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Below are the various standard D&D races for the Forgotten Realms setting, along with some others we have gotten requests for, or that our players are currently using. If you have a request for a race not found on this page, please feel free to submit your idea to us, and we'll post the information here as soon as we can.

Also, feel free to spice up the norm by selecting one of the races below, and adding on a Template, such as Vampire, Werewolf, Half-Dragon, and many more!

The aasimar bear the legacy of a celestial being or even a deity in their ancestry, and have incredible potential to do well in the world. At the same time, their heritage marks them as different and often leads to persecution, ridicule, or exile from superstitious or backward communities. It is not unknown for an aasimar to give in to bitterness in the face of adversity and turn to evil.



These spider-like creatures exemplify the unnatural changes that can be incorporated into a humanoid with the aid of evil-inspired magic, once their ancestors were humanoid in form, but their enforced slavery to the drow entailed more than simple execution of duty. The drow of Ched Nasad selectively bred and magically meddled with their slaves, incorporating ghastly 'improvements', these alterations eventually becoming permanent, resulting in a race of spider-like, four-armed humanoids that can build with webbing in the same way that humans employ wood or stone.

Deep Imaskari
Secret and few, the deep Imaskari are heirs to the lost empire of Imaskar. Wizard-kings of heady power, the Imaskari were destroyed by the slaves they had abducted from several other worlds and the machinations of unusual creatures of their own creation, namely the phaerimm. The Imaskari race faded away into history as their empire crumbled, but a secret few, however, charged with epic wizardry, managed to preserve themselves and their kin. Fleeing deep into the bowels of the earth, they sealed themselves away from both the knowledge and recrimination of the surface world. Thousands of years of isolation and magical modifications have transformed these deep Imaskari into a human sub race adapted to life underground. Now a small number have decided to journey into the world at large once again.

Doppleganger, Greater

Most nondwarven scholars believe that the Stout Folk are an interloper race, not native to Abeir-Toril, who arrived so long ago that they have become one with the earth and stone of Faerun. However, the collective dwarven racial memory holds that their ancestors sprang fully formed from the heart of the world itself, fashioned of iron and mithral in the Soulforge, shaped by the All-Father's hammer, and then given life by the breath of Moradin. The oldest myths claim that the first dwarves fought their way up from the world's core to the mountains above, overcoming many dangers along the way through strength, skill, and force of arms.

  • Duergar (Gray Dwarves)
    Dwelling in great subterranean cities of the Underdark, the gray dwarves are deep-dwelling cousins of the shield dwarves, known for their cruelty and bitterness. Like their surface-dwelling kin, gray dwarves are famed for their smith work and craftsmanship, but unlike their brethren in the Realms Above, the duergar are grim and cheerless, living lives of endless toil. Like their gold and shield dwarf kin, the duergar have forged great empires, founding such realms as the Deep kingdom of Gracklstugh and the Steel Kingdom of Dunspeirrin in the endless darkness of the Realms Below.

  • Shield Dwarves
    Found largely in the northern reaches of western and central Faerun, shield dwarves are the dominant northern branch of the Stout Folk. Renowned for their smith work and craftsmanship, shield dwarves have endured a centuries-long decline in the face of never-ending wars with orcs, goblins, giants, and trolls.

  • Gold Dwarves
    Found largely in the South in the immediate vicinity of the Great Rift, gold dwarves are the dominant southern branch of the Stout Folk. Renowned not only for their smith work and craftsmanship but also for their military prowess and legendary wealth, gold dwarves have maintained their empire for millennia, unbowed by the passage of time.

  • Arctic Dwarves
    Arctic dwarves, who call themselves the Inugaakalikurit, are the isolated inhabitants of Faerun's northernmost reaches. Native to the mountains at the heart of the great Glacier and other northerly regions, arctic dwarves are little known to the outside world. Many arctic dwarves are rangers, barbarians, or fighters, for they hold little interest in the spell casting arts or godly worship.

  • Urdunnir
    Urdunnirs, sometimes known as ore cutter dwarves, are a long forgotten offshoot of shield dwarves who have become one with the earth and stone. Thanks to the blessings of Dumathoin, urdunnirs can walk through earth and stone as if it were air and shape metal and stone with their hands.

  • Wild Dwarves
    Wild dwarves, who call themselves "dur Authalar" (the People), are the primitive inhabitants of the Jungles of Chult and the Mhair and Black Jungles. They have largely rejected the clan-based craft and smith oriented culture of their gold, gray, and shield dwarf cousins, choosing instead to live in hunting bands with ever-shifting memberships. Eschewing all trappings of civilization, wild dwarves live like beasts, engaged in an endless hunt for survival. Only those who dare the shadowy depths of Faerun's southern jungles are even aware of the existence of this barbaric dwarven sub race, for these elusive hunters keep to the depths of their woodland homes.

Elves (Tel'Quessir)
Originally hailing from another realm far removed from Faerun in the distant past, the elves have proved to be one of the most successful and diverse races to appear on Abeir-Toril. They have taken to the lands, the seas, and even the skies of Faerun, colonizing and expanding through the ages. Today, the great elven realms may have retreated from the encroachment of humans and humanoids, but the elven influence in the world is unmistakable and pervasive.

  • Drow (formerly Ssri-Tel'Quessir)
    Of the various elven sub races, none are more notorious than the drow. Descended from the original dark-skinned elven sub race called the Ssri-Tel'Quessir, the drow were cursed into their present appearance by the good elven deities for following the goddess Lolth down the path to evil and corruption.

  • Moon Elves (Teu-Tel'Quessir)

  • Sun Elves (Ar-Tel'Quessir)

  • Wild Elves (Sy-Tel'Quessir)

  • Wood Elves

  • Aquatic Elves (Alu-Tel'Quessir)
    Rarely encountered by the land bound races, the aquatic elves are a civilized and good-hearted people who inhabit the seas surrounding Faerun. Most aquatic elves hail from underwater cities in the Sea of Fallen Stars or in the Great Sea south of Faerun, but small settlements of this race can be found in the seas along Faerun's western coast as well.

  • Avariel (Aril-Tel'Quessir)
    The avariels, or winged elves, are without a doubt the most reclusive and least numerous of the elven sub races on Faerun. Many scholars have long dismissed them as creatures of myth. In truth, small numbers of avariels still dwell in Faerun, concealed in hidden enclaves and remote regions.


  • Air Genasi
    Air genasi are descended from outsiders native to the Elemental Plane of Air and humans. They are fast and free willed, with traits that only subtly identify them for what they are, so they are easily able to pass themselves off as a human sorcerer most times. Those that do harbor more overt differences learn to quickly disguise their nature from common folk, at least until they are able to protect themselves and strike out on their own.

  • Earth Genasi
    Earth Genasi, descended from creatures of the Elemental Plane of Earth and humans, are patient, stubborn, and contemplative in their decision making. Marked at birth with obvious traits reflecting their heritage, earth genasi are often shunned by others, but their physical gifts make them able to defend themselves against most attackers.

  • Fire Genasi

  • Water Genasi

  • Dust Para-genasi

  • Ice Para-genasi

  • Magma Para-genasi

  • Ooze Para-genasi

  • Smoke Para-genasi

  • Steam Para-genasi



Industrious, intelligent, and good-natured, gnomes have few enemies. They are not a large race, and for many centuries gnomes have survived and thrived by keeping a low profile. Avoiding the notice of larger folk obsessed with empires and mighty magic, the gnomes have quietly spread across Faerun in tiny settlements and hidden villages that often go completely unnoticed by their neighbors.

  • Svirfneblin
    The deep gnomes are the closest thing the gnome family has to "black sheep". Many surface dwellers count the deep gnomes along with their evil neighbors, the drow and the duergar, believing them to be little more than dark reflections of the friendly rock gnomes with whom they are more familiar. IN fact, the svirneblin are just as good-hearted as their sunnier kin. However, after centuries of dealing with the everyday perils of living in the Underdark, they have become understandably distrustful of all outsiders.

  • Rock Gnomes
  • Forest Gnomes

Goblinoids are a group of humanoid races that includes four different sub races in Faerun: goblins, hobgoblins, bugbears, and the relatively new Dekanter goblins. These creatures are close enough in outlook and society to discuss as a group. They are closely related by ties of language and culture.

  • Goblins
  • Hobgoblins
  • Bugbears
  • Dekanter Goblins











Page Last Updated Feburary 22nd, 2005


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