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Site Title

The athach is a hulking, misshapen biped. Its flabby, pear-shaped body has a third arm growing from its chest. Immensely strong, an athach can hammer most opponents to gory paste.
An athach has a wide, slobbering mouth. Curving tusks like a boar's jut from its lower jaw. Its other teeth are small and peglike. It has tiny eyes, a small nose, and lopsided ears: one huge, one tiny. An athach dresses in shabby rags and furs. It rarely bathes, and smells particularly foul. An adult stands some 18 feet tall and weighs about 4,500 pounds.
Athachs are fond of gems and crystals of all types. They often jam bracelets on their chubby fingers, necklaces around their fat wrists, and other jewelry where they can. They have been known to sit for hours, polishing and admiring their jewels. The only other things athachs tend to be passionate about are food and violence. They despise hill giants and, unless outnumbered, attack them on sight. They fear other giants and most other Huge creatures.
Athachs speak a crude dialect of Giant.

Huge Aberration

Hit Dice: 14d8+70 (133 hp)

Initiative: +1

Speed: 35 ft. in hide armor (7 squares); base speed 50 ft.

Armor Class: 20 (2 size, +1 Dex, +3 hide armor, +8 natural), touch 9, flat-footed 19

Base Attack/Grapple: +10/+26

Attack: Morningstar +16 melee (3d6+8) or rock +9 ranged (2d6+8)

Full Attack: Morningstar +12/+7 melee (3d6+8), and 2 morningstars +12 melee (3d6+4), and bite +12 melee (2d8+4 plus poison); or rock +5 ranged (2d6+8), and 2 rocks +5 ranged (2d6+4)

Space/Reach: 15 ft./15 ft.

Special Attacks: Poison

Special Qualities: Darkvision 60 ft.

Saves: Fort +9, Ref +5, Will +10

Abilities: Str 26, Dex 13, Con 21, Int 7, Wis 12, Cha 6

Skills: Climb +9, Jump +18, Listen +7, Spot +7

Feats: Alertness, Cleave, Multiweapon Fighting, Power Attack, Weapon Focus (bite)

Environment: Temperate hills

Organization: Solitary, gang (24), or tribe (712)

Challenge Rating: 8

Treasure: 1/2 coins; double goods; standard items

Alignment: Often chaotic evil

Advancement: 1528 HD (Huge)

Level Adjustment: +5

Athachs charge into melee combat unless their opponents are out of reach, in which case they throw rocks. They sometimes try to overrun armored opponents to reach unarmored opponents in back ranks. With its first few melee attacks, an athach tends to flail about indiscriminately. After a few rounds, it concentrates on foes that have been hitting it most often and uses its bite on whoever has dealt it the most damage.

Poison (Ex):
Injury, Fortitude DC 22, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based.

Page Last Updated March 13th, 2005


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