Alya Frettlar

NAME: Alya Frettlar
RACE: Drow
GENDER: Female
AGE: 102
EYES: Orange
HAIR: White
SKIN: Obsidian
SIZE: Medium
HEIGHT: 5'1"
WEIGHT: 105
SPEED: 45 ft
CLASS LEVEL HD
1)Warblade 6 d12
2)Fighter 4 d10
3)Eternal Blade 6 d10
4)Dervish 10 d10
5) -- --
6) -- --
7) -- --
8) -- --
9) -- --
10) -- --
ALIGNMENT: CN
CHAR LEVEL: 26
ECL: 28
EXPERIENCE: 378,000
SKILL POINTS: 0/328
HIT POINTS: 428
DMG REDUCT: NA
SPELL RESIST: 37
PSION RESIST: 27
EAB: 3
ESB: 3

STAT VALUE MOD
STR 22 +6
DEX 31 +10
CON 22 +6
INT 32 +11
WIS 21 +5
CHA 24 +7
STR FEAT VALUE
OVER HEAD: 520
OFF GROUND: 1040
PUSH/DRAG: 2600
LT LOAD: 173
MED LOAD: 346
HVY LOAD: 520
MONEY AMOUNT
COPPER
SILVER
ELECTRUM
GOLD 312,275
PLATINUM
( )


SAVING THROW TOTAL = BASE + STAT MOD + MAGIC MOD + MISC MOD
FORTITUDE 27 = 13 + 6 + 5 + 3
REFLEX 28 = 10 + 10 + 5 + 3
WILL 23 = 10 + 5 + 5 + 3

  • Miscellaneous includes ESB
  • +2 Racial bonus to saves against enchantment spells or effects
  • +2 Racial bonus on Will saves against spells and spell-like abilities
  • +11 Insight bonus to REF saves when not flat-footed


    AC
    AC = Base + DEX + SIZE + ARMOR + SHIELD + NAT + MISC
    44 = 10 + 10 + 0 + 8 + 0 + 5 + 11

  • Miscellaneous includes +3 bonus from Dervish, +5 Deflection, +2 Profane, +1 Dodge
  • +11 Dodge bonus to AC vs one opponent for 1 round as Swift Action (unlimited)
  • +9 bonus to AC when fighting defensively or using all-out defense (+4 Dervish, +5 Dodge from Tumble)

    VARIANT AC FORMULA = ADJUSTED AC
    FLAT FOOTED Subtract DEX mod and similar bonuses = 44*
    TOUCH Excludes Shield, Armor, Natural = 31


    INITIATIVE = DEX MOD + MISC
    16 = 10 + 6

  • Miscellaneous includes +2 bonus from Drow Fighter variant, +2 from Dervish, +2 Competence


    MELEE BONUS = BASE ATTACK + STR MOD + SIZE MOD + MISC
    30 = 20 + 6 + 0 + 4
    RANGED BONUS = BASE ATTACK + DEX MOD + SIZE MOD + MISC
    34 = 20 + 10 + 0 + 4

  • Miscellaneous includes EAB and +1 bonus from Haste

    WEAPON/ATTACK FORM ATTK+ DMG+ DMG CRIT RANGE
    Double Scimitar +40 +16 1d6/1d6 18-20/x2 --

  • +11 Insight bonus on Attack and Damage rolls with Eternal Training, 3 Encounters/day (lasts whole Encounter)
  • +5 bonus on Attack and Damage rolls with Dervish Dance (1/Encounter, lasts 14 rounds)
  • +11 Competence bonus on damage vs Flat-footed opponents within 30ft
  • +11 Insight bonus on Critical Hit confirmation rolls
  • Overcome any Damage Reduction against single foe for 1 round as Swift Action (unlimited)
  • 1/day double number of attacks during full attack for 1 round as per Thousand Cuts

    FULL ATTACK w/HASTE, PRIMARY: +38/+38/+33/+28/+23
    FULL ATTACK w/HASTE, SECONDARY: +38/+38/+33/+28/+23

    FULL ATTACK w/HASTE & DANCING MONGOOSE, PRIMARY: +38/+38/+38/+33/+28/+23
    FULL ATTACK w/HASTE & DANCING MONGOOSE, SECONDARY: +38/+38/+38/+33/+28/+23

    FULL ATTACK w/HASTE & RAGING MONGOOSE, PRIMARY: +38/+38/+38/+38/+33/+28/+23
    FULL ATTACK w/HASTE & RAGING MONGOOSE, SECONDARY: +38/+38/+38/+38/+33/+28/+23

    FULL ATTACK w/HASTE & DERVISH DANCE, PRIMARY: +43/+43/+38/+33/+28
    FULL ATTACK w/HASTE & DERVISH DANCE, SECONDARY: +43/+43/+38/+33/+28

    FULL ATTACK w/HASTE & ETERNAL TRAINING, PRIMARY: +49/+49/+44/+39/+34
    FULL ATTACK w/HASTE & ETERNAL TRAINING, SECONDARY: +49/+49/+44/+39/+34

    XXX

    FULL ATTACK w/HASTE & DANCING MONGOOSE & DERVISH DANCE, PRIMARY: +43/+43/+43/+38/+33/+28
    FULL ATTACK w/HASTE & DANCING MONGOOSE & DERVISH DANCE, SECONDARY: +43/+43/+43/+38/+33/+28

    FULL ATTACK w/HASTE & DANCING MONGOOSE & ETERNAL TRAINING, PRIMARY: +49/+49/+49/+44/+39/+34
    FULL ATTACK w/HASTE & DANCING MONGOOSE & ETERNAL TRAINING, SECONDARY: +49/+49/+49/+44/+39/+34

    FULL ATTACK w/HASTE & RAGING MONGOOSE & DERVISH DANCE, PRIMARY: +43/+43/+43/+43/+38/+33/+28
    FULL ATTACK w/HASTE & RAGING MONGOOSE & DERVISH DANCE, SECONDARY: +43/+43/+43/+43/+38/+33/+28

    FULL ATTACK w/HASTE & RAGING MONGOOSE & ETERNAL TRAINING, PRIMARY: +49/+49/+49/+49/+44/+39/+34
    FULL ATTACK w/HASTE & RAGING MONGOOSE & ETERNAL TRAINING, SECONDARY: +49/+49/+49/+49/+44/+39/+34

    FULL ATTACK w/HASTE & DERVISH DANCE & ETERNAL TRAINING, PRIMARY: +54/+54/+49/+44/+39
    FULL ATTACK w/HASTE & DERVISH DANCE & ETERNAL TRAINING, SECONDARY: +54/+54/+49/+44/+39

    XXX

    FULL ATTACK w/HASTE & DERVISH DANCE & ETERNAL TRAINING & DANCING MONGOOSE, PRIMARY: +54/+54/+54/+49/+44/+39
    FULL ATTACK w/HASTE & DERVISH DANCE & ETERNAL TRAINING & DANCING MONGOOSE, SECONDARY: +54/+54/+54/+49/+44/+39

    FULL ATTACK w/HASTE & DERVISH DANCE & ETERNAL TRAINING & RAGING MONGOOSE, PRIMARY: +54/+54/+54/+54/+49/+44/+39
    FULL ATTACK w/HASTE & DERVISH DANCE & ETERNAL TRAINING & RAGING MONGOOSE, SECONDARY: +54/+54/+54/+54/+49/+44/+39


    SKILL NAME KEY SKILL MOD = KEY MOD + RANKS + MISC MOD
    Appraise INT 21 = 11 + 10 + 0
    Balance DEX 12 = 10 + 0 + 2
    Bluff CHA 7 = 7 + 0 + 0
    Climb STR 6 = 6 + 0 + 0
    Concentration CON 65 = 6 + 29 + 30
    Craft(Jewelry) INT 40 = 11 + 29 + 0
    Diplomacy CHA 38 = 7 + 29 + 2
    Disguise CHA 7 = 7 + 0 + 0
    Escape Artist DEX 39 = 10 + 29 + 0
    Forgery INT 11 = 11 + 0 + 0
    Gather Information CHA 7 = 7 + 0 + 0
    Heal WIS 5 = 5 + 0 + 0
    Hide DEX 10 = 10 + 0 + 0
    Intimidate CHA 7 = 7 + 0 + 0
    Jump STR 65 = 6 + 29 + 30
    Knowledge(History) INT 12 = 11 + 1 + 0
    Listen WIS 34 = 5 + 29 + 0
    Move Silently DEX 20 = 10 + 10 + 0
    Perform(Dance) CHA 36 = 7 + 29 + 0
    Perform([Untrained]) CHA 7 = 7 + 0 + 0
    Ride DEX 10 = 10 + 0 + 0
    Search INT 11 = 11 + 0 + 0
    Sense Motive WIS 34 = 5 + 29 + 0
    Spot WIS 5 = 5 + 0 + 0
    Survival WIS 15 = 5 + 10 + 0
    Swim STR 6 = 6 + 0 + 0
    Tumble DEX 41 = 10 + 29 + 2
    Use Rope DEX 10 = 10 + 0 + 0

  • +2 bonus on Appraise checks related to Craft (Jewelry)
  • +2 bonus on Use Rope checks involving bindings


    FEAT
    Simple Weapon Proficiency
    Martial Weapon Proficiency (All)
    Exotic Weapon Proficiency (Hand Crossbow)
    Exotic Weapon Proficiency (Double Scimitar)
    Armor Proficiency (Light)
    Armor Proficiency (Medium)
    Shield Proficiency (Except Tower)
    Weapon Focus (Double Scimitar)
    Weapon Finesse
    Two-Weapon Fighting
    Improved Two-Weapon Fighting
    Greater Two-Weapon Fighting
    Perfect Two-Weapon Fighting
    Combat Expertise
    Dodge
    Mobility
    Spring Attack
    Blind Fight
    Extra Favored Class: Warblade
    Martial Study: Girallon Windmill Flesh Rip


    ADDITIONAL NOTES/ERRATA
    Quick & Dirty Summary

    Uncanny Dodge
    Improved Uncanny Dodge
    Evasion

    +10 on checks vs. Bull Rush, Overrun, & Trip

    Fast Healing 2

    Immune to Disease
    Immune to Poison
    Immune to Sleep spells & Effects
    Immune to Mind-affecting powers, spells, & effects
    Immune to Information-gathering powers, spells, & effects (except Metafaculty)
    Immune to Critical Hits & Sneak Attacks
    Immune to Impeded Movement (Web, Slow, Paralysis, etc)
    Immune to Grappling (auto-success on checks)

    Active Stance

  • Swarm Tactics

    Readied Manuevers (6)

  • Time Stands Still
  • Raging Mongoose
  • Girallon Windmill Flesh Rip
  • Diamond Defense
  • Swooping Dragon Strike
  • Greater Insightful Strike

  • Drow Traits
    +2 DEX, -2 CON, +2 INT, +2 CHA
    Darkvision 120'
    SR 11 +1/Character Level
    +2 racial bonus to saves against enchantment spells or effects
    +2 Racial bonus on Will saves against spells and spell-like abilities
    Immunity to Sleep spells and effects
    +2 Racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if he were actively looking for the door.
    Spell-like abilities (Caster Level = Character level)
    • Dancing Lights 1/day
    • Darkness 1/day
    • Faerie Fire 1/day

    Light Blindness
    Warblade Abilities
    Battle Clarity: Gain INT mod as Insight bonus on REF saves when not flat-footed
    Weapon Aptitude: Change focus of Weapon feats daily
    Uncanny Dodge
    Battle Ardor: Gain INT mod as Insight bonus on Critical Hit confirmation rolls
    Bonus Feat: Blind Fight

    Ready 6 Maneuvers at once

    Maneuvers Known (Complete listing with Eternal Blade worked in)

  • Swooping Dragon Strike (TC)
  • Sapphire Nightmare Blade (DM)
  • Douse the Flames (WR)
  • Steel Wind (IH)
  • Raging Mongoose (TC)
  • Time Stands Still (DM)
  • Greater Insightful Strike (DM)
  • Dancing Mongoose (TC)
  • Diamond Defense (DM)
  • Girallon Windmill Flesh Rip (TC)

    Stances Known

  • Stance of Clarity (DM)
  • Swarm Tactics (WR)
  • CHOOSE ONE of 8th level or lower

  • Fighter (Drow Hit-and-Run Variant) Abilities
    +2 bonus on Initiative checks
    Competence bonus to damage equal to DEX mod vs flat-footed foes within 30ft
    Bonus Feat: Two-Weapon Fighting
    Bonus Feat: Weapon Focus (Double Scimitar)
    Bonus Feat: Combat Expertise
    Eternal Blade Abilities
    Gain Blade Guide
    Eternal Training 3/day: Gain Insight bonus on Attacks & Damage vs Chosen Foe Type; or Maneuver
    Guided Strike: Overcome any Damage Reduction of single foe for 1 round as Swift Action (unlimited)
    Uncanny Dodge (upgrades to Improved Uncanny Dodge)
    Eternal Knowledge: Guide makes Knowledge checks (Level+INT mod=+16) in three Knowledges (Planes, Literature, Nature)
    Defensive Insight: As Swift Action, gain Dodge bonus=INT mod to AC vs one opponent for 1 round (unlimited)
    Dervish Abilities
    +3 Armor Class bonus in Light or no armor
    Dervish Dance: +5 Attack and Damage; Full Move during Full Attack (must take 5' between attacks); 1 round/2 Perform (Dance) ranks
    Movement Mastery: Take 10 on Jump, Perform (Dance), Tumble even if stressed or distracted
    Slashing Blades: Scimitar treated as Light weapon
    Fast Movement +15 ft
    Spring Attack feat for free
    Dance of Death: Gain Cleave during a Dervish Dance
    Improved Reaction: +2 bonus on Initiative rolls
    Elaborate Parry: +4 bonus to AC when fighting defensively or using all-out defense
    Tireless Dance: No longer fatigued after a Dervish Dance
    A Thousand Cuts: Double number of attacks during Full Attack 1/day; Great Cleave
    Languages
    Elven (Drow)
    Undercommon
    Common
    Drow Sign Language
    Goblin
    Kuo-toan
    Inherent Bonuses & Grafts
    • +5 Inherent bonus to STR
    • +5 Inherent bonus to DEX
    • +5 Inherent bonus to CON
    • +5 Inherent bonus to INT
    • +5 Inherent bonus to WIS
    • +5 Inherent bonus to CHA
    • Silthilar Bones (+2 CON)
    • Silthilar Muscles (+2 STR)
    • Silthilar Tendons (+2 DEX)


    GEAR/ITEM
    Magic Items By Body Slot
    • HEAD: Scout's Headband
    • FACE: Third Eye Conceal
    • THROAT: Retributive Amulet
    • TORSO: Vest of Steady Spellcasting, Greater
    • BODY: Nightscale Armor
    • WAIST: Belt of Battle
    • SHOULDERS: Empty
    • ARMS: Bracers of Armor
    • HANDS: Glove of Storing
    • RING (R): Ring of Heavy Armor
    • RING (L): Ring of Jumping
    • FEET: Boots of Temporal Acceleration

    Slotless Worn Magic Items
    • Ring of Evasion
    • Earring of Feather Fall
    • Earring of Sustenance
    • Armband of Adaptation

    "Single Use" Magic Items & Grafts

    • Manual of Quickness of Action +5
    • Manual of Gainful Exercise +5
    • Manual of Bodily Health +5
    • Tome of Clear Thought +5
    • Tome of Leadership & Influence +5
    • Tome of Understanding +5
    • Silthilar Graft - Healing Blood
    • Silthilar Graft - Muscles
    • Silthilar Graft - Tendons
    • Silthilar Graft - Bones

    Other Magic Items

    • Double Scimitar


    Scout's Headband
    [ 3400 gp ]
    Grants +2 Competence bonus on Spot checks continuously.
    In addition, the circlet has 3 charges that renew each day at dawn. You can spend 1 or more charges as a Standard Action to do one of the following:

  • 1 Charge: You gain Darkvision out to 60' for 1 round
  • 2 Charges: You can see invisible creatures and objects (as See Invisibility) for 10 mins
  • 3 Charges: You gain True Seeing for 1 minute

    Third Eye Conceal
    [ 120,000 gp ]
    While worn, this small, faintly glowing white crystal protects the wearer from view by all devices, powers, and spells that detect, influence, or read emotions or thoughts. This power protects against all mind-affecting powers and effects as well as information-gathering by clairsentience powers and effects (except for Metafaculty).

    Earring of Feather Fall
    [ 4,400 gp ]
    Can use Feather Fall at will.

    Earring of Sustenance
    [ 5,000 gp ]
    No need to eat or drink; only need 2 hrs sleep.

    Retributive Amulet
    [ 56,000 gp ]
    This inch-wide disk bears a large red crystal in it's center. Tiny carvings around the crystal show an endless march of angels and demons at war.
    When worn, this amulet provides a +2 Profane bonus to AC. In addition, when the wearer takes damage from a melee attack made with a natural or hand-held weapon, the damage is divided equally between the attacker and the target. If the damage is an odd number, the extra point of damage goes to the attacker.
    The amulet delivers the same types of wounds upon the attacker that the wearer receives, but only damage to hit points.

    Vest of Steady Spellcasting, Greater
    [ 90,000 gp ]
    This item, a unique improved version of its lesser Tunic counterpart, grants a +30 Competence bonus to all Concentration skill checks.

    Nightscale Armor
    [ 282,250 gp + 3,000 gp ]
    This finely crafted suit of armor holds the following enchantments. In addition, she keeps a Greater Crystal of Screening attached:

    • +1 Enhancement bonus to AC
    • Speed [+3 MP]: Constant Haste
    • Soulfire [+4 MP]: Gain Immunities
    • Called [+2000 gp]: Summon anywhere on same plane
    • Comfort [+5000 gp]: Immune to normal temperature extremes
    • Health [+11,250 gp]: Immune to disease
    • Freedom [+60,000 gp]: Constant Freedom of Movement
    • Glamered [+2700 gp]: Can change the item's appearance
    • Greater Anchoring [+15,000 gp]: +10 Enhancement bonus on checks vs. Bull Rush, Overrun, & Trip attacks
    • +5 Deflection bonus to AC [+50,000 gp]
    • +5 Natural Armor bonus to AC [+50,000 gp]
    • +5 Resistance bonus to Saving Throws [+25,000 gp]
    • Crystal: -10 penalty to incorporeal touch attacks

    Belt of Battle
    [ 228,000 gp ]
    Grants a +2 Competence bonus to Initiative while worn. In addition, it has 3 charges which are renewed each day. Spending 1 or more charges (as a Swift Action)grants you an extra action which must be taken immediately

  • 1 Charge = 1 Move Action
  • 2 Charges = 1 Standard Action
  • 3 Charges = 1 Full-round Action
    The belt has also been enchanted to grant the following Enhancement bonuses:
  • +6 STR
  • +6 CON
  • +6 INT
  • +6 WIS
  • +6 CHA

    Armband of Adaptation
    [ 18,000 gp ]
    No need to breathe, immune to harmful gases & vapors (as per Necklace of Adaptation).

    Bracers of Armor
    [ 64,000 gp ]
    These bracers grant a +8 Armor bonus to AC.

    Ring of Jumping
    [ 90,000 gp ]
    Grants a +30 Competence bonus to all Jump skill checks.

    Ring of Evasion
    [ 50,000 gp ]
    Grants Evasion as per the Rogue class feature.

    Ring of Heavy Armor
    [ 72,000 gp ]
    Grants Fortification 100%.

    Ring of Proof vs Poison
    [ 54,000 gp ]
    Grants immunity to poison.

    Glove of Storing
    [ 10,000 gp ]
    Holds one item of up to 20 lbs in stasis. Retrieve or store item as a Free Action. She usually keeps her Double Scimitar of DOOM! inside.

    Boots of Temporal Acceleration
    [ 43,000 gp ]
    Once per day as a Swift Action (Command), speed time up as Time Stop. Take two rounds worth of actions then resume acting during your current turn in normal time, but are Shaken for 1 round.

    Double Scimitar of DOOM!
    [ 426,425 gp + 20,00 gp ]
    This adamantine double scimitar carries the following enchantments. In addition to those abilities listed below (which are identical on each of the blades), Alya keeps a Greater Truedeath Crystal attached to each blade at all times.

    • +5 Enhancement bonus to attack and damage
    • Collision [+2 MP]: Adds +5 damage on a successful hit
    • Wrathful Healing [+3 MP]: With each successful hit, you heal half the damage that you inflicted on your opponent.
    • Everbright [+2000 gp]: Immune to Rust & Acid
      Standard action 2/day Flash 20 foot burst DC 14 Negates or blinded 1 round
    • Spellblade [+6000 gp]: User immune to one spell (Blade 1:Greater Dispel Magic; Blade 2:Power Word Kill). Can redirect as Free Action or dissipate.
    • Shadowstrike [+5000 gp]: Once per day per blade, a shadowstrike weapon can reach through the wielder's own shadow to catch foes off guard. When this power is activated (a Swift mental action), 5 feet it added to the user's reach, and the target is denied it's Dexterity bonus to AC for this attack.
    • Truedeath, Gr [10,000 gp]: +1d6 dmg vs Undead; Critical & Sneak Attack undead; Ghost Touch