Traveler's Shop Wares

CATEGORIES

ADVENTURING GEAR

Illumination
Item
Candle
Lamp, common
Lantern, bullseye
Lantern, hooded
Oil (1 pint flask)
Torch
Cost
1 cp
1 sp
12 gp
7 gp
1 sp
1 cp

Useful Tools
Item
Canvas (sq. yard)
Chain (10 feet)
Crowbar
Grappling Hook
Hammer
Ladder, 10 foot
Lock, very simple
Lock, average
Lock, good
Lock, amazing
Manacles
Manacles, masterwork
Pick, miner's
Piton
Pole, 10 foot
Ram, portable
Rope, hemp (50 ft)
Rope, silk (50 ft)
Sledge
Spade/Shovel
Whetstone
Cost
1 sp
30 gp
2 gp
1 gp
5 sp
5 cp
20 gp
40 gp
80 gp
150 gp
15 gp
50 gp
3 gp
1 sp
2 sp
10 gp
1 gp
10 gp
1 gp
2 gp
2 cp

Odds & Ends
Item
Bell
Bedroll
Blanket, winter
Caltrops
Fishook
Fishing net, 25 sq. feet
Flint & Steel
Hammock
Insect Netting
Rations, trail (1 day)
Sewing needle
Signal whistle
Soap (1 lb)
Spyglass
Tent
Cost
1 gp
1 sp
5 sp
1 gp
1 sp
4 gp
1 gp
1 sp
5 gp
5 sp
5 sp
8 sp
5 sp
1000 gp
10 gp

ARMOR & SHIELDS

Light Armors
Armor
Type

Padded
Leather
Studded Leather
Chain Shirt
Cost
(GP)

5
10
25
100
Armor
Bonus

+1
+2
+3
+4
Max DEX
Bonus

+8
+6
+5
+4
Check
Penalty

0
0
-1
-2
Spell
Failure

5%
10%
15%
20%
Speed
30 ft

30
30
30
30
Speed
20 ft

20
20
20
20

Medium Armors
Armor
Type

Hide
Scale Mail
Chainmail
Drow Chainmail
Elven Chainmail
Breastplate
Cost
(GP)

15
50
150
5150
4150
200
Armor
Bonus

+3
+4
+5
+6
+5
+5
Max DEX
Bonus

+4
+3
+2
+8
+4
+3
Check
Penalty

-3
-4
-5
0
-2
-4
Spell
Failure

20%
25%
30%
5%
20%
25%
Speed
30 ft

20
20
20
30
30
20
Speed
20 ft

15
15
15
20
20
15

Heavy Armors
Armor
Type

Splint Mail
Banded Mail
Half-plate
Full Plate
Cost
(GP)

200
250
600
1500
Armor
Bonus

+6
+6
+7
+8
Max DEX
Bonus

+0
+1
+0
+1
Check
Penalty

-7
-6
-7
-6
Spell
Failure

40%
35%
40%
35%
Speed
30 ft

20*
20*
20*
20*
Speed
20 ft

15*
15*
15*
15*

* Indicates running speed is only triple, rather than quadruple

Shields
Type
Buckler
Small, wooden
Small, steel
Large, wooden
Large, steel
Tower
Cost
15 gp
3 gp
9 gp
7 gp
20 gp
30 gp
Armor Bonus
+1
+1
+1
+2
+2
**Cover
Spell Failure
5%
5%
5%
15%
15%
50%

ARMOR/SHIELD MODIFICATIONS

Masterwork Item:
Cost: +150 gp
Bonus: Reduce check penalty by 1.

Armor Spikes:
Cost: +50 gp
Bonus: Deal 1d6 damage during grappling, and/or wield them as a light weapon in combat.

Shield Spikes:
Cost: +10 gp
Bonus: Deal 1d6 damage during a shield bash attack. May not be used on Bucklers or Tower Shields.

Alternate Materials

Adamantine
Cost:


Bonus: Weighs the same as steel, has Hardness 20, and 40 hit points per inch of thickness.

Arandur
Cost: +2000 gp
Bonus: Adds Sonic Resistance 2. Weighs the same as steel, has Hardness 12, and 30 hit points per inch of thickness.

Copper
Cost: +2000 gp
Bonus: Adds Cold Resistance 2. Weighs the same as steel, has Hardness 10, and 30 hit points per inch of thickness.

Darksteel
Cost: +2000 gp
Bonus: Grants Acid Resistance 2. Weighs the same as steel, has Hardness 10, and 30 hit points per inch of thickness.

Dlarun
Cost: +2000 gp
Bonus: Grants Fire Resistance 2. Weighs the same as steel, has Hardness 10, and 30 hit points per inch of thickness.

Duskwood
Cost: +3000 gp
Bonus: Can only be made into a Breastplate, and confers the following: Armor Bonus +5; Max DEX bonus +4; Check Penalty -2; Spell Failure 20%; treated as light armor in respect to movement and other limitations. Weighs half as much as steel, has Hardness 10, and 30 hit points per inch of thickness.

Fever Iron
Cost: +2000 gp
Bonus: Grants Fire Resistance 2. Weighs the same as steel, has Hardness 12, and 30 hit points per inch of thickness.

Gold
Cost: + 5000 gp
Bonus: Adds Fire and Acid Resistance 2. The armor is considered one weight class heavier than normal (heavy is still heavy) for purposes of movement and related limitations, spell failure chances are increased +10%, max DEX bonus is decreased by 2 (which may take it below 0), and check penalties are increased by 3. Weighs twice as much as steel, has Hardness 10, and 30 hit points per inch of thickness.

Hizagkuur
Cost: +2000 gp
Bonus: Adds Cold Resistance 2. Weighs the same as steel, has Hardness 10, and 30 hit points per inch of thickness.

Living Metal
Cost:


Bonus: Over time, armor made of living metal naturally shapes itself to fit its wearer. After one tenday (week) or regular wearing, increase the max DEX bonus by 1, reduce the check penalty by 1, and reduce the arcane spell failure chance by 5%. Additionally, the armor repairs itself at a rate of 1 hit point per minute. Weighs the same as steel, has Hardness 12, and 30 hit points per inch of thickness.

Mithral
Cost:


Bonus: Armors are treated as one weight category lower than normal (light is still light), spell failure chances for armor and shields is reduced by 10%, max DEX bonus is increased by 2, and check penalties are decreased by 3. Weighs half as much as steel, has Hardness 15, and 30 hit points per inch of thickness.

Platinum
Cost: +5000 gp
Bonus: Adds Cold and Sonic Resistance 2. The armor is considered one weight class heavier than normal (heavy is still heavy) for purposes of movement and related limitations, spell failure chances are increased +10%, max DEX bonus is decreased by 2 (which may take it below 0), and check penalties are increased by 3. Weighs twice as much as steel, has Hardness 10, and 30 hit points per inch of thickness.

Silver
Cost: +2000 gp
Bonus: Adds Electricity Resistance 2. Weighs the same as steel, has Hardness 10, and 30 hit points per inch of thickness.

CLASS TOOLS & SKILL KITS

Item
Alchemist's Lab
Artisan's Tools
Artisan's Tools, Masterwork
Aspergillum
Aspergillum, Silver
Climber's Kit
Disguise Kit
Healer's Kit
Holy Symbol, Wooden
Holy Symbol, Silver
Hourglass
Magnifying Glass
Musical Instrument, Common
Musical Instrument, Masterwork
Scale, Merchant's
Thieve's Tools
Thieve's Tools, Masterwork
Water Clock
Cost
500 gp
5 gp
55 gp
5 gp
50 gp
80 gp
50 gp
50 gp
1 gp
25 gp
25 gp
100 gp
5 gp
100 gp
2 gp
30 gp
100 gp
1000 gp

CLOTHING

Generic Outfits
Item
Aritsan's Outfit
Cleric's Vestments
Cold Weather Outfit
Courtier's Outfit
Entertainer's Outfit
Explorer's Outfit
Monk's Outfit
Noble's Outfit
Peasant's Outfit
Royal Outfit
Scholar's Outfit
Traveler's Outfit
Cost
1 gp
5 gp
8 gp
30 gp
3 gp
10 gp
5 gp
75 gp
1 sp
200 gp
5 gp
1 gp

CONTAINERS & CARRIERS

Dry Goods
Item
Backpack
Bandolier
Bandolier, Masterwork
Barrel
Basket
Bucket
Chest
Potion Belt
Potion Belt, Masterwork
Pouch, belt
Powder Horn, full
Powder Keg, full
Sack
Scroll Organizer
Spell Component Pouch
Cost
2 gp
5 sp
50 sp
2 gp
4 sp
5 sp
2 gp
1 gp
60 gp
1 gp
55 gp
400 gp
1 sp
5 gp
5 gp
Capacity
1 cubic foot
8 items (upto dagger size)
12 items (upto dagger size)
10 cubic feet
2 cubic feet
1 cubic foot
2 cubic feet
6 potions
10 potions
1/5 cubic foot
2 pounds of smokepowder
15 pounds of smokepowder
1 cubic foot
15 scrolls
1/8 cubic foot

Liquids
Item
Bottle, wine, glass
Flask
Jug, clay
Mug/tankard, clay
Pitcher, clay
Pot, iron
Vial, ink or potion
Waterskin
Cost
2 gp
3 cp
3 cp
2 cp
2 cp
5 sp
1 gp
1 gp
Capacity
1 1/2 pints
1 pint
1 gallon
1 pint
1/2 gallon
1 gallon
1 ounce
1/2 gallon

HIRELINGS & SERVICES

Common Hirelings
Hireling
Alchemist
Animal Tender/Groom
Architect/Engineer
Barrister
Clerk
Cook
Entertainer/Performer
Laborer
Limner
Maid
Mason/Craftsman
Mercenary
Mercenary, Horseman
Mercenary Leader
Porter
Sage
Scribe
Smith
Teamster
Valet/Lackey
Cost/Day
1 gp*
15 cp
5 sp
1 gp
4 sp
1 sp
4 sp
1 sp
6 sp
1 sp
3 sp*
2 sp
4 sp
6 sp
1 sp
2 gp+
3 sp
4 sp*
3 sp
2 sp

*If paid to create a specific item, use item prices and working times instead. Price listed is for long-term retention of services. Prices do not include materials, tools, or weapons.

Transportation
Service
Ship's passage
Coach cab
Messenger
Teleportation
Road or Gate Toll
Stabling (per day)
Cost
1 sp per mile
3 cp per mile
2 cp per mile
Varies*
1 cp
5 sp

Spellcasting Services
Spell Level
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Cost*
Caster Level x 5 gp
Caster Level x 10 gp
Caster Level x 20 gp
Caster Level x 30 gp
Caster Level x 40 gp
Caster Level x 50 gp
Caster Level x 60 gp
Caster Level x 70 gp
Caster Level x 80 gp
Caster Level x 90 gp

*See description of spell for additional costs. If the additional costs put the spell's total above 3,000 gp, it is not generally available.

MISCELLANEOUS

Special Substances and Items
Item
Acid (1 flask)
Alchemical Sleep Gas (1 flask)
Alchemist's Fire (1 flask)
Antitoxin (1 vial)
Darkberry (1 berry)
Disappearing Ink
Fairy Dust (1 ounce)
Felsul flower oil (1 ounce)
Fog Rock
Herb, Cassil (1 dose)
Herb, Nararoot (1 dose)
Holy Water (1 flask)
Mule Pollen (1 dose)
Red Helmthorn Berry (1)
Scentbreaker (1 bag)
Shadowtop Torch
Silverbark Sap (1 ounce)
Sleepwood Pod (1)
Smokestick
Sunrod
Tanglefoot Bag
Thunderstone
Tindertwig
Weirwood (1 pound)
Cost
10 gp
30 gp
20 gp
50 gp
5 gp
5 gp
100 gp
100 gp
5 gp
1 gp
2 sp
25 gp
50 gp
1 sp
5 gp
1 sp
20 gp
50 gp
20 gp
2 gp
50 gp
30 gp
1 gp
50 gp

Writing Implements
Item
Parchment (100 sheets)
Paper, linen (100 sheets)
Vellum (100 sheets)
Bone or Ivory (100 sheets)
Metal Foil (100 sheets)
Book cover, Leather
Book cover, Wood, thin
Book cover, Metal, soft
Book cover, Metal, hard
Book cover, Dragonhide
Book slipcase
Chalk (1 piece)
Ink (1 oz. vial)
Inkpen
Sealing Wax
Signet Ring
Cost
10 gp
20 gp
50 gp
100 gp
500 gp
5 gp
20 gp
100 gp
200 gp
200 gp
+20 gp
1 cp
8 gp
1 sp
1 gp
5 gp

Games
Item
Chess set (common)
Chess set (fine)
Draughts set
Old Men's Bones set
Talis deck
Cost
2 gp
25 gp
1 gp
2 sp
2 gp

Buildings
Building
Simple House
Grand House
Mansion
Tower
Keep
Castle
Huge Castle
Moat with bridge
Cost*
1000 gp
5000 gp
100,000 gp
50,000 gp
150,000 gp
500,000 gp
1,000,000 gp
50,000 gp

*All costs are on average for the type

MOUNTS & RELATED GEAR

Mounts
Mount Type
Deep Rothe, Hauler
Deep Rothe, Riding
Lizard, Giant Riding
Horse, Heavy
Horse, Light
Pony
Warhorse, Heavy
Warhorse, Light
Warpony
Donkey or Mule
Dog, Riding
Cost
75 gp
300 gp
100 gp
200 gp
75 gp
30 gp
400 gp
150 gp
100 gp
8 gp
150 gp

Hauling Vehicles
Item
Cart
Sled
Wagon
Rowboat
Oar
Galley
Galley, War
Longship
Keelboat
Sailing Ship
Warship
Cost
15 gp
20 gp
35 gp
50 gp
2 gp
30,000 gp
38,000 gp
10,000 gp
3000 gp
10,000 gp
25,000 gp
Hauling Capacity
1/2 Ton
1 Ton
2 Tons
2-3 people
--
See DMG p.150
See DMG p.150
See DMG p.150
See DMG p.150
See DMG p.150
See DMG p.150

Tackle
Item
Barding, Medium-size creature
Barding, Large creature
Bit and bridle
Feed (per day)
Saddle, Military
Saddle, Pack
Saddle, Riding
Saddle, Exotic Military
Saddle, Exotic Pack
Saddle, Exotic Riding
Saddlebags
Cost
Armor Type X 2
Armor Type X 4
2 gp
1 sp
20 gp
5 gp
10 gp
60 gp
15 gp
30 gp
4 gp

POISONS

Poison
Type

Small centipede poison
Greenblood oil
Medium-size spider venom
Bloodrot
Purple worm poison
Large scorpion venom
Wyvern poison
Blue whinnis
Giant wasp poison
Shadow essence
Black adder venom
Deathblade
Malyss root paste
Nitharit
Dragon bile
Sassone leaf residue
Terinav root
Carrion crawler brain juice
Black lotus extract
Oil of taggit
Id moss
Striped toadstool
Arsenic
Lich dust
Dark reaver powder
Ungol dust
Burnt othur fumes
Insanity mist
Delivery
Method

Injury DC 11
Injury DC 13
Injury DC 14
Injury DC 12
Injury DC 24
Injury DC 18
Injury DC 17
Injury DC 14
Injury DC 18
Injury DC 17
Injury DC 12
Injury DC 20
Contact DC 16
Contact DC 13
Contact DC 26
Contact DC 16
Contact DC 16
Contact DC 13
Contact DC 20
Injested DC 15
Injested DC 14
Injested DC 11
Injested DC 13
Injested DC 17
Injested DC 18
Inhaled DC 15
Inhaled DC 18
Inhaled DC 15
Initial
Damage

1d2 DEX
1 CON
1d4 STR
0
1d6 STR
1d6 STR
2d6 CON
1 CON
1d6 DEX
1 STR*
0
1d6 CON
1 DEX
0
3d6 STR
2d12 HP
1d6 DEX
Paralysis
3d6 CON
0
1d4 INT
1 WIS
1 CON
2d6 STR
2d6 CON
1 CHA
1 CON*
1d4 WIS
Secondary
Damage

1d2 DEX
1d2 CON
1d6 STR
1d4 CON+1d3 WIS
1d6 STR
1d6 STR
2d6 CON
Unconsciousness
1d6 DEX
2d6 STR
1d6 STR
2d6 CON
2d4 DEX
3d6 CON
0
1d6 CON
2d6 DEX
0
3d6 CON
Unconsciousness
2d6 INT
2d6 WIS+1d4 INT
1d8 CON
1d6 STR
1d6 CON+1d6 STR
1d6 CHA+1 CHA*
3d6 CON
2d6 WIS
Price
(1 dose)

90 gp
100 gp
150 gp
100 gp
700 gp
200 gp
3000 gp
120 gp
210 gp
250 gp
120 gp
1800 gp
500 gp
650 gp
1500 gp
300 gp
750 gp
200 gp
2500 gp
90 gp
125 gp
180 gp
120 gp
250 gp
300 gp
1000 gp
2100 gp
1500 gp

* Indicates the damage is NOT temporary