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SAVING THROW | TOTAL | = | BASE | + | STAT MOD | + | MAGIC MOD | + | MISC MOD |
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FORTITUDE | 19 | = | 13 | + | 3 | + | 0 | + | 3 |
REFLEX | 20 | = | 10 | + | 7 | + | 0 | + | 3 |
WILL | 15 | = | 10 | + | 2 | + | 0 | + | 3 |
AC | = | Base | + | DEX | + | SIZE | + | ARMOR | + | SHIELD | + | NAT | + | MISC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
22 | = | 10 | + | 7 | + | 0 | + | 2 | + | 0 | + | 0 | + | 3 |
VARIANT AC | FORMULA | = | ADJUSTED AC |
---|---|---|---|
FLAT FOOTED | Subtract DEX mod and similar bonuses | = | 22 |
TOUCH | Excludes Shield, Armor, Natural | = | 20 |
INITIATIVE | = | DEX MOD | + | MISC |
---|---|---|---|---|
11 | = | 7 | + | 4 |
MELEE BONUS | = | BASE ATTACK | + | STR MOD | + | SIZE MOD | + | MISC |
---|---|---|---|---|---|---|---|---|
26 | = | 20 | + | 3 | + | 0 | + | 3 |
RANGED BONUS | = | BASE ATTACK | + | DEX MOD | + | SIZE MOD | + | MISC |
30 | = | 20 | + | 7 | + | 0 | + | 3 |
WEAPON/ATTACK FORM | ATTK+ | DMG+ | DMG | CRIT | RANGE |
---|---|---|---|---|---|
Double Scimitar | +31 |
SKILL NAME | KEY | SKILL MOD | = | KEY MOD | + | RANKS | + | MISC MOD |
---|---|---|---|---|---|---|---|---|
Appraise | INT | 18 | = | 8 | + | 10 | + | 0 |
Balance | DEX | 9 | = | 7 | + | 0 | + | 2 |
Bluff | CHA | 4 | = | 4 | + | 0 | + | 0 |
Climb | STR | 3 | = | 3 | + | 0 | + | 0 |
Concentration | CON | 32 | = | 3 | + | 29 | + | 0 |
Craft(Jewelry) | INT | 37 | = | 8 | + | 29 | + | 0 |
Diplomacy | CHA | 35 | = | 4 | + | 29 | + | 2 |
Disguise | CHA | 4 | = | 4 | + | 0 | + | 0 |
Escape Artist | DEX | 36 | = | 7 | + | 29 | + | 0 |
Forgery | INT | 8 | = | 8 | + | 0 | + | 0 |
Gather Information | CHA | 4 | = | 4 | + | 0 | + | 0 |
Heal | WIS | 2 | = | 2 | + | 0 | + | 0 |
Hide | DEX | 7 | = | 7 | + | 0 | + | 0 |
Intimidate | CHA | 4 | = | 4 | + | 0 | + | 0 |
Jump | STR | 32 | = | 3 | + | 29 | + | 0 |
Knowledge(History) | INT | 9 | = | 8 | + | 1 | + | 0 |
Listen | WIS | 31 | = | 2 | + | 29 | + | 0 |
Move Silently | DEX | 17 | = | 7 | + | 10 | + | 0 |
Perform(Dance) | CHA | 33 | = | 4 | + | 29 | + | 0 |
Perform([Untrained]) | CHA | 4 | = | 4 | + | 0 | + | 0 |
Ride | DEX | 7 | = | 7 | + | 0 | + | 0 |
Search | INT | 8 | = | 8 | + | 0 | + | 0 |
Sense Motive | WIS | 31 | = | 2 | + | 29 | + | 0 |
Spot | WIS | 2 | = | 2 | + | 0 | + | 0 |
Survival | WIS | 12 | = | 2 | + | 10 | + | 0 |
Swim | STR | 3 | = | 3 | + | 0 | + | 0 |
Tumble | DEX | 38 | = | 7 | + | 29 | + | 2 |
Use Rope | DEX | 7 | = | 7 | + | 0 | + | 0 |
FEAT |
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Simple Weapon Proficiency |
Martial Weapon Proficiency (All) |
Exotic Weapon Proficiency (Hand Crossbow) |
Exotic Weapon Proficiency (Double Scimitar) |
Armor Proficiency (Light) |
Armor Proficiency (Medium) |
Shield Proficiency (Except Tower) |
Weapon Focus (Double Scimitar) |
Weapon Finesse |
Two-Weapon Fighting |
Improved Two-Weapon Fighting |
Greater Two-Weapon Fighting |
Perfect Two-Weapon Fighting |
Combat Expertise |
Dodge |
Mobility |
Spring Attack |
Blind Fight |
Extra Favored Class: Warblade |
Martial Study: Girallon Windmill Flesh Rip |
ADDITIONAL NOTES/ERRATA |
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Drow Traits +2 DEX, -2 CON, +2 INT, +2 CHA Darkvision 120' SR 11 +1/Character Level +2 racial bonus to saves against enchantment spells or effects +2 Racial bonus on Will saves against spells and spell-like abilities Immunity to Sleep spells and effects +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door. Spell-like abilities (Caster Level = Character level)
Light Blindness |
Warblade Abilities Battle Clarity: Gain INT mod as Insight bonus on REF saves when not flat-footed Weapon Aptitude: Change focus of Weapon feats daily Uncanny Dodge Battle Ardor: Gain INT mod as Insight bonus on Critical Hit confirmation rolls Bonus Feat: Blind Fight Ready 6 Maneuvers at once Maneuvers Known (Complete listing with Eternal Blade worked in) Stances Known
* = Readied Maneuvers/Stance |
Fighter (Drow Hit-and-Run Variant) Abilities +2 bonus on Initiative checks Competence bonus to damage equal to DEX mod vs flat-footed foes within 30ft Bonus Feat: Two-Weapon Fighting Bonus Feat: Weapon Focus (Double Scimitar) Bonus Feat: Combat Expertise |
Eternal Blade Abilities Gain Blade Guide Eternal Training 3/day: Gain Insight bonus on Attacks & Damage vs Chosen Foe Type; or Maneuver Guided Strike: Overcome any Damage Reduction of single foe for 1 round as Swift Action (unlimited) Uncanny Dodge (upgrades to Improved Uncanny Dodge) Eternal Knowledge: Guide makes Knowledge checks (Level+INT mod=+14) in three Knowledges (Planes, Literature, Nature) Defensive Insight: As Swift Action, gain Dodge bonus=INT mod to AC vs one opponent for 1 round (unlimited) |
Dervish Abilities +3 Armor Class bonus in Light or no armor Dervish Dance: +5 Attack and Damage; Full Move during Full Attack (must take 5' between attacks); 1 round/2 Perform (Dance) ranks Movement Mastery: Take 10 on Jump, Perform (Dance), Tumble even if stressed or distracted Slashing Blades: Scimitar treated as Light weapon Fast Movement +15 ft Spring Attack feat for free Dance of Death: Gain Cleave during a Dervish Dance Improved Reaction: +2 bonus on Initiative rolls Elaborate Parry: +4 bonus to AC when fighting defensively or using all-out defense Tireless Dance: No longer fatigued after a Dervish Dance A Thousand Cuts: Double number of attacks during Full Attack 1/day; Great Cleave |
Languages Elven (Drow) Undercommon Common Drow Sign Language Goblin Kuo-toan |
Inherent Bonuses & Grafts
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