Dilyl


©2006 commissoned art by Jaibyrd
DO NOT TAKE, permission NOT granted!

NAME: Dilyl
RACE: Half-Drow
GENDER: Female
AGE: 53
EYES: Dark red
HAIR: Smokey white
SKIN: Black
SIZE: Medium
HEIGHT: 5'3"
WEIGHT: 115
SPEED: 30 ft
CLASS LEVEL HD
1)Rogue (Feat) 2 d6
2)Fighter (Drow) 2 d10
3)Warblade 8 d12
4)Eternal Blade 6 d10
5)Bloodclaw Master 3 d12
6)Shadow Marauder 5 d8
7) -- --
8) -- --
9) -- --
10) -- --
ALIGNMENT: NE
CHAR LEVEL: 26
ECL: 26
EXPERIENCE: 325,000
SKILL POINTS: 0/346
HIT POINTS: 342
DMG REDUCT: --
SPELL RESIST: --
PSION RESIST: --
EAB: 3
ESB: 3

STAT VALUE MOD
STR 16 +3
DEX 25 +7
CON 16 +3
INT 26 +8
WIS 14 +2
CHA 14 +2
STR FEAT VALUE
OVER HEAD: 230
OFF GROUND: 460
PUSH/DRAG: 1150
LT LOAD: 76
MED LOAD: 153
HVY LOAD: 230
MONEY AMOUNT
COPPER
SILVER
ELECTRUM
GOLD 13,383
PLATINUM
( )


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 22 = 16 + 3 + 0 + 3
REFLEX 20 = 10 + 7 + 0 + 3
WILL 10 = 5 + 2 + 0 + 3

  • Miscellaneous includes ESB
  • +8 Insight bonus to REF saves when not flat-footed


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    17 = 10 + 7 + 0 + 0 + 0 + 0 + 0

  • +8 Dodge bonus to AC vs 1 opponent for 1 round as Swift Action (unlimited)

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 17*
    TOUCH Excludes Shield, Enhancement Bonus = 17


    INITIATIVE = DEX MOD + MISC
    9 = 7 + 2

  • Miscellaneous includes +2 from Drow Fighter Hit-and-Run


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    24 = 18 + 3 + 0 + 3
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    28 = 18 + 7 + 0 + 3

  • Miscellaneous includes EAB

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    Unarmed Strike +29 +3 2d6 x2 --

  • +8 Insight bonus to Attack & Damage vs chosen foe type 3 Encounters/day from Eternal Training
  • Overcome DR of 1 foe for 1 round as Swift Action (unlimited)


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 18 = 8 + 10 + 0
    Balance DEX 19 = 7 + 10 + 2
    Bluff CHA 12 = 2 + 10 + 0
    Climb STR 13 = 3 + 10 + 0
    Concentration CON 32 = 3 + 29 + 0
    Decipher Script INT 9 = 8 + 1 + 0
    Diplomacy CHA 11 = 2 + 5 + 4
    Disable Device INT 13 = 8 + 5 + 0
    Disguise CHA 2 = 2 + 0 + 0
    Escape Artist DEX 22 = 7 + 15 + 0
    Forgery INT 8 = 8 + 0 + 0
    Gather Information CHA 22 = 2 + 20 + 0
    Handle Animal CHA 7 = 2 + 5 + 0
    Heal WIS 2 = 2 + 0 + 0
    Hide DEX 10 = 7 + 10 + 0
    Intimidate CHA 33 = 2 + 29 + 2
    Jump STR 34 = 3 + 29 + 2
    Knowledge(History) INT 11 = 8 + 1 + 2
    Knowledge(Nature) INT 9 = 8 + 1 + 0
    Knowledge(Local [Gauth Grottoes]) INT 18 = 8 + 10 + 0
    Knowledge(Religion) INT 9 = 8 + 1 + 0
    Listen WIS 27 = 2 + 25 + 0
    Move Silently DEX 23 = 8 + 15 + 0
    Open Lock DEX 12 = 7 + 5 + 0
    Ride DEX 24 = 7 + 15 + 2
    Search INT 18 = 8 + 10 + 0
    Sense Motive WIS 26 = 2 + 24 + 0
    Sleight of Hand DEX 19 = 7 + 10 + 2
    Spot WIS 22 = 2 + 20 + 0
    Survival WIS 7 = 2 + 5 + 0
    Swim STR 3 = 3 + 0 + 0
    Tumble DEX 24 = 7 + 15 + 2
    Use Rope DEX 7 = 7 + 0 + 0

  • +2 bonus on Disguise checks to act in character
  • +2 bonus on Use Rope checks involving bindings
  • +2 bonus on Survival checks when following tracks


    FEAT
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Shield Proficiency (Except Tower)
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All)
    Weapon Focus (Unarmed Strike)
    Improved Unarmed Strike
    Superior Unarmed Strike
    Weapon Finesse
    Two-Weapon Fighting
    Improved Two-Weapon Fighting
    Greater Two-Weapon Fighting
    Perfect Two-Weapon Fighting
    Blind Fight
    Stealthy
    Mounted Combat
    Ride-By-Attack
    Martial Study: Shadow Jaunt
    Martial Study: Shadow Stride
    Martial Study: Shadow Blink


    ADDITIONAL NOTES/ERRATA
    Inherent Bonuses & Grafts
    +5 Inherent bonus to STR
    +5 Inherent bonus to DEX
    +5 Inherent bonus to CON
    +5 Inherent bonus to INT
    +5 Inherent bonus to WIS
    +5 Inherent bonus to CHA

    Silthilar Tendons (+2 DEX)
    Silthilar Muscles (+2 STR)
    Silthilar Bones (+2 CON)
    Silthilar Healing Blood: Fast Heal 2