Mourn

NAME: Mourn
RACE: Draegloth
TEMPLATE: Phrenic
TEMPLATE: Lolth-Touched
GENDER: Male
AGE: 135
EYES: Crimson
HAIR: White
SKIN: Charcoal
HEIGHT: 8 feet
WEIGHT: 375 lbs
SPEED: 40 ft
CLASS LEVEL HD
1)Racial HD 6 d10
2)Barbarian 8 d12
3)Frenzied Berserker 10 d12
4)War Hulk 10 d12
5) -- --
6) -- --
7) -- --
8) -- --
9) -- --
10) -- --
11) -- --
CHAR LEVEL: 34
ECL: 41
EXPERIENCE: 820,000
ALIGNMENT: CE
SKILL POINTS: 0/292
HIT POINTS: 847
DMG REDUCT: 1/-
SPELL RESIST: 45
PSION RESIST: 44
EAB: +11
ESB: +10
POWER POINTS: 1

STAT VALUE MOD
STR 80 +35
DEX 25 +7
CON 36 +13
INT 18 +4
WIS 16 +3
CHA 18 +4
STR FEAT VALUE
OVER HEAD: 3,276,800
OFF GROUND: 6,553,600
PUSH/DRAG: 16,384,000
LT LOAD: 1,089,536
MED LOAD: 2,197,072
HVY LOAD: 3,276,800
MONEY AMOUNT
COPPER
SILVER
ELECTRUM
GOLD
PLATINUM
( )


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 39 = 16 + 13 + -- + 10
REFLEX 26 = 9 + 7 + -- + 10
WILL 24 = 9 + 3 + -- + 12

  • +12 Insight bonus to saves (or +10 bonus as Swift Action) w/Defensive Precognition [34 minutes]
  • +18 bonus on Will saves (Immediate Action) until next turn w/Empty Mind
  • +2 Racial bonus to saves against enchantment spells or effects
  • +2 Racial bonus to Will saves vs spells and spell-like abilities


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    15 = 10 + 7 + -1 + -- + -- + 5 + -6

  • +12 Insight bonus to AC (or +10 bonus as Swift Action) w/Defensive Precognition [34 minutes]
  • +12 Shield bonus w/Force Screen (34 minutes)

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 15*
    TOUCH Excludes Armor, Natural, Shield = 10

    * Only if something denies DEX bonus despite Uncanny Dodge


    INITIATIVE = DEX MOD + MISC
    11 = 7 + 4

  • Miscellaneous includes +4 Racial bonus


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    65 = 20 + 35 + -1 + 11
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    37 = 20 + 7 + -1 + 11

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    Unarmed Strike +65 +35 3d6 x2 --
    Claws +60 +35 1d6 x2 --
    Bite +60 +17 1d8 x2 --

  • All attacks with Unarmed Strikes are made against every opponent in threatened squares

    FULL ATTACK: +65/+65/+65/+65/+65/+65/+65/+65/+60/+60/+60/+60/+55/+55/+55/+55/+50/+50/+50/+50 & Claw +60 & Claw +60 & Bite +60


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 4 = 4 + 0 + 0
    Balance DEX 30 = 7 + 17 + 6
    Bluff CHA 4 = 4 + 0 + 0
    Climb STR 72 = 35 + 37 + 0
    Concentration CON 50 = 13 + 37 + 0
    Diplomacy CHA 4 = 4 + 0 + 0
    Disguise CHA 4 = 4 + 0 + 0
    Escape Artist DEX 11 = 7 + 0 + 4
    Forgery INT 4 = 4 + 0 + 0
    Gather Information CHA 4 = 4 + 0 + 0
    Heal WIS 3 = 3 + 0 + 0
    Hide DEX 44 = 7 + 37 + 0
    Intimidate CHA 41 = 4 + 37 + 0
    Jump STR 74 = 35 + 37 + 2
    Listen WIS 5 = 3 + 0 + 2
    Move Silently DEX 44 = 7 + 37 + 0
    Perform([Untrained]) CHA 4 = 4 + 0 + 0
    Ride DEX 7 = 7 + 0 + 0
    Search INT 6 = 4 + 0 + 2
    Sense Motive WIS 3 = 3 + 0 + 0
    Spot WIS 9 = 3 + 0 + 6
    Survival WIS 3 = 3 + 0 + 0
    Swim STR 35 = 35 + 0 + 0
    Tumble DEX 31 = 7 + 18 + 6
    Use Rope DEX 7 = 7 + 0 + 0


    FEAT
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Shield Proficiency (except Tower)
    Simple Weapon Proficiency
    Martial Weapon Proficiency
    Exotic Weapon Proficiency (Hand Crossbow)
    Improved Unarmed Strike
    Superior Unarmed Strike
    Multiweapon Fighting
    Greater Multiweapon Fighting
    Perfect Multiweapon Fighting
    Tireless
    Diehard
    Toughness
    Toughness
    Toughness
    Cleave
    Power Attack
    Destructive Rage
    Intimidating Rage
    Extra Rage
    Improved Bull Rush
    Shock Trooper


    ADDITIONAL NOTES/ERRATA
    Quick & Dirty Summary

    Uncanny Dodge
    Improved Uncanny Dodge (cannot be Flanked by any means via Eyespots)
    Trap Sense +2

    DR 1/-
    Fast Healing 2

    Rage & Frenzy Combo 5/day (16 rounds; Cannot die due to hit point loss until Frenzy ends)
    Inspire Frenzy 3/day

    Acid Resistance 20
    Cold Resistance 20
    Electricity Resistance 20
    Fire Resistance 20

    Immune to Poison
    Immune to Sleep spells and effects
    Immune to Fear

    Supreme Power Attack (2:1 ratio; during a Charge assign Power Attack penalty to AC)
    Supreme Cleave (one 5ft step between attacks)

    Pounce (Full Attack during a Charge)

    Draegloth Traits
    Native Outsider
    +12 STR, +4 DEX, +4 CON, +2 INT
    Darkvision 120'
    SR 11 +1/Character Level
    +2 Racial bonus to saves against enchantment spells or effects
    +2 Racial bonus to Will saves vs spells and spell-like abilities Immunity to Sleep spells and effects
    Acid, Cold, Electricity, and Fire Resistance 20
    +2 Racial bonus on Listen, Search, and Spot checks. A draegloth who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.

    Spell-like abilities (Caster Level = Character level; Save DC 14 + Spell Level)

    • Blasphemy 1/day
    • Contaigon 1/day
    • Dancing Lights 1/day
    • Darkness 4/day
    • Desecrate 1/day
    • Destruction 1/day
    • Faerie Fire 1/day
    • Horrid Wilting 1/day
    • Poison 3/day
    • Summon Monster IX (fiends only) 1/day
    • Unhallow 1/day
    • Unholy Aura 3/day
    • Unholy Blight 1/day

    Light Blindness

    Lolth-Touched Abilities
    Immune to Fear
    +6 STR and CON
    +4 Racial bonus to Hide and Move Silently
    Phrenic Abilities
    +2 INT, +2 WIS, +4 CHA
    1 Bonus Power Point
    Power Resistance 10 + Level = 44

    3/day Psi-like Abilities

    • Defensive Precognition: +12 Insight bonus to AC and Saves for 24 minutes; or +10 bonus as Swift Action
    • Empty Mind: +18 bonus on Will saves (Immediate Action) until next turn
    • Intellect Fortress: Immediate Action shield that halves damage vs PR applicable powers for 34 rounds
    • Mind Thrust: 34d10 damage (Will save DC 31 negates)
    • Psionic Teleport: 3400 mile range; self plus 11 Medium creatures

    1/day Psi-like Abilities

    • Aversion: 49 hour duration, Will save DC 32 negates
    • Body Adjustment: Heals user of 16d12 damage
    • Brain Lock: Target is Dazed and unable to take actions, Will save DC 16 negates
    • Concussion Blast: 16d6 force damage; or 1d6 force damage vs 16 targets; or other combo; No Save
    • Energy Current: Concentration & choose dmg type; 2 targets 34d6 dmg, save DCs 31; or lower damage for more targets
    • Fission: Create duplicate of self for 34 rounds
    • Force Screen: +12 Shield bonus for 34 minutes
    • Psionic Dominate: As per the spell save DC 31; 14 targets OR 10 targets of any race
    • Psychic Crush: Will save vs DC 12 or Target unconscious with -1 hp; Save = 15d6 damage
    • Tower of Iron Will: Immediate 10'r shield granting PR 32 vs mind-affecting, lasts 26 rounds
    • Ultrablast: 34d6 damage 15'r spread, Will save DC 21 half

    Barbarian Abilities
    Lion Totem (Pounce): Full Attack during a Charge
    Uncanny Dodge
    Improved Uncanny Dodge
    Trap Sense +2
    Damage Reduction 1/-
    Rage 3/day (+4 STR & CON, -2 AC, +2 Morale bonus to Will saves)
    Frenzied Berserker Abilities
    Tireless Deathless Greater Frenzy 5/day (+10 STR, 1 extra attack*, -4 AC, 2/rnd nonlethal dmg)
    Inspire Frenzy 3/day
    Supreme Power Attack (2 for 1 damage ratio)
    Supreme Cleave
    War Hulk Abilities
    Ability Boost: +20 bonus to STR
    No Time to Think: All INT, WIS, CHA skills have 0 Ranks (except Intimidate)
    Great Swing: Full-round action to hit 3 adjacent squares (ignore allies)
    Mighty Rock Throwing: 2d8 damage, 50' increments, use STR mod for attack
    Mighty Swing: As Great Swing, save use as Standard Action or part of Full Attack
    Sweeping Boulder: Thrown rocks affect two adjacent squares
    Toughness feat for free (3 times)
    Massive Sweeping Boulder: Thrown rocks affect four squares in a line
    Massive Swing: As Great Swing, but affects all squares threatened with each attack
    Languages Known
    Elven (Drow dialect)
    Undercommon
    Abyssal
    Drow Sign Language
    Inherent Bonuses & Grafts
    +5 Inherent bonus to STR
    +5 Inherent bonus to DEX
    +5 Inherent bonus to CON
    +5 Inherent bonus to INT
    +5 Inherent bonus to WIS
    +5 Inherent bonus to CHA

    Silthilar Healing Blood (Fast Healing 2)
    Silthilar Flexible Spine (+4 Racial bonus to Initiative, Escape Artist, Balance, Tumble)
    Silthilar Rudimentary Eyespots (Cannot be Flanked; +4 bonus to Spot)
    Silthilar Bones (+2 CON)
    Silthilar Muscles (+2 STR)
    Silthilar Tendons (+2 DEX)