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SAVING THROW | TOTAL | = | BASE | + | STAT MOD | + | MAGIC MOD | + | MISC MOD |
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FORTITUDE | 57 | = | 16 | + | 21 | + | 10 | + | 10 |
REFLEX | 39 | = | 9 | + | 10 | + | 10 | + | 10 |
WILL | 37 | = | 9 | + | 6 | + | 10 | + | 12 |
AC | = | Base | + | DEX | + | SIZE | + | ARMOR | + | SHIELD | + | NAT | + | MISC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
36 | = | 10 | + | 10 | + | -1 | + | 8 | + | -- | + | 10 | + | -1 |
VARIANT AC | FORMULA | = | ADJUSTED AC |
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FLAT FOOTED | Subtract DEX mod and similar bonuses | = | 26* |
TOUCH | Excludes Armor, Natural, Shield | = | 18 |
INITIATIVE | = | DEX MOD | + | MISC |
---|---|---|---|---|
16 | = | 10 | + | 6 |
MELEE BONUS | = | BASE ATTACK | + | STR MOD | + | SIZE MOD | + | MISC |
---|---|---|---|---|---|---|---|---|
73 | = | 20 | + | 43 | + | -1 | + | 11 |
RANGED BONUS | = | BASE ATTACK | + | DEX MOD | + | SIZE MOD | + | MISC |
40 | = | 20 | + | 10 | + | -1 | + | 11 |
WEAPON/ATTACK FORM | ATTK+ | DMG+ | DMG | CRIT | RANGE |
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Unarmed Strike | +81 | +55 | 3d6 | x2 | -- |
Claws | +73 | +43 | 1d6 | x2 | -- |
Bite | +73 | +21 | 1d8 | x2 | -- |
FULL ATTACK: +81/+81/+81/+81/+81/+81/+81/+81/+76/+76/+76/+76/+71/+71/+71/+71/+66/+66/+66/+66 & Claw +73 & Claw +73 & Bite +73
SKILL NAME | KEY | SKILL MOD | = | KEY MOD | + | RANKS | + | MISC MOD |
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Appraise | INT | 7 | = | 7 | + | 0 | + | 0 |
Balance | DEX | 33 | = | 10 | + | 17 | + | 6 |
Bluff | CHA | 7 | = | 7 | + | 0 | + | 0 |
Climb | STR | 80 | = | 43 | + | 37 | + | 0 |
Concentration | CON | 58 | = | 21 | + | 37 | + | 0 |
Diplomacy | CHA | 7 | = | 7 | + | 0 | + | 0 |
Disguise | CHA | 7 | = | 7 | + | 0 | + | 0 |
Escape Artist | DEX | 14 | = | 10 | + | 0 | + | 4 |
Forgery | INT | 7 | = | 7 | + | 0 | + | 0 |
Gather Information | CHA | 7 | = | 7 | + | 0 | + | 0 |
Heal | WIS | 6 | = | 6 | + | 0 | + | 0 |
Hide | DEX | 77 | = | 10 | + | 37 | + | 30 |
Intimidate | CHA | 44 | = | 7 | + | 37 | + | 0 |
Jump | STR | 112 | = | 43 | + | 37 | + | 32 |
Listen | WIS | 38 | = | 6 | + | 0 | + | 32 |
Move Silently | DEX | 77 | = | 10 | + | 37 | + | 30 |
Perform([Untrained]) | CHA | 7 | = | 7 | + | 0 | + | 0 |
Ride | DEX | 10 | = | 10 | + | 0 | + | 0 |
Search | INT | 9 | = | 7 | + | 0 | + | 2 |
Sense Motive | WIS | 6 | = | 6 | + | 0 | + | 0 |
Spot | WIS | 42 | = | 6 | + | 0 | + | 36 |
Survival | WIS | 6 | = | 6 | + | 0 | + | 0 |
Swim | STR | 43 | = | 43 | + | 0 | + | 0 |
Tumble | DEX | 34 | = | 10 | + | 18 | + | 6 |
Use Rope | DEX | 10 | = | 10 | + | 0 | + | 0 |
FEAT |
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Armor Proficiency (Light) |
Armor Proficiency (Medium) |
Shield Proficiency (except Tower) |
Simple Weapon Proficiency |
Martial Weapon Proficiency |
Exotic Weapon Proficiency (Hand Crossbow) |
Improved Unarmed Strike |
Superior Unarmed Strike |
Multiweapon Fighting |
Greater Multiweapon Fighting |
Perfect Multiweapon Fighting |
Tireless |
Diehard |
Toughness |
Toughness |
Toughness |
Cleave |
Power Attack |
Destructive Rage |
Intimidating Rage |
Extra Rage |
Improved Bull Rush |
Shock Trooper |
ADDITIONAL NOTES/ERRATA |
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Quick & Dirty Summary Make two rolls when checking Initiative, and take better result
Uncanny Dodge
DR 1/-
Acid Resistance 20
Immune to Poison +10 Enhancement bonus on checks vs. Bull Rush, Overrun, & Trip attacks
Supreme Power Attack (2:1 ratio; during a charge assign Power Attack penalty to AC)
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Draegloth Traits Native Outsider +12 STR, +4 DEX, +4 CON, +2 INT Darkvision 120' SR 11 +1/Character Level +2 Racial bonus to saves against enchantment spells or effects +2 Racial bonus to Will saves vs spells and spell-like abilities Immunity to Sleep spells and effects Acid, Cold, Electricity, and Fire Resistance 20 +2 Racial bonus on Listen, Search, and Spot checks. A draegloth who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door. Spell-like abilities (Caster Level = Character level; Save DC 17 + Spell Level)
Light Blindness |
Lolth-Touched Abilities Immune to Fear +6 STR and CON +4 Racial bonus to Hide and Move Silently |
Phrenic Abilities +2 INT, +2 WIS, +4 CHA 1 Bonus Power Point Power Resistance 10 + Level = 44 3/day Psi-like Abilities
1/day Psi-like Abilities
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Barbarian Abilities Lion Totem (Pounce): Full Attack during a Charge Uncanny Dodge Improved Uncanny Dodge Trap Sense +2 Damage Reduction 1/- Rage 3/day (+4 STR & CON, -2 AC, +2 Morale bonus to Will saves) |
Frenzied Berserker Abilities Tireless Deathless Greater Frenzy 5/day (+10 STR, 1 extra attack*, -4 AC, 2/rnd nonlethal dmg) Inspire Frenzy 3/day Supreme Power Attack (2 for 1 damage ratio) Supreme Cleave |
War Hulk Abilities Ability Boost: +20 bonus to STR No Time to Think: All INT, WIS, CHA skills have 0 Ranks (except Intimidate) Great Swing: Full-round action to hit 3 adjacent squares (ignore allies) Mighty Rock Throwing: 2d8 damage, 50' increments, use STR mod for attack Mighty Swing: As Great Swing, save use as Standard Action or part of Full Attack Sweeping Boulder: Thrown rocks affect two adjacent squares Toughness feat for free (3 times) Massive Sweeping Boulder: Thrown rocks affect four squares in a line Massive Swing: As Great Swing, but affects all squares threatened with each attack |
Languages Known Elven (Drow dialect) Undercommon Abyssal Drow Sign Language |
Inherent Bonuses & Grafts +5 Inherent bonus to STR +5 Inherent bonus to DEX +5 Inherent bonus to CON +5 Inherent bonus to INT +5 Inherent bonus to WIS +5 Inherent bonus to CHA
Silthilar Healing Blood (Fast Healing 2)
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GEAR/ITEM |
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Magic Items By Body Slot
"Single Use" Magic Items
Scout's Headband
Third Eye Conceal
Earring of Sustenance
Collar of Natural Weapons
Harness of Armor
Belt of Battle The belt has also been enchanted to grant the following Enhancement bonuses:
Armband of Adaptation
Bracers of Relentless Might
Ring of Heavy Armor
Ring of Jumping
Ring of Anticipation
Greaves of Temporal Acceleration
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