)
  • Dancing Lights
  • Darkness
  • Faerie Fire

Light Blindness
Rogue Abilities
Evasion (Successful REF save means no damage; failed still full damage)
Trapfinding
Trap Sense +1
Sneak Attack Damage: +2d6
Swashbuckler Abilities
Weapon Finesse feat for free
Grace: +1 Competence bonus on Reflex saves
Insightful Strike: INT as damage bonus with certain weapon types (+7); no use on Crit Immune
Elven Racial Wizard Abilities
Scribe Scroll feat for free
Gain a Familiar
Generalist Wizardry: Gain 1 extra spell in book/level; prepare 1 extra spell/day of highest level
Abjurant Champion Abilities
Abjurant Armor: Add class level (+5) to Abjuration spells that grant Armor or Shield bonus
Extended Abjuration: Double duration of all Abjuration spells (as Extend Spell feat)
Swift Abjuration: Cast Abjuration spells of up to 3rd level as Swift Action
Arcane Boost: As a Swift Action, burn spell slot to do one of the following for 1 round -
  • Bonus on attack rolls = spell level
  • Bonus on damage rolls = 2 x spell level
  • Bonus to AC = spell level
  • Bonus on saving throws = spell level
  • Resistance to elements = 5 x spell level

Martial Arcanist: Effective caster level = BAB (if worse normally)
Bladesinging Abilities
Bladesong Style: +1 dodge AC bonus/level/INT mod when one hand free (+7 bonus)
Lesser Spellsong: Take 10 when Casting Defensively
Song of Celerity: 1/day Quicken a spell of up to 4th level
Greater Spellsong: No spell failure chance in Light armor
Song of Fury: May make one extra attack with Full Attack; all attacks that round at -2
Warblade Abilities
Battle Clarity
Weapon Aptitude
Uncanny Dodge
Stance: Hunter's Sense
Maneuvers Known
  • Iron Heart Surge
  • Steel Wind
  • Sapphire Nightmare Blade
  • Wolf Fang Strike
  • Languages Known
    Elven
    Undercommmon
    Common
    Drow Sign Language
    Draconic
    Abyssal


    Creeping Death -Metallica