Site hosted by Angelfire.com: Build your free website today!
The RPG Institution - Breath Of Fire 2
Page 1
                                                             U/SNS-AF2E-USA

                                Breath of Fire 2(tm)                    
                             Instruction Manual SNES(r)


Page 2
A SPECIAL MESSAGE FROM CAPCOM
Thank you for selecting BREATH OF FIRE II(tm), the latest addition 
to CAPCOM's role-playing series for your Super Nintendo 
Entertainment System. BREATH OF FIRE II(tm) continues the tradition 
of action packed games for the whole family. 

BREATH OF FIRE II(tm) features colorful, state-of-the-art high resolution
graphic, animation and stereo sound. We at CAPCOM are proud to bring you 
this thrilling new title to your video game library. 

Page 3
TABLE OF CONTENTS
Safety Precautions              4               Getting Started                 5
Controls                        7               Command Screens                 8
Items                           9               Spell                           10
Equip                           11              Stats                           12
Swch                            15              Opt.                            16
End                             16              Fighting Scenes                 17
Combat Messages                 17              Combat Screen                   17
Hunting & Fishing               20              Characters                      23
Goods & Services                26              Item Shop                       26
Armory                          28              Inn                             29
Bank                            29              Dragon Shrine                   30
Church of St. Eva               30              Township                        31
The Adventure Begins            32              Hints & Tips                    34

Page 4
SAFETY PRECAUTIONS      
FOLLOW THESE SUGGESTIONS TO KEEP YOUR BREATH OF FIRE II GAME PAK IN PERFECT OPERATING 
CONDITION. 

1. DO NOT SUBJECT YOUR GAME PAK TO EXTREME TEMPERATURES, EITHER 
COLD OR HOT. ALWAYS STORE IT AT ROOM TEMPERATURE. 
2. DO NOT TOUCH THE TERMINAL CONNECTORS ON YOUR GAME PAK. KEEP 
IT CLEAN AND DUST-FREE BY ALWAYS STORING IT IN ITS PROTECTIVE BOX.
3. DO NOT TRY TO DISASSEMBLE YOU GAME PAK. THIS WILL VOID YOUR
WARRANTY. 
4. DO NOT LET YOUR GAME PAK COME INTO CONTACT WITH THINNERS,
SOLVENTS, BENZENE, ALCOHOL OR OTHER STRONG CLEANING AGENTS 
THAT CAN DAMAGE IT. 

Page 5
GETTING STARTED
1. Insert your BREATH OF FIRE II Game Pak into your Super Nintendo
Entertainment System and turn the power ON. 
2. Watch the introduction or press the START button to skip to the 
title screen. 
3. When the title screen appears, you will see the following choices: GAME
START, NEW GAME, COPY or ERASE. Use the control pad to move the cursor 
next to an option and press the START button. For more on the above 
options, see below. 

GAME START: Select this option and press the START or A button to display 
a list of the previously saved games. If no games have been saved, this 
will take you to the NEW GAME option (see below).

NEW GAME: Select this option to begin a new game. The list of saved 
games appears; there are up to three game slots available. To select 
one of these slots use the control pad, then press the A button. Enter 
your name, using only four letters, by pressing the control pad Up or 
Down. Your game is now entered, and press the START or A button to 
begin your game. With a new game, there is an introduction you must 
play through; once the introduction is done, the title logo appears and 
play proceeds normally. 

Page 6
COPY: This lets you copy a saved game from one slot to another. Select 
the game you want to copy, press the A button, then select the slot 
where you want the game copied to, and press the A button again. The 
game is copied to that slot. 

ERASE: If you want to erase a saved game, select this command, then 
select the game you want erased. Press the A button to erase the game, 
then you are asked to confirm this before the game is erased. 

Page 7
CONTROLS
A BUTTON:       Action controller, see next page. 
B BUTTON:       Press the B button to back up one step in any Command screen. 
X BUTTON:       Press the X button to display your Command screens. 
Y BUTTON:       Press the Y button to activate a special power (when available). 
L BUTTON:       Shift the current character order back one while in the field. 
R BUTTON:       Shift the current character order forward one while in the field.
START BUTTON:   Not used
SELECT BUTTON:  When in the field, this button displays the Map. 
CONTROL PAD:    Use the control pad to move your characters in the field 
and move the cursor in the Command screens. 

Page 8
A BUTTON 
The A button is the all-purpose controller. Use it to confirm your choices 
in the Command Screens and to perform actions in the field. Press the 
A button to talk to characters in castles and towns (once you move up 
next to them), and to open treasure chests and doors, and to operate switches. 

X BUTTON
The X button is mainly used to access you Command Screens. In the 
Command Screens, you can view and manage various aspects of your party. 

COMMAND SCREENS
These screens let you control and manage various aspects of your party. 
The Command Screens are accessed by pressing the X button (though it's 
not available during combat; see Fighting Scenes). The main command 
screen is shown below. 
The upper left shows the town, castle or dungeon you're in (if you're in 
one, that is). The little figure in the upper middle is the Monster Meter, 
when he's sleeping, there are no monsters around, but the more active 
he gets, the more dangerous things are! To the upper right is the 
current amount of coins you have, with a slashed Z after the amount. 

Page 9
The large area of the Main Command Screen is devoted to your 
characters, showing their picture, name, Hit Points (HP), Ability 
Points (AP), Experience points, their current Level, and the amount 
of Experience points needed to reach the next level. (For more 
information, see the Stats section).
The list to the left shows the other Command Screens or commands that 
are available. At the bottom left corner is a diagram showing the 
current battle order of the party. 

ITEMS
Select this command and press the A button to display  your inventory 
of items. There are five commands available here: Use, Trash, Order, 
Clean, and Spcls. All of these commands are selected by moving the 
highlight to the command and pressing the A button. As you move the 
highlight from item to item, a brief description of the item appears 
at the top of the screen. At any time, use the B button to back up to 
the previous screen. 

USE
This command lets you use an item in your inventory. Move the highlight 
to find the item you want to use. If the item is used on a specific 
character, you'll be asked to select the character. Items that can't 
be used are grayed out. 
Page 10

TRASH
This command lets you throw one of your items away to make room 
for other items. Move the highlight to the item you want to throw away, 
and press the A button. You'll be asked to confirm your decision to 
throw away an item. 

ORDER
This command lets you move items in your inventory. Move the highlight 
to the item you want to move and press the A button. Then move the 
item to a new location and press the A button. The item you first selected 
is swapped with the item (if any) in the new location you selected. 

CLEAN
This command organizes the inventory, putting up to nine of one item 
in one place (for example, nine Roasts would be shown as Roast X 9) 
and filling in any blank spots automatically. You are asked to confirm 
this order before it happens. 

SPCLS
This command lists any special items that you may have. These special 
items do not appear in the regular inventory, and may not be used until 
the right time and place. 

SPELL
This command lets you select one of the spells from any character 
and use it. First, you're asked to select the character whose spells 
you're planning to use; move the highlight and press the A button 
when you have the desired character. Next, you are 

Page 11
shown a list of the character's spells; spells that can't be used in the 
current location are grayed out. Use the control pad to select the 
desired spell; you'll see the spell's AP cost shown in the box in the 
middle of the left side of the screen. Press the A button to confirm 
your selection of a spell. After you select a spell, you may need to 
select the character to be affected by it.

EQUIP
This command lets you put on and use any equipment you've found 
or purchased. If you don't use this command, you won't be wearing that 
lovely shiny armor you found or bought; it'll just be taking up space in 
your backpack and doing not a thing for our defense. Once you select 
this command and press the A button, you're asked to select the character 
to equip. Move the highlight to the desired character and press the A 
button. A display of some of the character's stats appear, along with 
the character's weapons, armor, and space for two other items. As you 
move the highlight from spot to spot, available items for that spot are 
shown in the window on the right side of the screen. If you press the 
A button when an available item (or more than one) is shown in the 
window, when you're shown what will happen to the character's stats 
if that item is Equipped. Press the A button again to Equ

Page 12

STATS
This command lets you see the overall status of a character. After 
pressing the A button to select this command, then select the 
character to examine. The screen displays the following things (each of 
which is explained here): 

LV
Level: This shows hoe experienced the character is, which reflects how 
good they are with their abilities. 

HP
Hit Points: This is how much damage a character can take before 
going unconscious. The left number is the current amount, the right 
number is the maximum possible at the time. 

EXP
Experience: This is how many experience points the character has, 
followed by how much is needed to achieve the next level. 

AP
Ability Points: These are used to cast spells. The left number is the 

Page 13

current amount; the right number is the maximum possible at the time. 

STR. 
Strength: This affects the character's offensive capability.

STMNA
Stamina: A measure of the character's ability to endure. 

AGIL.
Agility: The character's ability to move and strike fast. 

WISDOM
A measure of the character's intelligence, which affects their ability 
to perform magic. 

LUCK
Everyone needs luck, especially in a dangerous world such as this one. 

OFF.
Offense: Measuring the character's attacking ability. 

DEF. 
Defense: Measuring the character's defensive ability. 

VIGOR
This shows how well the character holds up in long battles. 

COND. 
Condition: This shows the general health of the character. 

Page 14

GUTS
This shows how tough the character is; with a high enough Guts rating, 
a character can actually fight even after taken down to 0 HP. 

WEPN
Weapon: Shows the weapon the character is currently using (use the 
Equip command to change this).

ARMR
Armor: Shows the armor the character is currently wearing (use the 
Equip command to change this).

SHLD
Shield: Shows the shield the character is currently carrying (use the 
Equip command to change this). 

HELM
Helmet: Shows the helmet the character is currently using (use the 
Equip command to change this).

ETC.
These two slots show what other items the character is currently 
using (use the Equip command to change this).

Page 15
SWCH
This command lets you change the order and formation of the party. 
When you select Swch and press the A button, you are taken to the 
Order screen, showing the marching order of the characters at the 
top of the screen, and the combat formation at the bottom of the screen. 
There are three commands here: Swch, Order, End. 

Swch
Select this command to change the formation. The characters can be 
lined up in Normal, Scramble, Defense, or Parallel formation. Each 
has different effects on combat. Characters in the front of the 
formation are more likely to be hit. 

Order
Select this command to change the marching order of the characters 
(which also changes their position in the formation you've chosen). 
Choose Manual or Auto; Manual lets you swap any two characters in 
the marching order, while Auto places the most vulnerable characters 
in the most protected positions. 

End
Select this command to bring you back to the Main Command Screen. 

Page 16

OPT. 
This command displays the Game Options screen. Here you can select 
the Message Speed (Fast, Normal, or Slow), the Sound (Stereo or Mono), 
and whether you want the music on or not (Yes or No). Select End to 
return to the Main Command Screen when you have the desired settings. 

END
Select this command and press the A button to return to the game. 
(You can also do this merely by pressing the B button.)

Page 17
FIGHTING SCENES
Fighting is common in Breath of Fire II, and there are a number of 
options for you to use in combat. 

COMBAT MESSAGES
During combat, you'll often see messages that give you some 
information about what's happening. "Special" indicates a very good 
hit. "Lead-off Attack" means that all your party gets a chance to strike 
before the normal combat round begins. "Defense" means that an enemy 
has adopted a defensive position instead of attacking this turn. 
Other messages may appear, too.

COMBAT SCREEN
The upper area of the screen shows your characters and your opponents 
in action, and the effects of all the action (including spells). The 
bottom of the screen is your command center for controlling your 
characters during combat. Each character is listed with their current 
HP, AP, and their Level. If you press and hold the X button, you'll see 
the status bars showing the current HP level of each character 
compared with their total HP. The commands you can use are shown in 
the center area. Select the commands by using the Control Pad to 
move around, and press the A button to give the 

Page 18

command (press the B button to back out of the command you gave; 
unless it's the last character, in which you've got to wait until the next 
round to give new orders). You'll start with the first character, and then 
once you've given a command to that character, you're automatically 
switched to the next character. When all characters have their orders, 
that round of combat takes place, showing you what happens. 

AUTO
This command is useful when you're fighting enemies that you don't think 
are a big threat. When you select this and press the A button, each 
character will use their weapon to attack the first enemy. One that 
enemy is destroyed, they'll attack the next enemy, until all enemies 
are destroyed. If you want to break in and give new orders, press 
the B button; as soon as the current round of combat is finished, you'll 
leave Auto mode and be able to give new orders. 

ATC. 
This means the character will attack one of the enemies with their 
weapon; you get to select which enemy. 

SPECIAL
This varies by character; each character has their own special ability 
in combat. Try them out and see what happens!

Page 19
SPL.
This lets you select one of the character's spells to cast. When you 
select this command and press the A button, a list of spells appears. 
(If you don't have enough AP to cast a spell, its name appears grayed 
out.) Use the control pad to select the spell you want, and press the A 
button to activate the spell. If the spell has more than one possible 
target, you can select the target by using the Control pad and the A button. 

ITEM
This lets you select one of the party's item to use. When you select 
this command and press the A button, a list of items appear. (If an 
item isn't usable in combat, its name appears grayed out.) Use the control 
pad to select the item you want, and press A to activate the item. If 
the item has more than one possible target, you can select the target by 
using the Control Pad and the A button. 

RUN
Select this command to tell the entire party to try to run away. This is 
great for avoiding an unwanted combat, but beware! If it doesn't work, 
the enemies get a free shot at your party. 

SWCH
Press the L button to make the Swch (Switch) option appear. If you 
select this option, you can switch your combat formation. You cannot,
however, change the marching order while in combat. 

Page 20

DEF.
Press the Right Button to make the Def. (Defense) option appear. If you 
select Defense, the character will go into a defensive posture for this 
round. They won't attack, but they'll take less damage if attacked. 

X BUTTON
Temporarily shows the Hit Pint status of each character (see screen shot). 

HUNTING & FISHING
These are both activities that you can indulge in while you're 
adventuring. If you're successful, you'll get certain foods that can be 
sold for a profit or in some cases have other uses (such as curing wounds). 

HUNTING 
Often after you have beaten some enemies in the field, when you return 
to the field after the combat you'll see a small patch of grass (see 
screen above). This is a signal that you can go hunting; move up to 
that spot and press the B button to enter the hunting grounds. Only Bow 
and Katt can hunt; one or the other of those 

Page 21

characters must be in the lead after you enter the hunting spot. When 
you see the animals, press the Y button to attack. Katt will use her 
staff to attack, while Bow will use his crossbow. If you can hit an 
animal twice, you'll find a prize. 

FISHING
Sometimes after you've beaten some enemies in the field, when you 
return to the field after the combat you may see a fish jumping out 
of the water (see screen left). This is a signal that you can start 
fishing, if you have the right equipment; move the fish and press 
the B button to enter the fishing spot. Only the Hero can fish, and 
he has to have a fishing pole and bait. You'll be able to find these items 
at some of the shops. You rod and bait have to be Equipped as the 
Hero's Etc. items. 

Page 22
When you're fishing, the following command menu appears: Casting, 
Equip rod/bait, and Return to Map. 

CASTING
Select Casting to start fishing; if you haven't Equipped you rod and bait, 
you are asked to do that first. Press the A button to cast, and press the 
A button again quickly for a shorter cast. The bait will sink, so you 
can reel in the bait by pressing the A button. Press the B button to 
reel the bait all the way in and be ready to cast again. 

EQUIP ROD/BAIT 
Select this command and press the A button to bring up the Main 
Command Screen, where you can use the Equip command to get your 
rid and bait ready. 

RETURN TO MAP
Select this to leave the fishing spot and return to the map. 

Page 23 
CHARACTERS
There are a total of eight characters who will join you at some point 
in your adventure. Each character is important, and each has their 
own special talents that will come into play to help you in your 
quest. It pays to know their attributes when you are deciding who 
to bring in your party. You can only have four characters in your 
party at a time, but you'll need each of these characters at one 
point or another. As they continue to adventure and gain experience, 
these characters will gain new and useful special abilities. 

THE HERO
Separated from his parents at birth, the Hero has grown up strong 
and independent. He is brave and a born leader, and he also has 
mysterious powers of the dragon that will manifest themselves in 
the future. 

BOW
He's a thief, a rogue, and the Hero's best friend since childhood. He's 
good with his hands and an expert with a bow. He's a great hunter 
and a worthy companion in the Hero's quest. 

Page 24

RAND
A giant of a man with immense strength, Rand also commands some 
magic. He's brave, honest, and a fearsome fighter. 

KATT
She's fast and deadly, an arena fighter of amazing skill. She loves to 
fight, and she's very competitive. She's also very loyal, inquisitive, 
and fiercely protective of her friends. 

NINA
This exiled princess of Windia is a magician of great power. While 
she's not as tough as some of the party, she wields tremendous magics 
that can be very effective in a fight. 

Page 25

STEN
A traveling entertainer who was once an elite soldier, he's always 
joking around. But once you see him in action, you'll take him very 
seriously. Those long arms of his can come in very handy in special situations. 

JEAN
He's very self-absorbed and often unaware of what's going on, but 
he's very chivalrous and good-hearted. He's also a good warrior and 
possesses some unusual powers that can be great value to the party. 

SPAR
He's a creature of the forests, and can communicate with plants. His 
unusual powers are invaluable at the right times. Calm and 
unemotional, he's also strong and reliable. 

Page 26
GOODS AND SERVICES
In almost every town you'll find several useful establishments that 
offer goods and services. Make sure you visit these places, as they 
may offer things you can't get elsewhere. Walk in to these places and 
talk to the proprietor by standing next to him or her and pressing the A 
button. One thing to remember when buying and selling: Merchants always 
buy low and sell high. You'll only get half of what you paid for an item 
when you sell it. 

ITEM SHOP
You'll recognize this shop by the sing of the bottle in the front. Here's 
where you can buy and sell items of various kinds. Once you press the 
A button, you'll see a list of what's for sale, how many coins 

Page 27

you have, and three commands to choose from: Buy, Sell, and Exit. 
These commands work the same in an Armory or an Item Shop. 

BUY
Select this command and press the A button to see who an item applies 
to and get a short description. If you press the A button again, the 
item is added to the inventory (though it's NOT Equipped; you'll have to 
go to the Main Command Screen to do that) and the cost is taken from 
your money. Press the B button to get back to the command menu 
without buying. 

SELL
Select this command and press the A button to see your item inventory, 
how much money you have, and the sale price of the item selected. Use 
the Control Pad to move to different items. If you press the A button 
again, the item is sold and the price is added to your money. Press the 
B button to get back to the command menu without selling. If you 
have multiple items of a single type, you can select how many you 
want to sell. Beware! Unless the merchant regularly carries the item in 
stock, you won't be able to but it back once you sell it!

Page 28

EXIT
Select this command to leave the command screen. 

ARMORY
You'll recognize this shop by the sign of the weapon in the front. Here's 
where you can buy and sell weapons and armor, and sell other goods to 
finance your purchases. One you press the A button, you'll see a list of 
what's for sale, how many coins you have, and four commands to choose 
from: Buy, Sell, Swch, and Exit (Buy, Sell, and Exit are described above).

SWCH
Select this command and press the A button to see who an item applies 
to and get a short description. Press the A button again to see each 
character and how buying this weapon or armor would affect their 
Offense or Defense. If you press the A button again, you 

Page 29
get a chance to confirm the trade (select Yes or No and press the A 
button). If you choose Yes, the item is automatically traded for the 
equivalent item you already have (no need to Equip it) and the cost is 
taken from your money. Press the B button to get back to the command 
menu 
without switching. 

INN
Here's where you can spend the night and recover any lost HP or AP. 
Even characters who have lost all their HP can recover by spending 
the night in an Inn. It does cost you some money, though the price varies 
from place to place. 

BANK
At the Bank, you can store items or coins and retrieve them from any 
other Bank later. This might be a good idea if you're carrying too many 
things, or you're concerned that someone might steal your money. Use 
the A button to follow the command menus to Store or Remove you 
items from the Bank. At any

Page 30
point, you can back out by using the B button. 

DRAGON SHRINE
Here's where you can record your party's adventures, so you can pick up 
again from that point if disaster strikes (or you have to turn off your 
Super Nintendo). You can also Change the party here, selecting 
different party members to join your band. 

CHURCH OF ST. EVA
The Church offers several services, including the chance to record 
your adventure (the same as the Dragon Shrine). You can also get some 
hints from the priest by using the Consult command. Or, if you feel the 
need, you can even make a Donation to the Church. Use the A button to 
confirm commands, use the B button to back out at any time. 

Page 31

TOWNSHIP
Later in the game, your hero gets the opportunity to start building 
his/her own town. Your hero may gather people from far away places 
who are seeking to build a new life; these people will add on the hero's 
town, and call it TownShip. Eventually, TownShip may contain its own 
shops and services that you can't find anywhere else. One of the people 
who may come to your TownShip is a powerful sorceress who can 
perform amazing soul mixing experiments with shamens and members 
of your party. The sorceress will build a Unity Room where she can 
perform these experiments. You can find out for yourself what these 
combinations of characters can do; there are over a hundred possible
combinations. Simply follow the instructions presented on the screen; 
use the Control Pad to highlight the commands, the A button to confirm 
a command, and the B button to leave a command. One or two shamens 
can be combined with each character, though some combinations won't 
work at all. Experiment and discover these abilities for yourself!

Page 32
THE ADVENTURE BEGINS

HOMETOWN
Your old friend Bow is your companion as you set forth to find a lost pet. 
What does the future hold for you and Bow?

MT. FUBI
Hidden in this mountain is great danger and treasure. And beyond the 
mountain lies your future home... if you can survive and reach it!

THE JOKER GANG
These hoodlums have been making life miserable for the people of the 
area. Can you stop their evil?

Page 33
THE TAGWOODS
Deep in the forest, you'll find the woodsman who can show you the way 
into the Coliseum... if you can defeat him!

THE COLISEUM 
You must fight a deadly opponent in the arena; but danger lurks outside, too!

Page 34

HINTS & TIPS
Each character is valuable in some way, and they get extra powers as they 
get experience. You only get experience while adventuring, so don't let 
some of the characters spend all their time sitting in an inn! Press the 
Y button activate the special powers of the lead character in the 
marching order while you're in the field. Some of these powers are 
surprising and extremely useful. Experiment! Talk to everyone; you never 
know who may have some valuable information for you. And when you 
accomplish something important, you may want to visit places you've 
been before; things might have changed. When you don't know what else 
to do, make sure you've visited everyplace you can go; talked to everyone 
you can talk to, and tried each character in any especially stick spots to 
see if they have a special ability that can help you out. 

Page 38

90-DAY LIMITED WARRANTY

Page 39
REPAIRS AFTER EXPIRATION OF WARRANTY:

Go Back