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Site Title

Grimlocks are muscular humanoids with thick, gray, scaly skin and no visible eyes. Though blind, they have superior senses of smell and hearing to compensate.
Grimlocks are natives of the deep places beneath the earth but come to the surface to raid for slaves and pillage. While there, they lurk in mountainous terrain, which hides them well. They prefer raw, fresh meat-preferably human.
Extremely xenophobic, grimlocks are normally encountered in small patrols or packs on the surface. Underground, they may form larger communities that are led by powerful grimlocks or by a more intelligent creature, such as a medusa or mind flayer. Grimlocks are invulnerable to medusas' gaze attacks, while mind flayers consume only brains, leaving the flesh for their grimlock followers.

Medium Monstrous Humanoid

Hit Dice: 2d8+2 (11 hp)

Initiative: +1

Speed: 30 ft. (6 squares)

Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14

Base Attack/Grapple: +2/+4

Attack: Battleaxe +4 melee (1d8+3/×3)

Full Attack: Battleaxe +4 melee (1d8+3/×3)

Space/Reach: 5 ft./5 ft.

Special Attacks: —

Special Qualities: Blindsight 40 ft., immunities, scent

Saves: Fort +1, Ref +4, Will +2

Abilities: Str 15, Dex 13, Con 13, Int 10, Wis 8, Cha 6

Skills: Climb +4, Hide +3*, Listen +5, Spot +3 Feats: Alertness, Track

Environment: Underground

Organization: Gang (2–4), pack (10–20), tribe (10–60 plus 1 leader of 3rd–5th level per 10 adults).

Challenge Rating: 1

Treasure: Standard coins; standard goods (gems only); standard items

Alignment: Often neutral evil

Advancement: By character class

Level Adjustment: +2

Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone battleaxes.

Blindsight (Ex):
Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock’s sense of smell or hearing reduces this ability to normal Blind-Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.

Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.

*A grimlock’s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.

Page Last Updated March 13th, 2005


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