Check out these other ranks too: Bodyguards....Spies....Thieves....Trackers/Hunters....Priests/Clergy....Mages


In order for any AA (Assassination Attempt) to be legal, you must first do the following:

1. Make sure you know how to assassinate. If you don't know how, please consider enrolling into the Storm Riders School -----INSERT LINK HERE----- or at least read over the Basics they have provided.

2. If you know how to assassinate, skip step one. Procced by filling out the form at the bottom of this page. One must past this little test and recieve a REGISTRATION NUMBER.
How to obtain a number: You pass the tests without flaw (meaning you show us how an attempt is done). Once this is completed you will be given a number within 1-2 days of passing the test

3. When you have completed step ONE and TWO (provided you have recieved a Registration Number) Then you must place the number where it can be accessed and seen like a web portal or life scroll (webside or profile).
If you fail to admit your status (not showing your number) you will not be able to assassinate or get any kind of contracts. ANYONE seen doing so will be dismissed or executed for disgracing the code of Assassins.

4. When you are ready and have completed all the steps thus far, then you may start a contract, with anyone of your choosing. However you must follow the guidelines for any contract and honor the agreement between you and your client. Failure in doing so will result in being stripped of your rank, and may be hunted down by your fellow assassins should they have want to eliminate you.

How to AA:

If you have not read the requirements above, it is suggested you do so now. If you did not understand the basic tutorial on assassination PLEASE DO NOT READ FURTHER. It will only confuse you, as this below is explained more in depth. Take some training courses and then try to apply. The Storm Riders have easy going instructors that will assist you.

After you get your number, and your contract to go dispose of someone, you may attempt to do so. But there are some rules to follow first.

1. Follow your target first, you may get the assistance of a tracker to help since that is there specialty. It is probably best that you try to remain hidden, unless you want to try a more casual approach. That depends on the Assassin.
((You have to have a log of them within a room...you must have 10 lines of chat/actions between you and the victim. Basically you are checking out your target. A lot of the times in real life, an assassin will first scope out their target, see how they act, how they move, etc. It would be wise for you to check them out in a crowded place rather than an empty one. Be sure From the time you ENTER a room START A LOG!!))

2. Watch your target, don't loose them. At all times remember your mission.
((use good taste while roleplaying..if your target doesn't have good taste well...deal with it and do your best regardess as you were contracted to eliminate your target, through some type of payment or agreement))

3. If you're a seasoned assassin, adverage or medicore then there are some things all Assassins must memorize or keep handy. These include:

  • Have your weapons..plain or enhanced
  • Know your skill..dead is not a good way to go..and it's bad for business as we have to send someone else in to finish YOUR job if you failed..that is if your client still wants to hire from us. This means don't go against a target you have no chance of beating. A group of Assassins may be needed to complete such a task.
  • If Witnesses are present, you may choose to wait or proceed. If asked for proof of contract send it to all asking parties..you have nothing to hide but your clients name if they told you to keep it hidden.>br>
  • If at any time you loose your contract you must get another one.
  • If at any time you get booted and you loose your proof of attempt, send what you have. ((or ask others if they were logging. In any case be sure you put that you were booted.. Don't worry the Empress will check up on you by asking around whether or not you staged the log..if you are found guild the connsequences will be dire..I promise))
  • If you did research on your target, then you should know them well enough at this point to know what you are up against. ((Then, you have to get the victims HPs (Hit points), which are listed here.))

    The HTK (Hits to Kill) are as follows:

    2d, 3d & 4d
    d20-24
    d25-29
    d30-34
    d35-39
    d40-44
    d45-49
    d50-54
    d55-59
    d60-64
    d65-69
    d70-74
    d75-79
    d80-84
    d85-89
    d90-94
    d95-99
    100
    2d (HTK)
    2
    4
    6
    8
    10
    12
    14
    16
    18
    20
    23
    26
    29
    32
    35
    38
    42
    3d(HTK)
    3
    5
    7
    9
    11
    13
    15
    17
    19
    23
    26
    29
    32
    35
    38
    41
    44
    4d(HTK)
    6
    9
    12
    15
    18
    21
    24
    27
    30
    33
    36
    39
    42
    46
    50
    54
    58

    4. After you do this, then you may move in for the kill, and here is how you do it.

  • ~State OOC: The forum(XXXX) contract number date and time, your targets name, dice and HPs, Your name and dice. Also you need to ask them if they have any Enhancers and/or Body Guards(BGs) present, and their status on poison and ask them not to roll perception yet (( i.e. XXXX AA Zartenoth Empire Contract #--- March 10th,2002 6:00 PM EST on JerryMouse 3d45(13 HTK) by TomCat 2d78..(YOU MUST ROLL ABOVE A 13) state enhancers, immunity poison level..if you do not understand then this means you can be harmed by poision. Also state BGs..do not roll yet))

  • When you get their BG and Enhancer information, as well as state your own, you ask them to roll 2d20 for Perception. The target needs to roll 2 hits in order to see you. Unless of course they have a Perception Enhancer, then you would add that to their roll. If the assassin has a Stealth Enhancer, they subtract that from the targets roll of perception.

    5. If the Target runs before rolling 2d20 for perception, they are considered automatically dead, unless they had to go for a mun reason. If it was a mun reason, they must be willing to redo the AA in a decent amount of time. (At LEAST within a mun week, or sooner, depending upon the two schedules.)

  • If the target fails the perception check, then you attack them with your skill (Assassin Dice). ((remember if you are 4d or 3d you have to cut your dice down to 2d, you can only use 2d to AA someone)). You must hit above their listed HP/HTKs to kill the target.
  • If you kill them with this attack, good. If not, the mission may end....

    6. The Target can now decide either to run, counter, or dodge. If they run, you cannot AA them for 12 mun hours. ((if you are still alive that is....)) If they fight, you DM, using the 20/30/40 rule (as in 2d=20HPs, 3d=30HPs, and 4d=40 HPs). The DM will be fought as normal ((with your Normal Dice, not your Assassin Dice.)) If the target counters then they can hit the assassin in a Death Match, but the target MUST wait for the assassin to state the score, or the hit is invalid.
    ((For those that want this fought out like a typical Death Match at this point, you may call two witnesses..one of the assassin and one for the target. These two witnesses are not to intervene in this fight.. just WATCH. A Magistrate or some other high official with status may act as Magistrate (proctor) to oversee the match..if you do not desire such a crowd cause I'm sure the Assassin at this point is already pissed he failed..wants no further attention so take the option above is the wisest and somewhat safe road))

    7. If the target dodges they get what they rolled off their HPs. It is like a healing, for the assassin just missed that much off their hit. I.e. if an assassin hits a target with a total roll of 18 and didn't kill the target, and the target counters with a total roll of 8, then the targets total HPs will be 10. After the dodge, and if the target is still alive, they can either DM (see below) or Flee.

  • a AA-DM, the assassin always gets first strike. The victim cannot use any Enhancers except those that were stated when the assassin asked for them to be listed, and rules for AA Enhancer limits STILL apply.
  • The Target must also waitfor the assassin to state the score before she/he attacks. ((UNLESS YOU chose the honorable DM option))
  • If the target DIDN'T pass perception check and the assassin failed to kill off the target, if the TARGET DOES NOT DO ONE OF THREE OPTIONS (dodge fight or flee) the target starts over with what they were hit for and which time the target if they are able may call out for help but you can also try to kill them again. It's sloppy and poorly done on your part but it DOES get the job done.
  • If the target passed perception and they decide to DM they both start off with zero HPs off their total. In a AA-DM you use the 20/30/40 rule. The assassin and the target has what ever their dice number is (i.e. 4d=40 HPs)

    8. ~The Assassin can leave any time during the fight, However there are penelties to this.
    You may loose some power (dice sides)
    Your entire rank (you cannot be an assassin anymore)
    Death..if your fellow assassins feel you have disgraced them

  • Target must stay until he sees the assassin. Either after he/she passes the perception check, or the assassin makes the first attack. ((If the Target leaves before he rolls the perception check then they are considered automatically dead. Unless they had mun reasons, but they must be willing to make up the attempt. The target has five minutes from the time stated in the OOC to roll perception, if not the target is dead.))

    9. If the target dies, they can get Rezzed, and be brought back to life. However if you do not have any rezzes left, then you are dead ((and must delete your SN, or create a totally different char under that SN.)) you can be rezzed TWICE

  • If the Assassin dies, he can be rezzed twice as well but he/she maynot persue that target again and depending on their actions during the mission they may loose some power (dice sides)

    10. When an assassin uses poison to kill someone, the target gets another perception roll after the AA if they are still alive. ((Some poisons IRL are tasteless while some change the way an item tastes. This perception will tell the char if they have been poisoned or not. If they taste/smell it or whatever, then the char knows someone poisoned them.)) If perception fails then the poision takes affect and a ten minute countdown will begin..with each minute that passes the victim will loose 2-4 HTK until they die. If perception is passed..victim may flee to get antidote or treatment. Victim may be immune or tolerant to a poison. If tolerant they will only recieve 1 HTK damage per minute, if immune..they must state it with everything else at the beginning of the attempt. Of course if immune that poison will have no effect

    If these rules seem confusing maybe the basic run through of an AA and a log of a MOCK ASSASSINATION may help you better understand the rules.

    ***AA-BodyGuards: If a person has "Bodyguard to XXXXX" in their lifescroll or web portal, they are also allowed to make perception rolls when their charge does but only if they were already present BEFORE the assassination attempt takes place...and if they fail they can't attempt to help the person they are bodyguard to. If they pass then they inercept the assassin and take the damage the protected would have. In some cases the BG may die or be wounded beyond the point of protecting. If the true target has not fled the assassin may try again. No bodyguards may be summoned if they are not in the area once the assassination attempt begins. ((it is possible to have a BG come in by accident like as soon as they sign on may enter the room, but if the assassin has not been spotted the BG must roll perception 2d20. If combat is underway or the attempt is taking place a BG may try to stop the assassin by attacking in which case the assassin may defend or flee))

    Mass AA: OK, all a Mass AA is, is where 2 or more assassins gang up to assassinate someone.
    This is usually only done when you are trying to kill someone very powerful, like an ancient immortal or a god.. (Super High Dice char.) though dieties are not recommended targets. If it needs to be explained why..you really should consider another occupation.
    All the standard rules for Normal AA's Apply to the mass AA except they do it in an order, from one assassin to the designated next. ((say there are 4 assassins then roll 1d4 to see who goes down the line like a Mass Spar. If a client wishes for it to be done by a group, all assassins participating must sign the contract together and fill it out together by way of copy, paste and send to the next person..must have MASS AA CONTRACT in the subject line and sent by the last person who signed it))

    Assassins EXP's: The assassins EXPs are figured as following:
    For 2d: Targets dice sides X Targets HPs
    For 3d: Targets dice sides X Targets HPs X 1.5
    For 4d: Targets dice sides X Targets HPs X 2
    (i.e. if the target dies at say 24/14 and has 4d50 50x24x2=2400 xps

    In the event the assassination fails but you fight in a DM and win...it will be the points won by x 10
    if your target had higher power, if you failed, fled and managed to live then if you are not disposed of due to your failure you may loose power ((100 exp or 2 dice sides depending on the info in the log))

    Please do follow this chart for it is how you go up in power (dice) as an assassin (meaning your assassin dice is effected by this chart)

    2d
    d21=50
    d22=100
    d23=150
    d24=200
    d25=275
    d26=350
    d27=425
    d28=500
    d29=575
    d30=675
    d31=775
    d32=875
    d33=975
    d34=1075
    d35=1225
    d36=1375
    d37=1525
    d38=1675
    d39=1825
    d40=2000
    d41=2175
    d42=2350
    d43=2525
    d44=2700
    d45=2900
    d46=3150
    d47=3400
    d48=3650
    d49=3900
    d50=4175
    d51=4450
    d52=4725
    d53=5000
    d54=5275
    d55=5650
    d56=6025
    d57=6400
    d58=6775
    d59=7150
    d60=7550
    d61=7950
    d62=8350
    d64=8750
    d65=9200
    d66=9650
    d67=10,100
    d68=10,550
    d69=11,000
    d70=11,475
    d71=11,950
    d72=12,425
    d73=12,900
    d74=13,375
    d75=13,950
    d76=14,525
    d77=15,100
    d78=15,675
    d79=16,150
    d80=16,800
    d81=17,450
    d82=18,100
    d83=18,750
    d84=19,400
    d85=20,075
    d86=20,750
    d87=21,425
    d88=22,100
    d89=22,775
    d90=23,550
    d91=24,325
    d92=25,100
    d93=25,875
    d94=26,650
    d95=27,500
    d96=28,350
    d97=29,200
    d98=30,050
    d99=30,900
    d100=31,775
    Assassin Application

    What is your name (SN too)?

    What is your Race?

    What is your Alignment?

    State Kingdom/Guild, Leader/Ruler and power level (Dice):

    Are you currently registered other any forums as an assassin? If so please state the forums:

    State any experience you've had in Assassination Attempts:

    What is you main purpose for Being an Assassin?

    Mock Assassination Here: (NOTE: This window is not currently able to paste large amounts of text into, so unless you want to insert your log line by line, I suggest sending your mock AA or the entire app in an e-mail until we resolve this situation)


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