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Items

(Note: Some have special notes, read each one carefully. Any with an * cannot be items you start out with.)


Green Herb* - Heals wounds partially. Can only be found.
MixedGreenx2* - Heals wounds almost completely. Can only be made.
MixedGreenx3* - Heals all wounds. Can only be made.
Red Herb* - Used to power up green herb to fully heal wounds. Can only be found-rare.
Green HerbxRed Herb Mix* – Fully heals wounds.
Blue herb*- Cures poison. Can only be found-rare.
GreenxBlue Mix* – Cures poison and some wounds. Can only be made.
GreenxGreenxBlue Mix* – Cures poison and fully heals all wounds.
GreenxRedxBlue Mix* - To cure poison and fully heal. Can only be made.
Hemostat* - Stops bleeding, but does not heal. Blood attracts almost all enemies; so stopping bleeding is essential if you can't heal.
Price: $40

First Aid Spray - Heals all wounds.
Price: $75 each

First Aid box* - holds 3 First Aid Sprays. Comes empty, and you only can have one.
Price: $500

Bandage* - A less effective way to stop bleeding. Large enough to be used 3 times.
Price: $75

Painkillers* - Help lessen the pain of a bad wound, but doesn't heal the actual wound. Sometimes the best thing to do is get rid of the pain till you can heal it.
Price: $250



Lighter - Lights flammable objects, scare crows and bats, or just use as a light. Fluid runs out after 1 hour of use.
Price: $10
Lighter Fluid - used to fill/refill Lighter.
Price: $5



Lockpick* - This is used to unlock simple locks, such as regular doors, drawers, suitcases, and small storage areas.
Price: $55



Flare - Used to light a small area in red light for 1 hour, scare crows and bats away, or start fires.
Price: $20 each



Universal Battery* – Used in any electronic device. How long it lasts depends on the device.
Price: $5 each
Universal Battery Charger* – This is used to recharge batteries. Takes 1 hour to recharge, but reduces the need to buy batteries again and again. Suggestion: Buy 2 batteries, so when one is being recharged, the other can be used.
Price: $500



Advanced Lockpick* – Used to open more complex locks, such as certain suitcases, cabinets, special doors, and larger storage areas.
Price: $675



Flashlight* – It’s a light. It lights things up brightly. 1 battery used lasts for 2 hours constantly.
Price: $25



Wrench* – Aids in helping fix various things, or use as a weapon.
Price: $40



Radio* – Use to communicate to others. Two or more people must have one for them to be of any use. Requires battery.
Price: $75/one, $150/set



Laptop* - Used as another form of communication. Essential for hacking into computers and computerized locks. Also used to store data for those who need to. Requires battery.
Price: $500

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