Solaufein Pharn


©2006 commissoned art by Corey Miller
DO NOT TAKE, permission NOT granted!

NAME: Solaufein Pharn
RACE: Drow
TEMPLATE: None
GENDER: Male
AGE: 141
EYES: Crimson
HAIR: White
SKIN: Black
SIZE: Medium
HEIGHT: 5'1"
WEIGHT: 92 lbs
SPEED: 60 ft
CLASS LEVEL HD
1)Rogue 4 d6
2)Cloistered Cleric 16 d6
3)Darkmask 5 d6
4) -- --
5) -- --
6) -- --
7) -- --
8) -- --
9) -- --
10) -- --
11) -- --
CHAR LEVEL: 25
ECL: 27
EXPERIENCE: 351,000
ALIGNMENT: NE
SKILL POINTS: 0/310
HIT POINTS: 275
DMG REDUCT: --
SPELL RESIST: 36
PSION RESIST: 26
POWER POINTS: --
EAB: 3
ESB: 2


STAT VALUE MOD
STR 22 +6
DEX 30 +10
CON 20 +5
INT 28 +9
WIS 30 +10
CHA 20 +5
STR FEAT VALUE
OVER HEAD: 520
OFF GROUND: 1040
PUSH/DRAG: 2600
LT LOAD: 173
MED LOAD: 346
HVY LOAD: 520
MONEY AMOUNT
COPPER 0
SILVER 0
ELECTRUM 0
GOLD 19,035
PLATINUM 0
( ) 0


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 22 = 10 + 5 + 5 + 2
REFLEX 30 = 12 + 10 + 6 + 2
WILL 30 = 13 + 10 + 5 + 2

  • Miscellaneous includes ESB
  • +2 Racial bonus to saves against enchantment spells or effects
  • +2 Racial bonus on Will saves against spells and spell-like abilities
  • +4 bonus on saves vs illusions


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    68 = 10 + 10 + 0 + 35 + 0 + 5 + 8

  • Miscellaneous includes +5 Deflection; +1 Dodge bonus; +2 Profane bonus

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 68*
    TOUCH Excludes Shield, Armor, Natural = 28


    INITIATIVE = DEX MOD + MISC
    +12 = 10 + 2

  • Miscellaneous includes +2 Competence bonus


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    22 = 12 + 6 + 0 + 4
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    26 = 12 + 10 + 0 + 4

  • Miscellaneous includes EAB and +1 bonus from Haste

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    MW Short Sword 32 16 1d6 19-20/x2 --

  • Sneak Attack +14d6 (or +2 bonus to attacks per die sacrificed)

    FULL ATTACK SHORT SWORD w/HASTE: +32/+32/+27/+22/+17

    FULL ATTACK SHORT SWORD w/HASTE & DIVINE POWER: +40/+40/+35/+30/+25

    FULL ATTACK SHORT SWORD w/HASTE & DIVINE POWER & DIVINE FAVOR: +43/+43/+38/+33/+28


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 14 = 9 + 5 + 0
    Balance DEX 17 = 10 + 5 + 2
    Bluff CHA 5 = 5 + 0 + 0
    Climb STR 6 = 6 + 0 + 0
    Concentration CON 25 = 5 + 20 + 0
    Decipher Script INT 19 = 9 + 10 + 0
    Diplomacy CHA 24 = 5 + 15 + 4
    Disable Device INT 14 = 9 + 5 + 0
    Disguise CHA 5 = 5 + 0 + 0
    Escape Artist DEX 20 = 10 + 10 + 0
    Forgery INT 9 = 9 + 0 + 0
    Gather Information CHA 20 = 5 + 15 + 0
    Heal WIS 10 = 10 + 0 + 0
    Hide DEX 52 = 10 + 20 + 22
    Intimidate CHA 7 = 5 + 0 + 2
    Jump STR 6 = 6 + 0 + 2
    Knowledge(Religion) INT 39 = 9 + 28 + 2
    Knowledge(Arcana) INT 10 = 9 + 1 + 0
    Knowledge(The Planes) INT 10 = 9 + 1 + 0
    Knowledge(Local [Gauth Grottoes]) INT 10 = 9 + 1 + 0
    Knowledge(Local [The Northdark]) INT 10 = 9 + 1 + 0
    Knowledge(Nobility & Royalty) INT 10 = 9 + 1 + 0
    Knowledge(Nature) INT 12 = 9 + 1 + 2
    Knowledge(History) INT 10 = 9 + 1 + 0
    Knowledge(Geography) INT 10 = 9 + 1 + 0
    Knowledge(Dungeoneering) INT 10 = 9 + 1 + 0
    Knowledge(Architecture) INT 10 = 9 + 1 + 0
    Listen WIS 32 = 10 + 20 + 2
    Move Silently DEX 52 = 10 + 20 + 22
    Open Lock DEX 20 = 10 + 10 + 0
    Perform([Untrained]) CHA 5 = 5 + 0 + 0
    Ride DEX 10 = 10 + 0 + 0
    Search INT 31 = 9 + 20 + 2
    Sense Motive WIS 30 = 10 + 20 + 0
    Sleight of Hand DEX 22 = 10 + 10 + 2
    Spellcraft INT 67 = 9 + 28 + 30
    Spot WIS 32 = 10 + 20 + 2
    Survival WIS 15 = 10 + 5 + 0
    Swim STR 6 = 6 + 0 + 0
    Tumble DEX 20 = 10 + 10 + 0
    Use Rope DEX 10 = 10 + 0 + 0

  • +2 bonus on Disguise checks to act in character
  • +2 bonus on Use Rope checks involving bindings
  • +2 bonus on Survival checks when following tracks


    DOMAIN NAME: Trickery
    POWER: Bluff, Disguise, Hide class skills
    1st: Disguise Self
    2nd: Invisibility
    3rd: Nondetection
    4th: Confusion
    5th: False Vision
    6th: Mislead
    7th: Screen
    8th: Polymorph Any Object
    9th: Time Stop

    DOMAIN NAME: Travel
    POWER: Freedom of Movement 1 rnd/lvl/day; Survival skill
    1st: Longstrider
    2nd: Locate Object
    3rd: Fly
    4th: Dimension Door
    5th: Teleport
    6th: Find the Path
    7th: Teleport, Greater
    8th: Phase Door
    9th: Astral Projection

    DOMAIN NAME: Knowledge
    POWER: Knowledge skills; +1 CL divinations
    1st: Detect Secret Doors
    2nd: Detect Thoughts
    3rd: Clairaudience/Clairvoyance
    4th: Divination
    5th: True Seeing
    6th: Find the Path
    7th: Legend Lore
    8th: Discern Location
    9th: Foresight


    FEAT
    Simple Weapon Proficiency
    Armor Proficiency (Light)
    Martial Weapon Proficiency (Rapier)
    Martial Weapon Proficiency (Short Sword)
    Martial Weapon Proficiency (Shortbow)
    Exotic Weapon Proficiency (Hand Crossbow)
    Weapon Finesse
    Weapon Focus (Short Sword)
    Blind Fight
    Precise Strike
    Stealthy
    Daylight Adaptation
    Sacred Outlaw
    Extra Favored Class: Cloistered Cleric
    Weapon Focus (Short Sword)
    Epic Spellcasting


    ADDITIONAL NOTES/ERRATA
    Quick & Dirty Summary

    Uncanny Dodge
    Evasion

    Haste constantly active
    No need to eat, drink, breathe; Only need 2 hours sleep

    Immune to Disease
    Immune to Poison
    Immune to Death Spells & Effects
    Immune to Energy Drain
    Immune to All Negative Energy Effects
    Immune to Mind-affecting powers, spells, & effects
    Immune to Information-gathering powers, spells, & effects (except Metafaculty)
    Immune to Sleep spells & Effects
    Immune to All Harmful Vapors & Gases (no need to breathe)
    Immune to Critical Hits & Sneak Attacks

    Renewal Pact in effect
    Death Pact in effect

    Cast 4 Epic Spells per day

    Drow Traits
    +2 DEX, -2 CON, +2 INT, +2 CHA
    Darkvision 120'
    SR 11 +1/Character Level
    +2 racial bonus to saves against enchantment spells or effects
    +2 Racial bonus on Will saves against spells and spell-like abilities
    Immunity to Sleep spells and effects
    +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.
    Spell-like abilities (Caster Level = Character level)
    • Dancing Lights 1/day
    • Darkness 1/day
    • Faerie Fire 1/day

    Light Blindness
    Rogue Abilities
    Sneak Attack +2d6 (Levels stack with Cloistered Cleric = +10d6)
    Trapfinding
    Evasion
    Trap Sense +1
    Uncanny Dodge
    Cloistered Cleric Abilities
    Spellcasting (21st level)
    2 Domains: Travel & Trickery
    Aura of Chaos
    Aura of Evil
    Spontaneous Domain Casting (Trickery): Lose a prepared slot to cast a Domain spell of the same level or lower; lose ability to spontaneously Inflict
    Spellcasting restriction: Cannot cast Lawful or Good spells
    Rebuke Undead 5/day
    Lore (same as Bardic Knowledge class feature)
    Extra spells:
  • Erase
  • Identify
  • Unseen Servant
  • Fox's Cunning
  • Illusory Script
  • Secret Page
  • Tongues (reduced level)
  • Detect Scrying
  • Analyze Dweomer
  • Sequester
  • Vision
  • Darkmask Abilities
    Cast Darkfire 1/day as spell-like ability
    Cast Pass Without Trace 1/day as spell-like ability
    Cast Alter Self 1/day as spell-like ability
    Gain Skill Focus (Knowledge [Religion]) as bonus feat
    Dark Embrace 1/day: Cast Touch or Targeted spell into mask; Free Action to target someone within 100'
    Sneak Attack +1d6
    Resist Illusions: +4 bonus on saves vs illusions
    Cloak of Shadows 1/day: +5 Profane bonus to Hide and +5 Resistance bonus to saves
    Bladebend 1/day; Duration 5 rounds (Free Action); Slashing & Piercing weapons turned back on attacker
    Languages Known
    Elven
    Undercommon
    Common
    Drow Sign Language
    Abyssal
    Draconic
    Goblin
    Kuo-toan
    Orc
    Giant
    Inherent Bonuses & Grafts
    +5 Inherent bonus to STR
    +5 Inherent bonus to DEX
    +5 Inherent bonus to CON
    +5 Inherent bonus to INT
    +5 Inherent bonus to WIS
    +5 Inherent bonus to CHA

    Silthilar Tendons (+2 DEX)

    Spells Prepared
    NOTE: Caster Level 21st; Effective caster level for Divinations 22nd
    • 1st-Level Spells
      • Divine Favor
      • Divine Favor
      • Divine Favor
      • Bless
      • Healthful Rest
      • Identify
      • Resurgence
      • Comprehend Languages
      • Disguise Self (Domain)
    • 2nd-Level Spells
      • Align Weapon
      • Align Weapon
      • Avoid Planar Effects
      • Ebon Eyes
      • Divine Insight
      • Gentle Repose
      • Zone of Truth
      • Silence
      • Invisibility (Domain)
    • 3rd-Level Spells
      • Dispel Magic
      • Dispel Magic
      • Locate Object
      • Speak With Dead
      • Meld Into Stone
      • Stone Shape
      • Remove Curse
      • Fly (Domain)
    • 4th-Level Spells
      • Divine Power
      • Divine Power
      • Divine Power
      • Assay Spell Resistance
      • Assay Spell Resistance
      • Sending
      • Divination
      • Dimension Door (Domain)
    • 5th-Level Spells
      • Cure Light Wounds, Mass
      • Cure Light Wounds, Mass
      • Commune
      • Flame Strike
      • Flame Strike
      • Wall of Stone
      • Break Enchantment
      • True Seeing (Domain)
    • 6th-Level Spells
      • Heal
      • Heal
      • Vigorous Circle
      • Dispel Magic, Greater
      • Dispel Magic, Greater
      • Banishment
      • Mislead (Domain)
    • 7th-Level Spells
      • Cure Serious Wounds, Mass
      • Cure Serious Wounds, Mass
      • Greater Scrying
      • Restoration, Mass
      • Restoration, Greater
      • Teleport, Greater (Domain)
    • 8th-Level Spells
      • Cure Critical Wounds, Mass
      • Cure Critical Wounds, Mass
      • Antimagic Field
      • Greater Spell Immunity
      • Dimensional Lock
      • Polymorph Any Object (Domain)
    • 9th-Level Spells
      • Heal, Mass
      • Heal, Mass
      • Heal, Mass
      • Gate
      • Miracle
      • Time Stop (Domain)


    GEAR/ITEM
    Magic Items By Body Slot
    • HEAD: Circlet of Rapid Casting
    • FACE: Third Eye Conceal
    • THROAT: Retributive Amulet
    • TORSO: Empty
    • BODY: Nightscale Armor
    • WAIST: Belt of Battle
    • SHOULDERS: Cloak of Greater Stealth
    • ARMS: Counterstrike Bracers
    • HANDS: Casting Glove
    • RING (R): Ring of Heavy Armor
    • RING (L): Ring of Spellcrafting
    • FEET: Boots of Temporal Acceleration

    Slotless Worn Magic Items
    • Ring of Proof vs Poison
    • Earring of Feather Fall
    • Earring of Sustenance
    • Armband of Adaptation

    "Single Use" Magic Items & Grafts

    • Manual of Quickness of Action +5
    • Manual of Gainful Exercise +5
    • Manual of Bodily Health +5
    • Tome of Clear Thought +5
    • Tome of Leadership & Influence +5
    • Tome of Understanding +5
    • Silthilar Tendons

    Other Magic Items

    • Short Sword
    • Epic Spell: Epic Mage Armor

    Mundane Items

    • Spell Component Pouch


    Circlet of Rapid Casting
    [ 15,000 gp ]
    This thin, silver circlet is engraved with dozens of different symbols and runes. It allows the wearer to cast a small numbers of spells each day as a Swift action. The circlet has 3 charges which are renewed at the beginning of each day. Spending one or more charges allows you to cast a single spell as part of the same Swift action as you used to activate the item. This spell must have a casting time that is no longer than 1 Standard action. Doing this expends the prepared spell as if you had cast the spell normally.

    • 1 Charge: Cast a single spell of 2nd level or less
    • 2 Charges: Cast a single spell of up to 3rd level
    • 3 Charges: Cast a single spell of up to 4th level

    Third Eye Conceal
    [ 120,000 gp ]
    While worn, this small, faintly glowing white crystal protects the wearer from view by all devices, powers, and spells that detect, influence, or read emotions or thoughts. This power protects against all mind-affecting powers and effects as well as information-gathering by clairsentience powers and effects (except for Metafaculty).

    Earring of Feather Fall
    [ 4,400 gp ]
    Can use Feather Fall at will.

    Earring of Sustenance
    [ 5,000 gp ]
    No need to eat or drink; only need 2 hrs sleep.

    Retributive Amulet
    [ 56,000 gp ]
    This inch-wide disk bears a large red crystal in it's center. Tiny carvings around the crystal show an endless march of angels and demons at war.
    When worn, this amulet provides a +2 Profane bonus to AC. In addition, when the wearer takes damage from a melee attack made with a natural or hand-held weapon, the damage is divided equally between the attacker and the target. If the damage is an odd number, the extra point of damage goes to the attacker.
    The amulet delivers the same types of wounds upon the attacker that the wearer receives, but only damage to hit points.

    Nightscale Armor
    [ 282,250 gp + 3,000 gp ]
    This finely crafted suit of armor holds the following enchantments. In addition, he keeps a Greater Crystal of Screening attached:

    • +1 Enhancement bonus to AC
    • Speed [+3 MP]: Constant Haste
    • Soulfire [+4 MP]: Immunities to Death effects & negative energy effects
    • Called [+2000 gp]: Summon anywhere on same plane
    • Comfort [+5000 gp]: Immune to normal temperature extremes
    • Health [+11,250 gp]: Immune to disease
    • Freedom [+60,000 gp]: Constant Freedom of Movement
    • Glamered [+2700 gp]: Can change the item's appearance
    • Greater Anchoring [+15,000 gp]: +10 Enhancement bonus on checks vs. Bull Rush, Overrun, & Trip attacks
    • +5 Deflection bonus to AC [+50,000 gp]
    • +5 Natural Armor bonus to AC [+50,000 gp]
    • +5 Resistance bonus to Saving Throws [+25,000 gp]
    • Crystal: -10 penalty to incorporeal touch attacks

    Belt of Battle
    [ 228,000 gp ]
    Grants a +2 Competence bonus to Initiative while worn. In addition, it has 3 charges which are renewed each day. Spending 1 or more charges (as a Swift Action)grants you an extra action which must be taken immediately

  • 1 Charge = 1 Move Action
  • 2 Charges = 1 Standard Action
  • 3 Charges = 1 Full-round Action
    The belt has also been enchanted to grant the following Enhancement bonuses:
  • +6 STR
  • +6 DEX
  • +6 CON
  • +6 INT
  • +6 WIS
  • +6 CHA

    Cloak of Greater Stealth
    [ 80,000 gp ]
    Grants a +20 Competence bonus to Hide and Move Silently checks.

    Armband of Adaptation
    [ 18,000 gp ]
    No need to breathe, immune to harmful gases & vapors (as per Necklace of Adaptation).

    Counterstrike Bracers
    [ 2500 gp ]
    2/day activate as Immediate action to get a free attack of opportunity against an enemy who just missed you with an attack.

    Casting Glove
    [ 20,000 gp ]
    This glove (worn on the right hand) allows an item to be stored or retrieved as a Free Action. In addition, once per round you can activate or consume a stored magic item as if you were holding it in your hand. The activation and all effects function just as normal for the item, and the activation requires the same type of action.

    Ring of Heavy Armor
    [ 72,000 gp ]
    Grants Fortification 100%.

    Ring of Spellcrafting
    [ 90,000 gp ]
    Grants a +30 Competence bonus on Spellcraft checks.

    Ring of Proof vs Poison
    [ 54,000 gp ]
    Grants immunity to poison.

    Boots of Temporal Acceleration
    [ 43,000 gp ]
    Once per day as a Swift Action (Command), speed time up as Time Stop. Take two rounds worth of actions then resume acting during your current turn in normal time, but are Shaken for 1 round.

    Short Sword
    [ 213,310 gp + 10,000 gp ]
    This Large-sized adamantine greatsword carries the following enchantments. In addition to those listed below, he keeps a Greater Truedeath Crystal attached to the weapon at all times.

    • +5 Enhancement bonus to attack and damage
    • Collision [+2 MP]: Adds +5 damage on a successful hit
    • Assassination [+1 MP]: +1d6 Sneak Attack damage; +5 to DC of poisons delivered with blade
    • Deadly Precision [+2 MP]: +2d6 Sneak Attack Damage
    • Everbright [+2000 gp]: Immune to Rust & Acid
      Standard action 2/day Flash 20 foot burst DC 14 Negates or blinded 1 round
    • Spellblade [+6000 gp]: User immune to one spell (Greater Dispel Magic). Can redirect as Free Action or dissipate.
    • Shadowstrike [+5000 gp]: Once per day, a shadowstrike weapon can reach through the wielder's own shadow to catch foes off guard. When this power is activated (a Swift mental action), 5 feet it added to the user's reach, and the target is denied it's Dexterity bonus to AC for this attack.
    • Truedeath, Gr [10,000 gp]: +1d6 dmg vs Undead; Critical & Sneak Attack undead; Ghost Touch

    Epic Mage Armor Spell
    [ 684,000 gp ]
    This spell adds a +35 Armor bonus to AC (24 hour duration, 1 minute casting time, range of Touch). The Spellcraft DC is 76.