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SAVING THROW | TOTAL | = | BASE | + | STAT MOD | + | MAGIC MOD | + | MISC MOD |
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FORTITUDE | 26 | = | 7 | + | 6 | + | 9 | + | 4 |
REFLEX | 25 | = | 5 | + | 8 | + | 10 | + | 2 |
WILL | 33 | = | 16 | + | 6 | + | 9 | + | 2 |
AC | = | Base | + | DEX | + | SIZE | + | ARMOR | + | SHIELD | + | NAT | + | MISC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
50 | = | 10 | + | 8 | + | 0 | + | 20 | + | 0 | + | 5 | + | 7 |
INITIATIVE | = | DEX MOD | + | MISC |
---|---|---|---|---|
14 | = | 8 | + | 6 |
MELEE BONUS | = | BASE ATTACK | + | STR MOD | + | SIZE MOD | + | MISC |
---|---|---|---|---|---|---|---|---|
29 | = | 20 | + | 6 | + | 0 | + | 4 |
RANGED BONUS | = | BASE ATTACK | + | DEX MOD | + | SIZE MOD | + | MISC |
32 | = | 20 | + | 8 | + | 0 | + | 4 |
WEAPON/ATTACK FORM | ATTK+ | DMG+ | DMG | CRIT | RANGE |
---|---|---|---|---|---|
Mace +5 | +35 | +16 | 1d8 | 20/x2 | -- |
FULL ATTACK MACE w/HASTE: +36/+36/+31/+26/+21
FULL ATTACK MACE w/HASTE & GREATER HEROISM: +40/+40/+35/+30/+25
SKILL NAME | KEY | SKILL MOD | = | KEY MOD | + | RANKS | + | MISC MOD |
---|---|---|---|---|---|---|---|---|
Appraise | INT | 14 | = | 10 | + | 0 | + | 4 |
Balance | DEX | 13 | = | 8 | + | 1 | + | 4 |
Bluff | CHA | 28 | = | 9 | + | 11 | + | 8 |
Climb | STR | 10 | = | 6 | + | 0 | + | 4 |
Concentration | CON | 38 | = | 6 | + | 28 | + | 4 |
Craft (Alchemy) | INT | 38 | = | 10 | + | 20 | + | 8 |
Decipher Script | INT | 30 | = | 10 | + | 16 | + | 4 |
Diplomacy | CHA | 32 | = | 9 | + | 11 | + | 12 |
Disguise | CHA | 14 | = | 9 | + | 1 | + | 4 |
Escape Artist | DEX | 13 | = | 8 | + | 1 | + | 4 |
Forgery | INT | 14 | = | 10 | + | 0 | + | 4 |
Gather Information | CHA | 16 | = | 9 | + | 1 | + | 6 |
Handle Animal | CHA | 14 | = | 9 | + | 1 | + | 4 |
Heal | WIS | 10 | = | 6 | + | 0 | + | 4 |
Hide | DEX | 13 | = | 8 | + | 1 | + | 4 |
Intimidate | CHA | 47 | = | 9 | + | 28 | + | 10 |
Jump | STR | 10 | = | 6 | + | 0 | + | 4 |
Knowledge(Arcana) | INT | 42 | = | 10 | + | 28 | + | 4 |
Knowledge(The Planes) | INT | 19 | = | 10 | + | 5 | + | 4 |
Knowledge(Religion) | INT | 19 | = | 10 | + | 5 | + | 4 |
Knowledge(Nobility & Royalty) | INT | 19 | = | 10 | + | 5 | + | 4 |
Knowledge(Local [Underdark]) | INT | 19 | = | 10 | + | 5 | + | 4 |
Knowledge(History) | INT | 19 | = | 10 | + | 5 | + | 4 |
Knowledge(Politics) | INT | 15 | = | 10 | + | 1 | + | 4 |
Listen | WIS | 14 | = | 6 | + | 2 | + | 6 |
Move Silently | DEX | 13 | = | 8 | + | 1 | + | 4 |
Perform([Untrained]) | CHA | 13 | = | 9 | + | 0 | + | 4 |
Ride | DEX | 13 | = | 8 | + | 1 | + | 4 |
Search | INT | 26 | = | 10 | + | 0 | + | 16 |
Sense Motive | WIS | 38 | = | 6 | + | 28 | + | 4 |
Spellcraft | INT | 44 | = | 10 | + | 28 | + | 6 |
Spot | WIS | 24 | = | 6 | + | 2 | + | 16 |
Survival | WIS | 10 | = | 6 | + | 0 | + | 4 |
Swim | STR | 10 | = | 6 | + | 0 | + | 4 |
Tumble | DEX | 18 | = | 8 | + | 2 | + | 8 |
Use Rope | DEX | 13 | = | 8 | + | 1 | + | 4 |
FEAT |
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Simple Weapon Proficiency |
Martial Weapon Proficiency (Rapier) |
Martial Weapon Proficiency (Short Sword) |
Exotic Weapon Proficiency (Hand Crossbow) |
Armor Proficiency (Light) |
Practiced Spellcaster (Wizard) |
Scribe Scroll |
Extend Spell |
Persistent Spell |
Maximize Spell |
Quicken Spell |
Heighten Spell |
Epic Spellcasting |
Improved Spell Capacity |
Mobile Spellcasting |
Combat Casting |
Ignore Special Requirements |
Mobility |
Alertness* |
Whirlwind Attack |
ADDITIONAL NOTES/ERRATA |
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Quick & Dirty Summary
Uncanny Dodge
Blindsense 30'
Undead Traits Faster Casting on all spells (Standard action=Swift, 1 Full Round=Standard) Persisted Spells:
Permanent Spells:
Contingent Spell: Teleport (Back to home base at 0 hp or less; Stasis Clone waiting) Permanent Spells (Mace):
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Drow Traits Darkvision 120' SR 11 +1/Character Level +2 racial bonus to saves against enchantment spells or effects +2 Racial bonus on Will saves against spells and spell-like abilities Immunity to Sleep spells and effects +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door. Spell-like abilities (Caster Level = Character level)
Light Blindness |
Wizard (Elf Racial) Abilities Spellcasting (20th level caster; 24th effective caster level) Scribe Scroll feat for free Gain a Familiar Learn 3 free spells per level Memorize one extra spell of highest level per day |
Binder Abilities Soul Binding [Su] (3 vestiges at a time; 14th effective level) Suppress Sign [Ex] Pact Augmentation +1 [Su] Bound Vestiges:
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Anima Mage Abilities Exploit Vestige Vestigial Awareness (+2 Initiative per bound Vestige) Vestigial Metamagic 3/day (Spontaneous with No Level Mod; 5 rnd loss of 1 Vestige) Vestige Casting (1/day Immediate action Stilled, Silent spell; Usually reserves for Mordy's Disjunction) |
Wyrm Wizard Abilities Knowledge of the Wyrm Spell Research (Divine Power) |
Abjurant Champion Abilities Abjurant Armor: Add class level (+4) to Abjuration spells that grant Armor or Shield bonus Extended Abjuration: Double duration of all Abjuration spells (as Extend Spell feat) Swift Abjuration: Cast Abjuration spells of up to 2nd level as Swift Action Arcane Boost: As a Swift Action, burn spell slot to do one of the following for 1 round -
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Languages Known Elven Undercommmon Common Drow Sign Language Draconic Abyssal |
SPELLCASTING |
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Spells Prepared NOTE: Caster Level 20th; Effective Caster Level 25th
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Spellbook 1st Level 2nd Level 3rd Level 4th Level 5th Level 6th Level 7th Level 8th Level 9th Level
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GEAR/ITEM |
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Magic Items By Body Slot
"Single Use" Magic Items
Other Magic Items
NOTE: All worn items listed below are made of glassteel.
Circlet of Rapid Casting
Dragon's Eye Mask
Amulet of Second Chances
Robe of Mysterious Conjurations
Belt of Magnificence +6
Spaulders of Armor
Deathguardian Bracers
Casting Glove
Rings of Wizardry
Ring of Evasion
Ring of Arcane Might
Ring of Spell Storing
Ring of Spell Battle
Boots of Temporal Acceleration
Akoraer's Mace
Staff of Maximum Hostility
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Qualyn [ Rat Familiar ]
HD: As Master = 25 ( 171 hp ) Skills: Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to Take 10 on Climb checks, even if rushed or threatened. A rat uses its DEX mod instead of its STR mod for Climb and Swim checks. A rat has a +8 bonus on any Swim checks to perform some special action or avoid a hazard. It can always choos to Take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Permanent Spells [25th level]:
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