Solaufein Pharn


©2006 commissoned art by Corey Miller
DO NOT TAKE, permission NOT granted!

NAME: Solaufein Pharn
RACE: Drow
TEMPLATE: None
GENDER: Male
AGE: 141
EYES: Crimson
HAIR: White
SKIN: Black
SIZE: Medium
HEIGHT: 5'1"
WEIGHT: 92 lbs
SPEED: 30 ft
CLASS LEVEL HD
1)Rogue 4 d6
2)Cloistered Cleric 16 d6
3)Darkmask 5 d6
4) -- --
5) -- --
6) -- --
7) -- --
8) -- --
9) -- --
10) -- --
11) -- --
CHAR LEVEL: 25
ECL: 27
EXPERIENCE: 351,000
ALIGNMENT: NE
SKILL POINTS: 0/310
HIT POINTS: 200
DMG REDUCT: --
SPELL RESIST: 36
PSION RESIST: 26
POWER POINTS: --
EAB: 3
ESB: 2


STAT VALUE MOD
STR 16 +3
DEX 24 +7
CON 14 +2
INT 22 +6
WIS 24 +7
CHA 14 +2
STR FEAT VALUE
OVER HEAD: 230
OFF GROUND: 460
PUSH/DRAG: 1150
LT LOAD: 76
MED LOAD: 153
HVY LOAD: 230
MONEY AMOUNT
COPPER
SILVER
ELECTRUM
GOLD
PLATINUM
( )


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 14 = 10 + 2 + 0 + 2
REFLEX 21 = 12 + 7 + 0 + 2
WILL 22 = 13 + 7 + 0 + 2

  • Miscellaneous includes ESB
  • +2 Racial bonus to saves against enchantment spells or effects
  • +2 Racial bonus on Will saves against spells and spell-like abilities
  • +4 bonus on saves vs illusions


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    19 = 10 + 7 + 0 + 2 + 0 + 0 + 0

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 19*
    TOUCH Excludes Shield, Armor, Natural = 17


    INITIATIVE = DEX MOD + MISC
    +7 = 7 + 0


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    18 = 12 + 3 + 0 + 3
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    22 = 12 + 7 + 0 + 3

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    MW Short Sword 24 3 1d6 19-20/x2 --

  • Sneak Attack +11d6 (or +2 bonus to attacks per die sacrificed)


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 11 = 6 + 5 + 0
    Balance DEX 14 = 7 + 5 + 2
    Bluff CHA 2 = 2 + 0 + 0
    Climb STR 3 = 3 + 0 + 0
    Concentration CON 22 = 2 + 20 + 0
    Decipher Script INT 16 = 6 + 10 + 0
    Diplomacy CHA 21 = 2 + 15 + 4
    Disable Device INT 11 = 6 + 5 + 0
    Disguise CHA 2 = 2 + 0 + 0
    Escape Artist DEX 17 = 7 + 10 + 0
    Forgery INT 6 = 6 + 0 + 0
    Gather Information CHA 17 = 2 + 15 + 0
    Heal WIS 7 = 7 + 0 + 0
    Hide DEX 29 = 7 + 20 + 2
    Intimidate CHA 4 = 2 + 0 + 2
    Jump STR 3 = 3 + 0 + 2
    Knowledge(Religion) INT 36 = 6 + 28 + 2
    Knowledge(Arcana) INT 7 = 6 + 1 + 0
    Knowledge(The Planes) INT 7 = 6 + 1 + 0
    Knowledge(Local [Gauth Grottoes]) INT 7 = 6 + 1 + 0
    Knowledge(Local [The Northdark]) INT 7 = 6 + 1 + 0
    Knowledge(Nobility & Royalty) INT 7 = 6 + 1 + 0
    Knowledge(Nature) INT 9 = 6 + 1 + 2
    Knowledge(History) INT 7 = 6 + 1 + 0
    Knowledge(Geography) INT 7 = 6 + 1 + 0
    Knowledge(Dungeoneering) INT 7 = 6 + 1 + 0
    Knowledge(Architecture) INT 7 = 6 + 1 + 0
    Listen WIS 29 = 7 + 20 + 2
    Move Silently DEX 29 = 7 + 20 + 2
    Open Lock DEX 17 = 7 + 10 + 0
    Perform([Untrained]) CHA 2 = 2 + 0 + 0
    Ride DEX 7 = 7 + 0 + 0
    Search INT 28 = 6 + 20 + 2
    Sense Motive WIS 27 = 7 + 20 + 0
    Sleight of Hand DEX 19 = 7 + 10 + 2
    Spellcraft INT 34 = 6 + 28 + 0
    Spot WIS 29 = 7 + 20 + 2
    Survival WIS 12 = 7 + 5 + 0
    Swim STR 3 = 3 + 0 + 0
    Tumble DEX 17 = 7 + 10 + 0
    Use Rope DEX 7 = 7 + 0 + 0

  • +2 bonus on Disguise checks to act in character
  • +2 bonus on Use Rope checks involving bindings
  • +2 bonus on Survival checks when following tracks


    DOMAIN NAME: Trickery
    POWER: Bluff, Disguise, Hide class skills
    1st: Disguise Self
    2nd: Invisibility
    3rd: Nondetection
    4th: Confusion
    5th: False Vision
    6th: Mislead
    7th: Screen
    8th: Polymorph Any Object
    9th: Time Stop

    DOMAIN NAME: Travel
    POWER: Freedom of Movement 1 rnd/lvl/day; Survival skill
    1st: Longstrider
    2nd: Locate Object
    3rd: Fly
    4th: Dimension Door
    5th: Teleport
    6th: Find the Path
    7th: Teleport, Greater
    8th: Phase Door
    9th: Astral Projection

    DOMAIN NAME: Knowledge
    POWER: Knowledge skills; +1 CL divinations
    1st: Detect Secret Doors
    2nd: Detect Thoughts
    3rd: Clairaudience/Clairvoyance
    4th: Divination
    5th: True Seeing
    6th: Find the Path
    7th: Legend Lore
    8th: Discern Location
    9th: Foresight


    FEAT
    Simple Weapon Proficiency
    Armor Proficiency (Light)
    Martial Weapon Proficiency (Rapier)
    Martial Weapon Proficiency (Short Sword)
    Martial Weapon Proficiency (Shortbow)
    Exotic Weapon Proficiency (Hand Crossbow)
    Weapon Finesse
    Weapon Focus (Short Sword)
    Blind Fight
    Precise Strike
    Stealthy
    Daylight Adaptation
    Sacred Outlaw
    Extra Favored Class: Cloistered Cleric
    Weapon Focus (Short Sword)
    Epic Spellcasting


    ADDITIONAL NOTES/ERRATA
    Drow Traits
    +2 DEX, -2 CON, +2 INT, +2 CHA
    Darkvision 120'
    SR 11 +1/Character Level
    +2 racial bonus to saves against enchantment spells or effects
    +2 Racial bonus on Will saves against spells and spell-like abilities
    Immunity to Sleep spells and effects
    +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.
    Spell-like abilities (Caster Level = Character level)
    • Dancing Lights 1/day
    • Darkness 1/day
    • Faerie Fire 1/day

    Light Blindness
    Rogue Abilities
    Sneak Attack +2d6
    Trapfinding
    Evasion
    Trap Sense +1
    Uncanny Dodge
    Cloistered Cleric Abilities
    Spellcasting (21st level)
    2 Domains: Travel & Trickery
    Aura of Chaos
    Aura of Evil
    Spontaneous Domain Casting (Trickery): Lose a prepared slot to cast a Domain spell of the same level or lower; lose ability to spontaneously Inflict
    Spellcasting restriction: Cannot cast Lawful or Good spells
    Rebuke Undead 5/day
    Lore (same as Bardic Knowledge class feature)
    Extra spells:
  • Erase
  • Identify
  • Unseen Servant
  • Fox's Cunning
  • Illusory Script
  • Secret Page
  • Tongues (reduced level)
  • Detect Scrying
  • Analyze Dweomer
  • Sequester
  • Vision
  • Darkmask Abilities
    Cast Darkfire 1/day as spell-like ability
    Cast Pass Without Trace 1/day as spell-like ability
    Cast Alter Self 1/day as spell-like ability
    Gain Skill Focus (Knowledge [Religion]) as bonus feat
    Dark Embrace 1/day: Cast Touch or Targeted spell into mask; Free Action to target someone within 100'
    Sneak Attack +1d6
    Resist Illusions: +4 bonus on saves vs illusions
    Cloak of Shadows 1/day: +5 Profane bonus to Hide and +5 Resistance bonus to saves
    Bladebend 1/day; Duration 5 rounds (Free Action); Slashing & Piercing weapons turned back on attacker
    Languages Known
    Elven
    Undercommon
    Common
    Drow Sign Language
    Abyssal
    Draconic
    Goblin
    Kuo-toan
    Orc
    Giant
    Inherent Bonuses & Grafts
    +5 Inherent bonus to STR
    +5 Inherent bonus to DEX
    +5 Inherent bonus to CON
    +5 Inherent bonus to INT
    +5 Inherent bonus to WIS
    +5 Inherent bonus to CHA

    Silthilar Tendons (+2 DEX)