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SAVING THROW | TOTAL | = | BASE | + | STAT MOD | + | MAGIC MOD | + | MISC MOD |
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FORTITUDE | 22 | = | 10 | + | 6 | + | 5 | + | 1 |
REFLEX | 35 | = | 13 | + | 13 | + | 8 | + | 1 |
WILL | 32 | = | 16 | + | 8 | + | 5 | + | 3 |
AC | = | Base | + | DEX | + | SIZE | + | ARMOR | + | SHIELD | + | NAT | + | MISC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
54 | = | 10 | + | 13 | + | 0 | + | 8 | + | 0 | + | 7 | + | 16 |
VARIANT AC | FORMULA | = | ADJUSTED AC |
---|---|---|---|
FLAT FOOTED | Subtract DEX mod and similar bonuses | = | 54* |
TOUCH | Excludes Shield, Armor, Natural | = | 43 |
INITIATIVE | = | DEX MOD | + | MISC |
---|---|---|---|---|
18 | = | 10 | + | 8 |
MELEE BONUS | = | BASE ATTACK | + | STR MOD | + | SIZE MOD | + | MISC |
---|---|---|---|---|---|---|---|---|
25 | = | 16 | + | 6 | + | 0 | + | 3 |
RANGED BONUS | = | BASE ATTACK | + | DEX MOD | + | SIZE MOD | + | MISC |
32 | = | 16 | + | 13 | + | 0 | + | 3 |
WEAPON/ATTACK FORM | ATTK+ | DMG+ | DMG | CRIT | RANGE |
---|---|---|---|---|---|
Short Sword +5 | +38 | +23 | 1d6 | 19-20/x2 | -- |
Bite | +33 | +3 | 1d4 | x2 | -- |
FULL ATTACK SHORT SWORD w/HASTE: +38/+38/+33/+28/+23 & Bite +27
FULL ATTACK SHORT SWORD w/HASTE & DIVINE FAVOR: +41/+41/+36/+31/+26 & Bite +30
FULL ATTACK SHORT SWORD w/HASTE & ETERNAL TRAINING: +51/+51/+46/+41/+36 & Bite +46
FULL ATTACK SHORT SWORD w/HASTE & ETERNAL TRAINING & DIVINE FAVOR: +54/+54/+49/+44/+39 & Bite +49
SKILL NAME | KEY | SKILL MOD | = | KEY MOD | + | RANKS | + | MISC MOD |
---|---|---|---|---|---|---|---|---|
Appraise | INT | 15 | = | 10 | + | 5 | + | 0 |
Balance | DEX | 22 | = | 13 | + | 5 | + | 4 |
Bluff | CHA | 38 | = | 9 | + | 26 | + | 3 |
Climb | STR | 16 | = | 6 | + | 2 | + | 8 |
Concentration | CON | 32 | = | 6 | + | 26 | + | 0 |
Control Shape | WIS | 28 | = | 8 | + | 20 | + | 0 |
Diplomacy | CHA | 39 | = | 9 | + | 26 | + | 4 |
Disable Device | INT | 20 | = | 10 | + | 10 | + | 0 |
Disguise | CHA | 9 | = | 9 | + | 0 | + | 0 |
Escape Artist | DEX | 25 | = | 13 | + | 10 | + | 2 |
Forgery | INT | 10 | = | 10 | + | 0 | + | 0 |
Gather Information | CHA | 14 | = | 9 | + | 5 | + | 0 |
Heal | WIS | 8 | = | 8 | + | 0 | + | 0 |
Hide | DEX | 50 | = | 13 | + | 15 | + | 22 |
Intimidate | CHA | 15 | = | 9 | + | 4 | + | 2 |
Jump | STR | 8 | = | 6 | + | 0 | + | 2 |
Knowledge(Religion) | INT | 20 | = | 10 | + | 10 | + | 0 |
Knowledge(Local [Gauth Grottoes]) | INT | 11 | = | 10 | + | 1 | + | 0 |
Knowledge(Local [The Northdark]) | INT | 11 | = | 10 | + | 1 | + | 0 |
Listen | WIS | 56 | = | 8 | + | 26 | + | 22 |
Move Silently | DEX | 50 | = | 13 | + | 15 | + | 22 |
Open Lock | DEX | 23 | = | 13 | + | 10 | + | 0 |
Perform([Untrained]) | CHA | 9 | = | 9 | + | 0 | + | 0 |
Ride | DEX | 13 | = | 13 | + | 0 | + | 0 |
Search | INT | 27 | = | 10 | + | 15 | + | 2 |
Sense Motive | WIS | 28 | = | 8 | + | 20 | + | 0 |
Sleight of Hand | DEX | 26 | = | 13 | + | 11 | + | 2 |
Spellcraft | INT | 20 | = | 10 | + | 10 | + | 0 |
Spot | WIS | 60 | = | 8 | + | 26 | + | 26 |
Survival | WIS | 13 | = | 8 | + | 5 | + | 0 |
Swim | STR | 14 | = | 6 | + | 0 | + | 8 |
Tumble | DEX | 25 | = | 13 | + | 10 | + | 2 |
Use Rope | DEX | 13 | = | 13 | + | 0 | + | 0 |
FEAT |
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Simple Weapon Proficiency |
Martial Weapon Proficiency (All melee) |
Martial Weapon Proficiency (Shortbow) |
Exotic Weapon Proficiency (Hand Crossbow) |
Armor Proficiency (Light) |
Armor Proficiency (Medium) |
Armor Proficiency (Heavy) |
Weapon Focus (Dagger) |
Weapon Focus (Short Sword) |
Weapon Focus (Sai) |
Weapon Focus (Siangham) |
Weapon Focus (Unarmed Strike) |
Weapon Focus (Spiked Chain) |
Weapon Finesse |
Shadow Blade |
Improved Feint |
Precise Strike |
Blind Fight |
Stealthy |
Daylight Adaptation |
Iron Will |
Skill Focus (Bluff) |
Adaptive Style |
Martial Study: Five-Shadow Creeping Ice Enervation Strike |
ADDITIONAL NOTES/ERRATA |
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Quick & Dirty Summary
Uncanny Dodge
Haste constantly active
Immune to Disease
Renewal Pact in effect Rebuke Undead 11/day (+16 times/day from Nightsticks) Maneuvers Readied
Active Stance: Assassin's Stance (SH) |
Drow Traits +2 DEX, -2 CON, +2 INT, +2 CHA Darkvision 120' SR 11 +1/Character Level +2 racial bonus to saves against enchantment spells or effects +2 Racial bonus on Will saves against spells and spell-like abilities Immunity to Sleep spells and effects +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door. Spell-like abilities (Caster Level = Character level)
Light Blindness |
Wererat (Afflicted) Traits Gain Weapon Finesse feat Gain Iron Will feat +2 Natural Armor bonus Alternate Form: Change into Hybrid or Dire Rat form as Standard Action (DC 15) Damage Reduction 5/Silver Lycanthropic Empathy: +4 Racial bonus on interaction with Rats/Dire Rats; allows basic communication +2 WIS +8 Racial bonus on Swim checks +8 Racial bonus on Climb checks; can always Take 10 Scent Low-light Vision |
Rogue Abilities Sneak Attack +2d6 Trapfinding Evasion |
Cleric Abilities Spellcasting (11th level) 2 Domains: Travel & Trickery Aura of Chaos Aura of Evil Spontaneous Domain Casting (Trickery): Lose a prepared slot to cast a Domain spell of the same level or lower; lose ability to spontaneously Inflict Spellcasting restriction: Cannot cast Lawful or Good spells Rebuke Undead 9/day |
Darkmask Abilities Cast Darkfire 1/day as spell-like ability Cast Pass Without Trace 1/day as spell-like ability Cast Alter Self 1/day as spell-like ability Gain Skill Focus (Bluff) as bonus feat Dark Embrace 1/day: Cast Touch or Targeted spell into mask; Free Action to target someone within 100' Sneak Attack +1d6 |
Swordsage & Eternal Blade & Knight Vindicator Abilities Quick to Act +1: +1 bonus to Initiative Discipline Focus (Weapon Focus-Shadow Hand): Gain Weapon Focus in Shadow Hand weapons AC Bonus: Gain WIS modifier as a bonus to AC
Gain Blade Guide
Divine Recovery: Spend Rebuke attempt as Swift Action to recover one expended maneuver
Maneuvers Known
Stances Known Note on usage of Ruby Knight Vindicator: As per suggestions in Tome of Battle, the class entry requirements were altered to allow for access via Swordsage rather than Crusader (swapped Shadow Hand or Setting Sun for Devoted Spirit).
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Languages Known Elven Undercommon Common Drow Sign Language Abyssal Draconic |
Inherent Bonuses & Grafts +5 Inherent bonus to STR +5 Inherent bonus to DEX +5 Inherent bonus to CON +5 Inherent bonus to INT +5 Inherent bonus to WIS +5 Inherent bonus to CHA
Silthilar Healing Blood (Fast Healing 2)
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Spells Prepared NOTE: Caster Level 16th; Effective Caster Level 20th
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GEAR/ITEM |
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Magic Items By Body Slot
"Single Use" Magic Items & Grafts
Other Magic Items
Mundane Items
Circlet of Rapid Casting
Third Eye Conceal
Earring of Feather Fall
Earring of Sustenance
Retributive Amulet
Rogue's Vest
Belt of Battle The belt has also been enchanted to grant the following Enhancement bonuses:
Cloak of Greater Stealth
Armband of Adaptation
Bracers of Armor
Casting Glove
Ring of Heavy Armor
Ring of the Sentry
Ring of Proof vs Poison
Boots of Temporal Acceleration
Short Sword
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