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SAVING THROW | TOTAL | = | BASE | + | STAT MOD | + | MAGIC MOD | + | MISC MOD |
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FORTITUDE | 32 | = | 13 | + | 13 | + | 5 | + | 1 |
REFLEX | 23 | = | 6 | + | 10 | + | 6 | + | 1 |
WILL | 18 | = | 6 | + | 6 | + | 5 | + | 1 |
AC | = | Base | + | DEX | + | SIZE | + | ARMOR | + | SHIELD | + | NAT | + | MISC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
52 | = | 10 | + | 10 | + | -1 | + | 8 | + | 0 | + | 17 | + | 6 |
VARIANT AC | FORMULA | = | ADJUSTED AC |
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FLAT FOOTED | Subtract DEX mod and similar bonuses | = | 52* |
TOUCH | Excludes Shield, Armor, Natural | = | 27 |
INITIATIVE | = | DEX MOD | + | MISC |
---|---|---|---|---|
16 | = | 10 | + | 6 |
MELEE BONUS | = | BASE ATTACK | + | STR MOD | + | SIZE MOD | + | MISC |
---|---|---|---|---|---|---|---|---|
43 | = | 16 | + | 25 | + | -1 | + | 3 |
RANGED BONUS | = | BASE ATTACK | + | DEX MOD | + | SIZE MOD | + | MISC |
28 | = | 16 | + | 10 | + | -1 | + | 3 |
WEAPON/ATTACK FORM | ATTK+ | DMG+ | DMG | CRIT | RANGE |
---|---|---|---|---|---|
Unarmed Strike | 50 | 36 | 3d6 | x2 | -- |
Claws | 43 | 25 | 1d6 | x2 | -- |
FULL ATTACK UNARMED STRIKE w/HASTE: +50/+50/+50/+50/+45/+45/+40/+40/+35/+35
FULL ATTACK UNARMED STRIKE w/HASTE & SHIFTING: +51/+51/+51/+51/+46/+46/+41/+41/+36/+36
FULL ATTACK UNARMED STRIKE w/HASTE & DANCING MONGOOSE: +50/+50/+50/+50/+50/+50/+45/+45/+40/+40/+35/+35
FULL ATTACK UNARMED STRIKE w/HASTE & RAGING MONGOOSE: +50/+50/+50/+50/+50/+50/+50/+50/+45/+45/+40/+40/+35/+35
FULL ATTACK UNARMED STRIKE w/HASTE & DANCING MONGOOSE & SHIFTING: +51/+51/+51/+51/+51/+51/+46/+46/+41/+41/+36/+36
FULL ATTACK UNARMED STRIKE w/HASTE & RAGING MONGOOSE & SHIFTING: +51/+51/+51/+51/+51/+51/+51/+51/+46/+46/+41/+41/+36/+36
SKILL NAME | KEY | SKILL MOD | = | KEY MOD | + | RANKS | + | MISC MOD |
---|---|---|---|---|---|---|---|---|
Appraise | INT | 6 | = | 6 | + | 0 | + | 0 |
Balance | DEX | 21 | = | 10 | + | 5 | + | 6 |
Bluff | CHA | 6 | = | 6 | + | 0 | + | 0 |
Climb | STR | 25 | = | 25 | + | 0 | + | 0 |
Concentration | CON | 69 | = | 13 | + | 26 | + | 30 |
Diplomacy | CHA | 6 | = | 6 | + | 0 | + | 0 |
Disguise | CHA | 6 | = | 6 | + | 0 | + | 0 |
Escape Artist | DEX | 14 | = | 10 | + | 0 | + | 4 |
Forgery | INT | 6 | = | 6 | + | 0 | + | 0 |
Gather Information | CHA | 6 | = | 6 | + | 0 | + | 0 |
Heal | WIS | 6 | = | 6 | + | 0 | + | 0 |
Hide | DEX | 10 | = | 10 | + | 0 | + | 0 |
Intimidate | CHA | 32 | = | 6 | + | 26 | + | 0 |
Jump | STR | 83 | = | 25 | + | 26 | + | 32 |
Knowledge(Local [Gauth Grottoes]) | INT | 7 | = | 6 | + | 1 | + | 0 |
Knowledge(Nature) | INT | 9 | = | 6 | + | 1 | + | 2 |
Listen | WIS | 28 | = | 6 | + | 22 | + | 0 |
Move Silently | DEX | 10 | = | 10 | + | 0 | + | 0 |
Perform([Untrained]) | CHA | 6 | = | 6 | + | 0 | + | 0 |
Ride | DEX | 10 | = | 10 | + | 0 | + | 0 |
Search | INT | 6 | = | 6 | + | 0 | + | 0 |
Sense Motive | WIS | 6 | = | 6 | + | 0 | + | 0 |
Spot | WIS | 28 | = | 6 | + | 22 | + | 0 |
Survival | WIS | 11 | = | 6 | + | 5 | + | 0 |
Swim | STR | 25 | = | 25 | + | 0 | + | 0 |
Tumble | DEX | 26 | = | 10 | + | 10 | + | 6 |
Use Rope | DEX | 10 | = | 10 | + | 0 | + | 0 |
FEAT |
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Simple Weapon Proficiency |
Martial Weapon Proficiency (All Melee) |
Armor Proficiency (Light) |
Armor Proficiency (Medium) |
Shield Proficiency (Except Tower) |
Weapon Focus (Unarmed Strike) |
Improved Unarmed Strike |
Superior Unarmed Strike |
Versatile Unarmed Strike |
Two-Weapon Fighting |
Improved Two-Weapon Fighting |
Greater Two-Weapon Fighting |
Perfect Two-Weapon Fighting |
Blind Fight |
ADDITIONAL NOTES/ERRATA |
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Quick & Dirty Summary
Uncanny Dodge
Haste constantly active +10 on checks vs. Bull Rush, Overrun, & Trip
Immune to Poison Active Stance Readied Manuevers (5)
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Firbolg Traits +26 STR, +2 DEX, +12 CON, +4 INT, +4 WIS, +4 CHA Darkvision 60' Fast Healing 3 Rock Throwing: +1 Racial bonus on attack rolls with rocks (up to 50 lbs, 5 increments) Rock Catching: 1/round catch Small, Medium, or Large w/successful REF save (15/20/25) Trample: Trample 2d8+22 (Standard Action; smaller opponents; REF save DC 29 for 1/2 or AoO at -4) Spell-like abilities (Caster Level = Character level)
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Warblade & Bloodclaw Master Abilities Battle Clarity: +6 Insight bonus on REF saves when not flat-footed Weapon Aptitude: Swap out weapon specific feats Uncanny Dodge Battle Ardor: +6 Insight bonus on Critical Hit confirmation rolls Bonus Feat: Blind Fight Improved Uncanny Dodge Battle Cunning: +6 Insight bonus on damage vs Flat-footed or Flanked foes
Shifting 2/day: +2 STR and claws as Free Action, 13 round duration
Maneuvers Known
Stances Known
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Languages Known Common Giant Undercommon Draconic Elven |
Inherent Bonuses & Grafts +5 Inherent bonus to STR +5 Inherent bonus to DEX +5 Inherent bonus to CON +5 Inherent bonus to INT +5 Inherent bonus to WIS +5 Inherent bonus to CHA
Silthilar Bones (+2 CON)
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GEAR/ITEM |
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Magic Items By Body Slot
"Single Use" Magic Items & Grafts
Scout's Headband
Third Eye Conceal
Earring of Feather Fall
Earring of Sustenance
Collar of Natural Weapons
Tunic of Steady Spellcasting, Greater
Bracers of Armor
Gauntlets of Lassitude
Belt of Battle The belt has also been enchanted to grant the following Enhancement bonuses:
Armband of Adaptation
Ring of Jumping
Ring of Heavy Armor
Ring of Proof vs Poison
Boots of Temporal Acceleration
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