Haisar

NAME: Haisar
RACE: Moon Elf
TEMPLATE: Lolth-touched
GENDER: Male
AGE: 110
EYES: Gray
HAIR: White
SKIN: Pale white
SIZE: Medium
HEIGHT: 6'2"
WEIGHT: 163 lbs
SPEED: 30 ft
CLASS LEVEL HD
1)Warblade 2 d12
2) -- --
3) -- --
4) -- --
5) -- --
6) -- --
7) -- --
8) -- --
9) -- --
10) -- --
11) -- --
ALIGNMENT: CE
CHAR LEVEL: 2
ECL: 3
EXPERIENCE: 3001
SKILL POINTS: 0/30
HIT POINTS: 28
DMG REDUCT: --
SPELL RESIST: --
PSION RESIST: --
EPIC ATTACK: --
EPIC SAVE: --
POWER POINTS: --

STAT VALUE MOD
STR 20 +5
DEX 16 +3
CON 15 +2
INT 14 +2
WIS 10 +0
CHA 10 +0
STR FEAT VALUE
OVER HEAD: 400
OFF GROUND: 800
PUSH/DRAG: 2000
LT LOAD: 133
MED LOAD: 266
HVY LOAD: 400
MONEY AMOUNT
COPPER
SILVER
ELECTRUM
GOLD 2910
PLATINUM
( )

SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 5 = 3 + 2 + 0 + 0
REFLEX 5 = 0 + 3 + 0 + 2
WILL 0 = 0 + 0 + 0 + 0

  • +2 Racial bonus vs enchantment spells or effects
  • -2 REF saves when flat-footed

    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    16 = 10 + 3 + 0 + 5 + 0 + 0 + -2

  • Miscellaneous includes -2 from Punishing Stance

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 13
    TOUCH Excludes Shield, Enhancement Bonus = 11

    INITIATIVE = DEX MOD + MISC
    3 = 3 + 0

    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    7 = 2 + 5 + 0 + 0
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    5 = 2 + 3 + 0 + 0

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    Executioner's Mace +8 +5 3d6 x3 --
    Dagger +7 +5 1d4 + 1d6 19-20/x2 10

    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 2 = 2 + 0 + 0
    Balance DEX 5 = 3 + 5 + -3
    Bluff CHA 0 = 0 + 0 + 0
    Climb STR 2 = 5 + 0 + -3
    Concentration CON 7 = 2 + 5 + 0
    Diplomacy CHA 1 = 0 + 1 + 0
    Disguise CHA 0 = 0 + 0 + 0
    Escape Artist DEX 0 = 3 + 0 + -3
    Forgery INT 2 = 2 + 0 + 0
    Gather Information CHA 0 = 0 + 0 + 0
    Heal WIS 0 = 0 + 0 + 0
    Hide DEX 0 = 3 + 0 + -3
    Intimidate CHA 5 = 0 + 5 + 0
    Jump STR 7 = 5 + 5 + -3
    Knowledge(Local [Western Heartlands]) INT 3 = 2 + 1 + 0
    Listen WIS 2 = 0 + 0 + 2
    Martial Lore INT 3 = 2 + 1 + 0
    Move Silently DEX 0 = 3 + 0 + -3
    Perform([Untrained]) CHA 0 = 0 + 0 + 0
    Ride DEX 3 = 3 + 0 + 0
    Search INT 4 = 2 + 0 + 2
    Sense Motive WIS 0 = 0 + 0 + 0
    Spot WIS 2 = 0 + 0 + 2
    Survival WIS 0 = 0 + 0 + 0
    Swim STR 2 = 5 + 0 + -3
    Tumble DEX 5 = 3 + 5 + -3
    Use Rope DEX 3 = 3 + 0 + 0

    FEAT
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Shield Proficiency (except Tower)
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All Melee)
    Martial Weapon Proficiency (Longbow)
    Martial Weapon Proficiency (Shortbow)
    Blind Fight

    GEAR/ITEM

    ADDITIONAL NOTES/ERRATA
    Elf Traits
    Immunity to magic sleep effects
    +2 Racial bonus vs enchantment spells or effects
    Low-Light Vision
    +2 Racial bonus on Listen, Search, Spot checks
    Free check when within 5' of secret/concealed door
    Warblade Abilities
    Battle Clarity (INT mod to REF saves when not flat-footed)
    Weapon Aptitude
    Uncanny Dodge

    Martial Stances Known

  • Punishing Stance (IH)

    Martial Maneuvers Known

  • Steel Wind (IH)
  • Steely Strike (IH)
  • Sapphire Nightmare Blade (DM)
  • Wolf Fang Strike (TC)

    Readied Stance

  • Punishing Stance (+1d6 melee dmg; -2 AC)

    Readied Maneuvers

  • Steel Wind (IH)
  • Sapphire Nightmare Blade (DM)
  • Wolf Fang Strike (TC)

  • Languages Known
    Common
    Elven
    Chondathan
    Orc
    Goblin
    Undercommon