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SAVING THROW | TOTAL | = | BASE | + | STAT MOD | + | MAGIC MOD | + | MISC MOD |
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FORTITUDE | 39 | = | 16 | + | 13 | + | -- | + | 10 |
REFLEX | 26 | = | 9 | + | 7 | + | -- | + | 10 |
WILL | 24 | = | 9 | + | 3 | + | -- | + | 12 |
AC | = | Base | + | DEX | + | SIZE | + | ARMOR | + | SHIELD | + | NAT | + | MISC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
15 | = | 10 | + | 7 | + | -1 | + | -- | + | -- | + | 5 | + | -6 |
VARIANT AC | FORMULA | = | ADJUSTED AC |
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FLAT FOOTED | Subtract DEX mod and similar bonuses | = | 15* |
TOUCH | Excludes Armor, Natural, Shield | = | 10 |
INITIATIVE | = | DEX MOD | + | MISC |
---|---|---|---|---|
11 | = | 7 | + | 4 |
MELEE BONUS | = | BASE ATTACK | + | STR MOD | + | SIZE MOD | + | MISC |
---|---|---|---|---|---|---|---|---|
65 | = | 20 | + | 35 | + | -1 | + | 11 |
RANGED BONUS | = | BASE ATTACK | + | DEX MOD | + | SIZE MOD | + | MISC |
37 | = | 20 | + | 7 | + | -1 | + | 11 |
WEAPON/ATTACK FORM | ATTK+ | DMG+ | DMG | CRIT | RANGE |
---|---|---|---|---|---|
Unarmed Strike | +65 | +35 | 3d6 | x2 | -- |
Claws | +60 | +35 | 1d6 | x2 | -- |
Bite | +60 | +17 | 1d8 | x2 | -- |
FULL ATTACK: +65/+65/+65/+65/+65/+65/+65/+65/+60/+60/+60/+60/+55/+55/+55/+55/+50/+50/+50/+50 & Claw +60 & Claw +60 & Bite +60
SKILL NAME | KEY | SKILL MOD | = | KEY MOD | + | RANKS | + | MISC MOD |
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Appraise | INT | 4 | = | 4 | + | 0 | + | 0 |
Balance | DEX | 30 | = | 7 | + | 17 | + | 6 |
Bluff | CHA | 4 | = | 4 | + | 0 | + | 0 |
Climb | STR | 72 | = | 35 | + | 37 | + | 0 |
Concentration | CON | 50 | = | 13 | + | 37 | + | 0 |
Diplomacy | CHA | 4 | = | 4 | + | 0 | + | 0 |
Disguise | CHA | 4 | = | 4 | + | 0 | + | 0 |
Escape Artist | DEX | 11 | = | 7 | + | 0 | + | 4 |
Forgery | INT | 4 | = | 4 | + | 0 | + | 0 |
Gather Information | CHA | 4 | = | 4 | + | 0 | + | 0 |
Heal | WIS | 3 | = | 3 | + | 0 | + | 0 |
Hide | DEX | 44 | = | 7 | + | 37 | + | 0 |
Intimidate | CHA | 41 | = | 4 | + | 37 | + | 0 |
Jump | STR | 74 | = | 35 | + | 37 | + | 2 |
Listen | WIS | 5 | = | 3 | + | 0 | + | 2 |
Move Silently | DEX | 44 | = | 7 | + | 37 | + | 0 |
Perform([Untrained]) | CHA | 4 | = | 4 | + | 0 | + | 0 |
Ride | DEX | 7 | = | 7 | + | 0 | + | 0 |
Search | INT | 6 | = | 4 | + | 0 | + | 2 |
Sense Motive | WIS | 3 | = | 3 | + | 0 | + | 0 |
Spot | WIS | 9 | = | 3 | + | 0 | + | 6 |
Survival | WIS | 3 | = | 3 | + | 0 | + | 0 |
Swim | STR | 35 | = | 35 | + | 0 | + | 0 |
Tumble | DEX | 31 | = | 7 | + | 18 | + | 6 |
Use Rope | DEX | 7 | = | 7 | + | 0 | + | 0 |
FEAT |
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Armor Proficiency (Light) |
Armor Proficiency (Medium) |
Shield Proficiency (except Tower) |
Simple Weapon Proficiency |
Martial Weapon Proficiency |
Exotic Weapon Proficiency (Hand Crossbow) |
Improved Unarmed Strike |
Superior Unarmed Strike |
Multiweapon Fighting |
Greater Multiweapon Fighting |
Perfect Multiweapon Fighting |
Tireless |
Diehard |
Toughness |
Toughness |
Toughness |
Cleave |
Power Attack |
Destructive Rage |
Intimidating Rage |
Extra Rage |
Improved Bull Rush |
Shock Trooper |
ADDITIONAL NOTES/ERRATA |
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Quick & Dirty Summary
Uncanny Dodge
DR 1/-
Rage & Frenzy Combo 5/day (16 rounds; Cannot die due to hit point loss until Frenzy ends)
Acid Resistance 20
Immune to Poison
Supreme Power Attack (2:1 ratio; during a Charge assign Power Attack penalty to AC) Pounce (Full Attack during a Charge)
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Draegloth Traits Native Outsider +12 STR, +4 DEX, +4 CON, +2 INT Darkvision 120' SR 11 +1/Character Level +2 Racial bonus to saves against enchantment spells or effects +2 Racial bonus to Will saves vs spells and spell-like abilities Immunity to Sleep spells and effects Acid, Cold, Electricity, and Fire Resistance 20 +2 Racial bonus on Listen, Search, and Spot checks. A draegloth who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door. Spell-like abilities (Caster Level = Character level; Save DC 14 + Spell Level)
Light Blindness |
Lolth-Touched Abilities Immune to Fear +6 STR and CON +4 Racial bonus to Hide and Move Silently |
Phrenic Abilities +2 INT, +2 WIS, +4 CHA 1 Bonus Power Point Power Resistance 10 + Level = 44 3/day Psi-like Abilities
1/day Psi-like Abilities
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Barbarian Abilities Lion Totem (Pounce): Full Attack during a Charge Uncanny Dodge Improved Uncanny Dodge Trap Sense +2 Damage Reduction 1/- Rage 3/day (+4 STR & CON, -2 AC, +2 Morale bonus to Will saves) |
Frenzied Berserker Abilities Tireless Deathless Greater Frenzy 5/day (+10 STR, 1 extra attack*, -4 AC, 2/rnd nonlethal dmg) Inspire Frenzy 3/day Supreme Power Attack (2 for 1 damage ratio) Supreme Cleave |
War Hulk Abilities Ability Boost: +20 bonus to STR No Time to Think: All INT, WIS, CHA skills have 0 Ranks (except Intimidate) Great Swing: Full-round action to hit 3 adjacent squares (ignore allies) Mighty Rock Throwing: 2d8 damage, 50' increments, use STR mod for attack Mighty Swing: As Great Swing, save use as Standard Action or part of Full Attack Sweeping Boulder: Thrown rocks affect two adjacent squares Toughness feat for free (3 times) Massive Sweeping Boulder: Thrown rocks affect four squares in a line Massive Swing: As Great Swing, but affects all squares threatened with each attack |
Languages Known Elven (Drow dialect) Undercommon Abyssal Drow Sign Language |
Inherent Bonuses & Grafts +5 Inherent bonus to STR +5 Inherent bonus to DEX +5 Inherent bonus to CON +5 Inherent bonus to INT +5 Inherent bonus to WIS +5 Inherent bonus to CHA
Silthilar Healing Blood (Fast Healing 2)
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