Alya Frettlar

NAME: Alya Frettlar
RACE: Drow
GENDER: Female
AGE: 102
EYES: Orange
HAIR: White
SKIN: Obsidian
SIZE: Medium
HEIGHT: 5'1"
WEIGHT: 105
SPEED: 45 ft
CLASS LEVEL HD
1)Warblade 6 d12
2)Fighter 4 d10
3)Eternal Blade 6 d10
4)Dervish 10 d10
5) -- --
6) -- --
7) -- --
8) -- --
9) -- --
10) -- --
ALIGNMENT: CN
CHAR LEVEL: 26
ECL: 28
EXPERIENCE: 378,000
SKILL POINTS: 0/328
HIT POINTS: 350
DMG REDUCT:
SPELL RESIST: 37
PSION RESIST: 27
EAB: 3
ESB: 3

STAT VALUE MOD
STR 16 +3
DEX 25 +7
CON 16 +3
INT 26 +8
WIS 15 +2
CHA 18 +4
STR FEAT VALUE
OVER HEAD: 230
OFF GROUND: 460
PUSH/DRAG: 1150
LT LOAD: 76
MED LOAD: 153
HVY LOAD: 230
MONEY AMOUNT
COPPER
SILVER
ELECTRUM
GOLD 2,145,000
PLATINUM
( )


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 19 = 13 + 3 + 0 + 3
REFLEX 20 = 10 + 7 + 0 + 3
WILL 15 = 10 + 2 + 0 + 3

  • Miscellaneous includes ESB
  • +2 Racial bonus to saves against enchantment spells or effects
  • +2 Racial bonus on Will saves against spells and spell-like abilities
  • +8 Insight bonus to REF saves when not flat-footed


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    22 = 10 + 7 + 0 + 2 + 0 + 0 + 3

  • Miscellaneous includes +3 bonus from Dervish
  • +8 Dodge bonus to AC vs one opponent for 1 round as Swift Action (unlimited)
  • +9 bonus to AC when fighting defensively or using all-out defense (+4 Dervish, +5 Dodge from Tumble)

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 22
    TOUCH Excludes Shield, Armor, Natural = 20


    INITIATIVE = DEX MOD + MISC
    11 = 7 + 4

  • Miscellaneous includes +2 bonus from Drow Fighter variant and +2 from Dervish


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    26 = 20 + 3 + 0 + 3
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    30 = 20 + 7 + 0 + 3

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    Double Scimitar +31

  • +8 Insight bonus on Attack and Damage rolls vs Chosen Foe Type, 3 Encounters/day
  • +8 Competence bonus on damage vs Flat-footed opponents within 30ft
  • +8 Insight bonus on Critical Hit confirmation rolls
  • Overcome any Damage Reduction against single foe for 1 round as Swift Action (unlimited)


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 18 = 8 + 10 + 0
    Balance DEX 9 = 7 + 0 + 2
    Bluff CHA 4 = 4 + 0 + 0
    Climb STR 3 = 3 + 0 + 0
    Concentration CON 32 = 3 + 29 + 0
    Craft(Jewelry) INT 37 = 8 + 29 + 0
    Diplomacy CHA 35 = 4 + 29 + 2
    Disguise CHA 4 = 4 + 0 + 0
    Escape Artist DEX 36 = 7 + 29 + 0
    Forgery INT 8 = 8 + 0 + 0
    Gather Information CHA 4 = 4 + 0 + 0
    Heal WIS 2 = 2 + 0 + 0
    Hide DEX 7 = 7 + 0 + 0
    Intimidate CHA 4 = 4 + 0 + 0
    Jump STR 32 = 3 + 29 + 0
    Knowledge(History) INT 9 = 8 + 1 + 0
    Listen WIS 31 = 2 + 29 + 0
    Move Silently DEX 17 = 7 + 10 + 0
    Perform(Dance) CHA 33 = 4 + 29 + 0
    Perform([Untrained]) CHA 4 = 4 + 0 + 0
    Ride DEX 7 = 7 + 0 + 0
    Search INT 8 = 8 + 0 + 0
    Sense Motive WIS 31 = 2 + 29 + 0
    Spot WIS 2 = 2 + 0 + 0
    Survival WIS 12 = 2 + 10 + 0
    Swim STR 3 = 3 + 0 + 0
    Tumble DEX 38 = 7 + 29 + 2
    Use Rope DEX 7 = 7 + 0 + 0

  • +2 bonus on Appraise checks related to Craft (Jewelry)
  • +2 bonus on Use Rope checks involving bindings


    FEAT
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All)
    Exotic Weapon Proficiency (Hand Crossbow)
    Exotic Weapon Proficiency (Double Scimitar)
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Shield Proficiency (Except Tower)
    Weapon Focus (Double Scimitar)
    Weapon Finesse
    Two-Weapon Fighting
    Improved Two-Weapon Fighting
    Greater Two-Weapon Fighting
    Perfect Two-Weapon Fighting
    Combat Expertise
    Dodge
    Mobility
    Spring Attack
    Blind Fight
    Extra Favored Class: Warblade
    Martial Study: Girallon Windmill Flesh Rip


    ADDITIONAL NOTES/ERRATA
    Drow Traits
    +2 DEX, -2 CON, +2 INT, +2 CHA
    Darkvision 120'
    SR 11 +1/Character Level
    +2 racial bonus to saves against enchantment spells or effects
    +2 Racial bonus on Will saves against spells and spell-like abilities
    Immunity to Sleep spells and effects
    +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.
    Spell-like abilities (Caster Level = Character level)
    • Dancing Lights 1/day
    • Darkness 1/day
    • Faerie Fire 1/day

    Light Blindness
    Warblade Abilities
    Battle Clarity: Gain INT mod as Insight bonus on REF saves when not flat-footed
    Weapon Aptitude: Change focus of Weapon feats daily
    Uncanny Dodge
    Battle Ardor: Gain INT mod as Insight bonus on Critical Hit confirmation rolls
    Bonus Feat: Blind Fight

    Ready 6 Maneuvers at once

    Maneuvers Known (Complete listing with Eternal Blade worked in)

  • Swooping Dragon Strike (TC)
  • Sapphire Nightmare Blade (DM)
  • Douse the Flames (WR)
  • Steel Wind (IH)
  • Raging Mongoose (TC)*
  • Time Stands Still (DM)*
  • Greater Insightful Strike (DM)
  • Dancing Mongoose (TC)
  • Diamond Defense (DM)
  • Girallon Windmill Flesh Rip (TC)*

    Stances Known

  • Stance of Clarity (DM)
  • Swarm Tactics (WR)*
  • CHOOSE ONE of 8th level or lower

    * = Readied Maneuvers/Stance

  • Fighter (Drow Hit-and-Run Variant) Abilities
    +2 bonus on Initiative checks
    Competence bonus to damage equal to DEX mod vs flat-footed foes within 30ft
    Bonus Feat: Two-Weapon Fighting
    Bonus Feat: Weapon Focus (Double Scimitar)
    Bonus Feat: Combat Expertise
    Eternal Blade Abilities
    Gain Blade Guide
    Eternal Training 3/day: Gain Insight bonus on Attacks & Damage vs Chosen Foe Type; or Maneuver
    Guided Strike: Overcome any Damage Reduction of single foe for 1 round as Swift Action (unlimited)
    Uncanny Dodge (upgrades to Improved Uncanny Dodge)
    Eternal Knowledge: Guide makes Knowledge checks (Level+INT mod=+14) in three Knowledges (Planes, Literature, Nature)
    Defensive Insight: As Swift Action, gain Dodge bonus=INT mod to AC vs one opponent for 1 round (unlimited)
    Dervish Abilities
    +3 Armor Class bonus in Light or no armor
    Dervish Dance: +5 Attack and Damage; Full Move during Full Attack (must take 5' between attacks); 1 round/2 Perform (Dance) ranks
    Movement Mastery: Take 10 on Jump, Perform (Dance), Tumble even if stressed or distracted
    Slashing Blades: Scimitar treated as Light weapon
    Fast Movement +15 ft
    Spring Attack feat for free
    Dance of Death: Gain Cleave during a Dervish Dance
    Improved Reaction: +2 bonus on Initiative rolls
    Elaborate Parry: +4 bonus to AC when fighting defensively or using all-out defense
    Tireless Dance: No longer fatigued after a Dervish Dance
    A Thousand Cuts: Double number of attacks during Full Attack 1/day; Great Cleave
    Languages
    Elven (Drow)
    Undercommon
    Common
    Drow Sign Language
    Goblin
    Kuo-toan
    Inherent Bonuses & Grafts
    • +5 Inherent bonus to STR
    • +5 Inherent bonus to DEX
    • +5 Inherent bonus to CON
    • +5 Inherent bonus to INT
    • +5 Inherent bonus to WIS
    • +5 Inherent bonus to CHA
    • Silthilar Bones (+2 CON)
    • Silthilar Muscles (+2 STR)
    • Silthilar Tendons (+2 DEX)