Sabrar Ssambra


©2006 commissoned art by Ithilelle
DO NOT TAKE, permission NOT granted!

NAME: Sabrar Ssambra
RACE: Drow
GENDER: Male
AGE: 125
EYES: Red
HAIR: White
SKIN: Black
SIZE: Medium
HEIGHT: 4'10"
WEIGHT: 91
SPEED: 30 ft
CLASS LEVEL HD
1)Rogue 2 d6
2)Cleric 3 d8
3)Warblade 2 d12
4)Darkmask 5 d6
5)Ruby Knight Vindicator 10 d8
6)Eternal Blade 3 d10
7) -- --
8) -- --
9) -- --
10) -- --
CHAR LEVEL: 25
ECL: 27
EXPERIENCE: 351,000
ALIGNMENT: CE
SKILL POINTS: 0/326
HIT POINTS: 375
DMG REDUCT: --
SPELL RESIST: 36
PSION RESIST: 26
EAB: 3
ESB: 2


STAT VALUE MOD
STR 24 +7
DEX 30 +10
CON 24 +7
INT 30 +10
WIS 26 +8
CHA 21 +5
STR FEAT VALUE
OVER HEAD: 700
OFF GROUND: 1400
PUSH/DRAG: 3500
LT LOAD: 233
MED LOAD: 466
HVY LOAD: 700
MONEY AMOUNT
COPPER 0
SILVER 0
ELECTRUM 0
GOLD 89,540
PLATINUM 0
( ) 0


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 23 = 9 + 7 + 5 + 2
REFLEX 28 = 10 + 10 + 5 + 2
WILL 28 = 13 + 8 + 5 + 2

  • Miscellaneous includes ESB
  • +10 Insight bonus to REF saves when not Flat-footed
  • +2 Racial bonus to saves against enchantment spells or effects
  • +2 Racial bonus on Will saves against spells and spell-like abilities
  • +4 bonus on saves vs illusions


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    41 = 10 + 10 + 0 + 8 + 0 + 5 + 8

  • Miscellaneous includes +1 Dodge bonus, +2 Profane bonus, +5 Deflection bonus

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 41*
    TOUCH Excludes Shield, Armor, Natural = 28


    INITIATIVE = DEX MOD + MISC
    14 = 10 + 4

  • Miscellaneous includes +2 Competence bonus, +2 Racial bonus


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    27 = 16 + 7 + 0 + 4
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    30 = 16 + 10 + 0 + 4

  • Miscellaneous includes EAB and +1 bonus from Haste

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    Short Sword +5 36 27 1d6 19-20/x2 --

  • +7d6 Sneak Attack damage (or +2 attack bonus per die sacrificed)
  • +10 Insight bonus to attack and damage vs chosen foe type with Eternal Training, 2 Encounters/day
  • Overcome any DR of one opponent for 1 round as Swift Action
  • -4 Damage when not in Shadow Hand stance

    FULL ATTACK w/HASTE: +36/+36/+31/+26/+21

    FULL ATTACK w/HASTE & DIVINE POWER: +40/+40/+35/+30/+25

    FULL ATTACK w/HASTE & DIVINE FAVOR: +39/+39/+34/+29/+24

    FULL ATTACK w/HASTE & ETERNAL TRAINING: +46/+46/+41/+36/+31

    XXX

    FULL ATTACK w/HASTE & DIVINE POWER & DIVINE FAVOR: +43/+43/+38/+33/+28

    FULL ATTACK w/HASTE & DIVINE POWER & ETERNAL TRAINING: +50/+50/+45/+40/+35

    FULL ATTACK w/HASTE & ETERNAL TRAINING & DIVINE FAVOR: +49/+49/+44/+39/+34

    XXX

    FULL ATTACK w/HASTE & DIVINE POWER & DIVINE FAVOR & ETERNAL TRAINING: +53/+53/+48/+43/+38


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 15 = 10 + 5 + 0
    Balance DEX 24 = 10 + 10 + 4
    Bluff CHA 15 = 5 + 10 + 0
    Climb STR 7 = 7 + 0 + 0
    Concentration CON 68 = 7 + 28 + 33
    Diplomacy CHA 9 = 5 + 0 + 4
    Disable Device INT 38 = 10 + 28 + 0
    Disguise CHA 5 = 5 + 0 + 0
    Escape Artist DEX 22 = 10 + 10 + 2
    Forgery INT 10 = 10 + 0 + 0
    Gather Information CHA 12 = 5 + 5 + 2
    Heal WIS 8 = 8 + 0 + 0
    Hide DEX 52 = 10 + 20 + 22
    Intimidate CHA 35 = 5 + 28 + 2
    Jump STR 14 = 7 + 5 + 2
    Knowledge(Local [Gauth Grottoes]) INT 15 = 10 + 5 + 0
    Knowledge(Religion) INT 20 = 10 + 10 + 0
    Listen WIS 30 = 8 + 20 + 2
    Move Silently DEX 52 = 10 + 20 + 22
    Open Lock DEX 38 = 10 + 28 + 0
    Ride DEX 10 = 10 + 0 + 0
    Search INT 40 = 10 + 28 + 2
    Sense Motive WIS 18 = 8 + 10 + 0
    Sleight of Hand DEX 17 = 10 + 5 + 2
    Spellcraft INT 25 = 10 + 15 + 0
    Spot WIS 30 = 8 + 20 + 2
    Survival WIS 10 = 8 + 2 + 0
    Swim STR 7 = 7 + 0 + 0
    Tumble DEX 24 = 10 + 10 + 4
    Use Rope DEX 10 = 10 + 0 + 0

  • +2 bonus to Disguise checks to act in character
  • +2 bonus to Use Rope checks involving bindings
  • +2 bonus to checks to Rebuke undead
  • +2 bonus to Survival checks when following tracks


    DOMAIN NAME: Trickery
    POWER: Bluff, Disguise, Hide class skills
    1st: Disguise Self
    2nd: Invisibility
    3rd: Nondetection
    4th: Confusion
    5th: False Vision
    6th: Mislead
    7th: Screen
    8th: Polymorph Any Object
    9th: Time Stop

    DOMAIN NAME: Travel
    POWER: Freedom of Movement 1 rnd/lvl/day; Survival skill
    1st: Longstrider
    2nd: Locate Object
    3rd: Fly
    4th: Dimension Door
    5th: Teleport
    6th: Find the Path
    7th: Teleport, Greater
    8th: Phase Door
    9th: Astral Projection


    FEAT
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All melee)
    Martial Weapon Proficiency (Shortbow)
    Exotic Weapon Proficiency (Hand Crossbow)
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Armor Proficiency (Heavy)
    Shield Proficiency (Except Tower)
    Weapon Focus (Short Sword)
    Weapon Finesse
    Shadow Blade
    Stealthy
    Daylight Adaptation
    Blind Fight
    Practiced Spellcaster (Cleric)
    Sacred Outlaw
    Precise Strike
    Skill Focus (Concentration)


    Quick & Dirty Summary

    Uncanny Dodge
    Improved Uncanny Dodge
    Evasion

    Haste constantly active
    Fast Healing 2
    No need to eat, drink, breathe; Only need 2 hours sleep

    Immune to Disease
    Immune to Poison
    Immune to Death Spells & Effects
    Immune to Energy Drain
    Immune to All Negative Energy Effects
    Immune to Mind-affecting powers, spells, & effects
    Immune to Information-gathering powers, spells, & effects (except Metafaculty)
    Immune to Sleep spells & Effects
    Immune to All Harmful Vapors & Gases (no need to breathe)
    Immune to Critical Hits & Sneak Attacks

    Renewal Pact in effect
    Death Pact in effect

    Rebuke Undead 8/day (+16 times/day from Nightsticks)

    Maneuvers Readied

  • Time Stands Still (DM)
  • Iron Heart Surge (IH)
  • Mountain Tombstone Strike (SD)
  • White Raven Tactics (WR)
  • White Raven Hammer (WR)
  • War Leader's Charge (WR)

    Active Stance: Island of Blades (SH)

  • ADDITIONAL NOTES/ERRATA
    Drow Traits
    +2 DEX, -2 CON, +2 INT, +2 CHA
    Darkvision 120'
    SR 11 +1/Character Level
    +2 racial bonus to saves against enchantment spells or effects
    +2 Racial bonus on Will saves against spells and spell-like abilities
    Immunity to Sleep spells and effects
    +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.
    Spell-like abilities (Caster Level = Character level)
    • Dancing Lights 1/day
    • Darkness 1/day
    • Faerie Fire 1/day

    Light Blindness
    Rogue Abilities
    Sneak Attack +1d6 (Rogue & Cleric levels stack for total of +3d6 SA damage)
    Trapfinding
    Evasion
    Cleric Abilities
    Spellcasting (16th level; 20th effective level)
    2 Domains: Travel & Trickery
    Aura of Chaos
    Aura of Evil
    Spontaneous Domain Casting (Trickery): Lose a prepared slot to cast a Domain spell of the same level or lower; lose ability to spontaneously Inflict
    Spellcasting restriction: Cannot cast Lawful or Good spells
    Rebuke Undead 5/day
    Darkmask Abilities
    Cast Darkfire 1/day as spell-like ability
    Cast Pass Without Trace 1/day as spell-like ability
    Cast Alter Self 1/day as spell-like ability
    Gain Skill Focus (Knowledge [Religion]) as bonus feat
    Dark Embrace 1/day: Cast Touch or Targeted spell into mask; Free Action to target someone within 100'
    Sneak Attack +1d6
    Resist Illusions: +4 bonus on saves vs illusions
    Cloak of Shadows 1/day: +5 Profane bonus to Hide and +5 Resistance bonus to saves
    Bladebend 1/day; Duration 5 rounds (Free Action); Slashing & Piercing weapons turned back on attacker
    Warblade & Eternal Blade & Knight Vindicator Abilities
    Battle Clarity: +10 Insight bonus on REF saves when not flat-footed
    Weapon Aptitude: Swap out weapon specific feats
    Uncanny Dodge

    Gain Blade Guide
    Eternal Training: 2 Encounters/day gain Insight bonus=INT mod on Attack & Damage vs chose foe type; or maneuver
    Guided Strike: Overcome any DR of one opponent for 1 round as Swift Action
    Uncanny Dodge (Upgrades to Improved Uncanny Dodge)

    Divine Recovery: Spend Rebuke attempt as Swift Action to recover one expended maneuver
    Armored Stealth: No penalties on Hide checks in armor
    Divine Impetus: Spend Rebuke attempt to gain an extra Swift Action in current round
    Divine Fury: Spend Rebuke attempt as Free Action to gain +4 Profane bonus on attack roll with Martial Strike and deal 1d10 extra damage

    Maneuvers Known

  • Moment of Perfect Mind (DM)
  • Mind Over Body (DM)
  • Action Before Thought (DM)
  • Greater Insightful Strike (DM)
  • Time Stands Still (DM)
  • Iron Heart Surge (IH)
  • Mountain Tombstone Strike (SD)
  • Douse the Flames (WR)
  • White Raven Tactics (WR)
  • White Raven Hammer (WR)
  • War Leader's Charge (WR)

    Stances Known

  • Punishing Stance (IH)
  • Island of Blades (SH)
  • Swarm Pack Tactics (WR)

    Note on usage of Ruby Knight Vindicator: As per suggestions in Tome of Battle, the class entry requirements were altered to allow for access via Warblade rather than Crusader (swapped Iron Heart for Devoted Spirit).

  • Languages Known
    Elven
    Undercommon
    Common
    Drow Sign Language
    Abyssal
    Draconic
    Goblin
    Orc
    Inherent Bonuses & Grafts
    +5 Inherent bonus to STR
    +5 Inherent bonus to DEX
    +5 Inherent bonus to CON
    +5 Inherent bonus to INT
    +5 Inherent bonus to WIS
    +5 Inherent bonus to CHA

    Silthilar Bones (+2 CON)
    Silthilar Muscles (+2 STR)
    Silthilar Tendons (+2 DEX)
    Silthilar Healing Blood (Fast Healing 2)
    Silthilar Flexible Spine (+4 Racial bonus to Initiative, Balance, Escape Artist, Tumble)

    Spells Prepared
    NOTE: Caster Level 16th; Effective Caster Level 20th
    • 1st-Level Spells
      • Divine Favor
      • Divine Favor
      • Divine Favor
      • Sign
      • Updraft
      • Resurgence
      • Comprehend Languages
      • Disguise Self (Domain)
    • 2nd-Level Spells
      • Align Weapon
      • Align Weapon
      • Ebon Eyes
      • Divine Insight
      • Divine Insight
      • Divine Insight
      • Silence
      • Invisibility (Domain)
    • 3rd-Level Spells
      • Dispel Magic
      • Dispel Magic
      • Locate Object
      • Speak With Dead
      • Meld Into Stone
      • Stone Shape
      • Daylight
      • Fly (Domain)
    • 4th-Level Spells
      • Divine Power
      • Divine Power
      • Divine Power
      • Assay Spell Resistance
      • Assay Spell Resistance
      • Sending
      • Dimension Door (Domain)
    • 5th-Level Spells
      • Commune
      • Flame Strike
      • Flame Strike
      • Wall of Stone
      • Break Enchantment
      • True Seeing (Domain)
    • 6th-Level Spells
      • Dispel Magic, Greater
      • Dispel Magic, Greater
      • Banishment
      • Heal
      • Mislead (Domain)
    • 7th-Level Spells
      • Greater Scrying
      • Fortunate Fate
      • Cure Serious Wounds, Mass
      • Ethereal Jaunt
      • Teleport, Greater (Domain)
    • 8th-Level Spells
      • Antimagic Field
      • Greater Spell Immunity
      • Dimensional Lock
      • Polymorph Any Object (Domain)


    GEAR/ITEM
    Magic Items By Body Slot
    • HEAD: Circlet of Rapid Casting
    • FACE: Third Eye Conceal
    • THROAT: Retributive Amulet
    • TORSO: Tunic of Steady Spellcasting, Greater
    • BODY: Nightscale Armor
    • WAIST: Belt of Battle
    • SHOULDERS: Cloak of Greater Stealth
    • ARMS: Bracers of Armor
    • HANDS: Casting Glove
    • RING (R): Ring of Heavy Armor
    • RING (L): Ring of Proof vs Poison
    • FEET: Boots of Temporal Acceleration

    Slotless Worn Magic Items
    • Earring of Feather Fall
    • Earring of Sustenance
    • Armband of Adaptation

    "Single Use" Magic Items & Grafts

    • Manual of Quickness of Action +5
    • Manual of Gainful Exercise +5
    • Manual of Bodily Health +5
    • Tome of Clear Thought +5
    • Tome of Leadership & Influence +5
    • Tome of Understanding +5
    • Silthilar Tendons
    • Silthilar Muscles
    • Silthilar Bones
    • Silthilar Healing Blood

    Other Magic Items

    • Short Sword
    • Nightstick x4

    Mundane Items

    • Spell Component Pouch


    Circlet of Rapid Casting
    [ 15,000 gp ]
    This thin, silver circlet is engraved with dozens of different symbols and runes. It allows the wearer to cast a small numbers of spells each day as a Swift action. The circlet has 3 charges which are renewed at the beginning of each day. Spending one or more charges allows you to cast a single spell as part of the same Swift action as you used to activate the item. This spell must have a casting time that is no longer than 1 Standard action. Doing this expends the prepared spell as if you had cast the spell normally.

    • 1 Charge: Cast a single spell of 2nd level or less
    • 2 Charges: Cast a single spell of up to 3rd level
    • 3 Charges: Cast a single spell of up to 4th level

    Third Eye Conceal
    [ 120,000 gp ]
    While worn, this small, faintly glowing white crystal protects the wearer from view by all devices, powers, and spells that detect, influence, or read emotions or thoughts. This power protects against all mind-affecting powers and effects as well as information-gathering by clairsentience powers and effects (except for Metafaculty).

    Earring of Feather Fall
    [ 4,400 gp ]
    Can use Feather Fall at will.

    Earring of Sustenance
    [ 5,000 gp ]
    No need to eat or drink; only need 2 hrs sleep.

    Retributive Amulet
    [ 56,000 gp ]
    This inch-wide disk bears a large red crystal in it's center. Tiny carvings around the crystal show an endless march of angels and demons at war.
    When worn, this amulet provides a +2 Profane bonus to AC. In addition, when the wearer takes damage from a melee attack made with a natural or hand-held weapon, the damage is divided equally between the attacker and the target. If the damage is an odd number, the extra point of damage goes to the attacker.
    The amulet delivers the same types of wounds upon the attacker that the wearer receives, but only damage to hit points.

    Tunic of Steady Spellcasting, Greater
    [ 90,000 gp ]
    This item, an improved version of its lesser counterpart, grants a +30 Competence bonus to all Concentration skill checks.

    Nightscale Armor
    [ 282,250 gp + 3,000 gp ]
    This finely crafted suit of armor holds the following enchantments. In addition, he keeps a Greater Crystal of Screening attached:

    • +1 Enhancement bonus to AC
    • Speed [+3 MP]: Constant Haste
    • Soulfire [+4 MP]: Immunities to Death effects & negative energy effects
    • Called [+2000 gp]: Summon anywhere on same plane
    • Comfort [+5000 gp]: Immune to normal temperature extremes
    • Health [+11,250 gp]: Immune to disease
    • Freedom [+60,000 gp]: Constant Freedom of Movement
    • Glamered [+2700 gp]: Can change the item's appearance
    • Greater Anchoring [+15,000 gp]: +10 Enhancement bonus on checks vs. Bull Rush, Overrun, & Trip attacks
    • +5 Deflection bonus to AC [+50,000 gp]
    • +5 Natural Armor bonus to AC [+50,000 gp]
    • +5 Resistance bonus to Saving Throws [+25,000 gp]
    • Crystal: -10 penalty to incorporeal touch attacks

    Belt of Battle
    [ 228,000 gp ]
    Grants a +2 Competence bonus to Initiative while worn. In addition, it has 3 charges which are renewed each day. Spending 1 or more charges (as a Swift Action)grants you an extra action which must be taken immediately

  • 1 Charge = 1 Move Action
  • 2 Charges = 1 Standard Action
  • 3 Charges = 1 Full-round Action
    The belt has also been enchanted to grant the following Enhancement bonuses:
  • +6 STR
  • +6 DEX
  • +6 CON
  • +6 INT
  • +6 WIS
  • +6 CHA

    Cloak of Greater Stealth
    [ 80,000 gp ]
    Grants a +20 Competence bonus to Hide and Move Silently checks.

    Armband of Adaptation
    [ 18,000 gp ]
    No need to breathe, immune to harmful gases & vapors (as per Necklace of Adaptation).

    Bracers of Armor
    [ 64,000 gp ]
    Grant a +8 Armor bonus to AC.

    Casting Glove
    [ 20,000 gp ]
    This glove (worn on the right hand) allows an item to be stored or retrieved as a Free Action. In addition, once per round you can activate or consume a stored magic item as if you were holding it in your hand. The activation and all effects function just as normal for the item, and the activation requires the same type of action.

    Ring of Heavy Armor
    [ 72,000 gp ]
    Grants Fortification 100%.

    Ring of Proof vs Poison
    [ 27,000 gp ]
    Grants immunity to poison.

    Boots of Temporal Acceleration
    [ 43,000 gp ]
    Once per day as a Swift Action (Command), speed time up as Time Stop. Take two rounds worth of actions then resume acting during your current turn in normal time, but are Shaken for 1 round.

    Short Sword
    [ 213,310 gp + 10,000 gp ]
    This short sword carries the following enchantments. In addition to those listed below, he keeps a Greater Truedeath Crystal attached to the weapon at all times.

    • +5 Enhancement bonus to attack and damage
    • Collision [+2 MP]: Adds +5 damage on a successful hit
    • Assassination [+1 MP]: +1d6 Sneak Attack damage; +5 to DC of poisons delivered with blade
    • Deadly Precision [+2 MP]: +2d6 Sneak Attack Damage
    • Everbright [+2000 gp]: Immune to Rust & Acid
      Standard action 2/day Flash 20 foot burst DC 14 Negates or blinded 1 round
    • Spellblade [+6000 gp]: User immune to one spell (Greater Dispel Magic). Can redirect as Free Action or dissipate.
    • Shadowstrike [+5000 gp]: Once per day, a shadowstrike weapon can reach through the wielder's own shadow to catch foes off guard. When this power is activated (a Swift mental action), 5 feet it added to the user's reach, and the target is denied it's Dexterity bonus to AC for this attack.
    • Truedeath, Gr [10,000 gp]: +1d6 dmg vs Undead; Critical & Sneak Attack undead; Ghost Touch