Shynttyrr

NAME: Shynttyrr
RACE: Half-Drow
SUBTYPE: None
TEMPLATE: None
GENDER: Male
AGE: 22
EYES: Hazel
HAIR: Silver
SKIN: Light Gray
SIZE: Medium
HEIGHT: 5'3"
WEIGHT: 136
SPEED: 30 ft
CLASS LEVEL HD
1)Cloistered Cleric 3 d6
2) -- --
3) -- --
4) -- --
5) -- --
6) -- --
7) -- --
8) -- --
9) -- --
10) -- --
11) -- --
12) -- --
ALIGNMENT: NE
CHAR LEVEL: 3
ECL: 3
EXPERIENCE: 3001
FEAT POOL: 2
SKILL POINTS: 48
HIT POINTS: 18
DMG REDUCT: --
SPELL RESIST: --
PSION RESIST: --
EPIC ATTACK: --
EPIC SAVE: --
POWER POINTS: --

STAT VALUE MOD
STR 11 +0
DEX 14 +2
CON 10 +0
INT 14 +2
WIS 14 +2
CHA 10 +0
STR FEAT VALUE
OVER HEAD: 115
OFF GROUND: 230
PUSH/DRAG: 575
LT LOAD: 38
MED LOAD: 76
HVY LOAD: 115
MONEY AMOUNT
COPPER
SILVER
ELECTRUM
GOLD 2700
PLATINUM
( )

SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 3 = 3 + 0 + 0 + 0
REFLEX 3 = 1 + 2 + 0 + 0
WILL 5 = 3 + 2 + 0 + 0

AC
AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
16 = 10 + 2 + 0 + 4 + 0 + 0 + 0

VARIANT AC FORMULA = ADJUSTED AC
FLAT FOOTED Subtract DEX mod and similar bonuses = 14
TOUCH Excludes Shield, Enhancement Bonus = 12

INITIATIVE = DEX MOD + MISC
2 = 2 + 0

MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
1 = 1 + 0 + 0 + 0
RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
3 = 1 + 2 + 0 + 0

WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
Heavy Crossbow* +4 -- 1d10 19-20/x2 120
Morningstar* +2 0 1d8 x2 --
Dagger +1 0 1d4 19-20/x2 10

* Denotes Masterwork weapon

SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
Appraise INT 2 = 0 + 0 + 0
Balance DEX 1 = 2 + 0 + -1
Bluff CHA 5 = 0 + 5 + 0
Climb STR -1 = 0 + 0 + -1
Concentration CON 6 = 0 + 6 + 0
Decipher Script INT 5 = 2 + 3 + 0
Diplomacy CHA 8 = 0 + 6 + 2
Disguise CHA 0 = 0 + 0 + 0
Escape Artist DEX 1 = 2 + 0 + -1
Forgery INT 2 = 2 + 0 + 0
Gather Information CHA 0 = 0 + 0 + 0
Heal WIS 3 = 2 + 1 + 0
Hide DEX 7 = 2 + 6 + -1
Intimidate CHA 2 = 0 + 0 + 2
Jump STR -1 = 0 + 0 + -1
Knowledge(Religion) INT 8 = 2 + 6 + 0
Knowledge(Arcana) INT 3 = 2 + 1 + 0
Knowledge(The Planes) INT 3 = 2 + 1 + 0
Knowledge(Architecture & Engineering) INT 3 = 2 + 1 + 0
Knowledge(Dungeoneering) INT 3 = 2 + 1 + 0
Knowledge(Geography) INT 3 = 2 + 1 + 0
Knowledge(History) INT 3 = 2 + 1 + 0
Knowledge (Nature) INT 3 = 2 + 1 + 0
Knowledge(Nobility & Royalty) INT 3 = 2 + 1 + 0
Knowledge(Local [Dambrath]) INT 3 = 2 + 1 + 0
Listen WIS 2 = 2 + 0 + 0
Move Silently DEX 1 = 2 + 0 + -1
Perform([Untrained]) CHA 0 = 0 + 0 + 0
Ride DEX 2 = 2 + 0 + 0
Search INT 2 = 2 + 0 + 0
Sense Motive WIS 2 = 2 + 0 + 0
Spellcraft INT 8 = 2 + 6 + 0
Spot WIS 2 = 2 + 0 + 0
Survival WIS 2 = 2 + 0 + 0
Swim STR -1 = 0 + 0 + -1
Use Rope DEX 2 = 2 + 0 + 0

  • +2 to Disguise checks to act in character

    DOMAIN NAME: Trickery
    POWER: Bluff, Hide, Disguise class skills
    1st: Disguise Self
    2nd: Invisibility
    3rd: Nondetection
    4th: Confusion
    5th: False Vision
    6th: Mislead
    7th: Screen
    8th: Polymorph Any Object
    9th: Time Stop

    DOMAIN NAME: Travel
    POWER: Freedom of Movement 1/day
    1st: Longstrider
    2nd: Locate Object
    3rd: Fly
    4th: Dimension Door
    5th: Teleport
    6th: Find the Path
    7th: Teleport, Greater
    8th: Phase Door
    9th: Astral Projection

    DOMAIN NAME: Knowledge
    POWER: All Knowledge skills class skills
    1st: Detect Secret Doors
    2nd: Detect Thoughts
    3rd: Clairaudience/Clairvoyance
    4th: Divination
    5th: True Seeing
    6th: Find the Path
    7th: Legend Lore
    8th: Discern Location
    9th: Foresight

    FEAT
    Armor Proficiency (Light)
    Simple Weapon Proficiency

    GEAR/ITEM DESCRIPTION

    ADDITIONAL NOTES/ERRATA