Silvermane

NAME: Colin Silvermane
RACE: Half-Drow
TEMPLATE: Unholy Scion
SUBTYPE: Native Outsider
SUBTYPE: Dragonblood
SUBTYPE: Endless
GENDER: Male
AGE: Unknown
EYES: Red
HAIR: Silver
SKIN: Dusky
HEIGHT: 6'1"
WEIGHT: 215 lbs
SPEED: 30 ft
CLASS LEVEL HD
1)Rogue 1 d6
2)Fighter 1 d10
3)Warblade 1 d12
4)Eternal Blade 3 d10
5)Archivist 2 d6
6)Ordained Champion 5 d8
7)Ruby Knight Vindicator 7 d8
8)Bone Knight 10 d10
9) -- --
10) -- --
11) -- --
12) -- --
13) -- --
CHAR LEVEL: 30
ECL: 35
EXPERIENCE: 528,000
ALIGNMENT: LE
PATRON DEITY: Bel
SKILL POINTS: 0/298
HIT POINTS: 266
DMG REDUCT: 3/Bludgeoning
DMG REDUCT: 10/Good or Magic
SPELL RESIST: 35
PSION RESIST: 25
POWER POINTS: --
EAB: 5
ESB: 5


STAT VALUE MOD
STR 24 +7
DEX 17 +3
CON 16 +3
INT 26 +8
WIS 22 +6
CHA 25 +7
STR FEAT VALUE
OVER HEAD: 700
OFF GROUND: 1400
PUSH/DRAG: 3500
LT LOAD: 233
MED LOAD: 466
HVY LOAD: 700
MONEY AMOUNT
COPPER
SILVER
ELECTRUM
GOLD
PLATINUM
( )


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 25 = 17 + 3 + 0 + 5
REFLEX 10 = 5 + 3 + 0 + 5
WILL 23 = 12 + 6 + 0 + 5

  • +8 Insight bonus on REF saves when not flat-footed
  • +2 Racial bonus on saves vs enchantment spells and effects
  • +20 bonus to a single save with Diamoned Defense (Immediate Action)


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    26 = 10 + 3(1) + 0 + 8 + 0 + 0 + 7

  • Miscellaneous includes +7 Deflection bonus

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 23*
    TOUCH Excludes Shield, Armor, Natural = 14

    * Only if something denies DEX bonus to AC in spite of Uncanny Dodge


    INITIATIVE = DEX MOD + MISC
    7 = 3 + 4

  • Miscellaneous includes +4 Racial bonus


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    29 = 17 + 7 + 0 + 5
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    25 = 17 + 3 + 0 + 5

  • Miscellaneous includes EAB

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    MW Large Bonecraft Cold Iron Greatsword +29 +7 4d6 19-20/x2 --

  • +1d6 Unholy damage vs one opponent per round as Free Action
  • +1d6 damage vs Living opponents
  • +3d6 damage vs Good-aligned opponents
  • +2d6 damage vs Demons
  • +1d6 Sneak Attack damage
  • +1d6 damage with all melee attacks via Punishing Stance (worked in above)
  • +8 Insight bonus on Attack and Damage vs Chosen Foe Type, 2 Encounters/day


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 13 = 8 + 5 + 0
    Balance DEX 1 = 3 + 0 + -2
    Bluff CHA 14 = 7 + 5 + 2
    Climb STR 1 = 7 + 0 + -6
    Concentration CON 36 = 3 + 33 + 0
    Craft(Armorsmithing) INT 14 = 8 + 6 + 0
    Craft(Weaponsmithing) INT 14 = 8 + 6 + 0
    Decipher Script INT 25 = 8 + 15 + 2
    Diplomacy CHA 41 = 7 + 30 + 4
    Disable Device INT 9 = 8 + 1 + 0
    Disguise CHA 11 = 7 + 0 + 4
    Escape Artist DEX -2 = 3 + 1 + -6
    Forgery INT 8 = 8 + 0 + 0
    Gather Information CHA 14 = 7 + 5 + 2
    Heal WIS 6 = 6 + 0 + 0
    Hide DEX -2 = 3 + 1 + -6
    Intimidate CHA 46 = 7 + 33 + 6
    Jump STR 1 = 7 + 0 + -6
    Knowledge(Religion) INT 43 = 8 + 33 + 2
    Knowledge(Arcana) INT 23 = 8 + 15 + 0
    Knowledge(The Planes) INT 23 = 8 + 15 + 0
    Knowledge(Geography) INT 9 = 8 + 1 + 0
    Knowledge(History) INT 9 = 8 + 1 + 0
    Knowledge(Nobility) INT 9 = 8 + 1 + 0
    Knowledge(Local [Waterdeep]) INT 9 = 8 + 1 + 0
    Knowledge(Local [The Northdark]) INT 9 = 8 + 1 + 0
    Knowledge(Local [The Sword Coast]) INT 9 = 8 + 1 + 0
    Knowledge(Local [The North]) INT 9 = 8 + 1 + 0
    Knowledge(Local [Gauth Grottoes]) INT 9 = 8 + 1 + 0
    Listen WIS 10 = 6 + 3 + 1
    Move Silently DEX -2 = 3 + 1 + -6
    Open Lock DEX 4 = 3 + 1 + 0
    Perform([Untrained]) CHA 7 = 7 + 0 + 0
    Perform(Dancing) CHA 10 = 7 + 3 + 0
    Ride DEX 13 = 3 + 10 + 0
    Search INT 10 = 8 + 1 + 1
    Sense Motive WIS 26 = 6 + 20 + 0
    Sleight of Hand DEX 0 = 3 + 1 + -4
    Spellcraft INT 63 = 8 + 33 + 22
    Spot WIS 10 = 6 + 3 + 1
    Survival WIS 6 = 6 + 0 + 0
    Swim STR -5 = 7 + 0 + -12
    Tumble DEX 1 = 3 + 0 + -2
    Use Rope DEX 3 = 3 + 0 + 0

  • +2 bonus to Disguise checks to act in character
  • +2 bonus to Appraise checks related to Armorsmithing
  • +2 bonus to Appraise checks related to Weaponsmithing
  • +2 bonus to Survival checks when on other Planes
  • +2 bonus to Rebuke checks


    FEAT
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All)
    Exotic Weapon Proficiency (Hand Crossbow)
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Armor Proficiency (Heavy)
    Shield Proficiency (All)
    Weapon Focus (Greatsword)
    Parrying Shield
    Undead Leadership
    Epic Leadership
    Legendary Commander
    Practiced Spellcaster (Archivist)
    Epic Spellcasting
    Epic Skill Focus (Spellcraft)
    Martial Study (Action Before Thought)
    Brand of the Nine Hells (Bel)
    Hellsworn (Hell's Fury)
    Scribe Scroll


    ADDITIONAL NOTES/ERRATA
    Quick & Dirty Summary

    Uncanny Dodge

    Fast Healing 4

    Fight without penalty while Disabled or Dying

    Resistance to Acid 5
    Resistance to Cold 5
    Resistance to Electricity 5
    Resistance to Fire 5

    Immune to Poison
    Immune to Disease
    Immune to Fatigue
    Immune to Exhaustion
    Immune to Sleep spells & Effects
    Immune to Mind-affecting powers, spells, & effects
    Immune to Stunning
    Immune to Nonlethal Damage
    Immune to Critical Hits & Sneak Attacks
    Immune to Ability Damage to STR, DEX, CON
    Immune to Ability Drain
    Immune to Energy Drain
    Immune to Death from Massive Damage
    Immune to Death Effects

    Active Stance

  • Punishing Stance (IH) [Swap out for Swarm Pack Tactics when grouping]

    Readied Manuevers (5)

  • Diamond Defense (DM)
  • Time Stands Still (DM)
  • Iron Heart Surge (IH)
  • White Raven Tactics (WR)
  • White Raven Hammer (WR)

  • Half-Drow Traits (Deepwyrm subrace)
    Dragonblood Subtype
    Darkvision 60'
    Immune to Sleep spells and effects
    +2 Racial bonus on saves vs enchantment spells and effects
    +1 Racial bonus on Listen, Search, and Spot checks
    +2 Racial bonus on Bluff and Gather Information checks
    Drow Blood
    Favored Class: Any

    Spell-like Abilities (Caster level = Character level)

  • Detect Magic 3/day
  • Disguise Self 1/day

  • Unholy Scion Traits
    +2 DEX, +6 INT, +2 WIS, +4 CHA
    Native Outsider Subtype
    Darkvision 60'
    Fast Healing 4
    Deflection bonus to AC equal to CHA modifier
    Claw attack 1d4 damage
    Familial Charm: Mother always Charmed; can cast spell-like abilities via mother
    Unholy Strike: Natural and melee weapons treated as Evil for overcoming DR; +2d6 damage vs Good
    Immunity to Poison
    Immunity to Mind-affecting spells and abilities
    Resistance to Acid 5
    Resistance to Cold 5
    Resistance to Electricity 5
    Resistance to Fire 5
    Spell Resistance 35

    Spell-like abilities (Caster Level = Character level; Save DC 17 + Spell Level)

    • Charm Person 3/day
    • Desecrate 1/day
    • Enervation 1/day
    • Protection from Good 3/day
    • Major Image 3/day
    • Poison 3/day
    • Dominate Person 1/day
    • Baleful Polymorph 1/day
    • Animate Dead 1/day
    • True Seeing 3/day
    • Unholy Aura 3/day
    • Unhallow 1/day
    • Harm 1/day
    • Gate (to Nine Hells and Prime Material only) 1/day
    • Polymorph Any Object 1/day

    Fighter Abilities
    Bonus Feat: Weapon Focus (Greatsword)
    Rogue Abilities
    Sneak Attack +1d6
    Trapfinding
    Archivist Abilities
    Spellcasting (Caster level 19; Effective caster level 23)
    Prayerbook: Must keep a spellbook like a wizard
    Dark Knowledge (Tactics) 3/day: DC 15 Knowledge check (varies), +1 attack bonus for allies vs creature/type
    Scribe Scroll feat for free
    Lore Mastery: +2 bonus to Decipher Script and Knowledge (Religion)
    Ordained Champion Abilities
    Spellcasting (increase Archivist level)
    Gain War domain spells to class spell list
    Levels stack for Rebuking (15th total)
    Diehard feat for free
    Smite [Su]: Spend Rebuke as Swift action to Smite (+7 to attack, +17 damage)
    Channel Spell [Sp]: Cast any spell into weapon as Move action. Held 8 hours, affects next target
    Divine Bulwark [Sp]: Sacrifice spell as Swift action to gain DR/Chaotic (1+spell level; 5 rounds)
    Fist of the Gods [Sp]: Sacrifice spell as Swift action to deal extra damage (1+spell level; 5 rounds)
    Holy Warrior [Sp]: Spend Rebuke as Swift action to use WIS instead of STR on attack & damage; 5 rounds
    War Caster: +2 effective caster level for War domain spells
    Bone Knight Abilities
    Bonecraft Armor [Ex]: +4 Intimidate, DR 2/Bludgeoning (Full Plate)
    Rebuke Undead
    Spellcasting (increase Archivist level)
    Bone March [Su]: Assume control of animated undead from willing caster within 60' as Standard action. Maximum 4xHD; single no more than 10 HD
    Summon Skeletal Steed: As Paladin ability, Skeleton Heavy Warhorse, 10th level
    Master of the White Banner: Undead under your control w/in 60' gain Turn Resist = CHA mod
    Improved Bonecraft Armor [Ex]: +1 DR, some Undead Immunities, Fight w/o penalties while Disabled/Dying
    Fill the Ranks: Animate Dead 1/day (Karrnathi Skeleton or Zombie only)
    Bonecraft Weapon [Ex]: +1d6 damage vs living opponents
    Exoskeleton of Undeath [Ex]: Gain rest of Undead immunties (except Mind-affecting); Cannot remove armor
    Death Strike [Su]: 1/day a Living target must make Fort Save DC 27 or die
    Warblade Abilities
    Battle Clarity: +8 Insight bonus on REF saves when not flat-footed
    Weapon Aptitude: Swap out weapon specific feats

    Eternal Blade Abilities
    Gain Blade Guide
    Eternal Training 2/day: Insight bonus on Attack and Damage vs Chosen Foe Type = INT Mod; or Maneuver
    Guided Strike: Overcome any Damage Reduction of single foe for 1 round as Swift Action
    Uncanny Dodge

    Ruby Knight Vindicator Abilities
    Divine Recovery: Spend Rebuke attempt as Swift Action to recover one expended maneuver
    Armored Stealth: No penalties on Hide checks in armor
    Divine Impetus: Spend Rebuke attempt to gain an extra Swift Action in current round

    Maneuvers Known

  • Action Before Thought (DM)
  • Insightful Strike (DM)
  • Rapid Counter (DM)
  • Diamond Defense (DM)
  • Time Stands Still (DM)
  • Iron Heart Surge (IH)
  • White Raven Tactics (WR)
  • White Raven Hammer (WR)
  • Order Forged From Chaos (WR)

    Stances Known

  • Punishing Stance (IH)
  • Leading the Charge (WR)
  • Swarm Pack Tactics (WR)

  • Languages Known
    Common
    Elven
    Illuskan
    Chondathan
    Orc
    Draconic
    Infernal
    Abyssal
    Drow Sign Language
    Undercommon
    Inherent Bonuses & Grafts
    +5 Inherent bonus to STR
    +5 Inherent bonus to DEX
    +5 Inherent bonus to CON
    +5 Inherent bonus to INT
    +5 Inherent bonus to WIS
    +5 Inherent bonus to CHA

    Silthilar Bones (+2 CON)
    Silthilar Muscles (+2 STR)
    Silthilar Tendons (+2 DEX)
    Silthilar Flexible Spine (+4 Racial bonus to Initiative, Balance, Escape Artist, Tumble)