Sabrar Ssambra


©2006 commissoned art by Ithilelle
DO NOT TAKE, permission NOT granted!

NAME: Sabrar Ssambra
RACE: Drow
GENDER: Male
AGE: 125
EYES: Red
HAIR: White
SKIN: Black
SIZE: Medium
HEIGHT: 4'10"
WEIGHT: 91
SPEED: 30 ft
CLASS LEVEL HD
1)Rogue 2 d6
2)Cleric 3 d8
3)Warblade 2 d12
4)Darkmask 5 d6
5)Ruby Knight Vindicator 10 d8
6)Eternal Blade 3 d10
7) -- --
8) -- --
9) -- --
10) -- --
CHAR LEVEL: 25
ECL: 27
EXPERIENCE: 351,000
ALIGNMENT: CE
SKILL POINTS: 0/326
HIT POINTS: 300
DMG REDUCT: --
SPELL RESIST: 36
PSION RESIST: 26
EAB: 3
ESB: 2


STAT VALUE MOD
STR 18 +4
DEX 24 +7
CON 18 +4
INT 24 +7
WIS 20 +5
CHA 15 +2
STR FEAT VALUE
OVER HEAD: 300
OFF GROUND: 600
PUSH/DRAG: 1500
LT LOAD: 100
MED LOAD: 200
HVY LOAD: 300
MONEY AMOUNT
COPPER 0
SILVER 0
ELECTRUM 0
GOLD 89,540
PLATINUM 0
( ) 0


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 15 = 9 + 4 + 0 + 2
REFLEX 19 = 10 + 7 + 0 + 2
WILL 20 = 13 + 5 + 0 + 2

  • +7 Insight bonus to REF saves when not Flat-footed
  • +2 Racial bonus to saves against enchantment spells or effects
  • +2 Racial bonus on Will saves against spells and spell-like abilities
  • +4 bonus on saves vs illusions


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    19 = 10 + 7 + 0 + 2 + 0 + 0 + 0

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 19*
    TOUCH Excludes Shield, Armor, Natural = 17


    INITIATIVE = DEX MOD + MISC
    9 = 7 + 2

  • Miscellaneous includes +2 Racial bonus


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    23 = 16 + 4 + 0 + 3
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    26 = 16 + 7 + 0 + 3

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    MW Short Sword 28 7 1d6 19-20/x2 --

  • +4d6 Sneak Attack damage (or +2 attack bonus per die sacrificed)
  • +7 Insight bonus to attack and damage vs chosen foe type with Eternal Training, 2 Encounters/day
  • Overcome any DR of one opponent for 1 round as Swift Action
  • -4 Damage when not in Shadow Hand stance


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 12 = 7 + 5 + 0
    Balance DEX 21 = 7 + 10 + 4
    Bluff CHA 12 = 2 + 10 + 0
    Climb STR 4 = 4 + 0 + 0
    Concentration CON 35 = 4 + 28 + 3
    Diplomacy CHA 6 = 2 + 0 + 4
    Disable Device INT 35 = 7 + 28 + 0
    Disguise CHA 2 = 2 + 0 + 0
    Escape Artist DEX 19 = 7 + 10 + 2
    Forgery INT 7 = 7 + 0 + 0
    Gather Information CHA 9 = 2 + 5 + 2
    Heal WIS 5 = 5 + 0 + 0
    Hide DEX 29 = 7 + 20 + 2
    Intimidate CHA 32 = 2 + 28 + 2
    Jump STR 11 = 4 + 5 + 2
    Knowledge(Local [Gauth Grottoes]) INT 12 = 7 + 5 + 0
    Knowledge(Religion) INT 17 = 7 + 10 + 0
    Listen WIS 27 = 5 + 20 + 2
    Move Silently DEX 29 = 7 + 20 + 2
    Open Lock DEX 35 = 7 + 28 + 0
    Ride DEX 7 = 7 + 0 + 0
    Search INT 37 = 7 + 28 + 2
    Sense Motive WIS 15 = 5 + 10 + 0
    Sleight of Hand DEX 14 = 7 + 5 + 2
    Spellcraft INT 22 = 7 + 15 + 0
    Spot WIS 27 = 5 + 20 + 2
    Survival WIS 7 = 5 + 2 + 0
    Swim STR 4 = 4 + 0 + 0
    Tumble DEX 21 = 7 + 10 + 4
    Use Rope DEX 7 = 7 + 0 + 0

  • +2 bonus to Disguise checks to act in character
  • +2 bonus to Use Rope checks involving bindings
  • +2 bonus to checks to Rebuke undead
  • +2 bonus to Survival checks when following tracks


    DOMAIN NAME: Trickery
    POWER: Bluff, Disguise, Hide class skills
    1st: Disguise Self
    2nd: Invisibility
    3rd: Nondetection
    4th: Confusion
    5th: False Vision
    6th: Mislead
    7th: Screen
    8th: Polymorph Any Object
    9th: Time Stop

    DOMAIN NAME: Travel
    POWER: Freedom of Movement 1 rnd/lvl/day; Survival skill
    1st: Longstrider
    2nd: Locate Object
    3rd: Fly
    4th: Dimension Door
    5th: Teleport
    6th: Find the Path
    7th: Teleport, Greater
    8th: Phase Door
    9th: Astral Projection


    FEAT
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All melee)
    Martial Weapon Proficiency (Shortbow)
    Exotic Weapon Proficiency (Hand Crossbow)
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Armor Proficiency (Heavy)
    Shield Proficiency (Except Tower)
    Weapon Focus (Short Sword)
    Weapon Finesse
    Shadow Blade
    Stealthy
    Daylight Adaptation
    Blind Fight
    Practiced Spellcaster (Cleric)
    Sacred Outlaw
    Precise Strike
    Skill Focus (Concentration)


    ADDITIONAL NOTES/ERRATA
    Drow Traits
    +2 DEX, -2 CON, +2 INT, +2 CHA
    Darkvision 120'
    SR 11 +1/Character Level
    +2 racial bonus to saves against enchantment spells or effects
    +2 Racial bonus on Will saves against spells and spell-like abilities
    Immunity to Sleep spells and effects
    +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.
    Spell-like abilities (Caster Level = Character level)
    • Dancing Lights 1/day
    • Darkness 1/day
    • Faerie Fire 1/day

    Light Blindness
    Rogue Abilities
    Sneak Attack +1d6 (Rogue & Cleric levels stack for total of +3d6 SA damage)
    Trapfinding
    Evasion
    Cleric Abilities
    Spellcasting (16th level; 20th effective level)
    2 Domains: Travel & Trickery
    Aura of Chaos
    Aura of Evil
    Spontaneous Domain Casting (Trickery): Lose a prepared slot to cast a Domain spell of the same level or lower; lose ability to spontaneously Inflict
    Spellcasting restriction: Cannot cast Lawful or Good spells
    Rebuke Undead 5/day
    Darkmask Abilities
    Cast Darkfire 1/day as spell-like ability
    Cast Pass Without Trace 1/day as spell-like ability
    Cast Alter Self 1/day as spell-like ability
    Gain Skill Focus (Knowledge [Religion]) as bonus feat
    Dark Embrace 1/day: Cast Touch or Targeted spell into mask; Free Action to target someone within 100'
    Sneak Attack +1d6
    Resist Illusions: +4 bonus on saves vs illusions
    Cloak of Shadows 1/day: +5 Profane bonus to Hide and +5 Resistance bonus to saves
    Bladebend 1/day; Duration 5 rounds (Free Action); Slashing & Piercing weapons turned back on attacker
    Warblade & Eternal Blade & Knight Vindicator Abilities
    Battle Clarity: +7 Insight bonus on REF saves when not flat-footed
    Weapon Aptitude: Swap out weapon specific feats
    Uncanny Dodge

    Gain Blade Guide
    Eternal Training: 2 Encounters/day gain Insight bonus=INT mod on Attack & Damage vs chose foe type; or maneuver
    Guided Strike: Overcome any DR of one opponent for 1 round as Swift Action
    Uncanny Dodge (Upgrades to Improved Uncanny Dodge)

    Divine Recovery: Spend Rebuke attempt as Swift Action to recover one expended maneuver
    Armored Stealth: No penalties on Hide checks in armor
    Divine Impetus: Spend Rebuke attempt to gain an extra Swift Action in current round
    Divine Fury: Spend Rebuke attempt as Free Action to gain +4 Profane bonus on attack roll with Martial Strike and deal 1d10 extra damage

    Maneuvers Known

  • Moment of Perfect Mind (DM)
  • Mind Over Body (DM)
  • Action Before Thought (DM)
  • Greater Insightful Strike (DM)
  • Time Stands Still (DM)
  • Iron Heart Surge (IH)
  • Mountain Tombstone Strike (SD)
  • Douse the Flames (WR)
  • White Raven Tactics (WR)
  • White Raven Hammer (WR)
  • War Leader's Charge (WR)

    Stances Known

  • Punishing Stance (IH)
  • Island of Blades (SH)
  • Swarm Pack Tactics (WR)

    Note on usage of Ruby Knight Vindicator: As per suggestions in Tome of Battle, the class entry requirements were altered to allow for access via Warblade rather than Crusader (swapped Iron Heart for Devoted Spirit).

  • Languages Known
    Elven
    Undercommon
    Common
    Drow Sign Language
    Abyssal
    Draconic
    Goblin
    Orc
    Inherent Bonuses & Grafts
    +5 Inherent bonus to STR
    +5 Inherent bonus to DEX
    +5 Inherent bonus to CON
    +5 Inherent bonus to INT
    +5 Inherent bonus to WIS
    +5 Inherent bonus to CHA

    Silthilar Bones (+2 CON)
    Silthilar Muscles (+2 STR)
    Silthilar Tendons (+2 DEX)
    Silthilar Healing Blood (Fast Healing 2)
    Silthilar Flexible Spine (+4 Racial bonus to Initiative, Balance, Escape Artist, Tumble)