Rizzen Cormrael


© 2006 commissoned art by Raiyne d'Esparea
DO NOT TAKE, permission NOT granted!

NAME: Rizzen Cormrael
RACE: Drow
TEMPLATE: Wererat (Inflicted)
GENDER: Male
AGE: 141
EYES: Red
HAIR: White
SKIN: Black
HEIGHT: 5'
WEIGHT: 87 lbs
SPEED: 30
CLASS LEVEL HD
1)Rogue 3 d6
2)Cleric 3 d8
3)Swordsage 2 d8
4)Darkmask 3 d6
5)Eternal Blade 5 d10
6)Ruby Knight Vindicator 7 d8
7) -- --
8) -- --
9) -- --
10) -- --
CHAR LEVEL: 23
ECL: 27
EXPERIENCE: 351,000
ALIGNMENT: CE
SKILL POINTS: 304
HIT POINTS: 228
DMG REDUCT: 5/Silver
SPELL RESIST: 34
PSION RESIST: 24
EAB: 2
ESB: 1


STAT VALUE MOD
STR 16 +3
DEX 24 +7
CON 14 +2
INT 24 +7
WIS 20 +5
CHA 22 +6
STR FEAT VALUE
OVER HEAD: 230
OFF GROUND: 460
PUSH/DRAG: 1150
LT LOAD: 76
MED LOAD: 153
HVY LOAD: 230
MONEY AMOUNT
COPPER
SILVER
ELECTRUM
GOLD
PLATINUM
( )


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 13 = 10 + 2 + 0 + 1
REFLEX 21 = 13 + 7 + 0 + 1
WILL 24 = 16 + 5 + 0 + 3

  • Miscellaneous includes ESB (also Iron Will in Will saves)
  • +2 Racial bonus to saves against enchantment spells or effects
  • +2 Racial bonus on Will saves against spells and spell-like abilities


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    24 = 10 + 7 + 0 + 0 + 0 + 2 + 5

  • Miscellaneous includes +5 bonus from Swordsage

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 24*
    TOUCH Excludes Shield, Armor, Natural = 22


    INITIATIVE = DEX MOD + MISC
    8 = 7 + 1

  • Miscellaneous includes +1 bonus from Swordsage


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    21 = 16 + 3 + 0 + 2
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    25 = 16 + 7 + 0 + 2

  • Miscellaneous includes EAB

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    MW Short Sword +26 +7 1d6 19-20/x2 --

  • +3d6 Sneak Attack//+5d6 w/Assassin's Stance (or +2 bonus to attacks per die sacrificed)
  • +7 Insight bonus to attack & damage vs chosen foe type 3 Encounters/day
  • Overcome any DR of one opponent for 1 round as Swift Action


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 12 = 7 + 5 + 0
    Balance DEX 14 = 7 + 5 + 2
    Bluff CHA 35 = 6 + 26 + 3
    Climb STR 13 = 3 + 2 + 8
    Concentration CON 28 = 2 + 26 + 0
    Control Shape WIS 25 = 5 + 20 + 0
    Diplomacy CHA 36 = 6 + 26 + 4
    Disable Device INT 17 = 7 + 10 + 0
    Disguise CHA 6 = 6 + 0 + 0
    Escape Artist DEX 17 = 7 + 10 + 0
    Forgery INT 7 = 7 + 0 + 0
    Gather Information CHA 11 = 6 + 5 + 0
    Heal WIS 5 = 5 + 0 + 0
    Hide DEX 24 = 7 + 15 + 2
    Intimidate CHA 12 = 6 + 4 + 2
    Jump STR 5 = 3 + 0 + 2
    Knowledge(Religion) INT 17 = 7 + 10 + 0
    Knowledge(Local [Gauth Grottoes]) INT 8 = 7 + 1 + 0
    Knowledge(Local [The Northdark]) INT 8 = 7 + 1 + 0
    Listen WIS 33 = 5 + 26 + 2
    Move Silently DEX 24 = 7 + 15 + 2
    Open Lock DEX 17 = 7 + 10 + 0
    Perform([Untrained]) CHA 6 = 6 + 0 + 0
    Ride DEX 7 = 7 + 0 + 0
    Search INT 24 = 7 + 15 + 2
    Sense Motive WIS 25 = 5 + 20 + 0
    Sleight of Hand DEX 20 = 7 + 11 + 2
    Spellcraft INT 17 = 7 + 10 + 0
    Spot WIS 33 = 5 + 26 + 2
    Survival WIS 10 = 5 + 5 + 0
    Swim STR 3 = 11 + 0 + 8
    Tumble DEX 17 = 7 + 10 + 0
    Use Rope DEX 7 = 7 + 0 + 0

  • +2 bonus on Disguise checks to act in character
  • +2 bonus on Use Rope checks involving bindings
  • +2 bonus on Rebuke attempts
  • +2 bonus on Survival checks when following tracks


    FEAT
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All melee)
    Martial Weapon Proficiency (Shortbow)
    Exotic Weapon Proficiency (Hand Crossbow)
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Armor Proficiency (Heavy)
    Weapon Focus (Dagger)
    Weapon Focus (Short Sword)
    Weapon Focus (Sai)
    Weapon Focus (Siangham)
    Weapon Focus (Unarmed Strike)
    Weapon Focus (Spiked Chain)
    Weapon Finesse
    Shadow Blade
    Improved Feint
    Precise Strike
    Blind Fight
    Stealthy
    Daylight Adaptation
    Iron Will
    Skill Focus (Bluff)
    Adaptive Style
    Martial Study: Five-Shadow Creeping Ice Enervation Strike


    ADDITIONAL NOTES/ERRATA
    Drow Traits
    +2 DEX, -2 CON, +2 INT, +2 CHA
    Darkvision 120'
    SR 11 +1/Character Level
    +2 racial bonus to saves against enchantment spells or effects
    +2 Racial bonus on Will saves against spells and spell-like abilities
    Immunity to Sleep spells and effects
    +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.
    Spell-like abilities (Caster Level = Character level)
    • Dancing Lights 1/day
    • Darkness 1/day
    • Faerie Fire 1/day

    Light Blindness
    Wererat (Afflicted) Traits
    Gain Weapon Finesse feat
    Gain Iron Will feat
    +2 Natural Armor bonus
    Alternate Form: Change into Hybrid or Dire Rat form as Standard Action (DC 15)
    Damage Reduction 5/Silver
    Lycanthropic Empathy: +4 Racial bonus on interaction with Rats/Dire Rats; allows basic communication
    +2 WIS
    +8 Racial bonus on Swim checks
    +8 Racial bonus on Climb checks; can always Take 10
    Scent
    Low-light Vision
    Rogue Abilities
    Sneak Attack +2d6
    Trapfinding
    Evasion
    Cleric Abilities
    Spellcasting (11th level)
    2 Domains: Travel & Trickery
    Aura of Chaos
    Aura of Evil
    Spontaneous Domain Casting (Trickery): Lose a prepared slot to cast a Domain spell of the same level or lower; lose ability to spontaneously Inflict
    Spellcasting restriction: Cannot cast Lawful or Good spells
    Rebuke Undead 9/day
    Darkmask Abilities
    Cast Darkfire 1/day as spell-like ability
    Cast Pass Without Trace 1/day as spell-like ability
    Cast Alter Self 1/day as spell-like ability
    Gain Skill Focus (Bluff) as bonus feat
    Dark Embrace 1/day: Cast Touch or Targeted spell into mask; Free Action to target someone within 100'
    Sneak Attack +1d6
    Swordsage & Eternal Blade & Knight Vindicator Abilities
    Quick to Act +1: +1 bonus to Initiative
    Discipline Focus (Weapon Focus-Shadow Hand): Gain Weapon Focus in Shadow Hand weapons
    AC Bonus: Gain WIS modifier as a bonus to AC

    Gain Blade Guide
    Eternal Training: 3 Encounters/day gain Insight bonus=INT mod on Attack & Damage vs chose foe type; or maneuver
    Guided Strike: Overcome any DR of one opponent for 1 round as Swift Action
    Uncanny Dodge
    Eternal Knowledge: Guide grants 3 Knowledges (+12; Nobility & Royalty, History, the Planes)

    Divine Recovery: Spend Rebuke attempt as Swift Action to recover one expended maneuver
    Armored Stealth: No penalties on Hide checks in armor
    Divine Impetus: Spend Rebuke attempt to gain an extra Swift Action in current round

    Maneuvers Known

  • Moment of Perfect Mind (DM)
  • Sapphire Nightmare Blade (DM)
  • Action Before Thought (DM)
  • Emerald Razor (DM)
  • Time Stands Still (DM)
  • Iron Heart Surge (IH)
  • Disarming Strike (IH)
  • Distracting Ember (DW)
  • Shadow Blade Technique (SH)
  • Cloak of Deception (SH)
  • Strength Draining Strike (SH)
  • Shadow Stride (SH)
  • Shadow Blink (SH)
  • Five-Shadow Creeping Ice Enervation (SH)

    Stances Known

  • Island of Blades (SH)
  • Child of Shadow (SH)
  • Assassin's Stance (SH)
  • Dance of the Spider (SH)
  • Pearl of Black Doubt (DM)

    Note on usage of Ruby Knight Vindicator: As per suggestions in Tome of Battle, the class entry requirements were altered to allow for access via Swordsage rather than Crusader (swapped Shadow Hand or Setting Sun for Devoted Spirit).

  • Languages Known
    Elven
    Undercommon
    Common
    Drow Sign Language
    Abyssal
    Draconic
    Inherent Bonuses & Grafts
    +5 Inherent bonus to STR
    +5 Inherent bonus to DEX
    +5 Inherent bonus to CON
    +5 Inherent bonus to INT
    +5 Inherent bonus to WIS
    +5 Inherent bonus to CHA

    Silthilar Bones (+2 CON)
    Silthilar Muscles (+2 STR)
    Silthilar Tendons (+2 DEX)