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SAVING THROW | TOTAL | = | BASE | + | STAT MOD | + | MAGIC MOD | + | MISC MOD |
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FORTITUDE | 13 | = | 10 | + | 2 | + | 0 | + | 1 |
REFLEX | 21 | = | 13 | + | 7 | + | 0 | + | 1 |
WILL | 24 | = | 16 | + | 5 | + | 0 | + | 3 |
AC | = | Base | + | DEX | + | SIZE | + | ARMOR | + | SHIELD | + | NAT | + | MISC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
24 | = | 10 | + | 7 | + | 0 | + | 0 | + | 0 | + | 2 | + | 5 |
VARIANT AC | FORMULA | = | ADJUSTED AC |
---|---|---|---|
FLAT FOOTED | Subtract DEX mod and similar bonuses | = | 24* |
TOUCH | Excludes Shield, Armor, Natural | = | 22 |
INITIATIVE | = | DEX MOD | + | MISC |
---|---|---|---|---|
8 | = | 7 | + | 1 |
MELEE BONUS | = | BASE ATTACK | + | STR MOD | + | SIZE MOD | + | MISC |
---|---|---|---|---|---|---|---|---|
21 | = | 16 | + | 3 | + | 0 | + | 2 |
RANGED BONUS | = | BASE ATTACK | + | DEX MOD | + | SIZE MOD | + | MISC |
25 | = | 16 | + | 7 | + | 0 | + | 2 |
WEAPON/ATTACK FORM | ATTK+ | DMG+ | DMG | CRIT | RANGE |
---|---|---|---|---|---|
MW Short Sword | +26 | +7 | 1d6 | 19-20/x2 | -- |
SKILL NAME | KEY | SKILL MOD | = | KEY MOD | + | RANKS | + | MISC MOD |
---|---|---|---|---|---|---|---|---|
Appraise | INT | 12 | = | 7 | + | 5 | + | 0 |
Balance | DEX | 14 | = | 7 | + | 5 | + | 2 |
Bluff | CHA | 35 | = | 6 | + | 26 | + | 3 |
Climb | STR | 13 | = | 3 | + | 2 | + | 8 |
Concentration | CON | 28 | = | 2 | + | 26 | + | 0 |
Control Shape | WIS | 25 | = | 5 | + | 20 | + | 0 |
Diplomacy | CHA | 36 | = | 6 | + | 26 | + | 4 |
Disable Device | INT | 17 | = | 7 | + | 10 | + | 0 |
Disguise | CHA | 6 | = | 6 | + | 0 | + | 0 |
Escape Artist | DEX | 17 | = | 7 | + | 10 | + | 0 |
Forgery | INT | 7 | = | 7 | + | 0 | + | 0 |
Gather Information | CHA | 11 | = | 6 | + | 5 | + | 0 |
Heal | WIS | 5 | = | 5 | + | 0 | + | 0 |
Hide | DEX | 24 | = | 7 | + | 15 | + | 2 |
Intimidate | CHA | 12 | = | 6 | + | 4 | + | 2 |
Jump | STR | 5 | = | 3 | + | 0 | + | 2 |
Knowledge(Religion) | INT | 17 | = | 7 | + | 10 | + | 0 |
Knowledge(Local [Gauth Grottoes]) | INT | 8 | = | 7 | + | 1 | + | 0 |
Knowledge(Local [The Northdark]) | INT | 8 | = | 7 | + | 1 | + | 0 |
Listen | WIS | 33 | = | 5 | + | 26 | + | 2 |
Move Silently | DEX | 24 | = | 7 | + | 15 | + | 2 |
Open Lock | DEX | 17 | = | 7 | + | 10 | + | 0 |
Perform([Untrained]) | CHA | 6 | = | 6 | + | 0 | + | 0 |
Ride | DEX | 7 | = | 7 | + | 0 | + | 0 |
Search | INT | 24 | = | 7 | + | 15 | + | 2 |
Sense Motive | WIS | 25 | = | 5 | + | 20 | + | 0 |
Sleight of Hand | DEX | 20 | = | 7 | + | 11 | + | 2 |
Spellcraft | INT | 17 | = | 7 | + | 10 | + | 0 |
Spot | WIS | 33 | = | 5 | + | 26 | + | 2 |
Survival | WIS | 10 | = | 5 | + | 5 | + | 0 |
Swim | STR | 3 | = | 11 | + | 0 | + | 8 |
Tumble | DEX | 17 | = | 7 | + | 10 | + | 0 |
Use Rope | DEX | 7 | = | 7 | + | 0 | + | 0 |
FEAT |
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Simple Weapon Proficiency |
Martial Weapon Proficiency (All melee) |
Martial Weapon Proficiency (Shortbow) |
Exotic Weapon Proficiency (Hand Crossbow) |
Armor Proficiency (Light) |
Armor Proficiency (Medium) |
Armor Proficiency (Heavy) |
Weapon Focus (Dagger) |
Weapon Focus (Short Sword) |
Weapon Focus (Sai) |
Weapon Focus (Siangham) |
Weapon Focus (Unarmed Strike) |
Weapon Focus (Spiked Chain) |
Weapon Finesse |
Shadow Blade |
Improved Feint |
Precise Strike |
Blind Fight |
Stealthy |
Daylight Adaptation |
Iron Will |
Skill Focus (Bluff) |
Adaptive Style |
Martial Study: Five-Shadow Creeping Ice Enervation Strike |
ADDITIONAL NOTES/ERRATA |
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Drow Traits +2 DEX, -2 CON, +2 INT, +2 CHA Darkvision 120' SR 11 +1/Character Level +2 racial bonus to saves against enchantment spells or effects +2 Racial bonus on Will saves against spells and spell-like abilities Immunity to Sleep spells and effects +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door. Spell-like abilities (Caster Level = Character level)
Light Blindness |
Wererat (Afflicted) Traits Gain Weapon Finesse feat Gain Iron Will feat +2 Natural Armor bonus Alternate Form: Change into Hybrid or Dire Rat form as Standard Action (DC 15) Damage Reduction 5/Silver Lycanthropic Empathy: +4 Racial bonus on interaction with Rats/Dire Rats; allows basic communication +2 WIS +8 Racial bonus on Swim checks +8 Racial bonus on Climb checks; can always Take 10 Scent Low-light Vision |
Rogue Abilities Sneak Attack +2d6 Trapfinding Evasion |
Cleric Abilities Spellcasting (11th level) 2 Domains: Travel & Trickery Aura of Chaos Aura of Evil Spontaneous Domain Casting (Trickery): Lose a prepared slot to cast a Domain spell of the same level or lower; lose ability to spontaneously Inflict Spellcasting restriction: Cannot cast Lawful or Good spells Rebuke Undead 9/day |
Darkmask Abilities Cast Darkfire 1/day as spell-like ability Cast Pass Without Trace 1/day as spell-like ability Cast Alter Self 1/day as spell-like ability Gain Skill Focus (Bluff) as bonus feat Dark Embrace 1/day: Cast Touch or Targeted spell into mask; Free Action to target someone within 100' Sneak Attack +1d6 |
Swordsage & Eternal Blade & Knight Vindicator Abilities Quick to Act +1: +1 bonus to Initiative Discipline Focus (Weapon Focus-Shadow Hand): Gain Weapon Focus in Shadow Hand weapons AC Bonus: Gain WIS modifier as a bonus to AC
Gain Blade Guide
Divine Recovery: Spend Rebuke attempt as Swift Action to recover one expended maneuver
Maneuvers Known
Stances Known Note on usage of Ruby Knight Vindicator: As per suggestions in Tome of Battle, the class entry requirements were altered to allow for access via Swordsage rather than Crusader (swapped Shadow Hand or Setting Sun for Devoted Spirit).
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Languages Known Elven Undercommon Common Drow Sign Language Abyssal Draconic |
Inherent Bonuses & Grafts +5 Inherent bonus to STR +5 Inherent bonus to DEX +5 Inherent bonus to CON +5 Inherent bonus to INT +5 Inherent bonus to WIS +5 Inherent bonus to CHA
Silthilar Bones (+2 CON)
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