CATEGORIES |
Item Candle Lamp, common Lantern, bullseye Lantern, hooded Oil (1 pint flask) Torch |
1 cp 1 sp 12 gp 7 gp 1 sp 1 cp |
Item Canvas (sq. yard) Chain (10 feet) Crowbar Grappling Hook Hammer Ladder, 10 foot Lock, very simple Lock, average Lock, good Lock, amazing Manacles Manacles, masterwork Pick, miner's Piton Pole, 10 foot Ram, portable Rope, hemp (50 ft) Rope, silk (50 ft) Sledge Spade/Shovel Whetstone |
1 sp 30 gp 2 gp 1 gp 5 sp 5 cp 20 gp 40 gp 80 gp 150 gp 15 gp 50 gp 3 gp 1 sp 2 sp 10 gp 1 gp 10 gp 1 gp 2 gp 2 cp |
Item Bell Bedroll Blanket, winter Caltrops Fishook Fishing net, 25 sq. feet Flint & Steel Hammock Insect Netting Rations, trail (1 day) Sewing needle Signal whistle Soap (1 lb) Spyglass Tent |
1 gp 1 sp 5 sp 1 gp 1 sp 4 gp 1 gp 1 sp 5 gp 5 sp 5 sp 8 sp 5 sp 1000 gp 10 gp |
Armor Type Padded Leather Studded Leather Chain Shirt |
(GP) 5 10 25 100 |
Bonus +1 +2 +3 +4 |
Bonus +8 +6 +5 +4 |
Penalty 0 0 -1 -2 |
Failure 5% 10% 15% 20% |
30 ft 30 30 30 30 |
20 ft 20 20 20 20 |
Armor Type Hide Scale Mail Chainmail Drow Chainmail Elven Chainmail Breastplate |
(GP) 15 50 150 5150 4150 200 |
Bonus +3 +4 +5 +6 +5 +5 |
Bonus +4 +3 +2 +8 +4 +3 |
Penalty -3 -4 -5 0 -2 -4 |
Failure 20% 25% 30% 5% 20% 25% |
30 ft 20 20 20 30 30 20 |
20 ft 15 15 15 20 20 15 |
Armor Type Splint Mail Banded Mail Half-plate Full Plate |
(GP) 200 250 600 1500 |
Bonus +6 +6 +7 +8 |
Bonus +0 +1 +0 +1 |
Penalty -7 -6 -7 -6 |
Failure 40% 35% 40% 35% |
30 ft 20* 20* 20* 20* |
20 ft 15* 15* 15* 15* |
Type Buckler Small, wooden Small, steel Large, wooden Large, steel Tower |
15 gp 3 gp 9 gp 7 gp 20 gp 30 gp |
+1 +1 +1 +2 +2 **Cover |
5% 5% 5% 15% 15% 50% |
Masterwork Item:
Armor Spikes:
Shield Spikes:
Cost: +150 gp
Bonus: Reduce check penalty by 1.
Cost: +50 gp
Bonus: Deal 1d6 damage during grappling, and/or wield them as a light weapon in combat.
Cost: +10 gp
Bonus: Deal 1d6 damage during a shield bash attack. May not be used on Bucklers or Tower Shields.
Adamantine
Cost:
Arandur
Cost: +2000 gp
Bonus: Adds Sonic Resistance 2. Weighs the same as steel, has Hardness 12, and 30 hit points per inch of thickness.
Copper
Cost: +2000 gp
Bonus: Adds Cold Resistance 2. Weighs the same as steel, has Hardness 10, and 30 hit points per inch of thickness.
Darksteel
Cost: +2000 gp
Bonus: Grants Acid Resistance 2. Weighs the same as steel, has Hardness 10, and 30 hit points per inch of thickness.
Dlarun
Cost: +2000 gp
Bonus: Grants Fire Resistance 2. Weighs the same as steel, has Hardness 10, and 30 hit points per inch of thickness.
Duskwood
Cost: +3000 gp
Bonus: Can only be made into a Breastplate, and confers the following: Armor Bonus +5; Max DEX bonus +4; Check Penalty -2; Spell Failure 20%; treated as light armor in respect to movement and other limitations. Weighs half as much as steel, has Hardness 10, and 30 hit points per inch of thickness.
Fever Iron
Cost: +2000 gp
Bonus: Grants Fire Resistance 2. Weighs the same as steel, has Hardness 12, and 30 hit points per inch of thickness.
Gold
Cost: + 5000 gp
Bonus: Adds Fire and Acid Resistance 2. The armor is considered one weight class heavier than normal (heavy is still heavy) for purposes of movement and related limitations, spell failure chances are increased +10%, max DEX bonus is decreased by 2 (which may take it below 0), and check penalties are increased by 3. Weighs twice as much as steel, has Hardness 10, and 30 hit points per inch of thickness.
Hizagkuur
Cost: +2000 gp
Bonus: Adds Cold Resistance 2. Weighs the same as steel, has Hardness 10, and 30 hit points per inch of thickness.
Living Metal
Cost:
Mithral
Cost:
Platinum
Cost: +5000 gp
Bonus: Adds Cold and Sonic Resistance 2. The armor is considered one weight class heavier than normal (heavy is still heavy) for purposes of movement and related limitations, spell failure chances are increased +10%, max DEX bonus is decreased by 2 (which may take it below 0), and check penalties are increased by 3. Weighs twice as much as steel, has Hardness 10, and 30 hit points per inch of thickness.
Silver
Cost: +2000 gp
Bonus: Adds Electricity Resistance 2. Weighs the same as steel, has Hardness 10, and 30 hit points per inch of thickness.
Item Alchemist's Lab Artisan's Tools Artisan's Tools, Masterwork Aspergillum Aspergillum, Silver Climber's Kit Disguise Kit Healer's Kit Holy Symbol, Wooden Holy Symbol, Silver Hourglass Magnifying Glass Musical Instrument, Common Musical Instrument, Masterwork Scale, Merchant's Thieve's Tools Thieve's Tools, Masterwork Water Clock |
500 gp 5 gp 55 gp 5 gp 50 gp 80 gp 50 gp 50 gp 1 gp 25 gp 25 gp 100 gp 5 gp 100 gp 2 gp 30 gp 100 gp 1000 gp |
Item Aritsan's Outfit Cleric's Vestments Cold Weather Outfit Courtier's Outfit Entertainer's Outfit Explorer's Outfit Monk's Outfit Noble's Outfit Peasant's Outfit Royal Outfit Scholar's Outfit Traveler's Outfit |
1 gp 5 gp 8 gp 30 gp 3 gp 10 gp 5 gp 75 gp 1 sp 200 gp 5 gp 1 gp |
Item Backpack Bandolier Bandolier, Masterwork Barrel Basket Bucket Chest Potion Belt Potion Belt, Masterwork Pouch, belt Powder Horn, full Powder Keg, full Sack Scroll Organizer Spell Component Pouch |
2 gp 5 sp 50 sp 2 gp 4 sp 5 sp 2 gp 1 gp 60 gp 1 gp 55 gp 400 gp 1 sp 5 gp 5 gp |
1 cubic foot 8 items (upto dagger size) 12 items (upto dagger size) 10 cubic feet 2 cubic feet 1 cubic foot 2 cubic feet 6 potions 10 potions 1/5 cubic foot 2 pounds of smokepowder 15 pounds of smokepowder 1 cubic foot 15 scrolls 1/8 cubic foot |
Item Bottle, wine, glass Flask Jug, clay Mug/tankard, clay Pitcher, clay Pot, iron Vial, ink or potion Waterskin |
2 gp 3 cp 3 cp 2 cp 2 cp 5 sp 1 gp 1 gp |
1 1/2 pints 1 pint 1 gallon 1 pint 1/2 gallon 1 gallon 1 ounce 1/2 gallon |
Hireling Alchemist Animal Tender/Groom Architect/Engineer Barrister Clerk Cook Entertainer/Performer Laborer Limner Maid Mason/Craftsman Mercenary Mercenary, Horseman Mercenary Leader Porter Sage Scribe Smith Teamster Valet/Lackey |
1 gp* 15 cp 5 sp 1 gp 4 sp 1 sp 4 sp 1 sp 6 sp 1 sp 3 sp* 2 sp 4 sp 6 sp 1 sp 2 gp+ 3 sp 4 sp* 3 sp 2 sp |
Service Ship's passage Coach cab Messenger Teleportation Road or Gate Toll Stabling (per day) |
1 sp per mile 3 cp per mile 2 cp per mile Varies* 1 cp 5 sp |
Spell Level 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th |
Caster Level x 5 gp Caster Level x 10 gp Caster Level x 20 gp Caster Level x 30 gp Caster Level x 40 gp Caster Level x 50 gp Caster Level x 60 gp Caster Level x 70 gp Caster Level x 80 gp Caster Level x 90 gp |
Item Acid (1 flask) Alchemical Sleep Gas (1 flask) Alchemist's Fire (1 flask) Antitoxin (1 vial) Darkberry (1 berry) Disappearing Ink Fairy Dust (1 ounce) Felsul flower oil (1 ounce) Fog Rock Herb, Cassil (1 dose) Herb, Nararoot (1 dose) Holy Water (1 flask) Mule Pollen (1 dose) Red Helmthorn Berry (1) Scentbreaker (1 bag) Shadowtop Torch Silverbark Sap (1 ounce) Sleepwood Pod (1) Smokestick Sunrod Tanglefoot Bag Thunderstone Tindertwig Weirwood (1 pound) |
10 gp 30 gp 20 gp 50 gp 5 gp 5 gp 100 gp 100 gp 5 gp 1 gp 2 sp 25 gp 50 gp 1 sp 5 gp 1 sp 20 gp 50 gp 20 gp 2 gp 50 gp 30 gp 1 gp 50 gp |
Item Parchment (100 sheets) Paper, linen (100 sheets) Vellum (100 sheets) Bone or Ivory (100 sheets) Metal Foil (100 sheets) Book cover, Leather Book cover, Wood, thin Book cover, Metal, soft Book cover, Metal, hard Book cover, Dragonhide Book slipcase Chalk (1 piece) Ink (1 oz. vial) Inkpen Sealing Wax Signet Ring |
10 gp 20 gp 50 gp 100 gp 500 gp 5 gp 20 gp 100 gp 200 gp 200 gp +20 gp 1 cp 8 gp 1 sp 1 gp 5 gp |
Item Chess set (common) Chess set (fine) Draughts set Old Men's Bones set Talis deck |
2 gp 25 gp 1 gp 2 sp 2 gp |
Building Simple House Grand House Mansion Tower Keep Castle Huge Castle Moat with bridge |
1000 gp 5000 gp 100,000 gp 50,000 gp 150,000 gp 500,000 gp 1,000,000 gp 50,000 gp |
Mount Type Deep Rothe, Hauler Deep Rothe, Riding Lizard, Giant Riding Horse, Heavy Horse, Light Pony Warhorse, Heavy Warhorse, Light Warpony Donkey or Mule Dog, Riding |
75 gp 300 gp 100 gp 200 gp 75 gp 30 gp 400 gp 150 gp 100 gp 8 gp 150 gp |
Item Cart Sled Wagon Rowboat Oar Galley Galley, War Longship Keelboat Sailing Ship Warship |
15 gp 20 gp 35 gp 50 gp 2 gp 30,000 gp 38,000 gp 10,000 gp 3000 gp 10,000 gp 25,000 gp |
1/2 Ton 1 Ton 2 Tons 2-3 people -- See DMG p.150 See DMG p.150 See DMG p.150 See DMG p.150 See DMG p.150 See DMG p.150 |
Item Barding, Medium-size creature Barding, Large creature Bit and bridle Feed (per day) Saddle, Military Saddle, Pack Saddle, Riding Saddle, Exotic Military Saddle, Exotic Pack Saddle, Exotic Riding Saddlebags |
Armor Type X 2 Armor Type X 4 2 gp 1 sp 20 gp 5 gp 10 gp 60 gp 15 gp 30 gp 4 gp |
Poison Type Small centipede poison Greenblood oil Medium-size spider venom Bloodrot Purple worm poison Large scorpion venom Wyvern poison Blue whinnis Giant wasp poison Shadow essence Black adder venom Deathblade Malyss root paste Nitharit Dragon bile Sassone leaf residue Terinav root Carrion crawler brain juice Black lotus extract Oil of taggit Id moss Striped toadstool Arsenic Lich dust Dark reaver powder Ungol dust Burnt othur fumes Insanity mist |
Method Injury DC 11 Injury DC 13 Injury DC 14 Injury DC 12 Injury DC 24 Injury DC 18 Injury DC 17 Injury DC 14 Injury DC 18 Injury DC 17 Injury DC 12 Injury DC 20 Contact DC 16 Contact DC 13 Contact DC 26 Contact DC 16 Contact DC 16 Contact DC 13 Contact DC 20 Injested DC 15 Injested DC 14 Injested DC 11 Injested DC 13 Injested DC 17 Injested DC 18 Inhaled DC 15 Inhaled DC 18 Inhaled DC 15 |
Damage 1d2 DEX 1 CON 1d4 STR 0 1d6 STR 1d6 STR 2d6 CON 1 CON 1d6 DEX 1 STR* 0 1d6 CON 1 DEX 0 3d6 STR 2d12 HP 1d6 DEX Paralysis 3d6 CON 0 1d4 INT 1 WIS 1 CON 2d6 STR 2d6 CON 1 CHA 1 CON* 1d4 WIS |
Damage 1d2 DEX 1d2 CON 1d6 STR 1d4 CON+1d3 WIS 1d6 STR 1d6 STR 2d6 CON Unconsciousness 1d6 DEX 2d6 STR 1d6 STR 2d6 CON 2d4 DEX 3d6 CON 0 1d6 CON 2d6 DEX 0 3d6 CON Unconsciousness 2d6 INT 2d6 WIS+1d4 INT 1d8 CON 1d6 STR 1d6 CON+1d6 STR 1d6 CHA+1 CHA* 3d6 CON 2d6 WIS |
(1 dose) 90 gp 100 gp 150 gp 100 gp 700 gp 200 gp 3000 gp 120 gp 210 gp 250 gp 120 gp 1800 gp 500 gp 650 gp 1500 gp 300 gp 750 gp 200 gp 2500 gp 90 gp 125 gp 180 gp 120 gp 250 gp 300 gp 1000 gp 2100 gp 1500 gp |