Nadal Gellaer


© 2005 commissoned art by Lorelai Wu
DO NOT TAKE, permission NOT granted!

NAME: Nadal Gellaer
RACE: Drow
TEMPLATE: Dark Creature
GENDER: Male
AGE: 132
EYES: Silver
HAIR: White
SKIN: Ebony
HEIGHT: 4'11"
WEIGHT: 86
SPEED: 70
CLASS LEVEL HD
1)Rogue 5 d6
2)Sorcerer 4 d4
3)Abjurant Champion 5 d10
4)Arcane Trickster 10 d4
5) -- --
6) -- --
7) -- --
8) -- --
9) -- --
10) -- --
CHAR LEVEL: 24
ECL: 27
EXPERIENCE: 351,000
ALIGNMENT: N
SKILL POINTS: 0/284
HIT POINTS: 311
DMG REDUCT: --
SPELL RESIST: 35
PSION RESIST: 25
EAB: 2
ESB: 2


STAT VALUE MOD
STR 22 +6
DEX 30 +10
CON 24 +7
INT 28 +9
WIS 21 +5
CHA 30 +10
STR FEAT VALUE
OVER HEAD: 520
OFF GROUND: 1040
PUSH/DRAG: 2600
LT LOAD: 173
MED LOAD: 346
HVY LOAD: 520
MONEY AMOUNT
COPPER 0
SILVER 0
ELECTRUM 0
GOLD 5,829
PLATINUM 0
( ) 0


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 19 = 5 + 7 + 5 + 2
REFLEX 29 = 11 + 10 + 6 + 2
WILL 26 = 14 + 5 + 5 + 2

  • Miscellaneous includes ESB
  • +2 Racial bonus to saves vs enchantment spells or effects
  • +1 bonus on saves vs Energy Drain
  • +1 bonus on saves vs paralysis
  • +2 Morale bonus on saves with Heroism
  • +4 Morale bonus on saves with Greater Heroism


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    41 = 10 + 10 + 0 + 8 + 0 + 5 + 8

  • Miscellaneous includes +1 Dodge bonus, +2 Profane bonus, +5 Deflection bonus
  • +9 Shield bonus to AC with Shield spell (Swift Action, 46 minute duration)

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 41*
    TOUCH Excludes Shield, Armor, Natural = 28


    INITIATIVE = DEX MOD + MISC
    12 = 10 + 2

  • Miscellaneous includes +2 Competence bonus


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    22 = 13 + 6 + 0 + 3
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    26 = 13 + 10 + 0 + 3

  • Miscellaneous includes EAB and +1 bonus from Haste

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    Rapier +5 31 6 1d6 18-20/x2 --
    MW Dart x4 27 6 1d4 x2 20
    Melee/Ranged Touch 26 -- Varies -- Varies

  • +12d6 Sneak Attack damage (or +2 bonus on attacks per die sacrificed)
  • Impromptu Sneak Attack 2/day
  • Standard action melee touch attack 9d6 Sonic damage + Fort Save DC 29 or Deafened 1 round (unlimited)

    FULL ATTACK RAPIER w/HASTE: +31/+31/+26/+21/+16

    FULL ATTACK RAPIER w/HASTE & HEROISM: +33/+33/+28/+23/+18

    FULL ATTACK RAPIER w/HASTE & GREATER HEROISM: +35/+35/+30/+25/+20


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 11 = 6 + 5 + 0
    Balance DEX 9 = 7 + 0 + 2
    Bluff CHA 14 = 7 + 5 + 2
    Climb STR 3 = 3 + 0 + 0
    Concentration CON 31 = 4 + 27 + 0
    Decipher Script INT 33 = 6 + 27 + 0
    Diplomacy CHA 7 = 7 + 0 + 0
    Disable Device INT 26 = 6 + 20 + 0
    Disguise CHA 7 = 7 + 0 + 0
    Escape Artist DEX 14 = 7 + 7 + 0
    Forgery INT 26 = 6 + 20 + 0
    Gather Information CHA 12 = 7 + 5 + 0
    Heal WIS 2 = 2 + 0 + 0
    Hide DEX 55 = 7 + 20 + 28
    Intimidate CHA 9 = 7 + 0 + 2
    Jump STR 5 = 3 + 0 + 2
    Knowledge(Arcana) INT 37 = 6 + 27 + 4
    Knowledge(Nobility & Royalty) INT 7 = 6 + 1 + 0
    Knowledge(Local [Gauth Grottoes]) INT 7 = 6 + 1 + 0
    Knowledge(Religion) INT 7 = 6 + 1 + 0
    Knowledge(Architecture) INT 7 = 6 + 1 + 0
    Listen WIS 4 = 2 + 0 + 2
    Move Silently DEX 43 = 7 + 10 + 26
    Open Lock DEX 27 = 7 + 20 + 0
    Perform([Untrained]) CHA 7 = 7 + 0 + 0
    Ride DEX 7 = 7 + 0 + 0
    Search INT 28 = 6 + 20 + 2
    Sense Motive WIS 2 = 2 + 0 + 0
    Sleight of Hand DEX 36 = 7 + 27 + 2
    Spellcraft INT 66 = 7 + 27 + 32
    Spot WIS 4 = 2 + 0 + 2
    Survival WIS 2 = 2 + 0 + 0
    Swim STR 3 = 3 + 0 + 0
    Tumble DEX 12 = 7 + 5 + 0
    Use Rope DEX 7 = 7 + 0 + 0

  • +2 bonus on Disguise checks to act in character
  • +2 bonus on Survival checks when following tracks
  • +2 Morale bonus on skill checks with Heroism
  • +4 Morale bonus on skill checks with Greater Heroism


    FEAT
    Simple Weapon Proficiency
    Martial Weapon Proficiency (Rapier)
    Martial Weapon Proficiency (Short Sword)
    Martial Weapon Proficiency (Shortbow)
    Exotic Weapon Proficiency (Hand Crossbow)
    Armor Proficiency (Light)
    Weapon Finesse
    Combat Casting
    Spellcasting Prodigy (Sorcerer)
    Epic Spellcasting
    Practiced Spellcaster (Sorcerer)
    Clap of Thunder
    Blind Fight
    Precise Strike
    Improved Sneak Attack
    Draconic Heritage


    ADDITIONAL NOTES/ERRATA
    Drow Traits (Deepwyrm subrace)
    Dragonblood Subtype
    Darkvision 120'
    SR 11 +1/Character Level
    +2 Racial bonus on Bluff checks
    +2 Racial bonus to saves against enchantment spells or effects
    Immunity to Sleep spells and effects
    Spell-like abilities (Caster Level = Character level)
    • Dancing Lights 1/day
    • Darkness 1/day
    • Detect Magic 3/day
    • Disguise Self 1/day

    Light Blindness
    Dark Creature Abilities
    Gain Extraplanar Subtype
    +10 bonus to Speed
    Darkvision 60'
    Hide In Plain Sight: Use the Hide skill even while being observed
    Resistance to Cold 10
    Superior Low-light Vision
    +8 bonus to Hide
    +6 bonus to Move Silently
    Rogue Abilities
    Sneak Attack +3d6
    Trapfinding
    Trap Sense +1
    Evasion
    Uncanny Dodge
    Sorcerer Abilities (Dragonblood Sorcerer Variant)
    Spellcasting (19th level; 23rd effective level)
    Arcane Insight: +4 Insight bonus on Knowledge (Arcana) checks
    Draconic Heritage (Shadow Dragon): Gain Escape Artist as class skill; +1 save vs magic sleep & paralysis effects & Energy Drain
    Abjurant Champion Abilities
    Abjurant Armor: Add class level (+5) to Abjuration spells that grant Armor or Shield bonus
    Extended Abjuration: Double duration of all Abjuration spells (as Extend Spell feat)
    Swift Abjuration: Cast Abjuration spells of up to 3rd level as Swift Action
    Arcane Boost: As a Swift Action, burn spell slot to do one of the following for 1 round -
    • Bonus on attack rolls = spell level
    • Bonus on damage rolls = 2 x spell level
    • Bonus to AC = spell level
    • Bonus on saving throws = spell level
    • Resistance to elements = 5 x spell level

    Martial Arcanist: Effective caster level = BAB (if worse normally)
    Arcane Trickster Abilities
    Ranged Legerdemain 3/day: Use Disable Device, Open Lock, Sleight of Hand at 30' range; Add +5 to DC
    Sneak Attack +5d6
    Impromptu Sneak Attack 2/day: Declare an attack a Sneak Attack within 30'
    Languages Known
    Elven (Drow dialect)
    Undercommon
    Common
    Drow Sign Language
    Abyssal
    Draconic
    Goblin
    Orc
    Giant
    Infernal
    Dwarven
    Elven
    Gnome
    Halfling
    Inherent Bonuses & Grafts
    +5 Inherent bonus to STR
    +5 Inherent bonus to DEX
    +5 Inherent bonus to CON
    +5 Inherent bonus to INT
    +5 Inherent bonus to WIS
    +5 Inherent bonus to CHA

    Silthilar Bones (+2 CON)
    Silthilar Muscles (+2 STR)
    Silthilar Tendons (+2 DEX)

    Spells Known
    NOTE: Caster Level 19th; Effective caster level 23rd
    • 0-Level Spells (6/day)
      • Silent Portal
      • Caltrops
      • Amanuensis
      • Detect Poison
      • Detect Magic
      • Read Magic
      • Arcane Mark
      • Mage Hand
      • Prestidigitation
    • 1st-Level Spells (15/day)
      • True Strike
      • Shield
      • Magic Missile
      • Critical Strike
      • Instant Locksmith
    • 2nd-Level Spells (15/day)
      • Wraithstrike
      • Heroics
      • Alter Self
      • Knock
      • Scorching Ray
    • 3rd-Level Spells (15/day)
      • Fly
      • Fireball
      • Heroism
      • Dispel Magic
    • 4th-Level Spells (14/day)
      • Stoneskin
      • Assay Spell Resistance
      • Improved Invisibility
      • Orb of Acid
    • 5th-Level Spells (8/day)
      • Draconic Polymorph
      • Shadow Form
      • Dimension Door, Greater
      • Teleport
    • 6th-Level Spells (8/day)
      • Heroism, Greater
      • Dispel Magic, Greater
      • Disintegrate
    • 7th-Level Spells (8/day)
      • Ironguard
      • Limited Wish
      • Avasculate
    • 8th-Level Spells (7/day)
      • Moment of Prescience
      • Polymorph Any Object
      • Polar Ray
    • 9th-Level Spells (5/day)
      • Power Word, Kill
      • Wail of the Banshee

    GEAR/ITEM
    Magic Items By Body Slot
    • HEAD: Circlet of Rapid Casting
    • FACE: Third Eye Conceal
    • THROAT: Retributive Amulet
    • TORSO: Vest of Superior Spellcasting
    • BODY: Nightscale Armor
    • WAIST: Belt of Battle
    • SHOULDERS: Cloak of Greater Stealth
    • ARMS: Bracers of Armor
    • HANDS: Casting Glove
    • RING (R): Ring of Heavy Armor
    • RING (L): Ring of Wizardry IV
    • FEET: Boots of Temporal Acceleration

    Slotless Worn Magic Items
    • Earring of Feather Fall
    • Earring of Sustenance
    • Armband of Adaptation
    • Ring of Proof vs Poison
    • Ring of Wizardry I
    • Ring of Wizardry II
    • Ring of Wizardry III

    "Single Use" Magic Items & Grafts

    • Manual of Quickness of Action +5
    • Manual of Gainful Exercise +5
    • Manual of Bodily Health +5
    • Tome of Clear Thought +5
    • Tome of Leadership & Influence +5
    • Tome of Understanding +5
    • Silthilar Tendons
    • Silthilar Muscles
    • Silthilar Bones

    Other Magic Items

    • Rapier

    Mundane Items

    • Spell Component Pouch


    Circlet of Rapid Casting
    [ 15,000 gp ]
    This thin, silver circlet is engraved with dozens of different symbols and runes. It allows the wearer to cast a small numbers of spells each day as a Swift action. The circlet has 3 charges which are renewed at the beginning of each day. Spending one or more charges allows you to cast a single spell as part of the same Swift action as you used to activate the item. This spell must have a casting time that is no longer than 1 Standard action. Doing this expends the prepared spell as if you had cast the spell normally.

    • 1 Charge: Cast a single spell of 2nd level or less
    • 2 Charges: Cast a single spell of up to 3rd level
    • 3 Charges: Cast a single spell of up to 4th level

    Third Eye Conceal
    [ 120,000 gp ]
    While worn, this small, faintly glowing white crystal protects the wearer from view by all devices, powers, and spells that detect, influence, or read emotions or thoughts. This power protects against all mind-affecting powers and effects as well as information-gathering by clairsentience powers and effects (except for Metafaculty).

    Earring of Feather Fall
    [ 4,400 gp ]
    Can use Feather Fall at will.

    Earring of Sustenance
    [ 5,000 gp ]
    No need to eat or drink; only need 2 hrs sleep.

    Retributive Amulet
    [ 56,000 gp ]
    This inch-wide disk bears a large red crystal in it's center. Tiny carvings around the crystal show an endless march of angels and demons at war.
    When worn, this amulet provides a +2 Profane bonus to AC. In addition, when the wearer takes damage from a melee attack made with a natural or hand-held weapon, the damage is divided equally between the attacker and the target. If the damage is an odd number, the extra point of damage goes to the attacker.
    The amulet delivers the same types of wounds upon the attacker that the wearer receives, but only damage to hit points.

    Vest of Superior Spellcasting
    [ 90,000 gp ]
    This item grants a +30 Competence bonus to all Spellcraft skill checks.

    Nightscale Armor
    [ 282,250 gp + 3,000 gp ]
    This finely crafted suit of armor holds the following enchantments. In addition, he keeps a Greater Crystal of Screening attached:

    • +1 Enhancement bonus to AC
    • Speed [+3 MP]: Constant Haste
    • Soulfire [+4 MP]: Immunities to Death effects & negative energy effects
    • Called [+2000 gp]: Summon anywhere on same plane
    • Comfort [+5000 gp]: Immune to normal temperature extremes
    • Health [+11,250 gp]: Immune to disease
    • Freedom [+60,000 gp]: Constant Freedom of Movement
    • Glamered [+2700 gp]: Can change the item's appearance
    • Greater Anchoring [+15,000 gp]: +10 Enhancement bonus on checks vs. Bull Rush, Overrun, & Trip attacks
    • +5 Deflection bonus to AC [+50,000 gp]
    • +5 Natural Armor bonus to AC [+50,000 gp]
    • +5 Resistance bonus to Saving Throws [+25,000 gp]
    • Crystal: -10 penalty to incorporeal touch attacks

    Belt of Battle
    [ 228,000 gp ]
    Grants a +2 Competence bonus to Initiative while worn. In addition, it has 3 charges which are renewed each day. Spending 1 or more charges (as a Swift Action)grants you an extra action which must be taken immediately

  • 1 Charge = 1 Move Action
  • 2 Charges = 1 Standard Action
  • 3 Charges = 1 Full-round Action
    The belt has also been enchanted to grant the following Enhancement bonuses:
  • +6 STR
  • +6 DEX
  • +6 CON
  • +6 INT
  • +6 WIS
  • +6 CHA

    Cloak of Greater Stealth
    [ 80,000 gp ]
    Grants a +20 Competence bonus to Hide and Move Silently checks.

    Armband of Adaptation
    [ 18,000 gp ]
    No need to breathe, immune to harmful gases & vapors (as per Necklace of Adaptation).

    Bracers of Armor
    [ 64,000 gp ]
    Grant a +8 Armor bonus to AC.

    Casting Glove
    [ 20,000 gp ]
    This glove (worn on the right hand) allows an item to be stored or retrieved as a Free Action. In addition, once per round you can activate or consume a stored magic item as if you were holding it in your hand. The activation and all effects function just as normal for the item, and the activation requires the same type of action.

    Ring of Heavy Armor
    [ 72,000 gp ]
    Grants Fortification 100%.

    Ring of Proof vs Poison
    [ 54,000 gp ]
    Grants immunity to poison.

    Ring of Ring of Wizardry I
    [ 40,000 gp ]
    Doubles 1st level spells/day.

    Ring of Ring of Wizardry II
    [ 80,000 gp ]
    Doubles 2nd level spells/day.

    Ring of Ring of Wizardry III
    [ 140,000 gp ]
    Doubles 3rd level spells/day.

    Ring of Ring of Wizardry IV
    [ 100,000 gp ]
    Doubles 4th level spells/day.

    Boots of Temporal Acceleration
    [ 43,000 gp ]
    Once per day as a Swift Action (Command), speed time up as Time Stop. Take two rounds worth of actions then resume acting during your current turn in normal time, but are Shaken for 1 round.

    Rapier
    [ 213,320 gp + 10,000 gp ]
    This rapier carries the following enchantments. In addition to those listed below, he keeps a Greater Truedeath Crystal attached to the weapon at all times.

    • +5 Enhancement bonus to attack and damage
    • Collision [+2 MP]: Adds +5 damage on a successful hit
    • Assassination [+1 MP]: +1d6 Sneak Attack damage; +5 to DC of poisons delivered with blade
    • Deadly Precision [+2 MP]: +2d6 Sneak Attack Damage
    • Everbright [+2000 gp]: Immune to Rust & Acid
      Standard action 2/day Flash 20 foot burst DC 14 Negates or blinded 1 round
    • Spellblade [+6000 gp]: User immune to one spell (Greater Dispel Magic). Can redirect as Free Action or dissipate.
    • Shadowstrike [+5000 gp]: Once per day, a shadowstrike weapon can reach through the wielder's own shadow to catch foes off guard. When this power is activated (a Swift mental action), 5 feet it added to the user's reach, and the target is denied it's Dexterity bonus to AC for this attack.
    • Truedeath, Gr [10,000 gp]: +1d6 dmg vs Undead; Critical & Sneak Attack undead; Ghost Touch