Rael

NAME: Rael
RACE: Firbolg
GENDER: Male
AGE: 30
EYES: Hazel
HAIR: Auburn
SKIN: Deep Tan
SIZE: Large
HEIGHT: 10'
WEIGHT: 850 lbs
SPEED: 40 ft
CLASS LEVEL HD
1)Racial Hit Dice 13 d8
2)Warblade 7 d12
3)Bloodclaw Master 3 d12
4) -- --
5) -- --
6) -- --
7) -- --
8) -- --
9) -- --
10) -- --
CHAR LEVEL: 23
ECL: 28
EXPERIENCE: 378,000
ALIGNMENT: N
SKILL POINTS: 0/144
HIT POINTS: 454
DMG REDUCT: --
SPELL RESIST: --
PSION RESIST: --
EAB: 2
ESB: 1


STAT VALUE MOD
STR 54 +22
DEX 25 +7
CON 30 +10
INT 17 +3
WIS 17 +3
CHA 17 +3
STR FEAT VALUE
OVER HEAD: 89,600
OFF GROUND: 179,200
PUSH/DRAG: 448,000
LT LOAD: 29,824
MED LOAD: 59,648
HVY LOAD: 89,600
MONEY AMOUNT
COPPER
SILVER
ELECTRUM
GOLD
PLATINUM
( )


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 24 = 13 + 10 + 0 + 1
REFLEX 14 = 6 + 7 + 0 + 1
WILL 10 = 6 + 3 + 0 + 1

  • Miscellaneous includes ESB
  • +3 bonus to REF saves when not Flat-footed


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    28 = 10 + 7 + -1 + 0 + 0 + 12 + 0

  • -2 AC while in Punishing Stance
  • +2 AC per each missed attack from any foe until end of round w/Pearl of Black Doubt stance

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 28*
    TOUCH Excludes Shield, Armor, Natural = 16


    INITIATIVE = DEX MOD + MISC
    11 = 7 + 4

  • Miscellaneous includes +4 Racial bonus


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    39 = 16 + 22 + -1 + 2
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    24 = 16 + 7 + -1 + 2

  • Miscellaneous includes EAB

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    Unarmed Strike 40 22 3d6 x2 --
    Claws 40 22 1d6 x2 --

  • +1d6 damage to all attacks with Punishing Stance
  • +1 bonus to attacks and damage with Shifting (2/day for 13 rounds)
  • +3 bonus on Critical Hit confirmation rolls
  • +3 bonus to damage vs Flat-footed and Flanked opponents
  • Change Unarmed Strike damage type to Bludgeoning, Piercing, or Slashing as Swift Action


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 3 = 3 + 0 + 0
    Balance DEX 18 = 7 + 5 + 6
    Bluff CHA 3 = 3 + 0 + 0
    Climb STR 22 = 22 + 0 + 0
    Concentration CON 36 = 10 + 26 + 0
    Diplomacy CHA 3 = 3 + 0 + 0
    Disguise CHA 3 = 3 + 0 + 0
    Escape Artist DEX 11 = 7 + 0 + 4
    Forgery INT 3 = 3 + 0 + 0
    Gather Information CHA 3 = 3 + 0 + 0
    Heal WIS 3 = 3 + 0 + 0
    Hide DEX 7 = 7 + 0 + 0
    Intimidate CHA 29 = 3 + 26 + 0
    Jump STR 50 = 22 + 26 + 2
    Knowledge(Local [Gauth Grottoes]) INT 4 = 3 + 1 + 0
    Knowledge(Nature) INT 6 = 3 + 1 + 2
    Listen WIS 25 = 3 + 22 + 0
    Move Silently DEX 7 = 7 + 0 + 0
    Perform([Untrained]) CHA 3 = 3 + 0 + 0
    Ride DEX 7 = 7 + 0 + 0
    Search INT 3 = 3 + 0 + 0
    Sense Motive WIS 3 = 3 + 0 + 0
    Spot WIS 25 = 3 + 22 + 0
    Survival WIS 8 = 3 + 5 + 0
    Swim STR 22 = 22 + 0 + 0
    Tumble DEX 23 = 7 + 10 + 6
    Use Rope DEX 7 = 7 + 0 + 0


    FEAT
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All Melee)
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Shield Proficiency (Except Tower)
    Weapon Focus (Unarmed Strike)
    Improved Unarmed Strike
    Superior Unarmed Strike
    Versatile Unarmed Strike
    Two-Weapon Fighting
    Improved Two-Weapon Fighting
    Greater Two-Weapon Fighting
    Perfect Two-Weapon Fighting
    Blind Fight


    ADDITIONAL NOTES/ERRATA
    Firbolg Traits
    +26 STR, +2 DEX, +12 CON, +4 INT, +4 WIS, +4 CHA
    Darkvision 60'
    Fast Healing 3
    Rock Throwing: +1 Racial bonus on attack rolls with rocks (up to 50 lbs, 5 increments)
    Rock Catching: 1/round catch Small, Medium, or Large w/successful REF save (15/20/25)
    Trample: Trample 2d8+22 (Standard Action; smaller opponents; REF save DC 29 for 1/2 or AoO at -4)

    Spell-like abilities (Caster Level = Character level)

    • Alter Self 1/day
    • Detect Magic 1/day
    • Feeblemind 1/day
    • Know Direction 1/day

    Warblade & Bloodclaw Master Abilities
    Battle Clarity: +3 Insight bonus on REF saves when not flat-footed
    Weapon Aptitude: Swap out weapon specific feats
    Uncanny Dodge
    Battle Ardor: +3 Insight bonus on Critical Hit confirmation rolls
    Bonus Feat: Blind Fight
    Improved Uncanny Dodge
    Battle Cunning: +3 Insight bonus on damage vs Flat-footed or Flanked foes

    Shifting 2/day: +2 STR and claws as Free Action, 13 round duration
    Claws of the Beast: Add full STR mod to damage with both hands w/Tiger Claw weapons
    Superior Two-Weapon Fighting: Do not take -2 penalty for TWF with Tiger Claw weapons
    Tiger Claw Synergy
    Pouncing Strike: 2 Attacks on Charge or as Standard Action (expend one TC maneuver)
    Low-light Vision

    Maneuvers Known

  • Raging Mongoose (TC)
  • Swooping Dragon Strike (TC)
  • Pouncing Charge (TC)
  • Dancing Mongoose (TC)
  • Death From Above (TC)
  • Quicksilver Motion (DM)
  • Greater Insightful Strike (DM)
  • Moment of Perfect Mind (DM)
  • Iron Heart Surge (IH)

    Stances Known

  • Punishing Stance (IH)
  • Pearl of Black Doubt (DM)

  • Languages Known
    Common
    Giant
    Undercommon
    Draconic
    Elven
    Inherent Bonuses & Grafts
    +5 Inherent bonus to STR
    +5 Inherent bonus to DEX
    +5 Inherent bonus to CON
    +5 Inherent bonus to INT
    +5 Inherent bonus to WIS
    +5 Inherent bonus to CHA

    Silthilar Bones (+2 CON)
    Silthilar Muscles (+2 STR)
    Silthilar Tendons (+2 DEX)
    Silthilar Flexible Spine (+4 Racial bonus to Initiative, Balance, Escape Artist, Tumble)