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SAVING THROW | TOTAL | = | BASE | + | STAT MOD | + | MAGIC MOD | + | MISC MOD |
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FORTITUDE | 30 | = | 16 | + | 6 | + | 5 | + | 3 |
REFLEX | 28 | = | 10 | + | 10 | + | 5 | + | 4 |
WILL | 18 | = | 5 | + | 5 | + | 5 | + | 3 |
AC | = | Base | + | DEX | + | SIZE | + | ARMOR | + | SHIELD | + | NAT | + | MISC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
39 | = | 10 | + | 10 | + | 0 | + | 8 | + | 0 | + | 5 | + | 6 |
VARIANT AC | FORMULA | = | ADJUSTED AC |
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FLAT FOOTED | Subtract DEX mod and similar bonuses | = | 39* |
TOUCH | Excludes Shield, Enhancement Bonus | = | 26 |
INITIATIVE | = | DEX MOD | + | MISC |
---|---|---|---|---|
14 | = | 10 | + | 4 |
MELEE BONUS | = | BASE ATTACK | + | STR MOD | + | SIZE MOD | + | MISC |
---|---|---|---|---|---|---|---|---|
28 | = | 18 | + | 6 | + | 0 | + | 4 |
RANGED BONUS | = | BASE ATTACK | + | DEX MOD | + | SIZE MOD | + | MISC |
32 | = | 18 | + | 10 | + | 0 | + | 4 |
WEAPON/ATTACK FORM | ATTK+ | DMG+ | DMG | CRIT | RANGE |
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Unarmed Strike | +38 | +16 | 2d6 | x2 | -- |
FULL ATTACK, UNARMED STRIKE: +38/+38/+38/+38/+33/+33/+28/+28/+23/+23
FULL ATTACK, UNARMED STRIKE w/SHIFTING: +39/+39/+39/+39/+34/+34/+29/+29/+24/+24
FULL ATTACK, UNARMED STRIKE w/ETERNAL TRAINING: +49/+49/+49/+49/+44/+44/+39/+39/+34/+34
FULL ATTACK, UNARMED STRIKE w/SHIFTING & ETERNAL TRAINING: +50/+50/+50/+50/+45/+45/+40/+40/+35/+35
SKILL NAME | KEY | SKILL MOD | = | KEY MOD | + | RANKS | + | MISC MOD |
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Appraise | INT | 21 | = | 11 | + | 10 | + | 0 |
Balance | DEX | 20 | = | 10 | + | 8 | + | 2 |
Bluff | CHA | 15 | = | 5 | + | 10 | + | 0 |
Climb | STR | 16 | = | 6 | + | 10 | + | 0 |
Concentration | CON | 65 | = | 6 | + | 29 | + | 30 |
Decipher Script | INT | 12 | = | 11 | + | 1 | + | 0 |
Diplomacy | CHA | 16 | = | 5 | + | 5 | + | 6 |
Disable Device | INT | 16 | = | 11 | + | 5 | + | 0 |
Disguise | CHA | 5 | = | 5 | + | 0 | + | 0 |
Escape Artist | DEX | 25 | = | 10 | + | 15 | + | 0 |
Forgery | INT | 11 | = | 11 | + | 0 | + | 0 |
Gather Information | CHA | 27 | = | 5 | + | 20 | + | 2 |
Handle Animal | CHA | 10 | = | 5 | + | 5 | + | 0 |
Heal | WIS | 5 | = | 5 | + | 0 | + | 0 |
Hide | DEX | 13 | = | 10 | + | 10 | + | 0 |
Intimidate | CHA | 36 | = | 5 | + | 29 | + | 2 |
Jump | STR | 67 | = | 6 | + | 29 | + | 32 |
Knowledge(History) | INT | 14 | = | 11 | + | 1 | + | 2 |
Knowledge(Nature) | INT | 12 | = | 11 | + | 1 | + | 0 |
Knowledge(Local [Gauth Grottoes]) | INT | 21 | = | 11 | + | 10 | + | 0 |
Knowledge(Religion) | INT | 12 | = | 11 | + | 1 | + | 0 |
Listen | WIS | 31 | = | 5 | + | 25 | + | 1 |
Move Silently | DEX | 26 | = | 11 | + | 15 | + | 0 |
Open Lock | DEX | 15 | = | 10 | + | 5 | + | 0 |
Ride | DEX | 27 | = | 10 | + | 15 | + | 2 |
Search | INT | 22 | = | 11 | + | 10 | + | 1 |
Sense Motive | WIS | 29 | = | 5 | + | 24 | + | 0 |
Sleight of Hand | DEX | 21 | = | 10 | + | 10 | + | 2 |
Spot | WIS | 28 | = | 5 | + | 20 | + | 3 |
Survival | WIS | 10 | = | 5 | + | 5 | + | 0 |
Swim | STR | 6 | = | 6 | + | 0 | + | 0 |
Tumble | DEX | 27 | = | 10 | + | 15 | + | 2 |
Use Rope | DEX | 10 | = | 10 | + | 0 | + | 0 |
FEAT |
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Armor Proficiency (Light) |
Armor Proficiency (Medium) |
Shield Proficiency (Except Tower) |
Simple Weapon Proficiency |
Martial Weapon Proficiency (All) |
Weapon Focus (Unarmed Strike) |
Improved Unarmed Strike |
Superior Unarmed Strike |
Weapon Finesse |
Two-Weapon Fighting |
Improved Two-Weapon Fighting |
Greater Two-Weapon Fighting |
Perfect Two-Weapon Fighting |
Blind Fight |
Stealthy |
Mounted Combat |
Ride-By-Attack |
Martial Study: Shadow Jaunt |
Martial Study: Shadow Stride |
Martial Study: Shadow Blink |
ADDITIONAL NOTES/ERRATA |
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Inherent Bonuses & Grafts +5 Inherent bonus to STR +5 Inherent bonus to DEX +5 Inherent bonus to CON +5 Inherent bonus to INT +5 Inherent bonus to WIS +5 Inherent bonus to CHA
Silthilar Tendons (+2 DEX)
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ADDITIONAL NOTES/ERRATA |
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Quick & Dirty Summary
Uncanny Dodge
Haste constantly active +10 on checks vs. Bull Rush, Overrun, & Trip
Immune to Poison Active Stance Readied Manuevers (7) Normal Tactics
Annoying Foe Tactics
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Half-Drow Traits Darkvision 60' +2 racial bonus to saves against enchantment spells or effects Immunity to Sleep spells and effects +1 Racial bonus on Listen, Search, and Spot checks. A half-drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door. +2 Racial bonus on Diplomacy and Gather Information checks Drow (Elf) Blood
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Warblade Abilities Uncanny Dodge Weapon Aptitude: Each day can change weapon type for applicable feats Battle Clarity: INT mod to REF saves when not flat-footed Battle Ardor: Bonus on confirming criticals equal to INT mod Battle Cunning: INT mod to damage vs flat-footed or flanked opponents Bonus Feat: Blind Fight Stances Maneuvers
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Eternal Blade Abilities Gain Blade Guide Eternal Training 3/day: Gain Insight bonus=INT mod on Attack & Damage vs chosen foe type; or maneuver Guided Strike: Overcome DR of one opponent for 1 round as Swift Action (unlimited) Uncanny Dodge (Upgrades to Improved Uncanny Dodge) Eternal Knowledge: Guide grants 3 Knowledges at Level+INT mod (+17): Nobility & Royalty; Religion; Arcana Defensive Insight: Gain Dodge bonus=INT mod on AC vs 1 opponent for 1 round as Swift Action (unlimited) |
Drow Fighter (Hit-and-Run) Abilities +2 bonus to Initiative Competence bonus to damage=DEX mod vs flat-footed opponents within 30' |
Crinti Shadow Marauder Abilities Shadow Ride [Su]: Dimension door through shadows with mount 250' per day Sudden Strike +2d6 Bonus Feat: Ride-By-Attack Shadow Walk [Sp]: Shadow Walk as per spell 1/day (mount too) Shadow Pounce: Any time an ability, spell, or effect with the Teleportation descriptor is used, can execute a Full Attack upon completion. Must have line of sight to intended target. |
Bloodclaw Master Abilities Shifting 2/day: +2 STR and 1d4 dmg claws (Free action); Duration 9 rounds Claws of the Beast: Use full STR mod for damage with off-hand with Tiger Claw wpns Superior Two-Weapon Fighting: No -2 penalty for TWF with Tiger Claw weapons Tiger Claw Synergy: Gain bonuses while in Tiger Claw stance Pouncing Strike: Make 2 attacks with Standard Action or Charge action Low-light Vision |
Languages Known Elven Undercommmon Common Drow Sign Language Goblin Dwarven |
GEAR/ITEM |
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Magic Items By Body Slot
"Single Use" Magic Items & Grafts
Miscellaneous Items
Scout's Headband
Third Eye Conceal
Earring of Feather Fall
Earring of Sustenance
Collar of Natural Weapons
Tunic of Steady Spellcasting, Greater
Bracers of Armor
Gauntlets of Lassitude
Belt of Battle The belt has also been enchanted to grant the following Enhancement bonuses:
Armband of Adaptation
Ring of Jumping
Ring of Heavy Armor
Ring of Proof vs Poison
Boots of Temporal Acceleration
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Mundane Items Riding Lizard |