| Job |
MP |
Hp |
Magic Power |
Attack Power |
Bonus' and restictions |
Job Restrictions |
| SeeD |
(S+Mx5)+50+Original MP/2 |
(B+Sx5)x2+Original HP |
MP+(Type / elemental bonus) |
(B x 10) + Wpn |
'-20 Physical Damage, -20 Magic Damage per Lvl gained |
Join at a Garden |
| " Magic |
(S+Mx5)+100+Original MP/2 |
(B+Sx5)x2+Original HP |
MPx2+(Type / elemental bonus |
(B x 10) + Wpn / 2 |
-20 Physical Damage, -30 Magic Damage per Lvl gained |
Join at a Garden |
| " Attack |
(S+Mx5)+50+Original MP/2 |
(B+Sx5)+Original HPx3 |
MP/2+(Type / elemental bonus ) |
(B x 10) + Wpn x 4 |
-30 Physical Damage, -20 Magic Damage per Lvl gained |
Join at a Garden |
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| Monk |
(S+Mx5)+10+Original MP/2 |
(B+Sx5)x2+Original HP |
MP/2+(Type / elemental bonus) |
(B x 11) + Wpn x 2 |
-20 Physical Damage, -20 Magic Damage. 2 attacks per turn with fists. |
N/a |
| Geohound |
(S+Mx5)+5+Origianl MP/2 |
(B+Sx5)x3+Origianl HP |
(Type / elemental bonus) |
( B x 10) + Wpn x 3 |
-20Physical Damage. Cannot learn magic, learns weapon skills instead. |
N/a |
| Magic |
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| Grassrunner |
(S+Mx5)+20+Original MP/2 |
(B+Sx5)x2+Original HP+20 |
MP+(type / elemental bonus) |
(B x 5) + Wpn |
Allways counts as hitting first, 2x normal running speed |
N/a |
| Cabal / Lich |
(S+Mx5)+40+Original MP/2 |
(B+Sx5)x2+Original HP |
MPx2(Type / Elemental bonus) |
(B x 5) + Wpn |
Cabal can use dementia space, Lich uses Alchemy (See Rikku's mix overdrive. FF X) |
N/a |
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| Kitian Spellcaster |
(S+Mx10)+50+origonal MP/2 |
(B+Sx5)x2+Origonal HP |
MPx5(Type / elemental bonus ) |
(B x 2) + Wpn |
-40 Magic Damage. Can copy summons for own use (So there's 2 in the game.) |
Can only be born into it |
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| Optional Jobs |
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| Shin'ra SOLDIER |
(S+M+Bx10)+100+Origonal MP/2 |
(S+M+Bx10)+Original HPx3 |
MP x 5 + (Type / Elemental bonus) + 100 |
(B + S x11) + Wpn + 50 |
Immune to Confusion, Beserk and poison. Count as having at least 1 in ALL skills. |
Must be recruited by a TURK |
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| Deep Eyes |
(S+Mx5)+Origonal MP |
(B+Sx3)+Original HP+100 |
Non Magic-user (Use other job type) |
Wpn + 100 x2 |
Can use any future Weapon / Mecha. Uses Field kits to cure abnormal status' |
Must join the Deep Eyes training camp |
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| Chocobo Knight |
(S+Mx5)+Original MP |
(B+Sx5)x2+Original HP |
MP + (Type / Elemental bonus) |
(B x10) + Wpn x2 |
Can use heavy armour. Chocobo's are fearless. Only uses Cureative white magic's |
Must be a lvl 20 Crusader |
| Crusader |
(S + M x5) + Original MP |
(B + S x5) x3 + Original HP + 50 |
MP + (Type / Elemental bonus) |
(B x10) + Wpn x3 |
Can use heavy armour. |
Must join up by visiting a Crusader Camp |