ShadowHeart

NAME: Darius Van Roeyen-Neirdre
ALIAS: ShadowHeart
RACE: Human
TEMPLATE: Phrenic
SUBTYPE: Psionic
SUBTYPE: Endless
GENDER: Male
AGE: Unknown
EYES: Blue-grey
HAIR: Blonde
SKIN: Tanned
HEIGHT: 6'1"
WEIGHT: 225 lbs
SPEED: 30 ft
CLASS LEVEL HD
1)Rogue 5 d6
2)Fighter 2 d10
3)Avenger 5 d6
4)Abjurant Champion 5 d10
5)Warblade 3 d12
6)Bloodclaw Master 3 d12
7)Chameleon 10 d8
8) -- --
9) -- --
10) -- --
11) -- --
12) -- --
13) -- --
CHAR LEVEL: 33
ECL: 35
EXPERIENCE: 528,000
ALIGNMENT: N
SKILL POINTS: 0/408
HIT POINTS: 381
DMG REDUCT: --
SPELL RESIST: 33
PSION RESIST: 43
POWER POINTS: 1
EAB: 7
ESB: 6
XXX --
XXX --


STAT VALUE MOD
STR 30 +10
DEX 31 +10
CON 16 +3
INT 24 +7
WIS 15 +2
CHA 18 +4
STR FEAT VALUE
OVER HEAD:
OFF GROUND:
PUSH/DRAG:
LT LOAD:
MED LOAD:
HVY LOAD:
MONEY AMOUNT
COPPER
SILVER
ELECTRUM
GOLD
PLATINUM
( )


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 22 = 9 + 3 + 0 + 10
REFLEX 26 = 10 + 10 + 0 + 6
WILL 19 = 7 + 2 + 0 + 10

  • Miscellaneous includes ESB & Ability Boon bonuses
  • +11 Insight bonus to saves w/Defensive Precognition (33 minutes) or +9 bonus as Swift Action
  • +7 Insight bonus on REF saves when not flat-footed
  • +18 bonus on Will saves (Immediate Action) until next turn w/Empty Mind
  • +2 bonus on saves vs poison


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    20 = 10 + 10 + 0 + 0 + 0 + 0 + 0

  • +11 Insight bonus to AC w/Defensive Precognition (33 minutes) or +9 bonus as Swift Action
  • +12 Shield bonus for 33 minutes w/Force Screen

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 20*
    TOUCH Excludes Shield, Armor, Natural = 20


    INITIATIVE = DEX MOD + MISC
    10 = 10 + 0


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    41 = 16 + 10 + 0 + 15
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    41 = 16 + 10 + 0 + 15

  • Miscellaneous includes EAB, Epic Prowess x4, Combat Aptitude Focus bonus

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE

  • Sneak Attack +6d6 (or +2 bonus to attacks per die sacrificed); +3d6 Sneak Attack w/Mimic for one attack
  • +7 Insight bonus on Critical Hit confirmation rolls
  • +1 attack and damage 2/day with Shifting, 13 round duration
  • +2 attack and damage 1/day with Rage (4 rounds; Fatigued after)
  • +4 attack & +10 damage with Smite


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 12 = 7 + 5 + 0
    Autohypnosis WIS 7 = 2 + 5 + 0
    Balance DEX 17 = 10 + 5 + 2
    Bluff CHA 34 = 4 + 30 + 0
    Climb STR 10 = 10 + 0 + 0
    Concentration CON 39 = 3 + 36 + 0
    Craft(Armorsmithing) INT 8 = 7 + 1 + 0
    Craft(Blacksmithing) INT 8 = 7 + 1 + 0
    Craft(Weaponsmithing) INT 8 = 7 + 1 + 0
    Craft(Gemcutting) INT 8 = 7 + 1 + 0
    Craft(Alchemy) INT 12 = 7 + 5 + 0
    Decipher Script INT 12 = 7 + 5 + 0
    Diplomacy CHA 20 = 4 + 12 + 4
    Disable Device INT 17 = 7 + 10 + 0
    Disguise CHA 14 = 4 + 10 + 0
    Escape Artist DEX 20 = 10 + 10 + 0
    Forgery INT 12 = 7 + 5 + 0
    Gather Information CHA 14 = 4 + 10 + 0
    Handle Animal CHA 5 = 4 + 1 + 0
    Heal WIS 2 = 2 + 0 + 0
    Hide DEX 25 = 10 + 15 + 0
    Intimidate CHA 36 = 4 + 30 + 2
    Jump STR 48 = 10 + 36 + 2
    Knowledge(Local [Waterdeep]) INT 8 = 7 + 1 + 0
    Knowledge(Local [The Dalelands]) INT 8 = 7 + 1 + 0
    Knowledge(Local [The Northdark]) INT 8 = 7 + 1 + 0
    Knowledge(Local [Gauth Grottoes]) INT 8 = 7 + 1 + 0
    Knowledge(Arcana) INT 12 = 7 + 5 + 0
    Knowledge(History) INT 8 = 7 + 1 + 0
    Knowledge(Nature) INT 9 = 7 + 1 + 2
    Knowledge(Architecture) INT 8 = 7 + 1 + 0
    Knowledge(Dungeoneering) INT 8 = 7 + 1 + 0
    Knowledge(Geography) INT 8 = 7 + 1 + 0
    Knowledge(Nobility) INT 8 = 7 + 1 + 0
    Knowledge(Religion) INT 8 = 7 + 1 + 0
    Knowledge(The Planes) INT 8 = 7 + 5 + 0
    Listen WIS 22 = 2 + 20 + 0
    Move Silently DEX 25 = 10 + 15 + 0
    Open Lock DEX 20 = 10 + 10 + 0
    Perform(Dance) CHA 5 = 4 + 1 + 0
    Perform([Untrained]) CHA 4 = 4 + 0 + 0
    Profession(Stonemason) WIS 3 = 2 + 1 + 0
    Psicraft INT 8 = 7 + 1 + 0
    Ride DEX 15 = 10 + 5 + 0
    Search INT 22 = 7 + 15 + 0
    Sense Motive WIS 22 = 2 + 20 + 0
    Sleight of Hand DEX 22 = 10 + 10 + 2
    Spellcraft INT 12 = 7 + 5 + 0
    Spot WIS 24 = 2 + 20 + 2
    Survival WIS 7 = 2 + 5 + 0
    Swim STR 10 = 10 + 0 + 0
    Tumble DEX 22 = 10 + 10 + 2
    Use Magic Device CHA 34 = 4 + 30 + 0
    Use Psionic Device CHA 5 = 4 + 1 + 0
    Use Rope DEX 10 = 10 + 0 + 0

  • +2 bonus on Disguise checks to act in character
  • +2 bonus on Appraise checks related to Craft (Alchemy)
  • +2 bonus on Use Magic Device checks involving scrolls
  • +2 bonus on Spellcraft checks to decipher spells on scrolls
  • +2 bonus on Use Rope checks involving bindings
  • +2 bonus on Survival checks when following tracks


    FEAT
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All)
    Exotic Weapon Proficiency (Hand Crossbow)
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Armor Proficiency (Heavy)
    Two-Weapon Fighting
    Improved Two-Weapon Fighting
    Greater Two-Weapon Fighting
    Perfect Two-Weapon Fighting
    Improved Unarmed Strike
    Superior Unarmed Strike
    Epic Prowess
    Epic Prowess
    Epic Prowess
    Epic Prowess
    Blind Fight
    Combat Casting
    Improved Feint
    Precise Strike
    Able Learner


    ADDITIONAL NOTES/ERRATA
    Human Traits
    Bonus Feat: Able Learner
    4 Extra Skill points + 1/level
    Favored Class: Any
    Phrenic Abilities
    +2 INT, +2 WIS, +4 CHA
    1 Bonus Power Point
    Power Resistance 10 + Level = 43

    3/day Psi-like Abilities

    • Defensive Precognition: +11 Insight bonus to AC and Saves for 24 minutes; or +9 bonus as Swift Action
    • Empty Mind: +18 bonus on Will saves (Immediate Action) until next turn
    • Intellect Fortress: Immediate Action shield that halves damage vs PR applicable powers for 33 rounds
    • Mind Thrust: 33d10 damage (Will save DC 31 negates)
    • Psionic Teleport: 3300 mile range; self plus 11 Medium creatures

    1/day Psi-like Abilities

    • Aversion: 49 hour duration, Will save DC 32 negates
    • Body Adjustment: Heals user of 16d12 damage
    • Brain Lock: Target is Dazed and unable to take actions, Will save DC 16 negates
    • Concussion Blast: 16d6 force damage; or 1d6 force damage vs 16 targets; or other combo; No Save
    • Energy Current: Concentration & choose dmg type; 2 targets 21d6 dmg, save DCs 31; or lower damage for more targets
    • Fission: Create duplicate of self for 33 rounds
    • Force Screen: +12 Shield bonus for 33 minutes
    • Psionic Dominate: As per the spell save DC 31; 14 targets OR 10 targets of any race
    • Psychic Crush: Will save vs DC 15 or Target unconscious with -1 hp; Save = 15d6 damage
    • Tower of Iron Will: Immediate 10'r shield granting PR 31 vs mind-affecting, lasts 25 rounds
    • Ultrablast: 33d6 damage 15'r spread, Will save DC 21 half

    Rogue Abilities
    Sneak Attack +3d6
    Trapfinding
    Evasion
    Trap Sense +1
    Uncanny Dodge
    Fighter Abilities
    Bonus Feat: Improved Unarmed Strike
    Bonus Feat: Superior Unarmed Strike
    Avenger Abilities
    Sneak Attack +3d6
    Death Attack DC 22
    Poison Use
    +2 bonus on saves vs poison
    Uncanny Dodge
    Improved Uncanny Dodge

    Spellcasting
    Caster Level 23rd; Save DCs 17+Spell level

    • 1st-Level Spells (6/day)
      • Insightful Feint
      • True Strike
      • Sticky Fingers
      • Ebon Eyes
    • 2nd-Level Spells (6/day)
      • Alter Self
      • Invisibility
      • Pass Without Trace
      • Spider Climb
    • 3rd-Level Spells (6/day)
      • Enduring Scrutiny
      • Amorphous Form
      • Deeper Darkness
      • Vital Strike
    • 4th-Level Spells (5/day)
      • Freedom of Movement
      • Cursed Blade
      • Greater Invisibility
      • Clairaudience/Clairvoyance

    Warblade & Bloodclaw Master Abilities
    Battle Clarity: +7 Insight bonus on REF saves when not flat-footed
    Weapon Aptitude: Swap out weapon specific feats
    Uncanny Dodge (Upgrades & stacks with Rogue and Avenger)
    Battle Ardor: +7 Insight bonus on Critical Hit confirmation rolls

    Shifting 2/day: +2 STR and claws as Free Action, 13 round duration
    Claws of the Beast: Add full STR mod to damage with both hands w/Tiger Claw weapons
    Superior Two-Weapon Fighting: Do not take -2 penalty for TWF with Tiger Claw weapons
    Tiger Claw Synergy
    Pouncing Strike: 2 Attacks on Charge or as Standard Action (expend one TC maneuver)
    Low-light Vision

    Maneuvers Known

  • Raging Mongoose (TC)
  • Dancing Mongoose (TC)
  • Swooping Dragon Strike (TC)
  • Sudden Leap (TC)
  • Wolf Fang Strike (TC)
  • Iron Heart Surge (IH)
  • Iron Heart Focus (IH)

    Stances Known

  • Punishing Stance (IH)

  • Abjurant Champion Abilities
    Abjurant Armor: Add class level (+5) to Abjuration spells that grant Armor or Shield bonus
    Extended Abjuration: Double duration of all Abjuration spells (as Extend Spell feat)
    Swift Abjuration: Cast Abjuration spells of up to 3rd level as Swift Action
    Arcane Boost: As a Swift Action, burn spell slot to do one of the following for 1 round -
    • Bonus on attack rolls = spell level
    • Bonus on damage rolls = 2 x spell level
    • Bonus to AC = spell level
    • Bonus on saving throws = spell level
    • Resistance to elements = 5 x spell level

    Martial Arcanist: Effective caster level = BAB (if worse normally)
    Chameleon Abilities
    Aptitude Focus 3/day (Arcane & Combat Foci enabled; swapped out Divine)
    Floating Bonus Feat (Change each day); Current feat:
    Mimic Class Feature 3/day (Evasion, Rage, Smite, Sneak Attack, Turn/Rebuke Undead)
    Ability Boon +6 (Choose each time change focus; currently STR & DEX)
    Languages Known
    Common
    Chondathan
    Elven
    Dwarven
    Undercommon
    Elven (Drow dialect)
    Drow Sign Language
    Draconic
    Giant
    Goblin
    Sylvan
    Orc
    Infernal
    Abyssal
    Skill Tricks
  • Acrobatic Backstab: Move through foe's space to render it flat-foot
  • Back on Your Feet: Stand from prone immediately with no AoO
  • Spot the Weak Point: Make next attack a Touch Attack
  • Conceal Spellcasting: Sleight of Hand vs Spot to conceal you are casting a spell
  • Timely Misdirection: Feint check to take away AoOs against you
  • Inherent Bonuses & Grafts
    +5 Inherent bonus to STR
    +5 Inherent bonus to DEX
    +5 Inherent bonus to CON
    +5 Inherent bonus to INT
    +5 Inherent bonus to WIS
    +5 Inherent bonus to CHA

    Silthilar Bones (+2 CON)
    Silthilar Muscles (+2 STR)
    Silthilar Tendons (+2 DEX)
    Silthilar Healing Blood (Fast Healing 2)