
The Rules of Engagement within Buccaneers and Pirates are based on the AR-DR system. This is for members who attain rank and duel aginst one another to mob combat.
The Rules of Sea Battles are followed and this pertains to ship combat at Sea. Ship combat is different, with dice dice value.
AR-DR Combat
Ship Combat
Each ship allowed to have so many cannons per ship. this is always split in two to divide to each side. so a 20 cannon sloop would have 10 cannons per side.,br>
Only the Captain can engage in combat on a ship. The Captain is the one that actually rolls the dice for combat.
The ranks of cannons are as followed:
Note 1: Range is not given due to online limits
Note 2: In order to damage a ship the dice roll must be higher then the Armor rating. Only way for damage to be inflicted on larger ships is by Captain Skills or by MO's
Note 3: Once half the Hull points are gone Captain skills no longer applies.
Ship Armor is as followed:
Schooners 15
Sloop 18
Navy Sloop 20
Brigante 25
Navy Snow 30
Merchantman35
Galleon40
War Galleon 45
Ship Hull Points are as followed:
Schooners 30
Sloop 36
Navy Sloop 40
Brigante 50
Navy Snow 60
Merchantman 70
Galleon 80
War Galleon 90
Sinking point/unrepairable
Schooners 20/10
Sloop 26/10
Navy Sloop 30/10
Brigante 40/15
Navy Snow 40/15
Merchantman 50/20
Galleon 60/20
War Galleon 90