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Halflings stand about 3 feet tall and usually weigh between 30 and 35 pounds. They have brown or black eyes. Halfling men often have long sideburns, but beards are rare among them and mustaches almost unseen. Halflings prefer simple, comfortable, and practical clothes. Unlike members of most races, they prefer actual comfort to shows of wealth. Halflings reach adulthood in their early twenties and generally live into the middle of their second century. Halflings speak Halfling and Common.
Most halflings encountered outside their home are warriors; the information in the statistics block is for one of 1st level.

Small Humanoid (Halfling)
Halfling, 1st-Level Warrior

Hit Dice: 1d8+1 (5 hp)

Initiative: +1

Speed: 20 ft. (4 squares)

Armor Class: 16 (+1 size, +1 Dex, +3 studded leather, +1 light shield), touch 12, flat-footed 15

Base Attack/Grapple: +1/–3

Attack: Longsword +3 melee (1d6/19–20) or light crossbow +3 ranged (1d6/19–20)

Full Attack: Longsword +3 melee (1d6/19–20) or light crossbow +3 ranged (1d6/19–20)

Space/Reach: 5 ft./5 ft.

Special Attacks: Halfling traits

Special Qualities: Halfling traits

Saves: Fort +4, Ref +2, Will +0

Abilities: Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8

Skills: Climb +2, Hide +4, Jump –4, Listen +3, Move Silently +1

Feats: Weapon Focus (longsword)

Environment: Warm plains

Organization: Company (2–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or band (30–100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, 6–10 dogs, and 2–5 riding dogs)

Challenge Rating: 1/2

Treasure: Standard

Alignment: Usually neutral

Advancement: By character class

Level Adjustment: +0

Halflings prefer to fight defensively, usually hiding and launching ranged attacks as the foe approaches. Their tactics are very much like those of elves but place more emphasis on cover and concealment and less on mobility.

Lightfoot Halfling Traits (Ex):
— +2 Dexterity, –2 Strength.
—Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
—A halfling’s base land speed is 20 feet.
— +2 racial bonus on Climb, Jump, and Move Silently checks.
— +1 racial bonus on all saving throws.
— +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general.
— +1 racial bonus on attack rolls with thrown weapons and slings.
— +2 racial bonus on Listen checks.
—Automatic Languages: Common, Halfling, home region. Bonus Languages: Chessentan, Chondathan, Damaran, Dwarven, Elven, Illuskan, Goblin.
—Favored Class: Rogue.

The information above is for the lightfoot halfling, the most common halfling variety. There are two other major halfling subraces, which differ from lightfoot halflings as follows.

Ghostwise Halfling Traits (Ex):
These traits are in addition to the lightfoot halfling traits, except where noted.
-Speak Without Sound (Su): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. The halfling can only speak and listen to one person at a time, and he must share a common language with the person or creature he speaks to telepathically, or the telepathic link fails.
-Ghostwise halflings do not receive the standard halfling +1 racial bonus on all saving throws.
-Automatic Languages: Halfling, Common, home region. Bonus Languages: Chondathan, Elven, Gnoll, Shaaran, Sylvan.
Favored Class: Barbarian.

Strongheart Halfling Traits (Ex):
These traits are in addition to the lightfoot halfling traits, except where noted.
-Strongheart halflings gain one extra feat at 1st level.
-Strongheart halflings do not receive the halfling racial +1 bonus on all saving throws.
-Automatic Languages: Halfling, Common, home region. Bonus Languages: Dwarven, Gnoll, Goblin, Halruuan, Shaaran.

Page Last Updated February 6th, 2006


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